bots properally use weapons

This commit is contained in:
ineed bots
2024-09-21 23:36:57 -06:00
parent 0028ed705f
commit 3bc50e5a33
4 changed files with 360 additions and 4 deletions

View File

@ -6,6 +6,103 @@ init()
level.bot_builtins[ "botmovement" ] = ::do_botmovement;
level.bot_builtins[ "isbot" ] = ::do_isbot;
level.bot_builtins[ "botangles" ] = ::do_botangles;
level.bot_builtins[ "botweapon" ] = ::do_botweapon;
thread setup_weaponid_map();
}
register_weaponid( weap )
{
if ( !isdefined( level.bot_weaponids[ weap ] ) )
{
level.bot_weaponids[ weap ] = level.bot_weaponids.size;
}
}
setup_weaponid_map()
{
waittillframeend;
level.bot_weaponids = [];
register_weaponid( "none" );
register_weaponid( "defaultweapon_mp" );
turrets = getentarray( "misc_turret", "classname" );
for ( i = 0; i < turrets.size; i++ )
{
if ( !isdefined( turrets[i].weaponinfo ) )
{
continue;
}
register_weaponid( turrets[i].weaponinfo );
}
// in the order of precache
switch ( game[ "allies" ] )
{
case "american":
register_weaponid( "frag_grenade_american_mp" );
register_weaponid( "smoke_grenade_american_mp" );
register_weaponid( "colt_mp" );
register_weaponid( "m1carbine_mp" );
register_weaponid( "m1garand_mp" );
register_weaponid( "thompson_mp" );
register_weaponid( "bar_mp" );
register_weaponid( "springfield_mp" );
register_weaponid( "greasegun_mp" );
register_weaponid( "shotgun_mp" );
break;
case "british":
register_weaponid( "frag_grenade_british_mp" );
register_weaponid( "smoke_grenade_british_mp" );
register_weaponid( "webley_mp" );
register_weaponid( "enfield_mp" );
register_weaponid( "sten_mp" );
register_weaponid( "bren_mp" );
register_weaponid( "enfield_scope_mp" );
register_weaponid( "m1garand_mp" );
register_weaponid( "thompson_mp" );
register_weaponid( "shotgun_mp" );
break;
case "russian":
register_weaponid( "frag_grenade_russian_mp" );
register_weaponid( "smoke_grenade_russian_mp" );
register_weaponid( "tt30_mp" );
register_weaponid( "mosin_nagant_mp" );
register_weaponid( "svt40_mp" );
register_weaponid( "pps42_mp" );
register_weaponid( "ppsh_mp" );
register_weaponid( "mosin_nagant_sniper_mp" );
register_weaponid( "shotgun_mp" );
break;
}
register_weaponid( "frag_grenade_german_mp" );
register_weaponid( "smoke_grenade_german_mp" );
register_weaponid( "luger_mp" );
register_weaponid( "kar98k_mp" );
register_weaponid( "g43_mp" );
register_weaponid( "mp40_mp" );
register_weaponid( "mp44_mp" );
register_weaponid( "kar98k_sniper_mp" );
register_weaponid( "shotgun_mp" );
register_weaponid( "binoculars_mp" );
}
get_weaponid_for_string( weap )
{
ans = level.bot_weaponids[ weap ];
if ( !isdefined( ans ) )
{
return 1;
}
return ans;
}
do_printconsole( s )
@ -94,7 +191,7 @@ do_botstop()
self setbotstance( "stand" );
self setlean( "none" );
self setwalkdir( "none" );
self switchtoweaponid( 1 ); // libcod needs weapon name to id
self switchtoweaponid( get_weaponid_for_string( self getcurrentweapon() ) );
// self botstop();
}
@ -138,3 +235,9 @@ do_botangles( angles )
self setplayerangles( angles );
// self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
}
do_botweapon( weapon )
{
self switchtoweaponid( get_weaponid_for_string( weapon ) );
// self switchtoweapon( weapon );
}