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skeletons: use consistently "kind" instead of "type" in the code
* data/skeletons/bison.m4, data/skeletons/c++.m4, data/skeletons/c.m4, * data/skeletons/glr.cc, data/skeletons/lalr1.cc, * data/skeletons/lalr1.d, data/skeletons/lalr1.java: Refer to the "kind" of a symbol, not its "type", where appropriate.
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@@ -2127,7 +2127,7 @@ typedef yyGLRStack yypcontext_t;
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static int
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yyreport_syntax_error (const yyGLRStack* yystackp]b4_user_formals[);
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/* The token type of the lookahead of this context. */
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/* The kind of the lookahead of this context. */
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static yysymbol_kind_t
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yypcontext_token (const yyGLRStack *yystackp) YY_ATTRIBUTE_UNUSED;
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