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c++: by default, use const std::string for file names
Reported by Martin Blais and Yuriy Solodkyy. https://lists.gnu.org/r/help-bison/2020-05/msg00011.html https://lists.gnu.org/r/bug-bison/2020-06/msg00038.html While at it, modernize filename_type as api.filename.type and document it properly. * data/skeletons/c++.m4 (filename_type): Rename as... (api.filename.type): this. Default to const std::string. * data/skeletons/location.cc (position, location): Expose the filename_type type. Use api.filename.type. * doc/bison.texi (%define Summary): Document api.filename.type. (C++ Location Values): Document position::filename_type. * src/muscle-tab.c (muscle_percent_variable_update): Ensure backward compatibility. * tests/c++.at: Check that using const file names is ok. tests/input.at: Check backward compat.
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@@ -105,7 +105,7 @@ b4_percent_define_default([[api.parser.class]], [[parser]])
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#
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# b4_percent_define_default([[api.location.type]], [[location]])
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b4_percent_define_default([[filename_type]], [[std::string]])
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b4_percent_define_default([[api.filename.type]], [[const std::string]])
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# Make it a warning for those who used betas of Bison 3.0.
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b4_percent_define_default([[api.namespace]], m4_defn([b4_prefix]))
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