diff --git a/mods/bots/maps/mp/gametypes/_clientids.gsc b/mods/bots/maps/mp/gametypes/_clientids.gsc index 6a575c0..1ac593b 100644 --- a/mods/bots/maps/mp/gametypes/_clientids.gsc +++ b/mods/bots/maps/mp/gametypes/_clientids.gsc @@ -13,17 +13,5 @@ onPlayerConnect() player.clientid = level.clientid; level.clientid++; // Is this safe? What if a server runs for a long time and many people join/leave - - player thread ok(); - } -} - -ok() -{ - self endon("disconnect"); - for (;;) - { - wait 0.05; - self sayall("hi"); } }