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(first_state, last_state): Now symbol_list_t. (this_state): Remove. (new_itemsets, append_states, save_reductions): Take a state_t as argument. (set_states, generate_states): Adjust. (save_shifts): Remove, replaced by... * src/state.h, src/state.c (state_shifts_set): New. (shifts): Rename as... (shifts_t): this. Adjust all dependencies. * src/state.h (state_t): Remove the `next' member.
310 lines
7.3 KiB
C
310 lines
7.3 KiB
C
/* Type definitions for nondeterministic finite state machine for bison,
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Copyright (C) 2001, 2002 Free Software Foundation, Inc.
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This file is part of Bison, the GNU Compiler Compiler.
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Bison is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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Bison is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Bison; see the file COPYING. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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#include "system.h"
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#include "hash.h"
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#include "complain.h"
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#include "gram.h"
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#include "state.h"
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/*-------------------.
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| Shifts and Gotos. |
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`-------------------*/
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/*---------------------------------------.
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| Create a new array of N shifts/gotos. |
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`---------------------------------------*/
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#define SHIFTS_ALLOC(Nshifts) \
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(shifts_t *) xcalloc ((unsigned) (sizeof (shifts_t) \
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+ (Nshifts - 1) * sizeof (state_number_t)), 1)
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static shifts_t *
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shifts_new (int nshifts, state_number_t *shifts)
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{
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shifts_t *res = SHIFTS_ALLOC (nshifts);
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res->nshifts = nshifts;
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memcpy (res->shifts, shifts, nshifts * sizeof (shifts[0]));
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return res;
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}
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/*--------------------.
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| Error transitions. |
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`--------------------*/
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/*-------------------------------.
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| Create a new array of N errs. |
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`-------------------------------*/
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#define ERRS_ALLOC(Nerrs) \
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(errs *) xcalloc ((unsigned) (sizeof (errs) \
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+ (Nerrs - 1) * sizeof (short)), 1)
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errs *
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errs_new (int n)
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{
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errs *res = ERRS_ALLOC (n);
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res->nerrs = n;
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return res;
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}
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errs *
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errs_dup (errs *src)
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{
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errs *res = errs_new (src->nerrs);
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memcpy (res->errs, src->errs, src->nerrs * sizeof (src->errs[0]));
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return res;
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}
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/*-------------.
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| Reductions. |
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`-------------*/
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/*-------------------------------------.
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| Create a new array of N reductions. |
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`-------------------------------------*/
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#define REDUCTIONS_ALLOC(Nreductions) \
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(reductions *) xcalloc ((unsigned) (sizeof (reductions) \
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+ (Nreductions - 1) * sizeof (short)), 1)
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reductions *
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reductions_new (int n)
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{
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reductions *res = REDUCTIONS_ALLOC (n);
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res->nreds = n;
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return res;
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}
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/*---------.
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| States. |
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`---------*/
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state_number_t nstates = 0;
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/* FINAL_STATE is properly set by new_state when it recognizes its
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accessing symbol: EOF. */
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state_t *final_state = NULL;
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#define STATE_ALLOC(Nitems) \
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(state_t *) xcalloc ((unsigned) (sizeof (state_t) \
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+ (Nitems - 1) * sizeof (item_number_t)), 1)
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/*------------------------------------------------------------.
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| Create a new state with ACCESSING_SYMBOL, for those items. |
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`------------------------------------------------------------*/
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state_t *
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state_new (symbol_number_t accessing_symbol,
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size_t core_size, item_number_t *core)
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{
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state_t *res;
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if (nstates >= STATE_NUMBER_MAX)
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fatal (_("too many states (max %d)"), STATE_NUMBER_MAX);
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res = STATE_ALLOC (core_size);
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res->accessing_symbol = accessing_symbol;
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res->number = nstates;
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++nstates;
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res->solved_conflicts = NULL;
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res->nitems = core_size;
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memcpy (res->items, core, core_size * sizeof (core[0]));
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return res;
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}
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/*--------------------------.
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| Set the shifts of STATE. |
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`--------------------------*/
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void
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state_shifts_set (state_t *state, int nshifts, state_number_t *shifts)
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{
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state->shifts = shifts_new (nshifts, shifts);
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}
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/*--------------------------------------------------------------.
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| Print on OUT all the lookaheads such that this STATE wants to |
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| reduce this RULE. |
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`--------------------------------------------------------------*/
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void
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state_rule_lookaheads_print (state_t *state, rule_t *rule, FILE *out)
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{
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int j, k;
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int nlookaheads = 0;
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/* Count the number of lookaheads corresponding to this rule. */
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for (j = 0; j < state->nlookaheads; ++j)
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for (k = 0; k < ntokens; ++k)
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if (bitset_test (state->lookaheads[j], k)
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&& state->lookaheads_rule[j]->number == rule->number)
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nlookaheads++;
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/* Print them if there are. */
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if (nlookaheads)
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{
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fprintf (out, " [");
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for (j = 0; j < state->nlookaheads; ++j)
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for (k = 0; k < ntokens; ++k)
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if (bitset_test (state->lookaheads[j], k)
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&& state->lookaheads_rule[j]->number == rule->number)
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fprintf (out, "%s%s",
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symbol_tag_get (symbols[k]),
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--nlookaheads ? ", " : "");
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fprintf (out, "]");
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}
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}
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/*----------------------.
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| A state hash table. |
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`----------------------*/
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/* Initial capacity of states hash table. */
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#define HT_INITIAL_CAPACITY 257
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static struct hash_table *state_table = NULL;
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/* Two states are equal if they have the same core items. */
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static bool
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state_compare (const state_t *s1, const state_t *s2)
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{
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int i;
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if (s1->nitems != s2->nitems)
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return FALSE;
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for (i = 0; i < s1->nitems; ++i)
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if (s1->items[i] != s2->items[i])
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return FALSE;
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return TRUE;
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}
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static unsigned int
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state_hash (const state_t *state, unsigned int tablesize)
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{
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/* Add up the state's item numbers to get a hash key. */
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int key = 0;
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int i;
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for (i = 0; i < state->nitems; ++i)
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key += state->items[i];
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return key % tablesize;
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}
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/*-------------------------------.
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| Create the states hash table. |
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`-------------------------------*/
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void
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state_hash_new (void)
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{
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state_table = hash_initialize (HT_INITIAL_CAPACITY,
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NULL,
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(Hash_hasher) state_hash,
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(Hash_comparator) state_compare,
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(Hash_data_freer) NULL);
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}
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/*---------------------------------------------.
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| Free the states hash table, not the states. |
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`---------------------------------------------*/
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void
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state_hash_free (void)
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{
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hash_free (state_table);
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}
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/*---------------------------------------.
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| Insert STATE in the state hash table. |
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`---------------------------------------*/
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void
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state_hash_insert (state_t *state)
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{
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hash_insert (state_table, state);
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}
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/*------------------------------------------------------------------.
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| Find the state associated to the CORE, and return it. If it does |
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| not exist yet, return NULL. |
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`------------------------------------------------------------------*/
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state_t *
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state_hash_lookup (size_t core_size, item_number_t *core)
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{
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state_t *probe = STATE_ALLOC (core_size);
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state_t *entry;
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probe->nitems = core_size;
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memcpy (probe->items, core, core_size * sizeof (core[0]));
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entry = hash_lookup (state_table, probe);
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free (probe);
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return entry;
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}
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/* All the decorated states, indexed by the state number. */
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state_t **states = NULL;
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/*----------------------.
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| Free all the states. |
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`----------------------*/
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void
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states_free (void)
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{
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state_number_t i;
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for (i = 0; i < nstates; ++i)
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{
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free (states[i]->shifts);
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XFREE (states[i]->reductions);
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free (states[i]->errs);
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free (states[i]);
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}
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XFREE (states);
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}
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