Currently we are using pointers. The whole point of
glr2.cc (vs. glr.cc) is precisely to allow genuine C++ objects to be
semantic values. Let's make that work.
* data/skeletons/glr2.cc (glr_state::glr_state): Be sure to initialize
yysval.
(glr_state): Add copy-ctor, assignment and dtor.
(glr_state::copyFrom): Be sure to initialize the destination if it was
not.
(glr_state::~glr_state): Destroy the semantic value.
* examples/c++/glr/ast.hh: Rewrite so that we use genuine objects,
rather than a traditional OOP hierarchy that requires to deal with
pointers.
With help from Bruno Belanyi <bruno.belanyi@epita.fr>.
* examples/c++/glr/c++-types.yy: Remove memory management.
Use true objects.
(main): Don't reach yydebug directly.
* examples/c++/glr/local.mk: We need C++11.
ast.hh:24:7: error: 'Node' has no out-of-line virtual method definitions; its vtable will be emitted in every translation unit [-Werror,-Wweak-vtables]
class Node
^
ast.hh:57:7: error: 'Nterm' has no out-of-line virtual method definitions; its vtable will be emitted in every translation unit [-Werror,-Wweak-vtables]
class Nterm : public Node
^
ast.hh:102:7: error: 'Term' has no out-of-line virtual method definitions; its vtable will be emitted in every translation unit [-Werror,-Wweak-vtables]
class Term : public Node
^
* examples/c++/glr/ast.hh: Define the destructors out of the class
definition.
This does not change anything, it is still in the header, but that
does pacify clang.
Currently the example really looks like C. Instead of a union of
structs to implement the AST, use a hierarchy. It would be nice to
feature a C++17 version with std variants.
* examples/c++/glr/c++-types.yy (Node, free_node, new_nterm)
(new_term): Move into...
* examples/c++/glr/ast.hh: here, a proper C++ hierarchy.