m4: generate a basic_symbol constructor for each symbol type

Recently, there was a slightly vicious bug hidden in the make_ functions:

  parser::symbol_type
  parser::make_TEXT (const ::std::string& v)
  {
    return symbol_type (token::TOK_TEXT, v);
  }

The constructor for symbol_type doesn't take an ::std::string& as
argument, but a constant variant.  However, because there is a variant
constructor which takes an ::std::string&, this caused the implicit
construction of a built variant.  Considering that the variant argument
for the symbol_type constructor was cv-qualified, this temporary variant
was never destroyed.

As a temporary solution, the symbol was built in two stages:

  symbol_type res (token::TOK_TEXT);
  res.value.build< ::std::string&> (v);
  return res;

However, the solution introduced in this patch contributes to letting
the symbols handle themselves, by supplying them with constructors that
take a non-variant value and build the symbol's own variant with that
value.

* data/variant.hh (b4_symbol_constructor_define_): Use the new
constructors rather than building in a temporary symbol.
(b4_basic_symbol_constructor_declare,
b4_basic_symbol_constructor_define): New macros generating the
constructors.
* data/c++.m4 (basic_symbol): Invoke the macros here.
This commit is contained in:
Theophile Ranquet
2013-01-28 18:26:04 +01:00
parent 858666c443
commit ee9cf8c4a6
2 changed files with 42 additions and 8 deletions

View File

@@ -311,16 +311,44 @@ m4_define([b4_symbol_constructor_define_],
b4_parser_class_name::make_[]b4_symbol_([$1], [id]) (dnl
b4_join(b4_symbol_if([$1], [has_type],
[const b4_symbol([$1], [type])& v]),
b4_locations_if([const location_type& l])))[
b4_locations_if([const location_type& l])))
{
symbol_type res (token::]b4_symbol([$1], [id])[]b4_locations_if([, l])[);
]b4_symbol_if([$1], [has_type], [res.value.build (v);
])[return res;
return symbol_type (b4_join([token::b4_symbol([$1], [id])],
b4_symbol_if([$1], [has_type], [v]),
b4_locations_if([l])));
}
]])])])
])])])
# b4_basic_symbol_constructor_declare
# ----------------------------------
# Generate a constructor declaration for basic_symbol from given type.
m4_define([b4_basic_symbol_constructor_declare],
[[
basic_symbol (]b4_join(
[typename Base::kind_type t],
b4_symbol_if([$1], [has_type], const b4_symbol([$1], [type])[ v]),
b4_locations_if([const location_type& l]))[);
]])
# b4_basic_symbol_constructor_define
# ----------------------------------
# Generate a constructor implementation for basic_symbol from given type.
m4_define([b4_basic_symbol_constructor_define],
[[
template <typename Base>
]b4_parser_class_name[::basic_symbol<Base>::basic_symbol (]b4_join(
[typename Base::kind_type t],
b4_symbol_if([$1], [has_type], const b4_symbol([$1], [type])[ v]),
b4_locations_if([const location_type& l]))[)
: Base (t)
, value (]b4_symbol_if([$1], [has_type], [v])[)]b4_locations_if([
, location (l)])[
{}
]])
# b4_symbol_constructor_define
# ----------------------------
# Define the overloaded versions of make_symbol for all the value types.