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There's a number of advantage in exposing the symbol (internal)
numbers:
- custom error messages can use them to decide how to represent a
given symbol, or a set of symbols.
- we need something similar in uses of yyexpected_tokens. For
instance, currently, bistromathic's completion() reads:
int ntokens = expected_tokens (line, tokens, YYNTOKENS);
[...]
for (int i = 0; i < ntokens; ++i)
if (tokens[i] == YYTRANSLATE (TOK_VAR))
[...]
else if (tokens[i] == YYTRANSLATE (TOK_FUN))
[...]
else
[...]
- now that it's a compile-time expression, we can easily build static
tables, switch, etc.
- some users depended on the ability to get the token number from a
symbol to write test cases for their scanners. But Bison 3.5
removed the table this feature depended upon (a reverse
yytranslate). Now they can check against the actual symbol number,
without having pay (space and time) a conversion.
See https://lists.gnu.org/r/bug-bison/2020-01/msg00001.html, and
https://lists.gnu.org/archive/html/bug-bison/2020-03/msg00015.html.
- it helps us clearly separate the internal symbol numbers from the
external token numbers, whose difference is sometimes blurred in the
code when values coincide (e.g. "yychar = yytoken = YYEOF").
- it allows us to get rid of ugly macros with inconsistent names such
as YYUNDEFTOK and YYTERROR, and to group related definitions
together.
- similarly it provides a clean access to the $accept symbol (which
proves convenient in a current experimentation of mine with several
%start symbols).
Let's declare this type as a private type (in the *.c file, not
the *.h one). So it does not need to be influenced by the api prefix.
* data/skeletons/bison.m4 (b4_symbol_sid): New.
(b4_symbol): Use it.
* data/skeletons/c.m4 (b4_symbol_enum, b4_declare_symbol_enum): New.
* data/skeletons/yacc.c: Use b4_declare_symbol_enum.
(YYUNDEFTOK, YYTERROR): Remove.
Use the corresponding symbol enum instead.