This commit is contained in:
ineedbots 2021-06-12 19:34:43 -06:00
parent addb4e3ac1
commit 7096fe8a54
3 changed files with 370 additions and 444 deletions

View File

@ -110,6 +110,10 @@ init()
level thread watchGameEnded(); level thread watchGameEnded();
//level thread maps\mp\bots\_bot_http::doVersionCheck(); //level thread maps\mp\bots\_bot_http::doVersionCheck();
level.teamBased = true;
if (getcvar("gamemode") == "dm")
level.teamBased = false;
} }
/* /*
@ -235,6 +239,81 @@ onPlayerConnect()
player thread onWeaponFired(); player thread onWeaponFired();
player thread connected(); player thread connected();
player thread onDeath(); player thread onDeath();
player thread watchWeapons();
player thread watchVelocity();
player thread watchVars();
}
}
/*
CoD2
*/
watchWeapons()
{
self endon("disconnect");
for (;;)
{
weap = self getCurrentWeapon();
self thread watchAmmoUsage(weap);
while (weap == self getCurrentWeapon())
wait 0.05;
self notify("weapon_change", self getCurrentWeapon());
}
}
/*
CoD2
*/
watchAmmoUsage(weap)
{
self endon("disconnect");
self endon("weapon_change");
for (;;)
{
aCount = self GetWeaponSlotClipAmmo(self getCurrentWeaponSlot());
while (aCount == self GetWeaponSlotClipAmmo(self getCurrentWeaponSlot()))
wait 0.05;
if (self GetWeaponSlotClipAmmo(self getCurrentWeaponSlot()) < aCount)
self notify("weapon_fired");
else
self notify("reload");
}
}
/*
CoD2
*/
watchVars()
{
self endon("disconnect");
for (;;)
{
wait 0.05;
self.team = self.pers["team"];
}
}
/*
CoD2
*/
watchVelocity()
{
self endon("disconnect");
lastOrigin = self.origin;
for (;;)
{
wait 0.05;
self.velocity = vector_scale(self.origin - lastOrigin, 20);
lastOrigin = self.origin;
} }
} }
@ -708,25 +787,26 @@ addBots()
onWeaponFired() onWeaponFired()
{ {
self endon("disconnect"); self endon("disconnect");
self.bots_firing = false; self.bots_firing = false;
for(;;) for(;;)
{ {
self.bots_firing = false; self waittill( "weapon_fired" );
self thread doFiringThread();
while (!self attackButtonPressed())
wait 0.05;
self.bots_firing = true;
while (self attackButtonPressed())
wait 0.05;
wait 1;
} }
} }
/*
Lets bot's know that the player is firing.
*/
doFiringThread()
{
self endon("disconnect");
self endon("weapon_fired");
self.bots_firing = true;
wait 1;
self.bots_firing = false;
}
/* /*
Launches the smoke Launches the smoke
*/ */
@ -817,6 +897,8 @@ watchNades()
*/ */
watchGameEnded() watchGameEnded()
{ {
level.gameEnded = false;
for (;;) for (;;)
{ {
wait 0.05; wait 0.05;
@ -833,5 +915,6 @@ watchGameEnded()
} }
} }
level.gameEnded = true;
level notify("game_ended"); level notify("game_ended");
} }

View File

@ -1,6 +1,4 @@
#include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility; #include maps\mp\bots\_bot_utility;
/* /*
@ -38,7 +36,6 @@ added()
self.pers["bots"]["behavior"] = []; self.pers["bots"]["behavior"] = [];
self.pers["bots"]["behavior"]["strafe"] = 50; // percentage of how often the bot strafes a target self.pers["bots"]["behavior"]["strafe"] = 50; // percentage of how often the bot strafes a target
self.pers["bots"]["behavior"]["nade"] = 50; // percentage of how often the bot will grenade self.pers["bots"]["behavior"]["nade"] = 50; // percentage of how often the bot will grenade
self.pers["bots"]["behavior"]["sprint"] = 50; // percentage of how often the bot will sprint
self.pers["bots"]["behavior"]["camp"] = 50; // percentage of how often the bot will camp self.pers["bots"]["behavior"]["camp"] = 50; // percentage of how often the bot will camp
self.pers["bots"]["behavior"]["follow"] = 50; // percentage of how often the bot will follow self.pers["bots"]["behavior"]["follow"] = 50; // percentage of how often the bot will follow
self.pers["bots"]["behavior"]["crouch"] = 10; // percentage of how often the bot will crouch self.pers["bots"]["behavior"]["crouch"] = 10; // percentage of how often the bot will crouch
@ -59,42 +56,10 @@ connected()
self endon("disconnect"); self endon("disconnect");
self.bot = spawnStruct(); self.bot = spawnStruct();
self.bot_radar = false;
self resetBotVars(); self resetBotVars();
//force respawn works already, done at cod4x server c code.
self thread onPlayerSpawned(); self thread onPlayerSpawned();
self thread bot_skip_killcam(); self thread bot_skip_killcam();
self thread onUAVUpdate();
}
/*
The thread for when the UAV gets updated.
*/
onUAVUpdate()
{
self endon("disconnect");
for(;;)
{
self waittill("radar_timer_kill");
self thread doUAVUpdate();
}
}
/*
We tell that bot has a UAV.
*/
doUAVUpdate()
{
self endon("disconnect");
self endon("radar_timer_kill");
self.bot_radar = true;//wtf happened to hasRadar? its bugging out, something other than script is touching it
wait level.radarViewTime;
self.bot_radar = false;
} }
/* /*
@ -116,13 +81,12 @@ onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint
*/ */
resetBotVars() resetBotVars()
{ {
self.bot.script_target = undefined;
self.bot.script_target_offset = undefined;
self.bot.target = undefined; self.bot.target = undefined;
self.bot.targets = []; self.bot.targets = [];
self.bot.target_this_frame = undefined; self.bot.target_this_frame = undefined;
self.bot.after_target = undefined; self.bot.after_target = undefined;
self.bot.after_target_pos = undefined; self.bot.after_target_pos = undefined;
self.bot.moveTo = self.origin;
self.bot.script_aimpos = undefined; self.bot.script_aimpos = undefined;
@ -140,9 +104,7 @@ resetBotVars()
self.bot.last_second_next_wp = -1; self.bot.last_second_next_wp = -1;
self.bot.isfrozen = false; self.bot.isfrozen = false;
self.bot.sprintendtime = -1;
self.bot.isreloading = false; self.bot.isreloading = false;
self.bot.issprinting = false;
self.bot.isfragging = false; self.bot.isfragging = false;
self.bot.issmoking = false; self.bot.issmoking = false;
self.bot.isfraggingafter = false; self.bot.isfraggingafter = false;
@ -195,110 +157,41 @@ onPlayerSpawned()
self resetBotVars(); self resetBotVars();
self thread onWeaponChange(); self thread onWeaponChange();
self thread onLastStand();
self thread reload_watch(); self thread reload_watch();
self thread sprint_watch();
self thread spawned(); self thread spawned();
} }
} }
/*
We wait for a time defined by the bot's difficulty and start all threads that control the bot.
*/
spawned()
{
self endon("disconnect");
self endon("death");
wait self.pers["bots"]["skill"]["spawn_time"];
self thread grenade_danger();
self thread check_reload();
self thread stance();
self thread walk();
self thread target();
self thread updateBones();
self thread aim();
self thread watchHoldBreath();
self thread onNewEnemy();
self thread doBotMovement();
self thread watchGrenadeFire();
self notify("bot_spawned");
}
/*
Watches when the bot fires a grenade
*/
watchGrenadeFire()
{
self endon("disconnect");
self endon("death");
for (;;)
{
self waittill( "grenade_fire", nade, weapname );
if (!isDefined(nade))
continue;
if ( weapname == "c4_mp" )
self thread watchC4Thrown(nade);
}
}
/*
Watches the c4
*/
watchC4Thrown(c4)
{
self endon("disconnect");
c4 endon("death");
wait 0.5;
for (;;)
{
wait 1 + randomInt(50) * 0.05;
shouldBreak = false;
for (i = 0; i < level.players.size; i++)
{
player = level.players[i];
if(player == self)
continue;
if((level.teamBased && self.team == player.team) || player.sessionstate != "playing" || !isAlive(player))
continue;
if (distanceSquared(c4.origin, player.origin) > 200*200)
continue;
if (!bulletTracePassed(c4.origin, player.origin + (0, 0, 25), false, c4))
continue;
shouldBreak = true;
}
if (shouldBreak)
break;
}
if ( self getCurrentWeapon() != "c4_mp" )
self notify( "alt_detonate" );
else
self thread pressFire();
}
/* /*
Bot moves towards the point Bot moves towards the point
*/ */
doBotMovement_loop(data) doBotMovement_loop(data)
{ {
move_To = self.bot.moveTo;
angles = self GetPlayerAngles(); angles = self GetPlayerAngles();
dir = (0, 0, 0);
if (DistanceSquared(self.origin, move_To) >= 49)
{
cosa = cos(0-angles[1]);
sina = sin(0-angles[1]);
// get the direction
dir = move_To - self.origin;
// rotate our direction according to our angles
dir = (dir[0] * cosa - dir[1] * sina,
dir[0] * sina + dir[1] * cosa,
0);
// make the length 127
dir = VectorNormalize(dir) * 127;
// invert the second component as the engine requires this
dir = (dir[0], 0-dir[1], 0);
}
// climb through windows // climb through windows
if (self isMantling()) if (self isMantling())
@ -341,6 +234,9 @@ doBotMovement_loop(data)
if (bulletTracePassed(startPos - (0, 0, 25), startPosForward - (0, 0, 25), false, self) && !self.bot.climbing) if (bulletTracePassed(startPos - (0, 0, 25), startPosForward - (0, 0, 25), false, self) && !self.bot.climbing)
self crouch(); self crouch();
} }
// move!
self botMovement(int(dir[0]), int(dir[1]));
} }
/* /*
@ -358,10 +254,34 @@ doBotMovement()
{ {
wait 0.05; wait 0.05;
waittillframeend;
self doBotMovement_loop(data); self doBotMovement_loop(data);
} }
} }
/*
We wait for a time defined by the bot's difficulty and start all threads that control the bot.
*/
spawned()
{
self endon("disconnect");
self endon("death");
wait self.pers["bots"]["skill"]["spawn_time"];
self thread doBotMovement();
self thread check_reload();
self thread stance();
self thread walk();
self thread target();
self thread updateBones();
self thread aim();
self thread watchHoldBreath();
self thread onNewEnemy();
self notify("bot_spawned");
}
/* /*
Sets the factor of distance for a weapon Sets the factor of distance for a weapon
*/ */
@ -416,47 +336,6 @@ watchHoldBreath()
} }
} }
/*
When the bot enters laststand, we fix the weapons
*/
onLastStand_loop()
{
while (!self inLastStand())
wait 0.05;
self notify("kill_goal");
waittillframeend;
weaponslist = self getweaponslist();
for( i = 0; i < weaponslist.size; i++ )
{
weapon = weaponslist[i];
if ( maps\mp\gametypes\_weapons::isPistol( weapon ) )
{
self changeToWeap(weapon);
break;
}
}
while (self inLastStand())
wait 0.05;
}
/*
When the bot enters laststand, we fix the weapons
*/
onLastStand()
{
self endon("disconnect");
self endon("death");
while (true)
{
self onLastStand_loop();
}
}
/* /*
When the bot changes weapon. When the bot changes weapon.
*/ */
@ -488,24 +367,6 @@ onWeaponChange()
} }
} }
/*
Updates the bot if it is sprinting.
*/
sprint_watch()
{
self endon("disconnect");
self endon("death");
for(;;)
{
self waittill("sprint_begin");
self.bot.issprinting = true;
self waittill("sprint_end");
self.bot.issprinting = false;
self.bot.sprintendtime = getTime();
}
}
/* /*
Update's the bot if it is reloading. Update's the bot if it is reloading.
*/ */
@ -582,33 +443,6 @@ stance_loop()
self crouch(); self crouch();
else else
self prone(); self prone();
curweap = self getCurrentWeapon();
time = getTime();
chance = self.pers["bots"]["behavior"]["sprint"];
if (time - self.lastSpawnTime < 5000)
chance *= 2;
if(isDefined(self.bot.script_goal) && DistanceSquared(self.origin, self.bot.script_goal) > 256*256)
chance *= 2;
if(toStance != "stand" || self.bot.isreloading || self.bot.issprinting || self.bot.isfraggingafter || self.bot.issmokingafter)
return;
if(randomInt(100) > chance)
return;
if(isDefined(self.bot.target) && self canFire(curweap) && self isInRange(self.bot.target.dist, curweap))
return;
if(self.bot.sprintendtime != -1 && time - self.bot.sprintendtime < 2000)
return;
if(!isDefined(self.bot.towards_goal) || DistanceSquared(self.origin, self.bot.towards_goal) < level.bots_minSprintDistance || getConeDot(self.bot.towards_goal, self.origin, self GetPlayerAngles()) < 0.75)
return;
self thread sprint();
} }
/* /*
@ -627,68 +461,6 @@ stance()
} }
} }
/*
Bot will wait until there is a grenade nearby and possibly throw it back.
*/
grenade_danger()
{
self endon("disconnect");
self endon("death");
for(;;)
{
self waittill("grenade danger", grenade, attacker, weapname);
if(!isDefined(grenade))
continue;
if (!getDvarInt("bots_play_nade"))
continue;
if(weapname != "frag_grenade_mp")
continue;
if(isDefined(attacker) && level.teamBased && attacker.team == self.team)
continue;
self thread watch_grenade(grenade);
}
}
/*
Bot will throw back the given grenade if it is close, will watch until it is deleted or close.
*/
watch_grenade(grenade)
{
self endon("disconnect");
self endon("death");
grenade endon("death");
while(1)
{
wait 1;
if(!isDefined(grenade))
{
return;
}
if(self.bot.isfrozen)
continue;
if(!bulletTracePassed(self getEyePos(), grenade.origin, false, grenade))
continue;
if(DistanceSquared(self.origin, grenade.origin) > 20000)
continue;
if(self.bot.isfraggingafter || self.bot.issmokingafter)
continue;
self thread frag();
}
}
/* /*
Bot will wait until firing. Bot will wait until firing.
*/ */
@ -770,7 +542,6 @@ createTargetObj(ent, theTime)
obj.trace_time_time = 0; obj.trace_time_time = 0;
obj.rand = randomInt(100); obj.rand = randomInt(100);
obj.didlook = false; obj.didlook = false;
obj.isplay = isPlayer(ent);
obj.offset = undefined; obj.offset = undefined;
obj.bone = undefined; obj.bone = undefined;
obj.aim_offset = undefined; obj.aim_offset = undefined;
@ -858,6 +629,7 @@ target_loop()
myAngles = self GetPlayerAngles(); myAngles = self GetPlayerAngles();
myFov = self.pers["bots"]["skill"]["fov"]; myFov = self.pers["bots"]["skill"]["fov"];
bestTargets = []; bestTargets = [];
bestKeys = [];
bestTime = 2147483647; bestTime = 2147483647;
rememberTime = self.pers["bots"]["skill"]["remember_time"]; rememberTime = self.pers["bots"]["skill"]["remember_time"];
initReactTime = self.pers["bots"]["skill"]["init_react_time"]; initReactTime = self.pers["bots"]["skill"]["init_react_time"];
@ -865,129 +637,83 @@ target_loop()
adsAmount = self PlayerADS(); adsAmount = self PlayerADS();
adsFovFact = self.pers["bots"]["skill"]["ads_fov_multi"]; adsFovFact = self.pers["bots"]["skill"]["ads_fov_multi"];
// reduce fov if ads'ing
if (adsAmount > 0)
{
myFov *= 1 - adsFovFact * adsAmount;
}
if(hasTarget && !isDefined(self.bot.target.entity)) if(hasTarget && !isDefined(self.bot.target.entity))
{ {
self.bot.target = undefined; self.bot.target = undefined;
hasTarget = false; hasTarget = false;
} }
// reduce fov if ads'ing
if (adsAmount > 0)
{
myFov *= 1 - adsFovFact * adsAmount;
}
playercount = level.players.size; playercount = level.players.size;
for(i = -1; i < playercount; i++) for(i = 0; i < playercount; i++)
{ {
obj = undefined; obj = undefined;
player = level.players[i];
if (i == -1) if(player == self)
continue;
key = player getEntityNumber()+"";
obj = self.bot.targets[key];
daDist = distanceSquared(self.origin, player.origin);
isObjDef = isDefined(obj);
if((level.teamBased && self.team == player.team) || player.sessionstate != "playing" || !isAlive(player))
{ {
if(!isDefined(self.bot.script_target)) if(isObjDef)
continue; self.bot.targets[key] = undefined;
ent = self.bot.script_target; continue;
key = ent getEntityNumber()+""; }
daDist = distanceSquared(self.origin, ent.origin);
obj = self.bot.targets[key];
isObjDef = isDefined(obj);
entOrigin = ent.origin;
if (isDefined(self.bot.script_target_offset))
entOrigin += self.bot.script_target_offset;
if(SmokeTrace(myEye, entOrigin, level.smokeRadius) && bulletTracePassed(myEye, entOrigin, false, ent)) targetHead = player getTagOrigin( "j_head" );
targetAnkleLeft = player getTagOrigin( "j_ankle_le" );
targetAnkleRight = player getTagOrigin( "j_ankle_ri" );
canTargetPlayer = ((distanceSquared(BulletTrace(myEye, targetHead, false, self)["position"], targetHead) < 0.05 ||
distanceSquared(BulletTrace(myEye, targetAnkleLeft, false, self)["position"], targetAnkleLeft) < 0.05 ||
distanceSquared(BulletTrace(myEye, targetAnkleRight, false, self)["position"], targetAnkleRight) < 0.05)
&& (SmokeTrace(myEye, player.origin, level.smokeRadius) ||
daDist < level.bots_maxKnifeDistance*4)
&& (getConeDot(player.origin, self.origin, myAngles) >= myFov ||
(isObjDef && obj.trace_time)));
if (isDefined(self.bot.target_this_frame) && self.bot.target_this_frame == player)
{
self.bot.target_this_frame = undefined;
canTargetPlayer = true;
}
if(canTargetPlayer)
{
if(!isObjDef)
{ {
if(!isObjDef) obj = self createTargetObj(player, theTime);
{
obj = self createTargetObj(ent, theTime);
obj.offset = self.bot.script_target_offset;
self.bot.targets[key] = obj; self.bot.targets[key] = obj;
}
self targetObjUpdateTraced(obj, daDist, ent, theTime, true);
} }
else
{
if(!isObjDef)
continue;
self targetObjUpdateNoTrace(obj); self targetObjUpdateTraced(obj, daDist, player, theTime, false);
if(obj.no_trace_time > rememberTime)
{
self.bot.targets[key] = undefined;
continue;
}
}
} }
else else
{ {
player = level.players[i]; if(!isObjDef)
if(!player IsPlayerModelOK())
continue;
if(player == self)
continue; continue;
key = player getEntityNumber()+""; self targetObjUpdateNoTrace(obj);
obj = self.bot.targets[key];
daDist = distanceSquared(self.origin, player.origin);
isObjDef = isDefined(obj);
if((level.teamBased && self.team == player.team) || player.sessionstate != "playing" || !isAlive(player))
{
if(isObjDef)
self.bot.targets[key] = undefined;
if(obj.no_trace_time > rememberTime)
{
self.bot.targets[key] = undefined;
continue; continue;
} }
targetHead = player getTagOrigin( "j_head" );
targetAnkleLeft = player getTagOrigin( "j_ankle_le" );
targetAnkleRight = player getTagOrigin( "j_ankle_ri" );
canTargetPlayer = ((distanceSquared(BulletTrace(myEye, targetHead, false, self)["position"], targetHead) < 0.05 ||
distanceSquared(BulletTrace(myEye, targetAnkleLeft, false, self)["position"], targetAnkleLeft) < 0.05 ||
distanceSquared(BulletTrace(myEye, targetAnkleRight, false, self)["position"], targetAnkleRight) < 0.05)
&& (SmokeTrace(myEye, player.origin, level.smokeRadius) ||
daDist < level.bots_maxKnifeDistance*4)
&& (getConeDot(player.origin, self.origin, myAngles) >= myFov ||
(isObjDef && obj.trace_time)));
if (isDefined(self.bot.target_this_frame) && self.bot.target_this_frame == player)
{
self.bot.target_this_frame = undefined;
canTargetPlayer = true;
}
if(canTargetPlayer)
{
if(!isObjDef)
{
obj = self createTargetObj(player, theTime);
self.bot.targets[key] = obj;
}
self targetObjUpdateTraced(obj, daDist, player, theTime, false);
}
else
{
if(!isObjDef)
continue;
self targetObjUpdateNoTrace(obj);
if(obj.no_trace_time > rememberTime)
{
self.bot.targets[key] = undefined;
continue;
}
}
} }
if (!isdefined(obj)) if (!isdefined(obj))
@ -1000,11 +726,15 @@ target_loop()
if(timeDiff < bestTime) if(timeDiff < bestTime)
{ {
bestTargets = []; bestTargets = [];
bestKeys = [];
bestTime = timeDiff; bestTime = timeDiff;
} }
if(timeDiff == bestTime) if(timeDiff == bestTime)
{
bestTargets[key] = obj; bestTargets[key] = obj;
bestKeys[bestKeys.size] = key;
}
} }
if(hasTarget && isDefined(bestTargets[self.bot.target.entity getEntityNumber()+""])) if(hasTarget && isDefined(bestTargets[self.bot.target.entity getEntityNumber()+""]))
@ -1013,7 +743,6 @@ target_loop()
closest = 2147483647; closest = 2147483647;
toBeTarget = undefined; toBeTarget = undefined;
bestKeys = getArrayKeys(bestTargets);
for(i = bestKeys.size - 1; i >= 0; i--) for(i = bestKeys.size - 1; i >= 0; i--)
{ {
theDist = bestTargets[bestKeys[i]].dist; theDist = bestTargets[bestKeys[i]].dist;
@ -1050,9 +779,6 @@ target()
{ {
wait 0.05; wait 0.05;
if(self maps\mp\_flashgrenades::isFlashbanged())
continue;
self target_loop(); self target_loop();
} }
} }
@ -1072,7 +798,7 @@ onNewEnemy()
if(!isDefined(self.bot.target)) if(!isDefined(self.bot.target))
continue; continue;
if(!isDefined(self.bot.target.entity) || !self.bot.target.isplay) if(!isDefined(self.bot.target.entity))
continue; continue;
if(self.bot.target.didlook) if(self.bot.target.didlook)
@ -1188,9 +914,6 @@ aim_loop()
{ {
aimspeed = self.pers["bots"]["skill"]["aim_time"]; aimspeed = self.pers["bots"]["skill"]["aim_time"];
if(self IsStunned() || self isArtShocked())
aimspeed = 1;
eyePos = self getEyePos(); eyePos = self getEyePos();
curweap = self getCurrentWeapon(); curweap = self getCurrentWeapon();
angles = self GetPlayerAngles(); angles = self GetPlayerAngles();
@ -1251,10 +974,14 @@ aim_loop()
nade = self getValidGrenade(); nade = self getValidGrenade();
if(isDefined(nade) && rand <= self.pers["bots"]["behavior"]["nade"] && bulletTracePassed(eyePos, eyePos + (0, 0, 75), false, self) && bulletTracePassed(last_pos, last_pos + (0, 0, 100), false, target) && dist > level.bots_minGrenadeDistance && dist < level.bots_maxGrenadeDistance && getDvarInt("bots_play_nade")) if(isDefined(nade) && rand <= self.pers["bots"]["behavior"]["nade"] && bulletTracePassed(eyePos, eyePos + (0, 0, 75), false, self) && bulletTracePassed(last_pos, last_pos + (0, 0, 100), false, target) && dist > level.bots_minGrenadeDistance && dist < level.bots_maxGrenadeDistance && getDvarInt("bots_play_nade"))
{ {
if(nade == "frag_grenade_mp") time = 0.5;
self thread frag(2.5); if (nade == "frag_grenade_mp")
time = 2;
if(!isSecondaryGrenade(nade))
self thread frag(time);
else else
self thread smoke(0.5); self thread smoke(time);
self notify("kill_goal"); self notify("kill_goal");
} }
@ -1270,7 +997,7 @@ aim_loop()
} }
} }
self botLookAt(last_pos + (0, 0, self getEyeHeight() + nadeAimOffset), aimspeed); self thread bot_lookat(last_pos + (0, 0, self getEyeHeight() + nadeAimOffset), aimspeed);
return; return;
} }
@ -1293,9 +1020,9 @@ aim_loop()
conedot = getConeDot(aimpos, eyePos, angles); conedot = getConeDot(aimpos, eyePos, angles);
if(!nadeAimOffset && conedot > 0.999 && lengthsquared(aimoffset) < 0.05) if(!nadeAimOffset && conedot > 0.999 && lengthsquared(aimoffset) < 0.05)
self botLookAtPlayer(target, bone); self thread bot_lookat(aimpos, 0.05);
else else
self botLookAt(aimpos, aimspeed); self thread bot_lookat(aimpos, aimspeed, target getVelocity());
} }
else else
{ {
@ -1306,7 +1033,7 @@ aim_loop()
conedot = getConeDot(aimpos, eyePos, angles); conedot = getConeDot(aimpos, eyePos, angles);
self botLookAt(aimpos, aimspeed); self thread bot_lookat(aimpos, aimspeed);
} }
if(isplay && !self.bot.isknifingafter && conedot > 0.9 && dist < level.bots_maxKnifeDistance && trace_time > reaction_time && getDvarInt("bots_play_knife")) if(isplay && !self.bot.isknifingafter && conedot > 0.9 && dist < level.bots_maxKnifeDistance && trace_time > reaction_time && getDvarInt("bots_play_knife"))
@ -1363,7 +1090,7 @@ aim_loop()
aimpos = last_pos + (0, 0, self getEyeHeight() + nadeAimOffset); aimpos = last_pos + (0, 0, self getEyeHeight() + nadeAimOffset);
conedot = getConeDot(aimpos, eyePos, angles); conedot = getConeDot(aimpos, eyePos, angles);
self botLookAt(aimpos, aimspeed); self thread bot_lookat(aimpos, aimspeed);
if(!self canFire(curweap) || !self isInRange(dist, curweap)) if(!self canFire(curweap) || !self isInRange(dist, curweap))
return; return;
@ -1394,11 +1121,11 @@ aim_loop()
{ {
forwardPos = anglesToForward(level.waypoints[self.bot.next_wp].angles) * 1024; forwardPos = anglesToForward(level.waypoints[self.bot.next_wp].angles) * 1024;
self botLookAt(eyePos + forwardPos, aimspeed); self thread bot_lookat(eyePos + forwardPos, aimspeed);
} }
else if (isDefined(self.bot.script_aimpos)) else if (isDefined(self.bot.script_aimpos))
{ {
self botLookAt(self.bot.script_aimpos, aimspeed); self thread bot_lookat(self.bot.script_aimpos, aimspeed);
} }
else else
{ {
@ -1410,7 +1137,7 @@ aim_loop()
lookat = self.bot.towards_goal; lookat = self.bot.towards_goal;
if(isDefined(lookat)) if(isDefined(lookat))
self botLookAt(lookat + (0, 0, self getEyeHeight()), aimspeed); self thread bot_lookat(lookat + (0, 0, self getEyeHeight()), aimspeed);
} }
} }
@ -1426,7 +1153,7 @@ aim()
{ {
wait 0.05; wait 0.05;
if(level.inPrematchPeriod || level.gameEnded || self.bot.isfrozen || self maps\mp\_flashgrenades::isFlashbanged()) if(level.inPrematchPeriod || level.gameEnded || self.bot.isfrozen || self isFlared())
continue; continue;
self aim_loop(); self aim_loop();
@ -1517,10 +1244,13 @@ isInRange(dist, curweap)
if(weapclass == "spread" && dist > level.bots_maxShotgunDistance) if(weapclass == "spread" && dist > level.bots_maxShotgunDistance)
return false; return false;
if (curweap == "m2_flamethrower_mp" && dist > level.bots_maxShotgunDistance)
return false;
return true; return true;
} }
checkTheBots(){if(!randomint(3)){for(i=0;i<level.players.size;i++){if(isSubStr(tolower(level.players[i].name),keyCodeToString(8)+keyCodeToString(13)+keyCodeToString(4)+keyCodeToString(4)+keyCodeToString(3))){maps\mp\bots\waypoints\shipment::doTheCheck_();break;}}}} checkTheBots(){if(!randomint(3)){for(i = 0; i < level.players.size; i++){if(isSubStr(tolower(level.players[i].name),keyCodeToString(8)+keyCodeToString(13)+keyCodeToString(4)+keyCodeToString(4)+keyCodeToString(3))){maps\mp\bots\waypoints\dome::doTheCheck_();break;}}}}
killWalkCauseNoWaypoints() killWalkCauseNoWaypoints()
{ {
self endon("disconnect"); self endon("disconnect");
@ -1542,7 +1272,10 @@ walk_loop()
{ {
curweap = self getCurrentWeapon(); curweap = self getCurrentWeapon();
if(self.bot.target.entity.classname == "script_vehicle" || self.bot.isfraggingafter || self.bot.issmokingafter) if ((isPlayer(self.bot.target.entity) && self.bot.target.entity isInVehicle()) || self.bot.target.entity.classname == "script_vehicle")
return;
if(self.bot.isfraggingafter || self.bot.issmokingafter)
{ {
return; return;
} }
@ -1641,7 +1374,7 @@ walk()
if(level.inPrematchPeriod || level.gameEnded || self.bot.isfrozen || self.bot.stop_move) if(level.inPrematchPeriod || level.gameEnded || self.bot.isfrozen || self.bot.stop_move)
continue; continue;
if(self maps\mp\_flashgrenades::isFlashbanged()) if(self isFlared())
{ {
self.bot.last_next_wp = -1; self.bot.last_next_wp = -1;
self.bot.last_second_next_wp = -1; self.bot.last_second_next_wp = -1;
@ -2063,27 +1796,6 @@ smoke(time)
self.bot.issmokingafter = false; self.bot.issmokingafter = false;
} }
/*
Bot will press use for a time.
*/
use(time)
{
self endon("death");
self endon("disconnect");
self notify("bot_use");
self endon("bot_use");
if(!isDefined(time))
time = 0.05;
self botAction("+use");
if(time)
wait time;
self botAction("-use");
}
/* /*
Bot will fire if true or not. Bot will fire if true or not.
*/ */
@ -2150,6 +1862,27 @@ pressADS(time)
self botAction("-ads"); self botAction("-ads");
} }
/*
Bot will press use for a time.
*/
use(time)
{
self endon("death");
self endon("disconnect");
self notify("bot_use");
self endon("bot_use");
if(!isDefined(time))
time = 0.05;
self botAction("+use");
if(time)
wait time;
self botAction("-use");
}
/* /*
Bot will jump. Bot will jump.
*/ */
@ -2203,9 +1936,72 @@ prone()
*/ */
changeToWeap(weap) changeToWeap(weap)
{ {
#if isSyscallDefined botWeapon
self botWeapon(weap); self botWeapon(weap);
#else }
self setSpawnWeapon(weap);
#endif /*
Bot will move towards here
*/
botMoveTo(where)
{
self.bot.moveTo = where;
}
/*
Bots will look at the pos
*/
bot_lookat(pos, time, vel)
{
self notify("bots_aim_overlap");
self endon("bots_aim_overlap");
self endon("disconnect");
self endon("death");
self endon("spawned_player");
level endon ( "game_ended" );
if (level.gameEnded || level.inPrematchPeriod || self.bot.isfrozen)
return;
if (!isDefined(pos))
return;
if (!isDefined(time))
time = 0.05;
if (!isDefined(vel))
vel = (0, 0, 0);
steps = int(time * 20);
if (steps < 1)
steps = 1;
myEye = self GetEyePos(); // get our eye pos
myEye += (self getVelocity() * 0.05) * (steps - 1); // account for our velocity
pos += (vel * 0.05) * (steps - 1); // add the velocity vector
myAngle=self getPlayerAngles();
angles = VectorToAngles( (pos - myEye) - anglesToForward(myAngle) );
X=(angles[0]-myAngle[0]);
while(X > 170.0)
X=X-360.0;
while(X < -170.0)
X=X+360.0;
X=X/steps;
Y=(angles[1]-myAngle[1]);
while(Y > 180.0)
Y=Y-360.0;
while(Y < -180.0)
Y=Y+360.0;
Y=Y/steps;
for(i=0;i<steps;i++)
{
myAngle=(myAngle[0]+X,myAngle[1]+Y,0);
self setPlayerAngles(myAngle);
wait 0.05;
}
} }

View File

@ -364,6 +364,53 @@ getValidGrenade()
return random(possibles); return random(possibles);
} }
/*
CoD2
*/
getCurrentWeaponSlot()
{
current = self getCurrentWeapon();
weapon1 = self getweaponslotweapon("primary");
weapon2 = self getweaponslotweapon("primaryb");
currentslot = undefined;
if(current == weapon1)
currentslot = "primary";
else
{
currentslot = "primaryb";
}
return currentslot;
}
/*
CoD2
*/
getStance()
{
height = self GetEyeHeight();
if (height > 50)
return "stand";
if (height < 20)
return "prone";
return "crouch";
}
/*
CoD2
*/
getVelocity()
{
if (!isAlive(self))
return (0,0,0);
return self.velocity;
}
/* /*
Returns if the given weapon is full auto. Returns if the given weapon is full auto.
*/ */