// IW5 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool gettweakabledvarvalue( var_0, var_1 ) { switch ( var_0 ) { case "rule": var_2 = level.rules[var_1].dvar; break; case "game": var_2 = level.gametweaks[var_1].dvar; break; case "team": var_2 = level.teamtweaks[var_1].dvar; break; case "player": var_2 = level.playertweaks[var_1].dvar; break; case "class": var_2 = level.classtweaks[var_1].dvar; break; case "weapon": var_2 = level.weapontweaks[var_1].dvar; break; case "hardpoint": var_2 = level.hardpointtweaks[var_1].dvar; break; case "hud": var_2 = level.hudtweaks[var_1].dvar; break; default: var_2 = undefined; break; } var_3 = getdvarint( var_2 ); return var_3; } gettweakabledvar( var_0, var_1 ) { switch ( var_0 ) { case "rule": var_2 = level.rules[var_1].dvar; break; case "game": var_2 = level.gametweaks[var_1].dvar; break; case "team": var_2 = level.teamtweaks[var_1].dvar; break; case "player": var_2 = level.playertweaks[var_1].dvar; break; case "class": var_2 = level.classtweaks[var_1].dvar; break; case "weapon": var_2 = level.weapontweaks[var_1].dvar; break; case "hardpoint": var_2 = level.hardpointtweaks[var_1].dvar; break; case "hud": var_2 = level.hudtweaks[var_1].dvar; break; default: var_2 = undefined; break; } return var_2; } gettweakablevalue( var_0, var_1 ) { switch ( var_0 ) { case "rule": var_2 = level.rules[var_1].value; break; case "game": var_2 = level.gametweaks[var_1].value; break; case "team": var_2 = level.teamtweaks[var_1].value; break; case "player": var_2 = level.playertweaks[var_1].value; break; case "class": var_2 = level.classtweaks[var_1].value; break; case "weapon": var_2 = level.weapontweaks[var_1].value; break; case "hardpoint": var_2 = level.hardpointtweaks[var_1].value; break; case "hud": var_2 = level.hudtweaks[var_1].value; break; default: var_2 = undefined; break; } return var_2; } gettweakablelastvalue( var_0, var_1 ) { switch ( var_0 ) { case "rule": var_2 = level.rules[var_1].lastvalue; break; case "game": var_2 = level.gametweaks[var_1].lastvalue; break; case "team": var_2 = level.teamtweaks[var_1].lastvalue; break; case "player": var_2 = level.playertweaks[var_1].lastvalue; break; case "class": var_2 = level.classtweaks[var_1].lastvalue; break; case "weapon": var_2 = level.weapontweaks[var_1].lastvalue; break; case "hardpoint": var_2 = level.hardpointtweaks[var_1].lastvalue; break; case "hud": var_2 = level.hudtweaks[var_1].lastvalue; break; default: var_2 = undefined; break; } return var_2; } settweakablevalue( var_0, var_1, var_2 ) { switch ( var_0 ) { case "rule": var_3 = level.rules[var_1].dvar; break; case "game": var_3 = level.gametweaks[var_1].dvar; break; case "team": var_3 = level.teamtweaks[var_1].dvar; break; case "player": var_3 = level.playertweaks[var_1].dvar; break; case "class": var_3 = level.classtweaks[var_1].dvar; break; case "weapon": var_3 = level.weapontweaks[var_1].dvar; break; case "hardpoint": var_3 = level.hardpointtweaks[var_1].dvar; break; case "hud": var_3 = level.hudtweaks[var_1].dvar; break; default: var_3 = undefined; break; } setdvar( var_3, var_2 ); } settweakablelastvalue( var_0, var_1, var_2 ) { switch ( var_0 ) { case "rule": level.rules[var_1].lastvalue = var_2; break; case "game": level.gametweaks[var_1].lastvalue = var_2; break; case "team": level.teamtweaks[var_1].lastvalue = var_2; break; case "player": level.playertweaks[var_1].lastvalue = var_2; break; case "class": level.classtweaks[var_1].lastvalue = var_2; break; case "weapon": level.weapontweaks[var_1].lastvalue = var_2; break; case "hardpoint": level.hardpointtweaks[var_1].lastvalue = var_2; break; case "hud": level.hudtweaks[var_1].lastvalue = var_2; break; default: break; } } registertweakable( var_0, var_1, var_2, var_3 ) { if ( isstring( var_3 ) ) var_3 = getdvar( var_2, var_3 ); else var_3 = getdvarint( var_2, var_3 ); switch ( var_0 ) { case "rule": if ( !isdefined( level.rules[var_1] ) ) level.rules[var_1] = spawnstruct(); level.rules[var_1].value = var_3; level.rules[var_1].lastvalue = var_3; level.rules[var_1].dvar = var_2; break; case "game": if ( !isdefined( level.gametweaks[var_1] ) ) level.gametweaks[var_1] = spawnstruct(); level.gametweaks[var_1].value = var_3; level.gametweaks[var_1].lastvalue = var_3; level.gametweaks[var_1].dvar = var_2; break; case "team": if ( !isdefined( level.teamtweaks[var_1] ) ) level.teamtweaks[var_1] = spawnstruct(); level.teamtweaks[var_1].value = var_3; level.teamtweaks[var_1].lastvalue = var_3; level.teamtweaks[var_1].dvar = var_2; break; case "player": if ( !isdefined( level.playertweaks[var_1] ) ) level.playertweaks[var_1] = spawnstruct(); level.playertweaks[var_1].value = var_3; level.playertweaks[var_1].lastvalue = var_3; level.playertweaks[var_1].dvar = var_2; break; case "class": if ( !isdefined( level.classtweaks[var_1] ) ) level.classtweaks[var_1] = spawnstruct(); level.classtweaks[var_1].value = var_3; level.classtweaks[var_1].lastvalue = var_3; level.classtweaks[var_1].dvar = var_2; break; case "weapon": if ( !isdefined( level.weapontweaks[var_1] ) ) level.weapontweaks[var_1] = spawnstruct(); level.weapontweaks[var_1].value = var_3; level.weapontweaks[var_1].lastvalue = var_3; level.weapontweaks[var_1].dvar = var_2; break; case "hardpoint": if ( !isdefined( level.hardpointtweaks[var_1] ) ) level.hardpointtweaks[var_1] = spawnstruct(); level.hardpointtweaks[var_1].value = var_3; level.hardpointtweaks[var_1].lastvalue = var_3; level.hardpointtweaks[var_1].dvar = var_2; break; case "hud": if ( !isdefined( level.hudtweaks[var_1] ) ) level.hudtweaks[var_1] = spawnstruct(); level.hudtweaks[var_1].value = var_3; level.hudtweaks[var_1].lastvalue = var_3; level.hudtweaks[var_1].dvar = var_2; break; } } init() { scripts\_custom::init(); level.clienttweakables = []; level.tweakablesinitialized = 1; level.rules = []; level.gametweaks = []; level.teamtweaks = []; level.playertweaks = []; level.classtweaks = []; level.weapontweaks = []; level.hardpointtweaks = []; level.hudtweaks = []; registertweakable( "game", "playerwaittime", "scr_game_playerwaittime", 15 ); registertweakable( "game", "playerwaittime_comp", "scr_game_playerwaittime_comp", 60 ); registertweakable( "game", "matchstarttime", "scr_game_matchstarttime", 5 ); registertweakable( "game", "onlyheadshots", "scr_game_onlyheadshots", 0 ); registertweakable( "game", "allowkillcam", "scr_game_allowkillcam", 1 ); registertweakable( "game", "spectatetype", "scr_game_spectatetype", 2 ); registertweakable( "game", "deathpointloss", "scr_game_deathpointloss", 0 ); registertweakable( "game", "suicidepointloss", "scr_game_suicidepointloss", 0 ); registertweakable( "team", "teamkillpointloss", "scr_team_teamkillpointloss", 0 ); registertweakable( "team", "fftype", "scr_team_fftype", 0 ); registertweakable( "team", "teamkillspawndelay", "scr_team_teamkillspawndelay", 0 ); registertweakable( "player", "maxhealth", "scr_player_maxhealth", 100 ); registertweakable( "player", "healthregentime", "scr_player_healthregentime", 5 ); registertweakable( "player", "forcerespawn", "scr_player_forcerespawn", 1 ); registertweakable( "weapon", "allowfrag", "scr_weapon_allowfrags", 1 ); registertweakable( "weapon", "allowsmoke", "scr_weapon_allowsmoke", 1 ); registertweakable( "weapon", "allowflash", "scr_weapon_allowflash", 1 ); registertweakable( "weapon", "allowc4", "scr_weapon_allowc4", 1 ); registertweakable( "weapon", "allowclaymores", "scr_weapon_allowclaymores", 1 ); registertweakable( "weapon", "allowrpgs", "scr_weapon_allowrpgs", 1 ); registertweakable( "weapon", "allowmines", "scr_weapon_allowmines", 1 ); registertweakable( "hardpoint", "allowartillery", "scr_hardpoint_allowartillery", 1 ); registertweakable( "hardpoint", "allowuav", "scr_hardpoint_allowuav", 1 ); registertweakable( "hardpoint", "allowsupply", "scr_hardpoint_allowsupply", 1 ); registertweakable( "hardpoint", "allowhelicopter", "scr_hardpoint_allowhelicopter", 1 ); registertweakable( "hud", "showobjicons", "ui_hud_showobjicons", 1 ); makedvarserverinfo( "ui_hud_showobjicons", 1 ); }