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(trace_flag): New. (longopts): Accept --trace instead of --statistics. * src/getargs.h: Adjust. * src/LR0.c, src/closure.c, src/derives.c, src/nullable.c, * src/reduce.c: Use trace_flags instead of the CPP conditional TRACE.
637 lines
15 KiB
C
637 lines
15 KiB
C
/* Generate the nondeterministic finite state machine for bison,
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Copyright 1984, 1986, 1989, 2000, 2001 Free Software Foundation, Inc.
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This file is part of Bison, the GNU Compiler Compiler.
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Bison is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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Bison is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Bison; see the file COPYING. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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/* See comments in state.h for the data structures that represent it.
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The entry point is generate_states. */
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#include "system.h"
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#include "getargs.h"
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#include "gram.h"
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#include "state.h"
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#include "complain.h"
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#include "closure.h"
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#include "LR0.h"
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int nstates;
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int final_state;
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core *first_state = NULL;
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shifts *first_shift = NULL;
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reductions *first_reduction = NULL;
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static core *this_state = NULL;
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static core *last_state = NULL;
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static shifts *last_shift = NULL;
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static reductions *last_reduction = NULL;
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static int nshifts;
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static short *shift_symbol = NULL;
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static short *redset = NULL;
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static short *shiftset = NULL;
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static short **kernel_base = NULL;
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static short **kernel_end = NULL;
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static short *kernel_items = NULL;
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/* hash table for states, to recognize equivalent ones. */
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#define STATE_TABLE_SIZE 1009
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static core **state_table = NULL;
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static void
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allocate_itemsets (void)
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{
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short *itemp = NULL;
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int symbol;
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int i;
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int count;
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short *symbol_count = NULL;
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count = 0;
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symbol_count = XCALLOC (short, nsyms);
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itemp = ritem;
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symbol = *itemp++;
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while (symbol)
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{
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if (symbol > 0)
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{
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count++;
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symbol_count[symbol]++;
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}
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symbol = *itemp++;
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}
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/* See comments before new_itemsets. All the vectors of items
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live inside KERNEL_ITEMS. The number of active items after
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some symbol cannot be more than the number of times that symbol
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appears as an item, which is symbol_count[symbol].
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We allocate that much space for each symbol. */
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kernel_base = XCALLOC (short *, nsyms);
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if (count)
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kernel_items = XCALLOC (short, count);
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count = 0;
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for (i = 0; i < nsyms; i++)
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{
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kernel_base[i] = kernel_items + count;
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count += symbol_count[i];
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}
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shift_symbol = symbol_count;
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kernel_end = XCALLOC (short *, nsyms);
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}
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static void
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allocate_storage (void)
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{
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allocate_itemsets ();
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shiftset = XCALLOC (short, nsyms);
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redset = XCALLOC (short, nrules + 1);
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state_table = XCALLOC (core *, STATE_TABLE_SIZE);
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}
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static void
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free_storage (void)
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{
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XFREE (shift_symbol);
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XFREE (redset);
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XFREE (shiftset);
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XFREE (kernel_base);
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XFREE (kernel_end);
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XFREE (kernel_items);
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XFREE (state_table);
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}
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/*----------------------------------------------------------------.
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| Find which symbols can be shifted in the current state, and for |
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| each one record which items would be active after that shift. |
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| Uses the contents of itemset. |
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| |
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| shift_symbol is set to a vector of the symbols that can be |
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| shifted. For each symbol in the grammar, kernel_base[symbol] |
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| points to a vector of item numbers activated if that symbol is |
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| shifted, and kernel_end[symbol] points after the end of that |
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| vector. |
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`----------------------------------------------------------------*/
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static void
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new_itemsets (void)
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{
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int i;
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int shiftcount;
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if (trace_flag)
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fprintf (stderr, "Entering new_itemsets, state = %d\n", nstates);
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for (i = 0; i < nsyms; i++)
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kernel_end[i] = NULL;
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shiftcount = 0;
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for (i = 0; i < itemsetend - itemset; ++i)
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{
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int symbol = ritem[itemset[i]];
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if (symbol > 0)
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{
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short *ksp = kernel_end[symbol];
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if (!ksp)
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{
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shift_symbol[shiftcount] = symbol;
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ksp = kernel_base[symbol];
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shiftcount++;
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}
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*ksp++ = itemset[i] + 1;
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kernel_end[symbol] = ksp;
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}
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}
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nshifts = shiftcount;
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}
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/*-----------------------------------------------------------------.
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| Subroutine of get_state. Create a new state for those items, if |
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| necessary. |
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`-----------------------------------------------------------------*/
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static core *
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new_state (int symbol)
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{
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int n;
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core *p;
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if (trace_flag)
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fprintf (stderr, "Entering new_state, state = %d, symbol = %d\n",
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nstates, symbol);
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if (nstates >= MAXSHORT)
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fatal (_("too many states (max %d)"), MAXSHORT);
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n = kernel_end[symbol] - kernel_base[symbol];
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p = CORE_ALLOC (n);
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p->accessing_symbol = symbol;
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p->number = nstates;
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p->nitems = n;
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shortcpy (p->items, kernel_base[symbol], n);
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last_state->next = p;
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last_state = p;
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nstates++;
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return p;
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}
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/*--------------------------------------------------------------.
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| Find the state number for the state we would get to (from the |
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| current state) by shifting symbol. Create a new state if no |
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| equivalent one exists already. Used by append_states. |
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`--------------------------------------------------------------*/
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static int
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get_state (int symbol)
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{
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int key;
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short *isp2;
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int i;
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core *sp;
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int n = kernel_end[symbol] - kernel_base[symbol];
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if (trace_flag)
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fprintf (stderr, "Entering get_state, state = %d, symbol = %d\n",
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nstates, symbol);
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/* Add up the target state's active item numbers to get a hash key.
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*/
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key = 0;
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for (i = 0; i < n; ++i)
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key += kernel_base[symbol][i];
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key = key % STATE_TABLE_SIZE;
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sp = state_table[key];
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if (sp)
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{
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int found = 0;
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while (!found)
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{
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if (sp->nitems == n)
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{
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int i;
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found = 1;
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for (i = 0; i < n; ++i)
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if (kernel_base[symbol][i] != sp->items[i])
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found = 0;
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}
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if (!found)
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{
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if (sp->link)
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{
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sp = sp->link;
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}
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else /* bucket exhausted and no match */
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{
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sp = sp->link = new_state (symbol);
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found = 1;
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}
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}
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}
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}
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else /* bucket is empty */
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{
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state_table[key] = sp = new_state (symbol);
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}
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return sp->number;
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}
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/*------------------------------------------------------------------.
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| Use the information computed by new_itemsets to find the state |
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| numbers reached by each shift transition from the current state. |
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| |
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| shiftset is set up as a vector of state numbers of those states. |
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`------------------------------------------------------------------*/
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static void
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append_states (void)
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{
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int i;
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int j;
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int symbol;
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if (trace_flag)
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fprintf (stderr, "Entering append_states\n");
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/* first sort shift_symbol into increasing order */
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for (i = 1; i < nshifts; i++)
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{
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symbol = shift_symbol[i];
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j = i;
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while (j > 0 && shift_symbol[j - 1] > symbol)
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{
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shift_symbol[j] = shift_symbol[j - 1];
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j--;
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}
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shift_symbol[j] = symbol;
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}
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for (i = 0; i < nshifts; i++)
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shiftset[i] = get_state (shift_symbol[i]);
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}
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static void
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new_states (void)
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{
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first_state = last_state = this_state = CORE_ALLOC (0);
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nstates = 1;
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}
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static void
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save_shifts (void)
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{
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shifts *p = SHIFTS_ALLOC (nshifts);
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p->number = this_state->number;
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p->nshifts = nshifts;
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shortcpy (p->shifts, shiftset, nshifts);
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if (last_shift)
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last_shift->next = p;
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else
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first_shift = p;
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last_shift = p;
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}
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/*------------------------------------------------------------------.
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| Subroutine of augment_automaton. Create the next-to-final state, |
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| to which a shift has already been made in the initial state. |
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`------------------------------------------------------------------*/
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static void
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insert_start_shift (void)
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{
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core *statep;
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shifts *sp;
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statep = CORE_ALLOC (0);
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statep->number = nstates;
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statep->accessing_symbol = start_symbol;
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last_state->next = statep;
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last_state = statep;
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/* Make a shift from this state to (what will be) the final state. */
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sp = SHIFTS_ALLOC (1);
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sp->number = nstates++;
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sp->nshifts = 1;
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sp->shifts[0] = nstates;
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last_shift->next = sp;
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last_shift = sp;
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}
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/*------------------------------------------------------------------.
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| Make sure that the initial state has a shift that accepts the |
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| grammar's start symbol and goes to the next-to-final state, which |
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| has a shift going to the final state, which has a shift to the |
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| termination state. Create such states and shifts if they don't |
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| happen to exist already. |
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`------------------------------------------------------------------*/
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static void
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augment_automaton (void)
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{
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int i;
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int k;
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core *statep;
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shifts *sp;
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shifts *sp2;
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shifts *sp1 = NULL;
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sp = first_shift;
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if (sp)
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{
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if (sp->number == 0)
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{
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k = sp->nshifts;
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statep = first_state->next;
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/* The states reached by shifts from first_state are numbered 1...K.
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Look for one reached by start_symbol. */
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while (statep->accessing_symbol < start_symbol
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&& statep->number < k)
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statep = statep->next;
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if (statep->accessing_symbol == start_symbol)
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{
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/* We already have a next-to-final state.
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Make sure it has a shift to what will be the final state. */
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k = statep->number;
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while (sp && sp->number < k)
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{
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sp1 = sp;
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sp = sp->next;
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}
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if (sp && sp->number == k)
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{
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sp2 = SHIFTS_ALLOC (sp->nshifts + 1);
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sp2->number = k;
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sp2->nshifts = sp->nshifts + 1;
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sp2->shifts[0] = nstates;
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for (i = sp->nshifts; i > 0; i--)
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sp2->shifts[i] = sp->shifts[i - 1];
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/* Patch sp2 into the chain of shifts in place of sp,
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following sp1. */
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sp2->next = sp->next;
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sp1->next = sp2;
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if (sp == last_shift)
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last_shift = sp2;
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XFREE (sp);
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}
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else
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{
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sp2 = SHIFTS_ALLOC (1);
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sp2->number = k;
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sp2->nshifts = 1;
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sp2->shifts[0] = nstates;
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/* Patch sp2 into the chain of shifts between sp1 and sp. */
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sp2->next = sp;
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sp1->next = sp2;
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if (sp == 0)
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last_shift = sp2;
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}
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}
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else
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{
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/* There is no next-to-final state as yet. */
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/* Add one more shift in first_shift,
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going to the next-to-final state (yet to be made). */
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sp = first_shift;
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sp2 = SHIFTS_ALLOC (sp->nshifts + 1);
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sp2->nshifts = sp->nshifts + 1;
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/* Stick this shift into the vector at the proper place. */
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statep = first_state->next;
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for (k = 0, i = 0; i < sp->nshifts; k++, i++)
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{
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if (statep->accessing_symbol > start_symbol && i == k)
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sp2->shifts[k++] = nstates;
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sp2->shifts[k] = sp->shifts[i];
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statep = statep->next;
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}
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if (i == k)
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sp2->shifts[k++] = nstates;
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/* Patch sp2 into the chain of shifts
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in place of sp, at the beginning. */
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sp2->next = sp->next;
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first_shift = sp2;
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if (last_shift == sp)
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last_shift = sp2;
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XFREE (sp);
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/* Create the next-to-final state, with shift to
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what will be the final state. */
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insert_start_shift ();
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}
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}
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else
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{
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/* The initial state didn't even have any shifts.
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Give it one shift, to the next-to-final state. */
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sp = SHIFTS_ALLOC (1);
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sp->nshifts = 1;
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sp->shifts[0] = nstates;
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/* Patch sp into the chain of shifts at the beginning. */
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sp->next = first_shift;
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first_shift = sp;
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/* Create the next-to-final state, with shift to
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what will be the final state. */
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insert_start_shift ();
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}
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}
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else
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{
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/* There are no shifts for any state.
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Make one shift, from the initial state to the next-to-final state. */
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sp = SHIFTS_ALLOC (1);
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sp->nshifts = 1;
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sp->shifts[0] = nstates;
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/* Initialize the chain of shifts with sp. */
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first_shift = sp;
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last_shift = sp;
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/* Create the next-to-final state, with shift to
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what will be the final state. */
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insert_start_shift ();
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}
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/* Make the final state--the one that follows a shift from the
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next-to-final state.
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The symbol for that shift is 0 (end-of-file). */
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statep = CORE_ALLOC (0);
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statep->number = nstates;
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last_state->next = statep;
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last_state = statep;
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/* Make the shift from the final state to the termination state. */
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sp = SHIFTS_ALLOC (1);
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sp->number = nstates++;
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sp->nshifts = 1;
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sp->shifts[0] = nstates;
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last_shift->next = sp;
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last_shift = sp;
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/* Note that the variable `final_state' refers to what we sometimes call
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the termination state. */
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final_state = nstates;
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/* Make the termination state. */
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statep = CORE_ALLOC (0);
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statep->number = nstates++;
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last_state->next = statep;
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last_state = statep;
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}
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/*----------------------------------------------------------------.
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| Find which rules can be used for reduction transitions from the |
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| current state and make a reductions structure for the state to |
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| record their rule numbers. |
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`----------------------------------------------------------------*/
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static void
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save_reductions (void)
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{
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short *isp;
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int item;
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int count;
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reductions *p;
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short *rend;
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/* Find and count the active items that represent ends of rules. */
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count = 0;
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for (isp = itemset; isp < itemsetend; isp++)
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{
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item = ritem[*isp];
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if (item < 0)
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redset[count++] = -item;
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}
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/* Make a reductions structure and copy the data into it. */
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if (count)
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{
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p = REDUCTIONS_ALLOC (count);
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p->number = this_state->number;
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p->nreds = count;
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shortcpy (p->rules, redset, count);
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if (last_reduction)
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last_reduction->next = p;
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else
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first_reduction = p;
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last_reduction = p;
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}
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}
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/*-------------------------------------------------------------------.
|
||
| Compute the nondeterministic finite state machine (see state.h for |
|
||
| details) from the grammar. |
|
||
`-------------------------------------------------------------------*/
|
||
|
||
void
|
||
generate_states (void)
|
||
{
|
||
allocate_storage ();
|
||
new_closure (nitems);
|
||
new_states ();
|
||
|
||
while (this_state)
|
||
{
|
||
/* Set up ruleset and itemset for the transitions out of this
|
||
state. ruleset gets a 1 bit for each rule that could reduce
|
||
now. itemset gets a vector of all the items that could be
|
||
accepted next. */
|
||
closure (this_state->items, this_state->nitems);
|
||
/* record the reductions allowed out of this state */
|
||
save_reductions ();
|
||
/* find the itemsets of the states that shifts can reach */
|
||
new_itemsets ();
|
||
/* find or create the core structures for those states */
|
||
append_states ();
|
||
|
||
/* create the shifts structures for the shifts to those states,
|
||
now that the state numbers transitioning to are known */
|
||
if (nshifts > 0)
|
||
save_shifts ();
|
||
|
||
/* states are queued when they are created; process them all */
|
||
this_state = this_state->next;
|
||
}
|
||
|
||
/* discard various storage */
|
||
free_closure ();
|
||
free_storage ();
|
||
|
||
/* set up initial and final states as parser wants them */
|
||
augment_automaton ();
|
||
}
|