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m4: generate a basic_symbol constructor for each symbol type
Recently, there was a slightly vicious bug hidden in the make_ functions:
parser::symbol_type
parser::make_TEXT (const ::std::string& v)
{
return symbol_type (token::TOK_TEXT, v);
}
The constructor for symbol_type doesn't take an ::std::string& as
argument, but a constant variant. However, because there is a variant
constructor which takes an ::std::string&, this caused the implicit
construction of a built variant. Considering that the variant argument
for the symbol_type constructor was cv-qualified, this temporary variant
was never destroyed.
As a temporary solution, the symbol was built in two stages:
symbol_type res (token::TOK_TEXT);
res.value.build< ::std::string&> (v);
return res;
However, the solution introduced in this patch contributes to letting
the symbols handle themselves, by supplying them with constructors that
take a non-variant value and build the symbol's own variant with that
value.
* data/variant.hh (b4_symbol_constructor_define_): Use the new
constructors rather than building in a temporary symbol.
(b4_basic_symbol_constructor_declare,
b4_basic_symbol_constructor_define): New macros generating the
constructors.
* data/c++.m4 (basic_symbol): Invoke the macros here.
This commit is contained in:
@@ -311,16 +311,44 @@ m4_define([b4_symbol_constructor_define_],
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b4_parser_class_name::make_[]b4_symbol_([$1], [id]) (dnl
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b4_join(b4_symbol_if([$1], [has_type],
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[const b4_symbol([$1], [type])& v]),
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b4_locations_if([const location_type& l])))[
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b4_locations_if([const location_type& l])))
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{
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symbol_type res (token::]b4_symbol([$1], [id])[]b4_locations_if([, l])[);
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]b4_symbol_if([$1], [has_type], [res.value.build (v);
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])[return res;
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return symbol_type (b4_join([token::b4_symbol([$1], [id])],
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b4_symbol_if([$1], [has_type], [v]),
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b4_locations_if([l])));
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}
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]])])])
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])])])
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# b4_basic_symbol_constructor_declare
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# ----------------------------------
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# Generate a constructor declaration for basic_symbol from given type.
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m4_define([b4_basic_symbol_constructor_declare],
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[[
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basic_symbol (]b4_join(
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[typename Base::kind_type t],
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b4_symbol_if([$1], [has_type], const b4_symbol([$1], [type])[ v]),
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b4_locations_if([const location_type& l]))[);
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]])
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# b4_basic_symbol_constructor_define
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# ----------------------------------
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# Generate a constructor implementation for basic_symbol from given type.
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m4_define([b4_basic_symbol_constructor_define],
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[[
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template <typename Base>
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]b4_parser_class_name[::basic_symbol<Base>::basic_symbol (]b4_join(
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[typename Base::kind_type t],
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b4_symbol_if([$1], [has_type], const b4_symbol([$1], [type])[ v]),
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b4_locations_if([const location_type& l]))[)
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: Base (t)
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, value (]b4_symbol_if([$1], [has_type], [v])[)]b4_locations_if([
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, location (l)])[
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{}
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]])
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# b4_symbol_constructor_define
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# ----------------------------
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# Define the overloaded versions of make_symbol for all the value types.
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