 # IW2 Bot Warfare Bot Warfare is a GSC mod for [libcod](https://github.com/ibuddieat/zk_libcod/) / [CoD2rev Server](https://github.com/voron00/CoD2rev_Server). It aims to add playable AI to the multiplayer games of CoD2. You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfare/downloads/iw2-bot-warfare-latest). ## Important to public dedicated servers The `bots_main_firstIsHost` CVAR is enabled by default! This is so inexperienced users of the mod can access with menu without any configuration. Make sure to disable this CVAR by adding `set bots_main_firstIsHost 0` in your server config! ## Contents - [Features](#Features) - [Installation](#Installation) - [Documentation](#Documentation) - [Changelog](#Changelog) - [Credits](#Credits) ## Features - A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at [Using the Waypoint editor](/bw-assets/wpedit.md). - A clean and nice menu, you can edit every bot CVAR within in-game. - Everything can be customized, ideal for both personal use and dedicated servers. Have a look at [Documentation](#Documentation) to see whats possible! - This mod does not edit ANY stock .gsc files, meaning EVERY other mod is compatible with this mod. Mod doesn't add anything unnecessary, what you see is what you get. - Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for CoD2) - Bots move around the maps with native engine input. (all normal maps) - Can load MeatBot waypoints as well. - Bots press all the buttons with native engine input. (ads, jump, etc) - Bots play all gamemodes/objectives, they capture flags, plant, defuse bombs, etc. (all normal modes) - Bots can camp randomly. - Bots can follow others on own will. - Bots have smooth and realistic aim. - Bots respond smartly to their surroundings, they will go to you if you shoot, compass, etc. - Bots use all weapons. - Bots difficulty level can be customized and are accurate. (hard is hard, easy is easy, etc.) - Bots each all have different classes, traits, and difficulty and remember it all. - Bots switch from between primaries and secondaries. - Bots can throw grenades, they even use grenades in preset map locations. - Bots can melee people. - Bots can run! - Bots can climb ladders! - Bots jump shot and drop shot. - Bots detect smoke grenades, and grenade slows. - Bots will remember their class, skill and traits, even on multiround based gametypes. - ... And pretty much everything you expect a Combat Training bot to have ## Installation You can easily setup a local LAN dedicated server for you to join and play on. 0. Make sure that CoD2 server + libcod and game client is installed, updated and working properly. - Download the [latest release](https://github.com/ineedbots/iw2_bot_warfare/releases) of Bot Warfare. 1. Locate your CoD2 server install folder. 2. Move the files/folders found in `Add to root of CoD2 server` from the Bot Warfare release archive you downloaded to the root of your CoD2 server folder. - The folder/file structure should follow as `.CoD2 server folder/mods/mp_bots/z_svr_bots.iwd`. 3. The mod is now installed. Now before you start your server, you will need to set the `fs_game` CVAR to `mods/mp_bots` as a commandline argument (`+set fs_game "mods/mp_bots"`). 4. Now start your CoD2 client and connect to your server (`connect 127.0.0.1` in the console most likely) and play! ## Documentation ### Menu Usage - You can open the menu by pressing the fire, activate and melee buttons together. - You can navigate the options by the pressing the activate and fire keys, and you can select options by pressing your melee key. - Pressing the menu button again closes menus. ### CVARs | Cvar | Description | Default Value | |----------------------------------|---------------------------------------------------------------------------------------------|--------------:| | bots_main | Enable this mod. | 1 | | bots_main_firstIsHost | The first player to connect will be given host. | 1 | | bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | | | bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 | | bots_main_menu | Enable the in-game menu for hosts. | 1 | | bots_main_debug | Enable the in-game waypoint editor at start of the game, or enable bot event prints.