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427c0dda0c
* src/lalr.c, src/LR0.c, src/relation.c, src/tables.c: Don't translate maintainer only messages.
388 lines
10 KiB
C
388 lines
10 KiB
C
/* Generate the nondeterministic finite state machine for bison,
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Copyright (C) 1984, 1986, 1989, 2000, 2001, 2002 Free Software
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Foundation, Inc.
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This file is part of Bison, the GNU Compiler Compiler.
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Bison is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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Bison is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Bison; see the file COPYING. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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/* See comments in state.h for the data structures that represent it.
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The entry point is generate_states. */
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#include "system.h"
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#include "bitset.h"
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#include "quotearg.h"
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#include "symtab.h"
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#include "gram.h"
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#include "getargs.h"
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#include "reader.h"
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#include "gram.h"
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#include "state.h"
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#include "complain.h"
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#include "closure.h"
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#include "LR0.h"
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#include "lalr.h"
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#include "reduce.h"
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typedef struct state_list_s
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{
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struct state_list_s *next;
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state_t *state;
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} state_list_t;
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static state_list_t *first_state = NULL;
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static state_list_t *last_state = NULL;
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/*------------------------------------------------------------------.
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| A state was just discovered from another state. Queue it for |
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| later examination, in order to find its transitions. Return it. |
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`------------------------------------------------------------------*/
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static state_t *
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state_list_append (symbol_number_t symbol,
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size_t core_size, item_number_t *core)
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{
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state_list_t *node = XMALLOC (state_list_t, 1);
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state_t *state = state_new (symbol, core_size, core);
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if (trace_flag & trace_automaton)
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fprintf (stderr, "state_list_append (state = %d, symbol = %d (%s))\n",
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nstates, symbol, symbols[symbol]->tag);
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/* If this is the endtoken, and this is not the initial state, then
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this is the final state. */
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if (symbol == 0 && first_state)
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final_state = state;
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node->next = NULL;
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node->state = state;
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if (!first_state)
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first_state = node;
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if (last_state)
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last_state->next = node;
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last_state = node;
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return state;
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}
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static int nshifts;
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static symbol_number_t *shift_symbol = NULL;
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static rule_t **redset = NULL;
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static state_t **shiftset = NULL;
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static item_number_t **kernel_base = NULL;
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static int *kernel_size = NULL;
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static item_number_t *kernel_items = NULL;
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static void
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allocate_itemsets (void)
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{
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symbol_number_t i;
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rule_number_t r;
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item_number_t *rhsp;
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/* Count the number of occurrences of all the symbols in RITEMS.
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Note that useless productions (hence useless nonterminals) are
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browsed too, hence we need to allocate room for _all_ the
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symbols. */
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int count = 0;
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short *symbol_count = XCALLOC (short, nsyms + nuseless_nonterminals);
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for (r = 0; r < nrules; ++r)
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for (rhsp = rules[r].rhs; *rhsp >= 0; ++rhsp)
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{
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count++;
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symbol_count[*rhsp]++;
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}
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/* See comments before new_itemsets. All the vectors of items
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live inside KERNEL_ITEMS. The number of active items after
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some symbol cannot be more than the number of times that symbol
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appears as an item, which is SYMBOL_COUNT[SYMBOL].
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We allocate that much space for each symbol. */
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kernel_base = XCALLOC (item_number_t *, nsyms);
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if (count)
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kernel_items = XCALLOC (item_number_t, count);
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count = 0;
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for (i = 0; i < nsyms; i++)
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{
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kernel_base[i] = kernel_items + count;
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count += symbol_count[i];
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}
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free (symbol_count);
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kernel_size = XCALLOC (int, nsyms);
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}
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static void
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allocate_storage (void)
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{
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allocate_itemsets ();
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shiftset = XCALLOC (state_t *, nsyms);
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redset = XCALLOC (rule_t *, nrules);
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state_hash_new ();
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shift_symbol = XCALLOC (symbol_number_t, nsyms);
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}
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static void
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free_storage (void)
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{
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free (shift_symbol);
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free (redset);
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free (shiftset);
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free (kernel_base);
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free (kernel_size);
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XFREE (kernel_items);
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state_hash_free ();
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}
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/*---------------------------------------------------------------.
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| Find which symbols can be shifted in STATE, and for each one |
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| record which items would be active after that shift. Uses the |
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| contents of itemset. |
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| |
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| shift_symbol is set to a vector of the symbols that can be |
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| shifted. For each symbol in the grammar, kernel_base[symbol] |
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| points to a vector of item numbers activated if that symbol is |
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| shifted, and kernel_size[symbol] is their numbers. |
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`---------------------------------------------------------------*/
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static void
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new_itemsets (state_t *state)
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{
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int i;
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if (trace_flag & trace_automaton)
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fprintf (stderr, "Entering new_itemsets, state = %d\n",
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state->number);
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for (i = 0; i < nsyms; i++)
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kernel_size[i] = 0;
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nshifts = 0;
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for (i = 0; i < nritemset; ++i)
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if (ritem[itemset[i]] >= 0)
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{
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symbol_number_t symbol
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= item_number_as_symbol_number (ritem[itemset[i]]);
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if (!kernel_size[symbol])
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{
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shift_symbol[nshifts] = symbol;
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nshifts++;
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}
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kernel_base[symbol][kernel_size[symbol]] = itemset[i] + 1;
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kernel_size[symbol]++;
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}
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}
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/*-----------------------------------------------------------------.
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| Find the state we would get to (from the current state) by |
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| shifting SYMBOL. Create a new state if no equivalent one exists |
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| already. Used by append_states. |
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`-----------------------------------------------------------------*/
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static state_t *
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get_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
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{
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state_t *sp;
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if (trace_flag & trace_automaton)
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fprintf (stderr, "Entering get_state, symbol = %d (%s)\n",
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symbol, symbols[symbol]->tag);
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sp = state_hash_lookup (core_size, core);
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if (!sp)
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sp = state_list_append (symbol, core_size, core);
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if (trace_flag & trace_automaton)
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fprintf (stderr, "Exiting get_state => %d\n", sp->number);
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return sp;
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}
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/*---------------------------------------------------------------.
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| Use the information computed by new_itemsets to find the state |
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| numbers reached by each shift transition from STATE. |
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| |
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| SHIFTSET is set up as a vector of those states. |
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`---------------------------------------------------------------*/
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static void
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append_states (state_t *state)
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{
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int i;
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int j;
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symbol_number_t symbol;
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if (trace_flag & trace_automaton)
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fprintf (stderr, "Entering append_states, state = %d\n",
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state->number);
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/* first sort shift_symbol into increasing order */
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for (i = 1; i < nshifts; i++)
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{
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symbol = shift_symbol[i];
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j = i;
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while (j > 0 && shift_symbol[j - 1] > symbol)
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{
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shift_symbol[j] = shift_symbol[j - 1];
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j--;
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}
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shift_symbol[j] = symbol;
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}
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for (i = 0; i < nshifts; i++)
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{
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symbol = shift_symbol[i];
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shiftset[i] = get_state (symbol,
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kernel_size[symbol], kernel_base[symbol]);
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}
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}
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/*----------------------------------------------------------------.
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| Find which rules can be used for reduction transitions from the |
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| current state and make a reductions structure for the state to |
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| record their rule numbers. |
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`----------------------------------------------------------------*/
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static void
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save_reductions (state_t *state)
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{
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int count = 0;
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int i;
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/* Find and count the active items that represent ends of rules. */
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for (i = 0; i < nritemset; ++i)
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{
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int item = ritem[itemset[i]];
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if (item < 0)
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redset[count++] = &rules[item_number_as_rule_number (item)];
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}
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/* Make a reductions structure and copy the data into it. */
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state_reductions_set (state, count, redset);
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}
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/*---------------.
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| Build STATES. |
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`---------------*/
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static void
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set_states (void)
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{
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states = XCALLOC (state_t *, nstates);
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while (first_state)
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{
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state_list_t *this = first_state;
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/* Pessimization, but simplification of the code: make sure all
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the states have valid transitions and reductions members,
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even if reduced to 0. It is too soon for errs, which are
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computed later, but set_conflicts. */
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state_t *state = this->state;
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if (!state->transitions)
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state_transitions_set (state, 0, 0);
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if (!state->reductions)
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state_reductions_set (state, 0, 0);
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states[state->number] = state;
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first_state = this->next;
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free (this);
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}
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first_state = NULL;
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last_state = NULL;
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}
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/*-------------------------------------------------------------------.
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| Compute the nondeterministic finite state machine (see state.h for |
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| details) from the grammar. |
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`-------------------------------------------------------------------*/
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void
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generate_states (void)
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{
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state_list_t *list = NULL;
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allocate_storage ();
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new_closure (nritems);
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/* Create the initial state. The 0 at the lhs is the index of the
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item of this initial rule. */
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kernel_base[0][0] = 0;
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kernel_size[0] = 1;
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state_list_append (0, kernel_size[0], kernel_base[0]);
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list = first_state;
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while (list)
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{
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state_t *state = list->state;
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if (trace_flag & trace_automaton)
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fprintf (stderr, "Processing state %d (reached by %s)\n",
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state->number,
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symbols[state->accessing_symbol]->tag);
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/* Set up ruleset and itemset for the transitions out of this
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state. ruleset gets a 1 bit for each rule that could reduce
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now. itemset gets a vector of all the items that could be
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accepted next. */
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closure (state->items, state->nitems);
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/* Record the reductions allowed out of this state. */
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save_reductions (state);
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/* Find the itemsets of the states that shifts can reach. */
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new_itemsets (state);
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/* Find or create the core structures for those states. */
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append_states (state);
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/* Create the shifts structures for the shifts to those states,
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now that the state numbers transitioning to are known. */
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state_transitions_set (state, nshifts, shiftset);
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/* States are queued when they are created; process them all.
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*/
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list = list->next;
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}
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/* discard various storage */
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free_closure ();
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free_storage ();
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/* Set up STATES. */
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set_states ();
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}
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