We will not keep YYERRCODE anyway, it causes backward compatibility
issues. So as a first step, let all the skeletons use that name,
until we have a better one.
* data/skeletons/bison.m4, data/skeletons/glr.c,
* data/skeletons/glr.cc, data/skeletons/lalr1.cc,
* data/skeletons/lalr1.d, data/skeletons/lalr1.java,
* data/skeletons/yacc.c, doc/bison.texi, tests/headers.at,
* tests/input.at:
here.