formatting update

This commit is contained in:
ineed bots
2024-01-04 16:00:31 -06:00
parent c842ef54af
commit 458c33c85c
10 changed files with 1038 additions and 1716 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -7,7 +7,7 @@
added()
{
self endon( "disconnect" );
self set_diff();
}
@ -17,11 +17,11 @@ added()
connected()
{
self endon( "disconnect" );
self.killerlocation = undefined;
self.lastkiller = undefined;
self.bot_change_class = true;
self thread difficulty();
self thread teamWatch();
self thread classWatch();
@ -36,47 +36,47 @@ onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc,
{
self.killerlocation = undefined;
self.lastkiller = undefined;
if ( !isdefined( self ) || !isdefined( self.team ) )
{
return;
}
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
{
return;
}
if ( iDamage <= 0 )
{
return;
}
if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
{
return;
}
if ( eAttacker == self )
{
return;
}
if ( level.teambased && eAttacker.team == self.team )
{
return;
}
if ( !isdefined( eInflictor ) || eInflictor.classname != "player" )
{
return;
}
if ( !isalive( eAttacker ) )
{
return;
}
self.killerlocation = eAttacker.origin;
self.lastkiller = eAttacker;
}
@ -90,49 +90,49 @@ onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoin
{
return;
}
if ( !isalive( self ) )
{
return;
}
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
{
return;
}
if ( iDamage <= 0 )
{
return;
}
if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
{
return;
}
if ( eAttacker == self )
{
return;
}
if ( level.teambased && eAttacker.team == self.team )
{
return;
}
if ( !isdefined( eInflictor ) || eInflictor.classname != "player" )
{
return;
}
if ( !isalive( eAttacker ) )
{
return;
}
self bot_cry_for_help( eAttacker );
self SetAttacker( eAttacker );
}
@ -145,62 +145,62 @@ bot_cry_for_help( attacker )
{
return;
}
theTime = gettime();
if ( isdefined( self.help_time ) && theTime - self.help_time < 1000 )
{
return;
}
self.help_time = theTime;
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[ i ];
if ( !player is_bot() )
{
continue;
}
if ( !isdefined( player.team ) )
{
continue;
}
if ( !player IsPlayerModelOK() )
{
continue;
}
if ( !isalive( player ) )
{
continue;
}
if ( player == self )
{
continue;
}
if ( player.team != self.team )
{
continue;
}
dist = player.pers[ "bots" ][ "skill" ][ "help_dist" ];
dist *= dist;
if ( distancesquared( self.origin, player.origin ) > dist )
{
continue;
}
if ( randomint( 100 ) < 50 )
{
self SetAttacker( attacker );
if ( randomint( 100 ) > 70 )
{
break;
@ -215,16 +215,16 @@ bot_cry_for_help( attacker )
set_diff()
{
rankVar = getcvarint( "bots_skill" );
switch ( rankVar )
{
case 0:
self.pers[ "bots" ][ "skill" ][ "base" ] = RoundNum( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
break;
case 8:
break;
case 9:
self.pers[ "bots" ][ "skill" ][ "base" ] = randomintrange( 1, 7 );
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.05 * randomintrange( 1, 20 );
@ -234,11 +234,11 @@ set_diff()
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 50 * randomint( 100 );
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 50 * randomint( 100 );
self.pers[ "bots" ][ "skill" ][ "fov" ] = randomfloatrange( -1, 1 );
randomNum = randomintrange( 500, 25000 );
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = randomNum;
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = randomNum * 2;
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05 * randomint( 20 );
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = randomintrange( 500, 25000 );
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = randomfloatrange( 0.05, 1 );
@ -247,7 +247,7 @@ set_diff()
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = randomfloatrange( 0.05, 1 );
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = randomfloatrange( 0.05, 1 );
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head,j_spine4,j_ankle_ri,j_ankle_le";
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = randomint( 100 );
self.pers[ "bots" ][ "behavior" ][ "nade" ] = randomint( 100 );
self.pers[ "bots" ][ "behavior" ][ "camp" ] = randomint( 100 );
@ -257,7 +257,7 @@ set_diff()
self.pers[ "bots" ][ "behavior" ][ "class" ] = randomint( 100 );
self.pers[ "bots" ][ "behavior" ][ "jump" ] = randomint( 100 );
break;
default:
self.pers[ "bots" ][ "skill" ][ "base" ] = rankVar;
break;
@ -270,7 +270,7 @@ set_diff()
difficulty()
{
self endon( "disconnect" );
for ( ;; )
{
if ( getcvarint( "bots_skill" ) != 9 )
@ -297,7 +297,7 @@ difficulty()
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spine4,j_ankle_le,j_ankle_ri";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 0;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 10;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
@ -307,7 +307,7 @@ difficulty()
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 0;
break;
case 2:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.55;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1000;
@ -328,7 +328,7 @@ difficulty()
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spine4,j_ankle_le,j_ankle_ri,j_head";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 10;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 15;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
@ -338,7 +338,7 @@ difficulty()
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 10;
break;
case 3:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.4;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 750;
@ -359,7 +359,7 @@ difficulty()
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spine4,j_spine4,j_ankle_le,j_ankle_ri,j_head";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 20;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 20;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
@ -369,7 +369,7 @@ difficulty()
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 25;
break;
case 4:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.3;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 600;
@ -390,7 +390,7 @@ difficulty()
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spine4,j_spine4,j_ankle_le,j_ankle_ri,j_head,j_head";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 30;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 25;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
@ -400,7 +400,7 @@ difficulty()
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 35;
break;
case 5:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.25;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 500;
@ -421,7 +421,7 @@ difficulty()
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spine4,j_head";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 40;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 35;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
@ -431,7 +431,7 @@ difficulty()
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 50;
break;
case 6:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.2;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 250;
@ -452,7 +452,7 @@ difficulty()
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spine4,j_head,j_head";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 50;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 45;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
@ -462,7 +462,7 @@ difficulty()
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 75;
break;
case 7:
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.1;
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 100;
@ -483,7 +483,7 @@ difficulty()
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head";
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 65;
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 65;
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
@ -495,7 +495,7 @@ difficulty()
break;
}
}
wait 5;
}
}
@ -506,21 +506,21 @@ difficulty()
teamWatch()
{
self endon( "disconnect" );
for ( ;; )
{
while ( !isdefined( self.pers[ "team" ] ) || !allowTeamChoice() )
while ( !isdefined( self.pers[ "team" ] ) || !allowTeamChoice() )
{
wait .05;
}
wait 0.1;
if ( self.team != "axis" && self.team != "allies" )
{
self notify( "menuresponse", game[ "menu_team" ], getcvar( "bots_team" ) );
}
while ( isdefined( self.pers[ "team" ] ) )
{
wait .05;
@ -535,7 +535,7 @@ chooseRandomClass()
{
weap = "";
weapons = [];
if ( self.team == "axis" )
{
weapons[ weapons.size ] = "mp40_mp";
@ -577,9 +577,9 @@ chooseRandomClass()
weapons[ weapons.size ] = "PPS42_mp";
}
}
weap = weapons[ randomint( weapons.size ) ];
return weap;
}
@ -589,26 +589,26 @@ chooseRandomClass()
classWatch()
{
self endon( "disconnect" );
// cod2 has to wait this long or else theres a crash?
wait 3;
for ( ;; )
{
while ( !isdefined( self.pers[ "team" ] ) || !allowClassChoice() )
{
wait .05;
}
wait 0.5;
if ( !isdefined( self.pers[ "weapon" ] ) || self.pers[ "weapon" ] == "" || !isdefined( self.bot_change_class ) )
{
self notify( "menuresponse", game[ "menu_weapon_" + self.team ], self chooseRandomClass() );
}
self.bot_change_class = true;
while ( isdefined( self.pers[ "team" ] ) && isdefined( self.pers[ "weapon" ] ) && self.pers[ "weapon" ] != "" && isdefined( self.bot_change_class ) )
{
wait .05;
@ -622,16 +622,16 @@ classWatch()
onSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
if ( randomint( 100 ) <= self.pers[ "bots" ][ "behavior" ][ "class" ] )
{
self.bot_change_class = undefined;
}
self.bot_lock_goal = false;
self.help_time = undefined;
self.bot_was_follow_script_update = undefined;
@ -645,11 +645,11 @@ onBotSpawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
for ( ;; )
{
self waittill( "bot_spawned" );
self thread start_bot_threads();
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
main(mapname)
main( mapname )
{
}

View File

@ -1,9 +1,9 @@
init()
{
level.clientid = 0;
level thread onPlayerConnect();
// bootstrap
level thread scripts\bots_adapter_libcod::init();
level thread scripts\bots::init();
@ -11,10 +11,10 @@ init()
onPlayerConnect()
{
for(;;)
for ( ;; )
{
level waittill("connecting", player);
level waittill( "connecting", player );
player.clientid = level.clientid;
level.clientid++; // Is this safe? What if a server runs for a long time and many people join/leave
}