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1021 lines
38 KiB
C
1021 lines
38 KiB
C
/* VCG description handler for Bison.
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Copyright (C) 2001, 2002 Free Software Foundation, Inc.
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This file is part of Bison, the GNU Compiler Compiler.
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Bison is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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Bison is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Bison; see the file COPYING. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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#ifndef VCG_H_
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# define VCG_H_
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/* VCG color map. The 32 prime predefined colors. */
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enum color
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{
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white = 0,
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blue,
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red,
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green = 3,
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yellow,
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magenta,
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cyan = 6,
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darkgrey,
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darkblue,
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darkred = 9,
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darkgreen,
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darkyellow,
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darkmagenta = 12,
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darkcyan,
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gold,
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lightgrey = 15,
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lightblue,
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lightred,
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lightgreen = 18,
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lightyellow,
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lightmagenta,
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lightcyan = 21,
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lilac,
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turquoise,
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aquamarine = 24,
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khaki,
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purple,
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yellowgreen = 27,
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pink,
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orange,
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orchid,
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black = 31
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};
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/* VCG textmode. Specify the adjustement of the text within the border of a summary node. */
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enum textmode
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{
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centered,
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left_justify,
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right_justify
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};
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/* VCG shapes. Used for nodes shapes. */
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enum shape
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{
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box,
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rhomb,
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ellipse,
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triangle
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};
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/* Structure for colorentries. */
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struct colorentry
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{
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int color_index;
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int red_cp;
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int green_cp;
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int blue_cp;
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struct colorentry *next;
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};
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/* Structure to construct lists of classnames. */
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struct classname
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{
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int no; /* Class number */
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const char *name; /* Name associated to the class no. */
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struct classname *next; /* next name class association. */
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};
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/* Structure is in infoname. */
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struct infoname
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{
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int integer;
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char const *chars;
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struct infoname *next;
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};
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/* Layout Algorithms which can be found in VCG.
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Details about each algoithm can be found below. */
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enum layoutalgorithm
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{
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normal,
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maxdepth,
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mindepth,
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maxdepthslow,
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mindepthslow,
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maxdegree,
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mindegree,
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maxindegree,
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minindegree,
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maxoutdegree,
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minoutdegree,
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minbackward,
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dfs,
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tree
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};
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/* VCG decision yes/no. */
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enum decision
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{
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yes,
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no
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};
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/* VCG graph orientation. */
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enum orientation
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{
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top_to_bottom,
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bottom_to_top,
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left_to_right,
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right_to_left
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};
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/* VCG alignment for node alignement. */
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enum alignment
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{
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center,
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top,
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bottom
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};
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/* VCG arrow mode. */
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enum arrow_mode
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{
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fixed,
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free_a
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};
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/* VCG crossing weight type. */
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enum crossing_type
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{
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bary,
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median,
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barymedian,
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medianbary
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};
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/* VCG views. */
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enum view
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{
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normal_view,
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cfish,
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pfish,
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fcfish,
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fpfish
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};
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/*------------------------------------------------------.
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| Node attributs list. structure that describes a node. |
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`------------------------------------------------------*/
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struct node
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{
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/* Title the unique string identifying the node. This attribute is
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mandatory. */
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const char *title;
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/* Label the text displayed inside the node. If no label is specified
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then the title of the node will be used. Note that this text may
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contain control characters like NEWLINE that influences the size of
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the node. */
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const char *label;
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/* loc is the location as x, y position relatively to the system of
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coordinates of the graph. Locations are specified in the form
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loc: - x: xpos y: ypos "". The locations of nodes are only valid,
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if the whole graph is fully specified with locations and no part is
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folded. The layout algorithm of the tool calculates appropriate x, y
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positions, if at least one node that must be drawn (i.e., is not
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hidden by folding or edge classes) does not have fixed specified
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locations.
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Default is none. */
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int locx;
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int locy;
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/* vertical order is the level position (rank) of the node. We can also
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specify level: int. Level specifications are only valid, if the
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layout is calculated, i.e. if at least one node does not have a
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fixed location specification. The layout algorithm partitioned all
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nodes into levels 0...maxlevel. Nodes at the level 0 are on the
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upper corner. The algorithm is able to calculate appropriate levels
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for the nodes automatically, if no fixed levels are given.
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Specifications of levels are additional constraints, that may be
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ignored, if they are in conflict with near edge specifications.
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Default values are unspecified. */
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int vertical_order;
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/* horizontal order is the horizontal position of the node within a
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level. The nodes which are specified with horizontal positions are
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ordered according to these positions within the levels. The nodes
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which do not have this attribute are inserted into this ordering by
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the crossing reduction mechanism. Note that connected components are
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handled separately, thus it is not possible to intermix such
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components by specifying a horizontal order. If the algorithm for
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downward laid out trees is used, the horizontal order influences
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only the order of the child nodes at a node, but not the order of
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the whole level.
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Default is unspecified. */
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int horizontal_order;
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/* width, height is the width and height of a node including the border.
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If no value (in pixels) is given then width and height are
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calculated from the size of the label.
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Default are width and height of the label. */
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int width;
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int height;
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/* shrink, expand gives the shrinking and expanding factor of the
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node. The values of the attributes width, height, borderwidth and
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the size of the label text is scaled by ((expand=shrink) \Lambda
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100) percent. Note that the actual scale value is determined by the
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scale value of a node relatively to a scale value of the graph,
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i.e. if (expand,shrink) = (2,1) for the graph and (expand,shrink)
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= (2,1) for the node of the graph, then the node is scaled by the
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factor 4 compared to the normal size. The scale value can also be
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specified by scaling: float.
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Default are 1,1. */
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int shrink;
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int expand;
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/* folding specifies the default folding of the nodes. The folding k
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(with k ? 0) means that the graph part that is reachable via edges
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of a class less or equal to k is folded and displayed as one node.
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There are commands to unfold such summary nodes, see section 5. If
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no folding is specified for a node, then the node may be folded if
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it is in the region of another node that starts the folding. If
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folding 0 is specified, then the node is never folded. In this case
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the folding stops at the predecessors of this node, if it is
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reachable from another folding node. The summary node inherits some
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attributes from the original node which starts the folding (all
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color attributes, textmode and label, but not the location). A
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folded region may contain folded regions with smaller folding class
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values (nested foldings). If there is more than one node that start
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the folding of the same region (this implies that the folding class
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values are equal) then the attributes are inherited by one of these
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nodes nondeterministically. If foldnode attributes are specified,
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then the summary node attributes are inherited from these attributes.
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Default is none. */
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int folding;
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/* shape specifies the visual appearance of a node: box, rhomb, ellipse,
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and triangle. The drawing of ellipses is much slower than the drawing
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of the other shapes.
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Default is box. */
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enum shape shape;
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/* textmode specifies the adjustment of the text within the border of a
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node. The possibilities are center, left.justify and right.justify.
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Default is center. */
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enum textmode textmode;
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/* borderwidth specifies the thickness of the node's border in pixels.
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color is the background color of the node. If none is given, the
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node is white. For the possibilities, see the attribute color for
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graphs.
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Default is 2. */
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int borderwidth;
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/* node color.
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Default is white or transparent, */
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enum color color;
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/* textcolor is the color for the label text. bordercolor is the color
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of the border. Default color is the textcolor. info1, info2, info3
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combines additional text labels with a node or a folded graph. info1,
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Default is black. */
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enum color textcolor;
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/* info2, info3 can be selected from the menu. The corresponding text
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labels can be shown by mouse clicks on nodes.
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Default are null strings. */
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const char *infos[3];
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/* Node border color.
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Default is textcolor. */
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enum color bordercolor;
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/* Next node node... */
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struct node *next;
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};
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/* typedef alias. */
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typedef struct node node;
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/*-------------------------------------------------------.
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| Edge attributs list. Structure that describes an edge. |
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`-------------------------------------------------------*/
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/* VCG Edge type. */
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enum edge_type
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{
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normal_edge,
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back_edge,
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near_edge,
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bent_near_edge
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};
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/* Structs enum definitions for edges. */
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enum linestyle
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{
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continuous,
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dashed,
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dotted,
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invisible
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};
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enum arrowstyle
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{
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solid,
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line,
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none
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};
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/* The struct edge itself. */
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struct edge
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{
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/* Edge type.
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Default is normal edge. */
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enum edge_type type;
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/* Sourcename is the title of the source node of the edge.
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Default: none. */
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const char *sourcename; /* Mandatory. */
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/* Targetname is the title of the target node of the edge.
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Default: none. */
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const char *targetname; /* Mandatory. */
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/* Label specifies the label of the edge. It is drawn if
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display.edge.labels is set to yes.
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Default: no label. */
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const char *label;
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/* Linestyle specifies the style the edge is drawn. Possibilities are:
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ffl continuous a solid line is drawn ( -- ) ffl dashed the edge
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consists of single dashes ( - - - ) ffl dotted the edge is made of
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single dots ( \Delta \Delta \Delta ) ffl invisible the edge is not
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drawn. The attributes of its shape (color, thickness) are ignored.
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To draw a dashed or dotted line needs more time than solid lines.
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Default is continuous. */
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enum linestyle linestyle;
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/* Thickness is the thickness of an edge.
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Default is 2. */
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int thickness;
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/* Class specifies the folding class of the edge. Nodes reachable by
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edges of a class less or equal to a constant k specify folding
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regions of k. See the node attribute folding and the folding commands.
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Default is 1. */
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int class;
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/* color is the color of the edge.
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Default is black. */
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enum color color;
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/* textcolor is the color of the label of the edge. arrowcolor,
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backarrowcolor is the color of the arrow head and of the backarrow
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head. priority The positions of the nodes are mainly determined by
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the incoming and outgoing edges. One can think of rubberbands instead
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of edges that pull a node into its position. The priority of an edges
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corresponds to the strength of the rubberband.
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Default is color. */
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enum color textcolor;
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/* Arrow color.
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Default is color. */
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enum color arrowcolor;
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/* BackArrow color.
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Default is color. */
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enum color backarrowcolor;
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/* arrowsize, backarrowsize The arrow head is a right-angled, isosceles
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triangle and the cathetuses have length arrowsize.
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Default is 10. */
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int arrowsize;
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/* Backarrow size
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Default is 0. */
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int backarrowsize;
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/* arrowstyle, backarrowstyle Each edge has two arrow heads: the one
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appears at the target node (the normal arrow head), the other appears
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at the source node (the backarrow head). Normal edges only have the
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normal solid arrow head, while the backarrow head is not drawn, i.e.
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it is none. Arrowstyle is the style of the normal arrow head, and
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backarrowstyle is the style of the backarrow head. Styles are none,
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i.e. no arrow head, solid, and line.
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Default is solid. */
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enum arrowstyle arrowstyle;
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/* Default is none. */
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enum arrowstyle backarrowstyle;
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/* Default is 1. */
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int priority;
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/* Anchor. An anchor point describes the vertical position in a node
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where an edge goes out. This is useful, if node labels are several
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lines long, and outgoing edges are related to label lines. (E.g.,
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this allows a nice visualization of structs containing pointers as
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fields.).
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Default is none. */
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int anchor;
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/* Horizontal order is the horizontal position the edge. This is of
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interest only if the edge crosses several levels because it specifies
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the point where the edge crosses the level. within a level. The nodes
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which are specified with horizontal positions are ordered according
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to these positions within a level. The horizontal position of a long
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edge that crosses the level specifies between which two node of that
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level the edge has to be drawn. Other edges which do not have this
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attribute are inserted into this ordering by the crossing reduction
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mechanism. Note that connected components are handled separately,
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thus it is not possible to intermix such components by specifying a
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horizontal order.
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Default is unspcified. */
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int horizontal_order;
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/*
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** Next edge node...
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*/
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struct edge *next;
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};
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/*
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** typedef alias.
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*/
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typedef struct edge edge;
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/*--------------------------------------------------------.
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| Graph attributs list. Structure that describes a graph. |
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`--------------------------------------------------------*/
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struct graph
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{
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/* Graph title or name.
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Title specifies the name (a string) associated with the graph. The
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default name of a subgraph is the name of the outer graph, and the
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name of the outmost graph is the name of the specification input
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file. The name of a graph is used to identify this graph, e.g., if
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we want to express that an edge points to a subgraph. Such edges
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point to the root of the graph, i.e. the first node of the graph or
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the root of the first subgraph in the graph, if the subgraph is
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visualized explicitly.
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By default, it's the name of the vcg graph file description. */
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const char *title;
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/* Graph label.
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Label the text displayed inside the node, when the graph is folded
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to a node. If no label is specified then the title of the graph will
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be used. Note that this text may contain control characters like
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NEWLINE that influences the size of the node.
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By default, it takes the title value */
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const char *label;
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/* Any informations.
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Info1, info2, info3 combines additional text labels with a node or a
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folded graph. info1, info2, info3 can be selected from the menu
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interactively. The corresponding text labels can be shown by mouse
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clicks on nodes.
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Default values are empty strings (here NULL pointers) */
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const char *infos[3];
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/* Background color and summary node colors
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Color specifies the background color for the outermost graph, or the
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color of the summary node for subgraphs. Colors are given in the enum
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declared above. If more than these default colors are needed, a
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color map with maximal 256 entries can be used. The first 32 entries
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correspond to the colors just listed. A color of the color map can
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selected by the color map index, an integer, for instance red has
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index 2, green has index 3, etc.
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Default is white for background and white or transparent for summary
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nodes. */
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enum color color;
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/* Textcolor.
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need explanations ???
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default is black for summary nodes. */
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enum color textcolor;
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/* Bordercolor is the color of the summary node's border. Default color
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is the textcolor. width, height are width and height of the
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displayed part of the window of the outermost graph in pixels, or
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width and height of the summary node of inner subgraphs.
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Default is the default of the textcolor. */
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enum color bordercolor;
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/* Width, height are width and height of the displayed part of the
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window of the outermost graph in pixels, or width and height of the
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summary node of inner subgraphs.
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Default value is 100. */
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int width;
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int height;
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/* Specify the thickness if summary node's border in pixels.
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default value is 2. */
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int borderwidth;
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/* x, y are the x-position and y-position of the graph's window in
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pixels, relatively to the root screen, if it is the outermost graph.
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The origin of the window is upper, left hand. For inner subgraphs,
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it is the position of the folded summary node. The position can also
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be specified in the form loc: fx:int y:intg.
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The default value is 0. */
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int x;
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int y;
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/* folding of a subgraph is 1, if the subgraph is fused, and 0, if the
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subgraph is visualized explicitly. There are commands to unfold such
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summary nodes.
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Default value is 0 */
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int folding;
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/* Shrink, expand gives the shrinking and expanding factor for the
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graph's representation (default is 1, 1). ((expand=shrink) \Lambda
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100) is the scaling of the graph in percentage, e.g.,
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(expand,shrink) = (1,1) or (2,2) or (3,3) : : : is normal size,
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(expand,shrink) = (1,2) is half size, (expand,shrink) = (2,1) is
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double size. For subgraphs, it is also the scaling factor of the
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summary node. The scaling factor can also be specified by scaling:
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float (here, scaling 1.0 means normal size). */
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int shrink;
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int expand;
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|
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/* textmode specifies the adjustment of the text within the border of a
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summary node. The possibilities are center, left.justify and
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right.justify.
|
|
Default value is center.*/
|
|
enum textmode textmode;
|
|
|
|
/* Shape can be specified for subgraphs only. It is the shape of the
|
|
subgraph summary node that appears if the subgraph is folded: box,
|
|
rhomb, ellipse, and triangle. vertical order is the level position
|
|
(rank) of the summary node of an inner subgraph, if this subgraph is
|
|
folded. We can also specify level: int. The level is only
|
|
recognized, if an automatical layout is calculated. horizontal order
|
|
is the horizontal position of the summary node within a level. The
|
|
nodes which are specified with horizontal positions are ordered
|
|
according to these positions within the levels. The nodes which do
|
|
not have this attribute are inserted into this ordering by the
|
|
crossing reduction mechanism. Note that connected
|
|
components are handled separately, thus it is not possible to
|
|
intermix such components by specifying a horizontal order. If the
|
|
algorithm for downward laid out trees is used, the horizontal order
|
|
influences only the order of the child nodes at a node, but not the
|
|
order of the whole level.
|
|
Default is box, other: rhomb, ellipse, triangle. */
|
|
enum shape shape;
|
|
|
|
/* Vertical order is the level position (rank) of the summary node of an
|
|
inner subgraph, if this subgraph is folded. We can also specify
|
|
level: int. The level is only recognized, if an automatical layout is
|
|
calculated. */
|
|
int vertical_order;
|
|
|
|
/* Horizontal order is the horizontal position of the summary node within
|
|
a level. The nodes which are specified with horizontal positions are
|
|
ordered according to these positions within the levels. The nodes which
|
|
do not have this attribute are inserted into this ordering by the
|
|
crossing reduction mechanism. Note that connected components are
|
|
handled separately, thus it is not possible to intermix such components
|
|
by specifying a horizontal order. If the algorithm for downward laid
|
|
out trees is used, the horizontal order influences only the order of
|
|
the child nodes at a node, but not the order of the whole level. */
|
|
int horizontal_order;
|
|
|
|
/* xmax, ymax specify the maximal size of the virtual window that is
|
|
used to display the graph. This is usually larger than the displayed
|
|
part, thus the width and height of the displayed part cannot be
|
|
greater than xmax and ymax. Only those parts of the graph are drawn
|
|
that are inside the virtual window. The virtual window can be moved
|
|
over the potential infinite system of coordinates by special
|
|
positioning commands.
|
|
Defaults are 90 and 90. */
|
|
int xmax;
|
|
int ymax;
|
|
|
|
/* xy-base: specify the upper left corner coordinates of the graph
|
|
relatively to the root window.
|
|
Defaults are 5, 5. */
|
|
int xbase;
|
|
int ybase;
|
|
|
|
/* xspace, yspace the minimum horizontal and vertical distance between
|
|
nodes. xlspace is the horizontal distance between lines at the
|
|
points where they cross the levels. (At these points, dummy nodes
|
|
are used. In fact, this is the horizontal distance between dummy
|
|
nodes.) It is recommended to set xlspace to a larger value, if
|
|
splines are used to draw edges, to prevent sharp bendings.
|
|
Default are 20 and 70. */
|
|
int xspace;
|
|
int yspace;
|
|
|
|
/* The horizontal space between lines at the point where they cross
|
|
the levels.
|
|
defaults value is 1/2 xspace (polygone) and 4/5 xspace (splines)*/
|
|
int xlspace;
|
|
|
|
/* xraster, yraster specifies the raster distance for the position of
|
|
the nodes. The center of a node is aligned to this raster. xlraster
|
|
is the horizontal raster for the positions of the line control
|
|
points (the dummy nodes). It should be a divisor of xraster.
|
|
defaults are 1,1. */
|
|
int xraster;
|
|
int yraster;
|
|
|
|
/* xlraster is the horizontal raster for the positions of the line
|
|
control points (the dummy nodes). It should be a divisor of xraster.
|
|
defaults is 1. */
|
|
int xlraster;
|
|
|
|
/* hidden specifies the classes of edges that are hidden.
|
|
Edges that are within such a class are not laid out nor drawn.
|
|
Nodes that are only reachable (forward or backward) by edges of an
|
|
hidden class are not drawn. However, nodes that are not reachable
|
|
at all are drawn. (But see attribute ignore.singles.) Specification
|
|
of classes of hidden edges allows to hide parts of a graph, e.g.,
|
|
annotations of a syntax tree. This attribute is only allowed at the
|
|
outermost level. More than one settings are possible to specify
|
|
exactly the set of classes that are hidden. Note the important
|
|
difference between hiding of edges and the edge line style invisible.
|
|
Hidden edges are not existent in the layout. Edges with line style
|
|
invisible are existent in the layout; they need space and may
|
|
produce crossings and influence the layout, but you cannot see
|
|
them.
|
|
No default value. */
|
|
int hidden;
|
|
|
|
/* Classname allows to introduce names for the edge classes. The names
|
|
are used in the menus. infoname allows to introduce names for the
|
|
additional text labels. The names are used in the menus.
|
|
defaults are 1,2,3...
|
|
By default, no class names. */
|
|
struct classname *classname;
|
|
|
|
/* Infoname allows to introduce names for the additional text labels.
|
|
The names are used in the menus.
|
|
Infoname is given by an integer and a string.
|
|
The default value is NULL. */
|
|
struct infoname *infoname;
|
|
|
|
/* Colorentry allows to fill the color map. A color is a triplet of integer
|
|
values for the red/green/blue-part. Each integer is between 0 (off) and
|
|
255 (on), e.g., 0 0 0 is black and 255 255 255 is white. For instance
|
|
colorentry 75 : 70 130 180 sets the map entry 75 to steel blue. This
|
|
color can be used by specifying just the number 75.
|
|
Default id NULL. */
|
|
struct colorentry *colorentry;
|
|
|
|
/* layoutalgorithm chooses different graph layout algorithms
|
|
Possibilities are maxdepth, mindepth, maxdepthslow, mindepthslow,
|
|
maxdegree, mindegree, maxindegree, minindegree, maxoutdegree,
|
|
minoutdegree, minbackward, dfs and tree. The default algorithm tries
|
|
to give all edges the same orientation and is based on the
|
|
calculation of strongly connected components. The algorithms that
|
|
are based on depth first search are faster. While the simple dfs
|
|
does not enforce additionally constraints, the algorithm maxdepth
|
|
tries to increase the depth of the layout and the algorithm mindepth
|
|
tries to increase the wide of the layout. These algorithms are fast
|
|
heuristics. If they are not appropriate, the algorithms maxdepthslow
|
|
or mindepthslow also increase the depth or wide, but they are very
|
|
slow. The algorithm maxindegree lays out the nodes by scheduling the
|
|
nodes with the maximum of incoming edges first, and minindegree lays
|
|
out the nodes by scheduling the nodes with the minimum of incoming
|
|
edges first. In the same manner work the algorithms maxoutdegree and
|
|
minoutdegree for outgoing edges, and maxdegree and mindegree for the
|
|
sum of incoming and outgoing edges. These algorithms may have various
|
|
effects, and can sometimes be used as replacements of maxdepthslow
|
|
or mindepthslow.
|
|
|
|
The algorithm minbackward can be used if the graph is acyclic.
|
|
The algorithm tree is a specialized method for downward laid out
|
|
trees. It is much faster on such tree-like graphs and results in a
|
|
balanced layout.
|
|
Default is normal. */
|
|
enum layoutalgorithm layoutalgorithm;
|
|
|
|
/* Layout downfactor, layout upfactor, layout nearfactor The layout
|
|
algorithm partitions the set of edges into edges pointing upward,
|
|
edges pointing downward, and edges pointing sidewards. The last type
|
|
of edges is also called near edges. If the layout.downfactor is
|
|
large compared to the layout.upfactor and the layout.nearfactor,
|
|
then the positions of the nodes is mainly determined by the edges
|
|
pointing downwards. If the layout.upfactor is large compared to the
|
|
layout.downfactor and the layout.nearfactor, then the positions of
|
|
the nodes is mainly determined by the edges pointing upwards. If the
|
|
layout.nearfactor is large, then the positions of the nodes is
|
|
mainly determined by the edges pointing sidewards. These attributes
|
|
have no effect, if the method for downward laid out trees is used.
|
|
Default is normal. */
|
|
int layout_downfactor;
|
|
int layout_upfactor;
|
|
int layout_nearfactor;
|
|
/* Layout splinefactor determines the bending at splines. The factor
|
|
100 indicates a very sharp bending, a factor 1 indicates a very flat
|
|
bending. Useful values are 30 : : : 80. */
|
|
int layout_splinefactor;
|
|
|
|
/* Late edge labels yes means that the graph is first partitioned and
|
|
then, labels are introduced. The default algorithm first creates
|
|
labels and then partitions the graph, which yield a more compact
|
|
layout, but may have more crossings.
|
|
Default is no. */
|
|
enum decision late_edge_labels;
|
|
|
|
/* Display edge labels yes means display labels and no means don't
|
|
display edge labels.
|
|
Default vaule is no. */
|
|
enum decision display_edge_labels;
|
|
|
|
/* Dirty edge labels yes enforces a fast layout of edge labels, which
|
|
may very ugly because several labels may be drawn at the same place.
|
|
Dirty edge labels cannot be used if splines are used.
|
|
Default is no.
|
|
*/
|
|
enum decision dirty_edge_labels;
|
|
|
|
/* Finetuning no switches the fine tuning phase of the graph layout
|
|
algorithm off, while it is on as default. The fine tuning phase
|
|
tries to give all edges the same length.
|
|
Default is yes. */
|
|
enum decision finetuning;
|
|
|
|
/* Ignore singles yes hides all nodes which would appear single and
|
|
unconnected from the remaining graph. Such nodes have no edge at all
|
|
and are sometimes very ugly. Default is to show all nodes.
|
|
Default is no. */
|
|
enum decision ignore_singles;
|
|
|
|
/* Long straight phase yes initiates an additional phase that tries to avoid
|
|
bendings in long edges.
|
|
Long edges are laid out by long straight vertical lines with
|
|
gradient 90 degree. Thus, this phase is not very appropriate for
|
|
normal layout, but it is recommended, if an orthogonal layout is
|
|
selected (see manhattan.edges).
|
|
Default is no. */
|
|
enum decision long_straight_phase;
|
|
|
|
/* priority phase yes replaces the normal pendulum method by a
|
|
specialized method: It forces straight long edges with 90 degree,
|
|
just as the straight phase. In fact, the straight phase is a fine
|
|
tune phase of the priority method. This phase is also recommended,
|
|
if an orthogonal layout is selected (see manhattan.edges).
|
|
Default is no. */
|
|
enum decision priority_phase;
|
|
|
|
/* manhattan edges yes switches the orthogonal layout on. Orthogonal
|
|
layout (or manhattan layout) means that all edges consist of line
|
|
segments with gradient 0 or 90 degree. Vertical edge segments might
|
|
by shared by several edges, while horizontal edge segments are never
|
|
shared. This results in very aesthetical layouts just for flowcharts.
|
|
If the orthogonal layout is used, then the priority phase and
|
|
straight phase should be used. Thus, these both phases are switched
|
|
on, too, unless priority layout and straight line tuning are
|
|
switched off explicitly.
|
|
Default is no. */
|
|
enum decision manhattan_edges;
|
|
|
|
/* Smanhattan edges yes switches a specialized orthogonal layout on:
|
|
Here, all horizontal edge segments between two levels share the same
|
|
horizontal line, i.e. not only vertical edge segments are shared,
|
|
but horizontal edge segments are shared by several edges, too. This
|
|
looks nice for trees but might be too confusing in general, because
|
|
the location of an edge might be ambiguously.
|
|
Default is no. */
|
|
enum decision smanhattan_edges;
|
|
|
|
/* Near edges no suppresses near edges and bent near edges in the
|
|
graph layout.
|
|
Default is yes. */
|
|
enum decision near_edges;
|
|
|
|
/* Orientation specifies the orientation of the graph: top.to.bottom,
|
|
bottom.to.top, left.to.right or right.to.left. Note: the normal
|
|
orientation is top.to.bottom. All explanations here are given
|
|
relatively to the normal orientation, i.e., e.g., if the orientation
|
|
is left to right, the attribute xlspace is not the horizontal but
|
|
the vertical distance between lines, etc.
|
|
Default is to_to_bottom. */
|
|
enum orientation orientation;
|
|
|
|
/* Node alignment specified the vertical alignment of nodes at the
|
|
horizontal reference line of the levels. If top is specified, the
|
|
tops of all nodes of a level have the same y-coordinate; on bottom,
|
|
the bottoms have the same y-coordinate, on center the nodes are
|
|
centered at the levels.
|
|
Default is center. */
|
|
enum alignment node_alignment;
|
|
|
|
/* Port sharing no suppresses the sharing of ports of edges at the
|
|
nodes. Normally, if multiple edges are adjacent to the same node,
|
|
and the arrow head of all these edges has the same visual appearance
|
|
(color, size, etc.), then these edges may share a port at a node,
|
|
i.e. only one arrow head is draw, and all edges are incoming into
|
|
this arrow head. This allows to have many edges adjacent to one node
|
|
without getting confused by too many arrow heads. If no port sharing
|
|
is used, each edge has its own port, i.e. its own place where it is
|
|
adjacent to the node.
|
|
Default is yes. */
|
|
enum decision port_sharing;
|
|
|
|
/* Arrow mode fixed (default) should be used, if port sharing is used,
|
|
because then, only a fixed set of rotations for the arrow heads are
|
|
used. If the arrow mode is free, then each arrow head is rotated
|
|
individually to each edge. But this can yield to a black spot, where
|
|
nothing is recognizable, if port sharing is used, since all these
|
|
qdifferently rotated arrow heads are drawn at the same place. If the
|
|
arrow mode is fixed, then the arrow head is rotated only in steps of
|
|
45 degree, and only one arrow head occurs at each port.
|
|
Default is fixed. */
|
|
enum arrow_mode arrow_mode;
|
|
|
|
/* Treefactor The algorithm tree for downward laid out trees tries to
|
|
produce a medium dense, balanced tree-like layout. If the tree
|
|
factor is greater than 0.5, the tree edges are spread, i.e. they
|
|
get a larger gradient. This may improve the readability of the tree.
|
|
Note: it is not obvious whether spreading results in a more dense or
|
|
wide layout. For a tree, there is a tree factor such that the whole
|
|
tree is minimal wide.
|
|
Default is 0.5. */
|
|
float treefactor;
|
|
|
|
/* Spreadlevel This parameter only influences the algorithm tree, too.
|
|
For large, balanced trees, spreading of the uppermost nodes would
|
|
enlarge the width of the tree too much, such that the tree does not
|
|
fit anymore in a window. Thus, the spreadlevel specifies the minimal
|
|
level (rank) where nodes are spread. Nodes of levels upper than
|
|
spreadlevel are not spread.
|
|
Default is 1. */
|
|
int spreadlevel;
|
|
|
|
/* Crossing weight specifies the weight that is used for the crossing
|
|
reduction: bary (default), median, barymedian or medianbary. We
|
|
cannot give a general recommendation, which is the best method. For
|
|
graphs with very large average degree of edges (number of incoming
|
|
and outgoing edges at a node), the weight bary is the fastest
|
|
method. With the weights barymedian and medianbary, equal weights of
|
|
different nodes are not very probable, thus the crossing reduction
|
|
phase 2 might be very fast.
|
|
Default is bary. */
|
|
enum crossing_type crossing_weight;
|
|
|
|
/* Crossing phase2 is the most time consuming phase of the crossing
|
|
reduction. In this phase, the nodes that happen to have equal
|
|
crossing weights are permuted. By specifying no, this phase is
|
|
suppressed.
|
|
Default is yes. */
|
|
enum decision crossing_phase2;
|
|
|
|
/* Crossing optimization is a postprocessing phase after the normal
|
|
crossing reduction: we try to optimize locally, by exchanging pairs
|
|
of nodes to reduce the crossings. Although this phase is not very
|
|
time consuming, it can be suppressed by specifying no.
|
|
Default is yes. */
|
|
enum decision crossing_optimization;
|
|
|
|
/* View allows to select the fisheye views. Because
|
|
of the fixed size of the window that shows the graph, we normally
|
|
can only see a small amount of a large graph. If we shrink the graph
|
|
such that it fits into the window, we cannot recognize any detail
|
|
anymore. Fisheye views are coordinate transformations: the view onto
|
|
the graph is distort, to overcome this usage deficiency. The polar
|
|
fisheye is easy to explain: assume a projection of the plane that
|
|
contains the graph picture onto a spheric ball. If we now look onto
|
|
this ball in 3 D, we have a polar fisheye view. There is a focus
|
|
point which is magnified such that we see all details. Parts of the
|
|
plane that are far away from the focus point are demagnified very
|
|
much. Cartesian fisheye have a similar effect; only the formula for
|
|
the coordinate transformation is different. Selecting cfish means
|
|
the cartesian fisheye is used which demagnifies such that the whole
|
|
graph is visible (self adaptable cartesian fisheye). With fcfish,
|
|
the cartesian fisheye shows the region of a fixed radius around the
|
|
focus point (fixed radius cartesian fisheye). This region might be
|
|
smaller than the whole graph, but the demagnification needed to show
|
|
this region in the window is also not so large, thus more details
|
|
are recognizable. With pfish the self adaptable polar fisheye is
|
|
selected that shows the whole graph, and with fpfish the fixed
|
|
radius polar fisheye is selected.
|
|
Default is normal view. */
|
|
enum view view;
|
|
|
|
/* Edges no suppresses the drawing of edges.
|
|
Default is yes. */
|
|
enum decision edges;
|
|
|
|
/* Nodes no suppresses the drawing of nodes.
|
|
Default is yes. */
|
|
enum decision nodes;
|
|
|
|
/* Splines specifies whether splines are used to draw edges (yes or no).
|
|
As default, polygon segments are used to draw edges, because this is
|
|
much faster. Note that the spline drawing routine is not fully
|
|
validated, and is very slow. Its use is mainly to prepare high
|
|
quality PostScript output for very small graphs.
|
|
Default is no. */
|
|
enum decision splines;
|
|
|
|
/* Bmax set the maximal number of iterations that are done for the
|
|
reduction of edge bendings.
|
|
Default is 100. */
|
|
int bmax;
|
|
|
|
/* Cmin set the minimal number of iterations that are done for the
|
|
crossing reduction with the crossing weights. The normal method
|
|
stops if two consecutive checks does not reduce the number of
|
|
crossings anymore. However, this increasing of the number of
|
|
crossings might be locally, such that after some more iterations,
|
|
the crossing number might decrease much more.
|
|
Default is 0. */
|
|
int cmin;
|
|
|
|
/* Cmax set the maximal number of interactions for crossing reduction.
|
|
This is helpful for speedup the layout process.
|
|
Default is infinite. */
|
|
int cmax;
|
|
|
|
/* Pmin set the minimal number of iterations that is done with the
|
|
pendulum method. Similar to the crossing reduction, this method
|
|
stops if the `imbalancement weight' does not decreases anymore.
|
|
However, the increasing of the imbalancement weight might be locally,
|
|
such that after some more iterations, the imbalancement weight might
|
|
decrease much more.
|
|
Default is 0. */
|
|
int pmin;
|
|
|
|
/* Pmax set the maximal number of iterations of the pendulum method.
|
|
This is helpful for speedup the layout process.
|
|
Default is 100. */
|
|
int pmax;
|
|
|
|
/* Rmin set the minimal number of iterations that is done with the
|
|
rubberband method. This is similar as for the pendulum method.
|
|
Default is 0. */
|
|
int rmin;
|
|
|
|
/* Rmax set the maximal number of iterations of the rubberband method.
|
|
This is helpful for speedup the layout process.
|
|
Default is 100. */
|
|
int rmax;
|
|
|
|
/* Smax set the maximal number of iterations of the straight line
|
|
recognition phase (useful only, if the straight line recognition
|
|
phase is switched on, see attribute straight.phase).
|
|
Default is 100. */
|
|
int smax;
|
|
|
|
/* Generic values.
|
|
*/
|
|
node node;
|
|
edge edge;
|
|
|
|
/* List of nodes declared.
|
|
Pointer. */
|
|
node *node_list;
|
|
|
|
/* List of edges declared.
|
|
Pointer. */
|
|
edge *edge_list;
|
|
|
|
};
|
|
|
|
/* Graph typedefs. */
|
|
typedef struct graph graph;
|
|
|
|
void new_graph (graph *g);
|
|
void new_node (node *n);
|
|
void new_edge (edge *e);
|
|
|
|
void add_node (graph *g, node *n);
|
|
void add_edge (graph *g, edge *e);
|
|
|
|
void add_colorentry (graph *g, int color_idx, int red_cp,
|
|
int green_cp, int blue_cp);
|
|
void add_classname (graph *g, int val, const char *name);
|
|
void add_infoname (graph *g, int val, const char *name);
|
|
|
|
void open_node (FILE *fout);
|
|
void output_node (node *n, FILE *fout);
|
|
void close_node (FILE *fout);
|
|
|
|
void open_edge (edge *e, FILE *fout);
|
|
void output_edge (edge *e, FILE *fout);
|
|
void close_edge (FILE *fout);
|
|
|
|
void open_graph (FILE *fout);
|
|
void output_graph (graph *g, FILE *fout);
|
|
void close_graph (graph *g, FILE *fout);
|
|
|
|
#endif /* VCG_H_ */
|