Files
bison/data/skeletons/c++-skel.m4
Akim Demaille 112ccb5ed7 package: move skeletons into data/skeletons
* data/bison.m4, data/c++-skel.m4, data/c++.m4, data/c-like.m4,
* data/c-skel.m4, data/c.m4, data/d-skel.m4, data/d.m4, data/glr.c,
* data/glr.cc, data/java-skel.m4, data/java.m4, data/lalr1.cc,
* data/lalr1.d, data/lalr1.java, data/location.cc, data/stack.hh,
* data/variant.hh, data/yacc.c:
Move to...
* data/skeletons: here.
Use b4_skeletonsdir instead of b4_pkgdatadir.

* data/local.mk, src/output.c: Adjust.
2018-12-25 07:47:51 +01:00

28 lines
1.1 KiB
Plaintext

-*- Autoconf -*-
# C++ skeleton dispatching for Bison.
# Copyright (C) 2006-2007, 2009-2015, 2018 Free Software Foundation,
# Inc.
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
b4_glr_if( [m4_define([b4_used_skeleton], [b4_skeletonsdir/[glr.cc]])])
b4_nondeterministic_if([m4_define([b4_used_skeleton], [b4_skeletonsdir/[glr.cc]])])
m4_define_default([b4_used_skeleton], [b4_skeletonsdir/[lalr1.cc]])
m4_define_default([b4_skeleton], ["b4_basename(b4_used_skeleton)"])
m4_include(b4_used_skeleton)