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367 lines
8.1 KiB
C
367 lines
8.1 KiB
C
/* Type definitions for nondeterministic finite state machine for Bison.
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Copyright (C) 2001, 2002 Free Software Foundation, Inc.
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This file is part of Bison, the GNU Compiler Compiler.
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Bison is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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Bison is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Bison; see the file COPYING. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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#include "system.h"
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#include <hash.h>
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#include "complain.h"
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#include "gram.h"
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#include "state.h"
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/*-------------------.
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| Shifts and Gotos. |
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`-------------------*/
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/*---------------------------------------.
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| Create a new array of N shifts/gotos. |
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`---------------------------------------*/
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#define TRANSITIONS_ALLOC(Num) \
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(transitions *) xcalloc ((sizeof (transitions) \
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+ (Num - 1) * sizeof (state *)), \
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1)
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static transitions *
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transitions_new (int num, state **the_states)
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{
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transitions *res = TRANSITIONS_ALLOC (num);
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res->num = num;
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memcpy (res->states, the_states, num * sizeof (the_states[0]));
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return res;
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}
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/*-------------------------------------------------------------------.
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| Return the state such these TRANSITIONS contain a shift/goto to it |
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| on S. Abort if none found. |
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`-------------------------------------------------------------------*/
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state *
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transitions_to (transitions *shifts, symbol_number s)
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{
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int j;
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for (j = 0; j < shifts->num; j++)
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if (TRANSITION_SYMBOL (shifts, j) == s)
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return shifts->states[j];
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abort ();
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}
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/*--------------------.
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| Error transitions. |
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`--------------------*/
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/*-------------------------------.
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| Create a new array of N errs. |
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`-------------------------------*/
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#define ERRS_ALLOC(Nerrs) \
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((errs *) xcalloc ((sizeof (errs) + (Nerrs - 1) * sizeof (symbol *)), 1))
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errs *
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errs_new (int num, symbol **tokens)
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{
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errs *res = ERRS_ALLOC (num);
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res->num = num;
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memcpy (res->symbols, tokens, num * sizeof (tokens[0]));
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return res;
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}
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/*-------------.
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| Reductions. |
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`-------------*/
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/*-------------------------------------.
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| Create a new array of N reductions. |
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`-------------------------------------*/
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#define REDUCTIONS_ALLOC(Nreductions) \
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(reductions *) xcalloc ((sizeof (reductions) \
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+ (Nreductions - 1) * sizeof (rule *)), 1)
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static reductions *
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reductions_new (int num, rule **reds)
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{
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reductions *res = REDUCTIONS_ALLOC (num);
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res->num = num;
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memcpy (res->rules, reds, num * sizeof (reds[0]));
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res->lookaheads = NULL;
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return res;
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}
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/*---------.
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| States. |
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`---------*/
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state_number nstates = 0;
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/* FINAL_STATE is properly set by new_state when it recognizes its
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accessing symbol: $end. */
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state *final_state = NULL;
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#define STATE_ALLOC(Nitems) \
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(state *) xcalloc ((sizeof (state) \
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+ (Nitems - 1) * sizeof (item_number)), \
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1)
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/*------------------------------------------------------------------.
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| Create a new state with ACCESSING_SYMBOL, for those items. Store |
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| it in the state hash table. |
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`------------------------------------------------------------------*/
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state *
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state_new (symbol_number accessing_symbol,
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size_t core_size, item_number *core)
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{
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state *res;
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if (STATE_NUMBER_MAXIMUM <= nstates)
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abort ();
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res = STATE_ALLOC (core_size);
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res->accessing_symbol = accessing_symbol;
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res->number = nstates;
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++nstates;
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res->solved_conflicts = NULL;
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res->nitems = core_size;
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memcpy (res->items, core, core_size * sizeof (core[0]));
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state_hash_insert (res);
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return res;
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}
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/*---------.
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| Free S. |
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`---------*/
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static void
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state_free (state *s)
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{
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free (s->transitions);
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free (s->reductions);
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free (s->errs);
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free (s);
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}
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/*---------------------------.
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| Set the transitions of S. |
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`---------------------------*/
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void
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state_transitions_set (state *s, int num, state **trans)
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{
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if (s->transitions)
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abort ();
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s->transitions = transitions_new (num, trans);
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}
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/*--------------------------.
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| Set the reductions of S. |
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`--------------------------*/
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void
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state_reductions_set (state *s, int num, rule **reds)
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{
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if (s->reductions)
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abort ();
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s->reductions = reductions_new (num, reds);
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}
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int
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state_reduction_find (state *s, rule *r)
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{
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int i;
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reductions *reds = s->reductions;
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for (i = 0; i < reds->num; ++i)
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if (reds->rules[i] == r)
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return i;
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return -1;
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}
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/*--------------------.
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| Set the errs of S. |
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`--------------------*/
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void
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state_errs_set (state *s, int num, symbol **tokens)
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{
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if (s->errs)
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abort ();
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s->errs = errs_new (num, tokens);
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}
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/*-----------------------------------------------------.
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| Print on OUT all the lookaheads such that S wants to |
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| reduce R. |
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`-----------------------------------------------------*/
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void
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state_rule_lookaheads_print (state *s, rule *r, FILE *out)
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{
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/* Find the reduction we are handling. */
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reductions *reds = s->reductions;
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int red = state_reduction_find (s, r);
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/* Print them if there are. */
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if (reds->lookaheads && red != -1)
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{
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bitset_iterator biter;
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int k;
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int not_first = 0;
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fprintf (out, " [");
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BITSET_FOR_EACH (biter, reds->lookaheads[red], k, 0)
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fprintf (out, "%s%s",
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not_first++ ? ", " : "",
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symbols[k]->tag);
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fprintf (out, "]");
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}
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}
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/*----------------------.
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| A state hash table. |
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`----------------------*/
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/* Initial capacity of states hash table. */
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#define HT_INITIAL_CAPACITY 257
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static struct hash_table *state_table = NULL;
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/* Two states are equal if they have the same core items. */
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static bool
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state_compare (state const *s1, state const *s2)
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{
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int i;
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if (s1->nitems != s2->nitems)
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return false;
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for (i = 0; i < s1->nitems; ++i)
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if (s1->items[i] != s2->items[i])
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return false;
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return true;
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}
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static unsigned int
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state_hash (state const *s, unsigned int tablesize)
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{
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/* Add up the state's item numbers to get a hash key. */
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int key = 0;
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int i;
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for (i = 0; i < s->nitems; ++i)
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key += s->items[i];
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return key % tablesize;
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}
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/*-------------------------------.
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| Create the states hash table. |
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`-------------------------------*/
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void
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state_hash_new (void)
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{
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state_table = hash_initialize (HT_INITIAL_CAPACITY,
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NULL,
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(Hash_hasher) state_hash,
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(Hash_comparator) state_compare,
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(Hash_data_freer) NULL);
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}
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/*---------------------------------------------.
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| Free the states hash table, not the states. |
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`---------------------------------------------*/
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void
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state_hash_free (void)
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{
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hash_free (state_table);
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}
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/*-----------------------------------.
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| Insert S in the state hash table. |
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`-----------------------------------*/
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void
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state_hash_insert (state *s)
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{
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hash_insert (state_table, s);
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}
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/*------------------------------------------------------------------.
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| Find the state associated to the CORE, and return it. If it does |
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| not exist yet, return NULL. |
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`------------------------------------------------------------------*/
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state *
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state_hash_lookup (size_t core_size, item_number *core)
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{
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state *probe = STATE_ALLOC (core_size);
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state *entry;
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probe->nitems = core_size;
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memcpy (probe->items, core, core_size * sizeof (core[0]));
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entry = hash_lookup (state_table, probe);
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free (probe);
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return entry;
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}
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/* All the decorated states, indexed by the state number. */
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state **states = NULL;
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/*----------------------.
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| Free all the states. |
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`----------------------*/
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void
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states_free (void)
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{
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state_number i;
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for (i = 0; i < nstates; ++i)
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state_free (states[i]);
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free (states);
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}
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