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(REDUCTIONS_ALLOC): New. * src/LR0.c, src/conflicts.c: Use them to de-obfuscate memory allocation.
147 lines
5.2 KiB
C
147 lines
5.2 KiB
C
/* Type definitions for nondeterministic finite state machine for bison,
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Copyright 1984, 1989, 2000 Free Software Foundation, Inc.
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This file is part of Bison, the GNU Compiler Compiler.
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Bison is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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Bison is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Bison; see the file COPYING. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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/* These type definitions are used to represent a nondeterministic
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finite state machine that parses the specified grammar. This
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information is generated by the function generate_states in the
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file LR0.
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Each state of the machine is described by a set of items --
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particular positions in particular rules -- that are the possible
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places where parsing could continue when the machine is in this
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state. These symbols at these items are the allowable inputs that
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can follow now.
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A core represents one state. States are numbered in the number
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field. When generate_states is finished, the starting state is
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state 0 and nstates is the number of states. (A transition to a
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state whose state number is nstates indicates termination.) All
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the cores are chained together and first_state points to the first
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one (state 0).
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For each state there is a particular symbol which must have been
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the last thing accepted to reach that state. It is the
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accessing_symbol of the core.
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Each core contains a vector of nitems items which are the indices
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in the ritems vector of the items that are selected in this state.
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The link field is used for chaining buckets that hash states by
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their itemsets. This is for recognizing equivalent states and
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combining them when the states are generated.
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The two types of transitions are shifts (push the lookahead token
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and read another) and reductions (combine the last n things on the
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stack via a rule, replace them with the symbol that the rule
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derives, and leave the lookahead token alone). When the states are
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generated, these transitions are represented in two other lists.
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Each shifts structure describes the possible shift transitions out
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of one state, the state whose number is in the number field. The
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shifts structures are linked through next and first_shift points to
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them. Each contains a vector of numbers of the states that shift
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transitions can go to. The accessing_symbol fields of those
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states' cores say what kind of input leads to them.
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A shift to state zero should be ignored. Conflict resolution
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deletes shifts by changing them to zero.
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Each reductions structure describes the possible reductions at the
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state whose number is in the number field. The data is a list of
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nreds rules, represented by their rule numbers. first_reduction
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points to the list of these structures.
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Conflict resolution can decide that certain tokens in certain
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states should explicitly be errors (for implementing %nonassoc).
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For each state, the tokens that are errors for this reason are
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recorded in an errs structure, which has the state number in its
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number field. The rest of the errs structure is full of token
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numbers.
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There is at least one shift transition present in state zero. It
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leads to a next-to-final state whose accessing_symbol is the
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grammar's start symbol. The next-to-final state has one shift to
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the final state, whose accessing_symbol is zero (end of input).
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The final state has one shift, which goes to the termination state
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(whose number is nstates-1). The reason for the extra state at the
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end is to placate the parser's strategy of making all decisions one
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token ahead of its actions. */
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#ifndef STATE_H_
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# define STATE_H_
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typedef struct core
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{
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struct core *next;
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struct core *link;
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short number;
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short accessing_symbol;
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short nitems;
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short items[1];
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}
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core;
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#define CORE_ALLOC(Nitems) \
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(core *) xcalloc ((unsigned) (sizeof (core) \
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+ (Nitems - 1) * sizeof (short)), 1)
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typedef struct shifts
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{
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struct shifts *next;
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short number;
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short nshifts;
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short shifts[1];
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}
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shifts;
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#define SHIFTS_ALLOC(Nshifts) \
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(shifts *) xcalloc ((unsigned) (sizeof (shifts) \
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+ (Nshifts - 1) * sizeof (short)), 1)
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typedef struct errs
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{
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short nerrs;
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short errs[1];
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}
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errs;
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#define ERRS_ALLOC(Nerrs) \
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(errs *) xcalloc ((unsigned) (sizeof (errs) \
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+ (Nerrs - 1) * sizeof (short)), 1)
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typedef struct reductions
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{
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struct reductions *next;
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short number;
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short nreds;
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short rules[1];
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}
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reductions;
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#define REDUCTIONS_ALLOC(Nreductions) \
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(reductions *) xcalloc ((unsigned) (sizeof (reductions) \
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+ (Nreductions - 1) * sizeof (short)), 1)
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#endif /* !STATE_H_ */
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