skeletons: use consistently "kind" instead of "type" in the code

* data/skeletons/bison.m4, data/skeletons/c++.m4, data/skeletons/c.m4,
* data/skeletons/glr.cc, data/skeletons/lalr1.cc,
* data/skeletons/lalr1.d, data/skeletons/lalr1.java:
Refer to the "kind" of a symbol, not its "type", where appropriate.
This commit is contained in:
Akim Demaille
2020-04-05 15:24:29 +02:00
parent 04d62346f3
commit f0bb82ae9e
10 changed files with 49 additions and 48 deletions

View File

@@ -2127,7 +2127,7 @@ typedef yyGLRStack yypcontext_t;
static int
yyreport_syntax_error (const yyGLRStack* yystackp]b4_user_formals[);
/* The token type of the lookahead of this context. */
/* The kind of the lookahead of this context. */
static yysymbol_kind_t
yypcontext_token (const yyGLRStack *yystackp) YY_ATTRIBUTE_UNUSED;