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cex: style changes in parse-simulation
* src/parse-simulation.c: Formatting changes. (parse_state_list_new): New. Use it.
This commit is contained in:
@@ -37,7 +37,6 @@ typedef struct
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size_t total_size;
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size_t total_size;
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} ps_chunk;
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} ps_chunk;
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struct parse_state;
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typedef struct parse_state
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typedef struct parse_state
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{
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{
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// path of state-items the parser has traversed
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// path of state-items the parser has traversed
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@@ -86,11 +85,11 @@ static int frees = 0;
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static parse_state *
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static parse_state *
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empty_parse_state (void)
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empty_parse_state (void)
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{
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{
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parse_state *res = xcalloc (1, sizeof (parse_state));
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parse_state *res = xcalloc (1, sizeof *res);
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res->state_items.contents = gl_list_create_empty (GL_LINKED_LIST, NULL,
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res->state_items.contents
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NULL, NULL, true);
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= gl_list_create_empty (GL_LINKED_LIST, NULL, NULL, NULL, true);
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res->derivs.contents = gl_list_create_empty (GL_LINKED_LIST, NULL,
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res->derivs.contents
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NULL, NULL, true);
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= gl_list_create_empty (GL_LINKED_LIST, NULL, NULL, NULL, true);
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++allocs;
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++allocs;
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return res;
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return res;
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}
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}
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@@ -109,10 +108,10 @@ copy_parse_state (bool prepend, parse_state *parent)
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{
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{
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parse_state *res = xmalloc (sizeof *res);
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parse_state *res = xmalloc (sizeof *res);
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memcpy (res, parent, sizeof *res);
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memcpy (res, parent, sizeof *res);
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res->state_items.contents = gl_list_create_empty (GL_LINKED_LIST, NULL,
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res->state_items.contents
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NULL, NULL, true);
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= gl_list_create_empty (GL_LINKED_LIST, NULL, NULL, NULL, true);
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res->derivs.contents = gl_list_create_empty (GL_LINKED_LIST, NULL,
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res->derivs.contents
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NULL, NULL, true);
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= gl_list_create_empty (GL_LINKED_LIST, NULL, NULL, NULL, true);
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res->parent = parent;
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res->parent = parent;
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res->prepend = prepend;
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res->prepend = prepend;
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res->reference_count = 0;
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res->reference_count = 0;
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@@ -216,8 +215,9 @@ parse_state_comparator (const parse_state *ps1, const parse_state *ps2)
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{
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{
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const ps_chunk *sis1 = &ps1->state_items;
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const ps_chunk *sis1 = &ps1->state_items;
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const ps_chunk *sis2 = &ps2->state_items;
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const ps_chunk *sis2 = &ps2->state_items;
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return sis1->head_elt == sis2->head_elt &&
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return sis1->head_elt == sis2->head_elt
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sis1->tail_elt == sis2->tail_elt && sis1->total_size == sis2->total_size;
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&& sis1->tail_elt == sis2->tail_elt
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&& sis1->total_size == sis2->total_size;
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}
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}
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@@ -273,6 +273,14 @@ list_flatten_and_split (gl_list_t *list, gl_list_t *rets, int split, int n)
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}
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}
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}
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}
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static gl_list_t
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parse_state_list_new (void)
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{
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return gl_list_create_empty (GL_LINKED_LIST, NULL, NULL,
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(gl_listelement_dispose_fn)free_parse_state,
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true);
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}
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// Emulates a reduction on a parse state by popping some amount of
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// Emulates a reduction on a parse state by popping some amount of
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// derivations and state_items off of the parse_state and returning
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// derivations and state_items off of the parse_state and returning
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// the result in ret. Returns the derivation of what's popped.
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// the result in ret. Returns the derivation of what's popped.
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@@ -283,7 +291,7 @@ parser_pop (parse_state *ps, int deriv_index,
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// prepend sis, append sis, prepend derivs, append derivs
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// prepend sis, append sis, prepend derivs, append derivs
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gl_list_t chunks[4];
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gl_list_t chunks[4];
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for (int i = 0; i < 4; ++i)
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for (int i = 0; i < 4; ++i)
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chunks[i] = gl_list_create_empty (GL_LINKED_LIST, NULL, NULL, NULL, 1);
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chunks[i] = gl_list_create_empty (GL_LINKED_LIST, NULL, NULL, NULL, true);
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for (parse_state *pn = ps; pn != NULL; pn = pn->parent)
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for (parse_state *pn = ps; pn != NULL; pn = pn->parent)
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{
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{
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if (pn->prepend)
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if (pn->prepend)
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@@ -298,7 +306,7 @@ parser_pop (parse_state *ps, int deriv_index,
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}
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}
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}
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}
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gl_list_t popped_derivs =
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gl_list_t popped_derivs =
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gl_list_create_empty (GL_LINKED_LIST, NULL, NULL, NULL, 1);
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gl_list_create_empty (GL_LINKED_LIST, NULL, NULL, NULL, true);
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gl_list_t ret_chunks[4] = { ret->state_items.contents, NULL,
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gl_list_t ret_chunks[4] = { ret->state_items.contents, NULL,
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ret->derivs.contents, popped_derivs
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ret->derivs.contents, popped_derivs
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};
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};
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@@ -385,10 +393,7 @@ simulate_transition (parse_state *ps)
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symbol_number sym = item_number_as_symbol_number (*si->item);
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symbol_number sym = item_number_as_symbol_number (*si->item);
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// Transition on the same next symbol, taking nullable
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// Transition on the same next symbol, taking nullable
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// symbols into account.
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// symbols into account.
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gl_list_t result =
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gl_list_t result = parse_state_list_new ();
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gl_list_create_empty (GL_LINKED_LIST, NULL, NULL,
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(gl_listelement_dispose_fn)free_parse_state,
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true);
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state_item_number si_next = si_trans[si - state_items];
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state_item_number si_next = si_trans[si - state_items];
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// check for disabled transition, shouldn't happen
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// check for disabled transition, shouldn't happen
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// as any state_items that lead to these should be
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// as any state_items that lead to these should be
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@@ -427,10 +432,7 @@ compatible (symbol_number sym1, symbol_number sym2)
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gl_list_t
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gl_list_t
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simulate_production (parse_state *ps, symbol_number compat_sym)
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simulate_production (parse_state *ps, symbol_number compat_sym)
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{
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{
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gl_list_t result =
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gl_list_t result = parse_state_list_new ();
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gl_list_create_empty (GL_LINKED_LIST, NULL, NULL,
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(gl_listelement_dispose_fn)free_parse_state,
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true);
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const state_item *si = parse_state_tail (ps);
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const state_item *si = parse_state_tail (ps);
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bitset prod = si_prods_lookup (si - state_items);
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bitset prod = si_prods_lookup (si - state_items);
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if (prod)
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if (prod)
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@@ -463,10 +465,7 @@ simulate_production (parse_state *ps, symbol_number compat_sym)
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gl_list_t
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gl_list_t
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simulate_reduction (parse_state *ps, int rule_len, bitset symbol_set)
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simulate_reduction (parse_state *ps, int rule_len, bitset symbol_set)
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{
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{
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gl_list_t result =
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gl_list_t result = parse_state_list_new ();
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gl_list_create_empty (GL_LINKED_LIST, NULL, NULL,
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(gl_listelement_dispose_fn)free_parse_state,
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true);
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int s_size = ps->state_items.total_size;
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int s_size = ps->state_items.total_size;
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int d_size = ps->derivs.total_size;
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int d_size = ps->derivs.total_size;
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@@ -524,10 +523,7 @@ simulate_reduction (parse_state *ps, int rule_len, bitset symbol_set)
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gl_list_t
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gl_list_t
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parser_prepend (parse_state *ps)
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parser_prepend (parse_state *ps)
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{
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{
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gl_list_t result = gl_list_create_empty (GL_LINKED_LIST, NULL, NULL,
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gl_list_t result = parse_state_list_new ();
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(gl_listelement_dispose_fn)
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free_parse_state,
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true);
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const state_item *head = ps->state_items.head_elt;
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const state_item *head = ps->state_items.head_elt;
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bitset prev = si_revs[head - state_items];
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bitset prev = si_revs[head - state_items];
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symbol_number prepend_sym =
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symbol_number prepend_sym =
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