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* src/LR0.c (new_state): Set it to 0. * src/conflicts.h, src/conflicts.c (print_conflicts) (free_conflicts, solve_conflicts): Rename as... (conflicts_print, conflicts_free, conflicts_solve): these. Adjust callers. * src/conflicts.c (enum conflict_resolution_e) (solved_conflicts_obstack): New, used by... (log_resolution): this. Adjust to attach the conflict resolution to each state. Complete the description with the precedence/associativity information. (resolve_sr_conflict): Adjust. * src/print.c (print_state): Output its solved_conflicts. * tests/conflicts.at (Unresolved SR Conflicts) (Solved SR Conflicts): Exercise --report=all.
456 lines
12 KiB
C
456 lines
12 KiB
C
/* Generate the nondeterministic finite state machine for bison,
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Copyright 1984, 1986, 1989, 2000, 2001, 2002 Free Software Foundation, Inc.
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This file is part of Bison, the GNU Compiler Compiler.
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Bison is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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Bison is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Bison; see the file COPYING. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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/* See comments in state.h for the data structures that represent it.
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The entry point is generate_states. */
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#include "system.h"
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#include "bitset.h"
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#include "quotearg.h"
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#include "symtab.h"
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#include "gram.h"
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#include "getargs.h"
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#include "reader.h"
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#include "gram.h"
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#include "state.h"
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#include "complain.h"
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#include "closure.h"
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#include "LR0.h"
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#include "lalr.h"
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#include "reduce.h"
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unsigned int nstates = 0;
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/* Initialize the final state to -1, otherwise, it might be set to 0
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by default, and since we don't compute the reductions of the final
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state, we end up not computing the reductions of the initial state,
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which is of course needed.
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FINAL_STATE is properly set by new_state when it recognizes the
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accessing symbol: EOF. */
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int final_state = -1;
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static state_t *first_state = NULL;
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static state_t *this_state = NULL;
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static state_t *last_state = NULL;
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static int nshifts;
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static symbol_number_t *shift_symbol = NULL;
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static short *redset = NULL;
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static short *shiftset = NULL;
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static item_number_t **kernel_base = NULL;
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static int *kernel_size = NULL;
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static item_number_t *kernel_items = NULL;
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/* hash table for states, to recognize equivalent ones. */
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#define STATE_HASH_SIZE 1009
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static state_t **state_hash = NULL;
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static void
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allocate_itemsets (void)
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{
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int i, r;
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item_number_t *rhsp;
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/* Count the number of occurrences of all the symbols in RITEMS.
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Note that useless productions (hence useless nonterminals) are
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browsed too, hence we need to allocate room for _all_ the
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symbols. */
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int count = 0;
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short *symbol_count = XCALLOC (short, nsyms + nuseless_nonterminals);
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for (r = 1; r < nrules + 1; ++r)
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for (rhsp = rules[r].rhs; *rhsp >= 0; ++rhsp)
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{
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count++;
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symbol_count[*rhsp]++;
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}
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/* See comments before new_itemsets. All the vectors of items
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live inside KERNEL_ITEMS. The number of active items after
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some symbol cannot be more than the number of times that symbol
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appears as an item, which is symbol_count[symbol].
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We allocate that much space for each symbol. */
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kernel_base = XCALLOC (item_number_t *, nsyms);
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if (count)
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kernel_items = XCALLOC (item_number_t, count);
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count = 0;
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for (i = 0; i < nsyms; i++)
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{
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kernel_base[i] = kernel_items + count;
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count += symbol_count[i];
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}
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free (symbol_count);
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kernel_size = XCALLOC (int, nsyms);
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}
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static void
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allocate_storage (void)
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{
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allocate_itemsets ();
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shiftset = XCALLOC (short, nsyms);
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redset = XCALLOC (short, nrules + 1);
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state_hash = XCALLOC (state_t *, STATE_HASH_SIZE);
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shift_symbol = XCALLOC (symbol_number_t, nsyms);
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}
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static void
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free_storage (void)
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{
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free (shift_symbol);
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free (redset);
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free (shiftset);
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free (kernel_base);
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free (kernel_size);
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XFREE (kernel_items);
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free (state_hash);
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}
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/*----------------------------------------------------------------.
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| Find which symbols can be shifted in the current state, and for |
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| each one record which items would be active after that shift. |
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| Uses the contents of itemset. |
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| |
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| shift_symbol is set to a vector of the symbols that can be |
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| shifted. For each symbol in the grammar, kernel_base[symbol] |
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| points to a vector of item numbers activated if that symbol is |
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| shifted, and kernel_size[symbol] is their numbers. |
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`----------------------------------------------------------------*/
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static void
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new_itemsets (void)
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{
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int i;
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if (trace_flag)
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fprintf (stderr, "Entering new_itemsets, state = %d\n",
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this_state->number);
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for (i = 0; i < nsyms; i++)
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kernel_size[i] = 0;
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nshifts = 0;
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for (i = 0; i < nritemset; ++i)
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if (ritem[itemset[i]] >= 0)
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{
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symbol_number_t symbol
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= item_number_as_symbol_number (ritem[itemset[i]]);
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if (!kernel_size[symbol])
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{
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shift_symbol[nshifts] = symbol;
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nshifts++;
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}
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kernel_base[symbol][kernel_size[symbol]] = itemset[i] + 1;
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kernel_size[symbol]++;
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}
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}
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/*-----------------------------------------------------------------.
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| Subroutine of get_state. Create a new state for those items, if |
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| necessary. |
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`-----------------------------------------------------------------*/
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static state_t *
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new_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
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{
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state_t *p;
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if (trace_flag)
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fprintf (stderr, "Entering new_state, state = %d, symbol = %d (%s)\n",
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nstates, symbol, quotearg_style (escape_quoting_style,
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symbols[symbol]->tag));
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if (nstates >= SHRT_MAX)
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fatal (_("too many states (max %d)"), SHRT_MAX);
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p = STATE_ALLOC (core_size);
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p->accessing_symbol = symbol;
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p->number = nstates;
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p->solved_conflicts = NULL;
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p->nitems = core_size;
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memcpy (p->items, core, core_size * sizeof (core[0]));
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/* If this is the eoftoken, and this is not the initial state, then
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this is the final state. */
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if (symbol == 0 && first_state)
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final_state = p->number;
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if (!first_state)
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first_state = p;
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if (last_state)
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last_state->next = p;
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last_state = p;
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nstates++;
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return p;
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}
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/*--------------------------------------------------------------.
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| Find the state number for the state we would get to (from the |
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| current state) by shifting symbol. Create a new state if no |
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| equivalent one exists already. Used by append_states. |
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`--------------------------------------------------------------*/
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static int
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get_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
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{
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int key;
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size_t i;
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state_t *sp;
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if (trace_flag)
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fprintf (stderr, "Entering get_state, state = %d, symbol = %d (%s)\n",
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this_state->number, symbol, quotearg_style (escape_quoting_style,
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symbols[symbol]->tag));
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/* Add up the target state's active item numbers to get a hash key.
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*/
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key = 0;
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for (i = 0; i < core_size; ++i)
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key += core[i];
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key = key % STATE_HASH_SIZE;
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sp = state_hash[key];
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if (sp)
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{
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int found = 0;
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while (!found)
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{
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if (sp->nitems == core_size)
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{
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found = 1;
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for (i = 0; i < core_size; ++i)
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if (core[i] != sp->items[i])
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found = 0;
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}
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if (!found)
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{
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if (sp->link)
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{
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sp = sp->link;
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}
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else /* bucket exhausted and no match */
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{
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sp = sp->link = new_state (symbol, core_size, core);
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found = 1;
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}
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}
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}
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}
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else /* bucket is empty */
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{
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state_hash[key] = sp = new_state (symbol, core_size, core);
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}
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if (trace_flag)
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fprintf (stderr, "Exiting get_state => %d\n", sp->number);
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return sp->number;
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}
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/*------------------------------------------------------------------.
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| Use the information computed by new_itemsets to find the state |
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| numbers reached by each shift transition from the current state. |
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| |
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| shiftset is set up as a vector of state numbers of those states. |
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`------------------------------------------------------------------*/
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static void
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append_states (void)
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{
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int i;
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int j;
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symbol_number_t symbol;
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if (trace_flag)
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fprintf (stderr, "Entering append_states, state = %d\n",
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this_state->number);
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/* first sort shift_symbol into increasing order */
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for (i = 1; i < nshifts; i++)
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{
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symbol = shift_symbol[i];
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j = i;
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while (j > 0 && shift_symbol[j - 1] > symbol)
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{
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shift_symbol[j] = shift_symbol[j - 1];
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j--;
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}
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shift_symbol[j] = symbol;
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}
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for (i = 0; i < nshifts; i++)
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{
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symbol = shift_symbol[i];
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shiftset[i] = get_state (symbol,
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kernel_size[symbol], kernel_base[symbol]);
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}
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}
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static void
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new_states (void)
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{
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/* The 0 at the lhs is the index of the item of this initial rule. */
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kernel_base[0][0] = 0;
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kernel_size[0] = 1;
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this_state = new_state (0, kernel_size[0], kernel_base[0]);
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}
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/*------------------------------------------------------------.
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| Save the NSHIFTS of SHIFTSET into the current linked list. |
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`------------------------------------------------------------*/
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static void
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save_shifts (void)
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{
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shifts *p = shifts_new (nshifts);
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memcpy (p->shifts, shiftset, nshifts * sizeof (shiftset[0]));
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this_state->shifts = p;
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}
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/*----------------------------------------------------------------.
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| Find which rules can be used for reduction transitions from the |
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| current state and make a reductions structure for the state to |
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| record their rule numbers. |
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`----------------------------------------------------------------*/
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static void
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save_reductions (void)
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{
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int count = 0;
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int i;
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/* If this is the final state, we want it to have no reductions at
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all, although it has one for `START_SYMBOL EOF .'. */
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if (this_state->number == final_state)
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return;
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/* Find and count the active items that represent ends of rules. */
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for (i = 0; i < nritemset; ++i)
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{
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int item = ritem[itemset[i]];
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if (item < 0)
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redset[count++] = -item;
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}
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/* Make a reductions structure and copy the data into it. */
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this_state->reductions = reductions_new (count);
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memcpy (this_state->reductions->rules, redset, count * sizeof (redset[0]));
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}
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/*---------------.
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| Build STATES. |
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`---------------*/
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static void
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set_states (void)
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{
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state_t *sp;
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states = XCALLOC (state_t *, nstates);
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for (sp = first_state; sp; sp = sp->next)
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{
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/* Pessimization, but simplification of the code: make sure all
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the states have a shifts, errs, and reductions, even if
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reduced to 0. */
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if (!sp->shifts)
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sp->shifts = shifts_new (0);
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if (!sp->errs)
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sp->errs = errs_new (0);
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if (!sp->reductions)
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sp->reductions = reductions_new (0);
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states[sp->number] = sp;
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}
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}
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/*-------------------------------------------------------------------.
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| Compute the nondeterministic finite state machine (see state.h for |
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| details) from the grammar. |
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`-------------------------------------------------------------------*/
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void
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generate_states (void)
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{
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allocate_storage ();
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new_closure (nritems);
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new_states ();
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while (this_state)
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{
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if (trace_flag)
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fprintf (stderr, "Processing state %d (reached by %s)\n",
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this_state->number,
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quotearg_style (escape_quoting_style,
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symbols[this_state->accessing_symbol]->tag));
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/* Set up ruleset and itemset for the transitions out of this
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state. ruleset gets a 1 bit for each rule that could reduce
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now. itemset gets a vector of all the items that could be
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accepted next. */
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closure (this_state->items, this_state->nitems);
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/* record the reductions allowed out of this state */
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save_reductions ();
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/* find the itemsets of the states that shifts can reach */
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new_itemsets ();
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/* find or create the core structures for those states */
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append_states ();
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/* create the shifts structures for the shifts to those states,
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now that the state numbers transitioning to are known */
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save_shifts ();
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/* states are queued when they are created; process them all */
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this_state = this_state->next;
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}
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/* discard various storage */
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free_closure ();
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free_storage ();
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/* Set up STATES. */
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set_states ();
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}
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