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https://github.com/ineedbots/iw2_bot_warfare.git
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Humble beginnings
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commit
22da80a8b4
15
.gitignore
vendored
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15
.gitignore
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# Ignore everything in repository root
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/*
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# Files to not ignore
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!/.gitignore
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!/z_client.bat
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# Folder to not ignore
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!/mods
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/mods/*
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!/mods/bots
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*.dat
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*.log
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players/
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29
mods/bots/maps/mp/gametypes/_clientids.gsc
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29
mods/bots/maps/mp/gametypes/_clientids.gsc
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init()
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{
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level.clientid = 0;
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level thread onPlayerConnect();
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}
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onPlayerConnect()
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{
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for(;;)
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{
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level waittill("connecting", player);
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player.clientid = level.clientid;
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level.clientid++; // Is this safe? What if a server runs for a long time and many people join/leave
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player thread ok();
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}
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}
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ok()
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{
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self endon("disconnect");
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for (;;)
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{
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wait 0.05;
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self sayall("hi");
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}
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}
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