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https://github.com/ineedbots/iw2_bot_warfare.git
synced 2025-04-22 07:25:42 +00:00
Prep for bot chatt
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@ -71,6 +71,12 @@ init()
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if ( getCvar( "bots_skill_allies_med" ) == "" )
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setCvar( "bots_skill_allies_med", 0 );
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if ( getCvar( "bots_skill_min" ) == "" )
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setCvar( "bots_skill_min", 1 );
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if ( getCvar( "bots_skill_max" ) == "" )
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setCvar( "bots_skill_max", 7 );
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if ( getCvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
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setCvar( "bots_loadout_rank", -1 );
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@ -474,6 +480,26 @@ connected()
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self thread onDisconnect();
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level notify( "bot_connected", self );
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self thread watchBotDebugEvent();
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}
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/*
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DEBUG
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*/
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watchBotDebugEvent()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "bot_event", msg, str, b, c, d, e, f, g );
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if ( msg == "debug" && GetCvarInt( "bots_main_debug" ) )
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{
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print( "Bot Warfare debug: " + self.name + ": " + str );
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}
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}
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}
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/*
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@ -578,6 +604,20 @@ diffBots_loop()
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player.pers["bots"]["skill"]["base"] = var_skill;
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}
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}
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playercount = level.players.size;
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min_diff = GetCvarInt( "bots_skill_min" );
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max_diff = GetCvarInt( "bots_skill_max" );
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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if ( !player is_bot() )
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continue;
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player.pers["bots"]["skill"]["base"] = int( clamp( player.pers["bots"]["skill"]["base"], min_diff, max_diff ) );
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}
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}
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/*
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@ -1605,6 +1605,7 @@ doWalkScriptNotify()
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*/
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doWalk( goal, dist, isScriptGoal )
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{
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level endon ( "game_ended" );
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self endon( "kill_goal" );
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self endon( "goal_internal" ); //so that the watchOnGoal notify can happen same frame, not a frame later
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@ -1697,6 +1698,8 @@ movetowards( goal )
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randomDir = self getRandomLargestStafe( stucks );
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self BotNotifyBotEvent( "stuck" );
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self botMoveTo( randomDir );
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wait stucks;
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self stand();
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@ -1721,7 +1724,7 @@ movetowards( goal )
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if ( distanceSquared( self.origin, lastOri ) < 32 * 32 )
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{
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// check if directly above or below
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if ( abs( goal[2] - self.origin[2] ) > 64 && getConeDot( goal + ( 1, 1, 0 ), self.origin + ( -1, -1, 0 ), VectorToAngles( ( goal[0], goal[1], self.origin[2] ) - self.origin ) ) < 0.64 && DistanceSquared2D(self.origin, goal) < 32 * 32 )
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if ( abs( goal[2] - self.origin[2] ) > 64 && getConeDot( goal + ( 1, 1, 0 ), self.origin + ( -1, -1, 0 ), VectorToAngles( ( goal[0], goal[1], self.origin[2] ) - self.origin ) ) < 0.64 && DistanceSquared2D( self.origin, goal ) < 32 * 32 )
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{
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stucks = 2;
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}
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@ -2095,29 +2098,31 @@ bot_lookat( pos, time, vel, doAimPredict )
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myAngle = self getPlayerAngles();
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angles = VectorToAngles( ( pos - myEye ) - anglesToForward( myAngle ) );
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X = ( angles[0] - myAngle[0] );
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while ( X > 170.0 )
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X = X - 360.0;
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while ( X < -170.0 )
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X = X + 360.0;
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X = AngleClamp180( angles[0] - myAngle[0] );
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X = X / steps;
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Y = ( angles[1] - myAngle[1] );
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while ( Y > 180.0 )
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Y = Y - 360.0;
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while ( Y < -180.0 )
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Y = Y + 360.0;
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Y = AngleClamp180( angles[1] - myAngle[1] );
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Y = Y / steps;
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for ( i = 0; i < steps; i++ )
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{
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myAngle = ( myAngle[0] + X, myAngle[1] + Y, 0 );
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newX = myAngle[0] + X;
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while ( newX < 0 )
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newX += 360.0;
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while ( newX >= 360.0 )
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newX -= 360.0;
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newY = myAngle[1] + Y;
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while ( newY < 0 )
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newY += 360.0;
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while ( newY >= 360.0 )
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newY -= 360.0;
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myAngle = ( newX, newY, 0 );
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self setPlayerAngles( myAngle );
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wait 0.05;
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}
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@ -205,6 +205,14 @@ BotStopMoving( what )
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self notify( "kill_goal" );
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}
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/*
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Notify the bot chat message
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*/
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BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
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{
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self notify( "bot_event", msg, a, b, c, d, e, f, g );
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}
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/*
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Returns if the bot has a script goal.
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(like t5 gsc bot)
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@ -886,6 +894,50 @@ RoundUp( floatVal )
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return i;
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}
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/*
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clamps angle between -180 and 180
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*/
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AngleClamp180( angle )
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{
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angleFrac = angle / 360.0;
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angle = ( angleFrac - int( angleFrac ) ) * 360.0;
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if ( angle > 180.0 )
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return angle - 360.0;
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return angle;
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}
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/*
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no max, really??
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*/
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max( a, b )
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{
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if ( a > b )
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return a;
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return b;
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}
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/*
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no min, really??
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*/
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min( a, b )
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{
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if ( a > b )
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return b;
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return a;
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}
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/*
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Clamps between value
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*/
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Clamp( a, minv, maxv )
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{
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return max( min( a, maxv ), minv );
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}
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/*
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Matches a num to a char
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*/
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