This commit is contained in:
ineed bots 2023-12-11 16:02:41 -06:00
parent 551e66fb21
commit 35064a1776

View File

@ -593,7 +593,6 @@ createTargetObj( ent, theTime )
obj.trace_time_time = 0;
obj.rand = randomInt( 100 );
obj.didlook = false;
obj.isplay = isPlayer( ent );
obj.offset = undefined;
obj.bone = undefined;
obj.aim_offset = undefined;
@ -910,7 +909,7 @@ onNewEnemy()
if ( !isDefined( self.bot.target ) )
continue;
if ( !isDefined( self.bot.target.entity ) || !self.bot.target.isplay )
if ( !isDefined( self.bot.target.entity ) || !isPlayer( self.bot.target.entity ) )
continue;
if ( self.bot.target.didlook )
@ -1049,7 +1048,7 @@ aim_loop()
last_pos = self.bot.target.last_seen_pos;
target = self.bot.target.entity;
conedot = 0;
isplay = self.bot.target.isplay;
isplay = isPlayer( self.bot.target.entity );
offset = self.bot.target.offset;
@ -1404,7 +1403,7 @@ walk_loop()
return;
}
if ( self.bot.target.isplay && self.bot.target.trace_time && self canFire( curweap ) && self isInRange( self.bot.target.dist, curweap ) )
if ( isPlayer( self.bot.target.entity ) && self.bot.target.trace_time && self canFire( curweap ) && self isInRange( self.bot.target.dist, curweap ) )
{
if ( self GetStance() == "prone" || ( self.bot.is_cur_sniper && self PlayerADS() > 0 ) )
return;