Files
bison/data
Akim Demaille c44a782a4e backend: revamp the handling of symbol types
Currently it is the front end that passes the symbol types to the
backend.  For instance:

  %token <ival> NUM
  %type <ival> exp1 exp2
  exp1: NUM { $$ = $1; }
  exp2: NUM { $<ival>$ = $<ival>1; }

In both cases, $$ and $1 are passed to the backend as having type
'ival' resulting in code like `val.ival`.  This is troublesome in the
case of api.value.type=union, since in that the case the code this:

  %define api.value.type union
  %token <int> NUM
  %type <int> exp1 exp2
  exp1: NUM { $$ = $1; }
  exp2: NUM { $<int>$ = $<int>1; }

because in this case, since the backend does not know the symbol being
processed, it is forced to generate casts in both cases: *(int*)(&val)`.
This is unfortunate in the first case (exp1) where there is no reason
at all to use a cast instead of `val.NUM` and `val.exp1`.

So instead delegate the computation of the actual value type to the
backend: pass $<ival>$ as `symbol-number, ival` and $$ as
`symbol-number, MULL`, instead of passing `ival` before.

* src/scan-code.l (handle_action_dollar): Find the symbol the action
is about, not just its tyye.  Pass both symbol-number, and explicit
type tag ($<tag>n when there is one) to b4_lhs_value and b4_rhs_value.

* data/bison.m4 (b4_symbol_action): adjust to the new signature to
b4_dollar_pushdef.

* data/c-like.m4 (_b4_dollar_dollar, b4_dollar_pushdef): Accept the
symbol-number as new argument.

* data/c.m4 (b4_symbol_value): Accept the symbol-number as new
argument, and use it.
(b4_symbol_value_union): Accept the symbol-number as new
argument, and use it to prefer ready a union member rather than
casting the union.
* data/yacc.c (b4_lhs_value, b4_rhs_value): Accept the new
symbol-number argument.
Adjust uses of b4_dollar_pushdef.
* data/glr.c (b4_lhs_value, b4_rhs_value): Adjust.

* data/lalr1.cc (b4_symbol_value_template, b4_lhs_value): Adjust
to the new symbol-number argument.
* data/variant.hh (b4_symbol_value, b4_symbol_value_template): Accept
the new symbol-number argument.

* data/java.m4 (b4_symbol_value, b4_rhs_data): New.
(b4_rhs_value): Use them.
* data/lalr1.java: Adjust to b4_dollar_pushdef, and use b4_rhs_data.
2018-12-03 18:40:26 +01:00
..
2018-10-27 16:43:27 +02:00
2018-05-12 18:18:41 +02:00
2018-05-12 18:18:41 +02:00
2018-12-03 08:42:26 +01:00
2018-05-12 18:18:41 +02:00
2018-05-12 18:18:41 +02:00
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2018-12-01 12:54:42 +01:00

This directory contains data needed by Bison.

* Skeletons
Bison skeletons: the general shapes of the different parser kinds,
that are specialized for specific grammars by the bison program.

Currently, the supported skeletons are:

- yacc.c
  It used to be named bison.simple: it corresponds to C Yacc
  compatible LALR(1) parsers.

- lalr1.cc
  Produces a C++ parser class.

- lalr1.java
  Produces a Java parser class.

- glr.c
  A Generalized LR C parser based on Bison's LALR(1) tables.

- glr.cc
  A Generalized LR C++ parser.  Actually a C++ wrapper around glr.c.

These skeletons are the only ones supported by the Bison team.
Because the interface between skeletons and the bison program is not
finished, *we are not bound to it*.  In particular, Bison is not
mature enough for us to consider that "foreign skeletons" are
supported.

* m4sugar
This directory contains M4sugar, sort of an extended library for M4,
which is used by Bison to instantiate the skeletons.

* xslt
This directory contains XSLT programs that transform Bison's XML output
into various formats.

- bison.xsl
  A library of routines used by the other XSLT programs.

- xml2dot.xsl
  Conversion into GraphViz's dot format.

- xml2text.xsl
  Conversion into text.

- xml2xhtml.xsl
  Conversion into XHTML.

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