First, we should avoid code such as
gl_list_iterator_t it = gl_list_iterator (deriv->children);
derivation *child = NULL;
while (gl_list_iterator_next (&it, (const void **) &child, NULL))
{
derivation_print (child, f);
because of -Wstrict-aliasing (whose job is to catch type-punning
issues). See https://lists.gnu.org/r/bug-bison/2020-05/msg00039.html.
Rather we need
gl_list_iterator_t it = gl_list_iterator (deriv->children);
const void **p = NULL;
while (gl_list_iterator_next (&it, &p, NULL))
{
derivation *child = (derivation *) p;
derivation_print (child, f);
Second, list iterators actually have destructors. Even though they
are noop in the case of linked-lists, we should use them.
Let's address both issues with typed wrappers (such as
derivation_list_next) that take care of both issues, and besides allow
to scope the iterators within the loop:
derivation *child;
for (gl_list_iterator_t it = gl_list_iterator (deriv->children);
derivation_list_next (&it, &child);
)
{
derivation_print (child, f);
* src/derivation.h, src/derivation.c (derivation_list_next): New.
Use it where appropriate.
* src/counterexample.c (search_state_list_next): New.
Use it where appropriate.
* src/parse-simulation.h, src/parse-simulation.c
* src/state-item.h (state_item_list_next): New.
Use it where appropriate.
* src/state-item.h, src/state-item.c (state_item): Make the state
const.
(state_item_set): Make it clearer that it works in the state_items
global array.