skeletons: use consistently "kind" instead of "type" in the code

* data/skeletons/bison.m4, data/skeletons/c++.m4, data/skeletons/c.m4,
* data/skeletons/glr.cc, data/skeletons/lalr1.cc,
* data/skeletons/lalr1.d, data/skeletons/lalr1.java:
Refer to the "kind" of a symbol, not its "type", where appropriate.
This commit is contained in:
Akim Demaille
2020-04-05 15:24:29 +02:00
parent 04d62346f3
commit f0bb82ae9e
10 changed files with 49 additions and 48 deletions

1
TODO
View File

@@ -3,6 +3,7 @@
- yyexpected_tokens in all the languages.
- YYNOMEM
- i18n in Java
- symbol.type_get should be kind_get, and it's not documented.
** Naming conventions
There's no good reason to use the "yy" prefix in parser::context, is there?