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2026-08-19 13:10:38 -06:00

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/*
_menu
Author: INeedGames
Date: 08/16/2026
The ingame menu.
*/
#include maps\mp\_utility;
#include maps\mp\bots\_bot_utility;
init()
{
if ( getcvar( "bots_main_menu" ) == "" )
{
setcvar( "bots_main_menu", true );
}
if ( !getcvarint( "bots_main_menu" ) )
{
return;
}
precacheshader( "white" );
precachestring( &"Bot Warfare" );
precachestring( &"Toggle bots can ads" );
precachestring( &"Toggle bots can jump and dropshot" );
precachestring( &"Toggle bots can camp" );
precachestring( &"Toggle bots play the objective" );
precachestring( &"Toggle bots can nade" );
precachestring( &"Toggle bots can fire" );
precachestring( &"Toggle bots can knife" );
precachestring( &"Toggle bots can move" );
precachestring( &"Bot settings" );
precachestring( &"Decrease amount of med bots on allies team" );
precachestring( &"Increase amount of med bots on allies team" );
precachestring( &"Decrease amount of hard bots on allies team" );
precachestring( &"Increase amount of hard bots on allies team" );
precachestring( &"Decrease amount of med bots on axis team" );
precachestring( &"Increase amount of med bots on axis team" );
precachestring( &"Decrease amount of hard bots on axis team" );
precachestring( &"Increase amount of hard bots on axis team" );
precachestring( &"Change bot difficulty" );
precachestring( &"Toggle bot_team_bot" );
precachestring( &"Toggle forcing bots on team" );
precachestring( &"Decrease bots to be on axis team" );
precachestring( &"Increase bots to be on axis team" );
precachestring( &"Change bot team" );
precachestring( &"Teams and difficulty" );
precachestring( &"Toggle count players for fill on spectator" );
precachestring( &"Decrease bots to keep in-game" );
precachestring( &"Increase bots to keep in-game" );
precachestring( &"Change bot_fill_mode" );
precachestring( &"Toggle auto bot kicking" );
precachestring( &"Kick all bots" );
precachestring( &"Kick a bot" );
precachestring( &"Add 17 bot" );
precachestring( &"Add 11 bot" );
precachestring( &"Add 7 bot" );
precachestring( &"Add 3 bot" );
precachestring( &"Add 1 bot" );
precachestring( &"Manage bots" );
thread watchPlayers();
}
watchPlayers()
{
for ( ;; )
{
wait 1;
if ( !getcvarint( "bots_main_menu" ) )
{
return;
}
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[ i ];
if ( !player is_host() )
{
continue;
}
if ( isdefined( player.menuinit ) && player.menuinit )
{
continue;
}
player thread init_menu();
}
}
}
init_menu()
{
self.menuinit = true;
self.menuopen = false;
self.submenu = "Main";
self.curs[ "Main" ][ "X" ] = 0;
self AddOptions();
self thread watchPlayerOpenMenu();
self thread MenuSelect();
self thread RightMenu();
self thread LeftMenu();
self thread watchDisconnect();
self thread doGreetings();
}
kill_menu()
{
self notify( "bots_kill_menu" );
self.menuinit = undefined;
}
watchDisconnect()
{
self waittill_either( "disconnect", "bots_kill_menu" );
if ( self.menuopen )
{
if ( isdefined( self.menutexty ) )
{
for ( i = 0; i < self.menutexty.size; i++ )
{
if ( isdefined( self.menutexty[ i ] ) )
{
self.menutexty[ i ] destroy();
}
}
}
if ( isdefined( self.menutext ) )
{
for ( i = 0; i < self.menutext.size; i++ )
{
if ( isdefined( self.menutext[ i ] ) )
{
self.menutext[ i ] destroy();
}
}
}
if ( isdefined( self.menu ) && isdefined( self.menu[ "X" ] ) )
{
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
{
self.menu[ "X" ][ "Shader" ] destroy();
}
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
{
self.menu[ "X" ][ "Scroller" ] destroy();
}
}
if ( isdefined( self.menuversionhud ) )
{
self.menuversionhud destroy();
}
}
}
doGreetings()
{
self endon ( "disconnect" );
self endon ( "bots_kill_menu" );
wait 1;
self iprintln( "Welcome to Bot Warfare " + self.name + "!" );
wait 5;
self iprintln( "Press [{+attack}] + [{+activate}] + [{+melee_breath}] to open menu!" );
}
watchPlayerOpenMenu()
{
self endon ( "disconnect" );
self endon ( "bots_kill_menu" );
for ( ;; )
{
while ( !self attackbuttonpressed() || !self meleebuttonpressed() || !self usebuttonpressed() )
{
wait 0.05;
}
if ( !self.menuopen )
{
self playlocalsound( "mouse_click" );
self thread OpenSub( self.submenu );
}
else
{
self playlocalsound( "mouse_click" );
if ( self.submenu != "Main" )
{
self ExitSub();
}
else
{
self ExitMenu();
if ( level.gameended )
{
self freezecontrols( true );
}
else
{
self freezecontrols( false );
}
}
}
while ( self attackbuttonpressed() && self meleebuttonpressed() && self usebuttonpressed() )
{
wait 0.05;
}
}
}
MenuSelect()
{
self endon ( "disconnect" );
self endon ( "bots_kill_menu" );
for ( ;; )
{
while ( !self meleebuttonpressed() )
{
wait 0.05;
}
if ( !self attackbuttonpressed() && !self usebuttonpressed() )
{
if ( self.menuopen )
{
self playlocalsound( "mouse_click" );
if ( self.submenu == "Main" )
{
self thread [[ self.option[ "Function" ][ self.submenu ][ self.curs[ "Main" ][ "X" ] ] ]]( self.option[ "Arg1" ][ self.submenu ][ self.curs[ "Main" ][ "X" ] ], self.option[ "Arg2" ][ self.submenu ][ self.curs[ "Main" ][ "X" ] ] );
}
else
{
self thread [[ self.option[ "Function" ][ self.submenu ][ self.curs[ self.submenu ][ "Y" ] ] ]]( self.option[ "Arg1" ][ self.submenu ][ self.curs[ self.submenu ][ "Y" ] ], self.option[ "Arg2" ][ self.submenu ][ self.curs[ self.submenu ][ "Y" ] ] );
}
}
}
while ( self meleebuttonpressed() )
{
wait 0.05;
}
}
}
LeftMenu()
{
self endon ( "disconnect" );
self endon ( "bots_kill_menu" );
for ( ;; )
{
while ( !self attackbuttonpressed() )
{
wait 0.05;
}
if ( !self meleebuttonpressed() && !self usebuttonpressed() )
{
if ( self.menuopen )
{
self playlocalsound( "mouse_over" );
if ( self.submenu == "Main" )
{
self.curs[ "Main" ][ "X" ]--;
if ( self.curs[ "Main" ][ "X" ] < 0 )
{
self.curs[ "Main" ][ "X" ] = self.option[ "Name" ][ self.submenu ].size - 1;
}
self CursMove( "X" );
}
else
{
self.curs[ self.submenu ][ "Y" ]--;
if ( self.curs[ self.submenu ][ "Y" ] < 0 )
{
self.curs[ self.submenu ][ "Y" ] = self.option[ "Name" ][ self.submenu ].size - 1;
}
self CursMove( "Y" );
}
}
}
while ( self attackbuttonpressed() )
{
wait 0.05;
}
}
}
RightMenu()
{
self endon ( "disconnect" );
self endon ( "bots_kill_menu" );
for ( ;; )
{
while ( !self usebuttonpressed() )
{
wait 0.05;
}
if ( !self attackbuttonpressed() && !self meleebuttonpressed() )
{
if ( self.menuopen )
{
self playlocalsound( "mouse_over" );
if ( self.submenu == "Main" )
{
self.curs[ "Main" ][ "X" ]++;
if ( self.curs[ "Main" ][ "X" ] > self.option[ "Name" ][ self.submenu ].size - 1 )
{
self.curs[ "Main" ][ "X" ] = 0;
}
self CursMove( "X" );
}
else
{
self.curs[ self.submenu ][ "Y" ]++;
if ( self.curs[ self.submenu ][ "Y" ] > self.option[ "Name" ][ self.submenu ].size - 1 )
{
self.curs[ self.submenu ][ "Y" ] = 0;
}
self CursMove( "Y" );
}
}
}
while ( self usebuttonpressed() )
{
wait 0.05;
}
}
}
OpenSub( menu, menu2 )
{
if ( menu != "Main" && ( !isdefined( self.menu[ menu ] ) || !!isdefined( self.menu[ menu ][ "FirstOpen" ] ) ) )
{
self.curs[ menu ][ "Y" ] = 0;
self.menu[ menu ][ "FirstOpen" ] = true;
}
logOldi = true;
self.submenu = menu;
if ( self.submenu == "Main" )
{
if ( isdefined( self.menutext ) )
{
for ( i = 0; i < self.menutext.size; i++ )
{
if ( isdefined( self.menutext[ i ] ) )
{
self.menutext[ i ] destroy();
}
}
}
if ( isdefined( self.menu ) && isdefined( self.menu[ "X" ] ) )
{
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
{
self.menu[ "X" ][ "Shader" ] destroy();
}
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
{
self.menu[ "X" ][ "Scroller" ] destroy();
}
}
if ( isdefined( self.menuversionhud ) )
{
self.menuversionhud destroy();
}
for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ )
{
self.menutext[ i ] = self createfontstring( "default", 1.6 );
self.menutext[ i ] setpoint( "CENTER", "CENTER", -300 + ( i * 150 ), -226 );
self.menutext[ i ] settext( self.option[ "Name" ][ self.submenu ][ i ] );
if ( logOldi )
{
self.oldi = i;
}
if ( self.menutext[ i ].x > 450 )
{
logOldi = false;
x = i - self.oldi;
self.menutext[ i ] setpoint( "CENTER", "CENTER", ( ( ( -300 ) - ( i * 150 ) ) + ( i * 150 ) ) + ( x * 150 ), -196 );
}
self.menutext[ i ].alpha = 1;
self.menutext[ i ].sort = 999;
}
if ( !logOldi )
{
self.menu[ "X" ][ "Shader" ] = self createRectangle( "CENTER", "CENTER", 0, -225, 1000, 90, ( 0, 0, 0 ), -2, 1, "white" );
}
else
{
self.menu[ "X" ][ "Shader" ] = self createRectangle( "CENTER", "CENTER", 0, -225, 1000, 30, ( 0, 0, 0 ), -2, 1, "white" );
}
self.menu[ "X" ][ "Scroller" ] = self createRectangle( "CENTER", "CENTER", self.menutext[ self.curs[ "Main" ][ "X" ] ].x, -225, 105, 22, ( 1, 0, 0 ), -1, 1, "white" );
self CursMove( "X" );
self.menuversionhud = initHudElem( &"Bot Warfare", 0, 0 );
self.menuopen = true;
}
else
{
if ( isdefined( self.menutexty ) )
{
for ( i = 0 ; i < self.menutexty.size ; i++ )
{
if ( isdefined( self.menutexty[ i ] ) )
{
self.menutexty[ i ] destroy();
}
}
}
for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ )
{
self.menutexty[ i ] = self createfontstring( "default", 1.6 );
self.menutexty[ i ] setpoint( "CENTER", "CENTER", self.menutext[ self.curs[ "Main" ][ "X" ] ].x, -160 + ( i * 20 ) );
self.menutexty[ i ] settext( self.option[ "Name" ][ self.submenu ][ i ] );
self.menutexty[ i ].alpha = 1;
self.menutexty[ i ].sort = 999;
}
self CursMove( "Y" );
}
}
CursMove( direction )
{
self notify( "scrolled" );
if ( self.submenu == "Main" )
{
if ( isdefined( self.menutext ) )
{
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
for ( i = 0; i < self.menutext.size; i++ )
{
if ( isdefined( self.menutext[ i ] ) )
{
self.menutext[ i ].fontscale = 1.5;
self.menutext[ i ].color = ( 1, 1, 1 );
self.menutext[ i ].glowalpha = 0;
}
}
}
self thread ShowOptionOn( direction );
}
else
{
if ( isdefined( self.menutexty ) )
{
for ( i = 0; i < self.menutexty.size; i++ )
{
if ( isdefined( self.menutexty[ i ] ) )
{
self.menutexty[ i ].fontscale = 1.5;
self.menutexty[ i ].color = ( 1, 1, 1 );
self.menutexty[ i ].glowalpha = 0;
}
}
}
if ( isdefined( self.menutext ) )
{
for ( i = 0; i < self.menutext.size; i++ )
{
if ( isdefined( self.menutext[ i ] ) )
{
self.menutext[ i ].fontscale = 1.5;
self.menutext[ i ].color = ( 1, 1, 1 );
self.menutext[ i ].glowalpha = 0;
}
}
}
self thread ShowOptionOn( direction );
}
}
ShowOptionOn( variable )
{
self endon( "scrolled" );
self endon( "disconnect" );
self endon( "exit" );
self endon( "bots_kill_menu" );
for ( time = 0;; time += 0.05 )
{
if ( !self isonground() && isalive( self ) && !level.gameended )
{
self freezecontrols( false );
}
else
{
self freezecontrols( true );
}
self setclientcvar( "r_blur", "5" );
self setclientcvar( "sc_blur", "4" );
self AddOptions();
if ( self.submenu == "Main" )
{
if ( isdefined( self.curs[ self.submenu ][ variable ] ) && isdefined( self.menutext ) && isdefined( self.menutext[ self.curs[ self.submenu ][ variable ] ] ) )
{
self.menutext[ self.curs[ self.submenu ][ variable ] ].fontscale = 2.0;
// self.menutext[ self.curs[ self.submenu ][ variable ] ].color = (randomint(256)/255, randomint(256)/255, randomint(256)/255);
color = ( 6 / 255, 69 / 255, 173 + randomintrange( -5, 5 ) / 255 );
if ( int( time * 4 ) % 2 )
{
color = ( 11 / 255, 0 / 255, 128 + randomintrange( -10, 10 ) / 255 );
}
self.menutext[ self.curs[ self.submenu ][ variable ] ].color = color;
}
if ( isdefined( self.menutext ) )
{
for ( i = 0; i < self.option[ "Name" ][ self.submenu ].size; i++ )
{
if ( isdefined( self.menutext[ i ] ) )
{
self.menutext[ i ] settext( self.option[ "Name" ][ self.submenu ][ i ] );
}
}
}
}
else
{
if ( isdefined( self.curs[ self.submenu ][ variable ] ) && isdefined( self.menutexty ) && isdefined( self.menutexty[ self.curs[ self.submenu ][ variable ] ] ) )
{
self.menutexty[ self.curs[ self.submenu ][ variable ] ].fontscale = 2.0;
// self.menutexty[ self.curs[ self.submenu ][ variable ] ].color = (randomint(256)/255, randomint(256)/255, randomint(256)/255);
color = ( 6 / 255, 69 / 255, 173 + randomintrange( -5, 5 ) / 255 );
if ( int( time * 4 ) % 2 )
{
color = ( 11 / 255, 0 / 255, 128 + randomintrange( -10, 10 ) / 255 );
}
self.menutexty[ self.curs[ self.submenu ][ variable ] ].color = color;
}
if ( isdefined( self.menutexty ) )
{
for ( i = 0; i < self.option[ "Name" ][ self.submenu ].size; i++ )
{
if ( isdefined( self.menutexty[ i ] ) )
{
self.menutexty[ i ] settext( self.option[ "Name" ][ self.submenu ][ i ] );
}
}
}
}
wait 0.05;
}
}
AddMenu( menu, num, text, function, arg1, arg2 )
{
self.option[ "Name" ][ menu ][ num ] = text;
self.option[ "Function" ][ menu ][ num ] = function;
self.option[ "Arg1" ][ menu ][ num ] = arg1;
self.option[ "Arg2" ][ menu ][ num ] = arg2;
}
AddBack( menu, back )
{
self.menu[ "Back" ][ menu ] = back;
}
ExitSub()
{
if ( isdefined( self.menutexty ) )
{
for ( i = 0; i < self.menutexty.size; i++ )
{
if ( isdefined( self.menutexty[ i ] ) )
{
self.menutexty[ i ] destroy();
}
}
}
self.submenu = self.menu[ "Back" ][ self.submenu ];
if ( self.submenu == "Main" )
{
self CursMove( "X" );
}
else
{
self CursMove( "Y" );
}
}
ExitMenu()
{
if ( isdefined( self.menutext ) )
{
for ( i = 0; i < self.menutext.size; i++ )
{
if ( isdefined( self.menutext[ i ] ) )
{
self.menutext[ i ] destroy();
}
}
}
if ( isdefined( self.menu ) && isdefined( self.menu[ "X" ] ) )
{
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
{
self.menu[ "X" ][ "Shader" ] destroy();
}
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
{
self.menu[ "X" ][ "Scroller" ] destroy();
}
}
if ( isdefined( self.menuversionhud ) )
{
self.menuversionhud destroy();
}
self.menuopen = false;
self notify( "exit" );
self setclientcvar( "r_blur", "0" );
self setclientcvar( "sc_blur", "2" );
}
setpoint( point, relativePoint, xOffset, yOffset, moveTime )
{
if ( !isdefined( moveTime ) )
{
moveTime = 0;
}
if ( moveTime )
{
self moveovertime( moveTime );
}
if ( !isdefined( xOffset ) )
{
xOffset = 0;
}
self.xOffset = xOffset;
if ( !isdefined( yOffset ) )
{
yOffset = 0;
}
self.yOffset = yOffset;
self.point = point;
self.alignX = "center";
self.alignY = "middle";
if ( issubstr( point, "TOP" ) )
{
self.alignY = "top";
}
if ( issubstr( point, "BOTTOM" ) )
{
self.alignY = "bottom";
}
if ( issubstr( point, "LEFT" ) )
{
self.alignX = "left";
}
if ( issubstr( point, "RIGHT" ) )
{
self.alignX = "right";
}
if ( !isdefined( relativePoint ) )
{
relativePoint = point;
}
self.relativePoint = relativePoint;
relativeX = "center";
relativeY = "middle";
if ( issubstr( relativePoint, "TOP" ) )
{
relativeY = "top";
}
if ( issubstr( relativePoint, "BOTTOM" ) )
{
relativeY = "bottom";
}
if ( issubstr( relativePoint, "LEFT" ) )
{
relativeX = "left";
}
if ( issubstr( relativePoint, "RIGHT" ) )
{
relativeX = "right";
}
self.horzAlign = relativeX;
self.vertAlign = relativeY;
element = spawnstruct();
element.horzAlign = "left";
element.vertAlign = "top";
element.alignX = "left";
element.alignY = "top";
element.x = 0;
element.y = 0;
element.width = 0;
element.height = 0;
if ( relativeX == element.alignX )
{
offsetX = 0;
xFactor = 0;
}
else if ( relativeX == "center" || element.alignX == "center" )
{
offsetX = int( element.width / 2 );
if ( relativeX == "left" || element.alignX == "right" )
{
xFactor = -1;
}
else
{
xFactor = 1;
}
}
else
{
offsetX = element.width;
if ( relativeX == "left" )
{
xFactor = -1;
}
else
{
xFactor = 1;
}
}
self.x = element.x + ( offsetX * xFactor );
if ( relativeY == element.alignY )
{
offsetY = 0;
yFactor = 0;
}
else if ( relativeY == "middle" || element.alignY == "middle" )
{
offsetY = int( element.height / 2 );
if ( relativeY == "top" || element.alignY == "bottom" )
{
yFactor = -1;
}
else
{
yFactor = 1;
}
}
else
{
offsetY = element.height;
if ( relativeY == "top" )
{
yFactor = -1;
}
else
{
yFactor = 1;
}
}
self.y = element.y + ( offsetY * yFactor );
self.x += self.xOffset;
self.y += self.yOffset;
}
createfontstring( font, fontScale )
{
fontElem = newclienthudelem( self );
fontElem.elemType = "font";
fontElem.font = font;
fontElem.fontscale = fontScale;
fontElem.x = 0;
fontElem.y = 0;
fontElem.width = 0;
fontElem.height = int( 12 * fontScale );
fontElem.xOffset = 0;
fontElem.yOffset = 0;
fontElem.hidden = false;
return fontElem;
}
initHudElem( txt, xl, yl )
{
hud = newclienthudelem( self );
hud settext( txt );
hud.alignx = "center";
hud.aligny = "bottom";
hud.horzalign = "center";
hud.vertalign = "bottom";
hud.x = xl;
hud.y = yl;
hud.foreground = true;
hud.fontscale = 1.4;
hud.font = "default";
hud.alpha = 1;
hud.glow = 0;
hud.glowcolor = ( 0, 0, 0 );
hud.glowalpha = 1;
hud.color = ( 1.0, 1.0, 1.0 );
return hud;
}
createRectangle( align, relative, x, y, width, height, color, sort, alpha, shader )
{
barElemBG = newclienthudelem( self );
barElemBG.elemtype = "bar_";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xoffset = 0;
barElemBG.yoffset = 0;
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setshader( shader, width, height );
barElemBG.hidden = false;
barElemBG setpoint( align, relative, x, y );
return barElemBG;
}
AddOptions()
{
self AddMenu( "Main", 0, &"Manage bots", ::OpenSub, "man_bots", "" );
self AddBack( "man_bots", "Main" );
_temp = "";
_tempcvar = getcvarint( "bots_manage_add" );
self AddMenu( "man_bots", 0, &"Add 1 bot", ::man_bots, "add", 1 + _tempcvar );
self AddMenu( "man_bots", 1, &"Add 3 bot", ::man_bots, "add", 3 + _tempcvar );
self AddMenu( "man_bots", 2, &"Add 7 bot", ::man_bots, "add", 7 + _tempcvar );
self AddMenu( "man_bots", 3, &"Add 11 bot", ::man_bots, "add", 11 + _tempcvar );
self AddMenu( "man_bots", 4, &"Add 17 bot", ::man_bots, "add", 17 + _tempcvar );
self AddMenu( "man_bots", 5, &"Kick a bot", ::man_bots, "kick", 1 );
self AddMenu( "man_bots", 6, &"Kick all bots", ::man_bots, "kick", getBotArray().size );
_tempcvar = getcvarint( "bots_manage_fill_kick" );
if ( _tempcvar )
{
_temp = "true";
}
else
{
_temp = "false";
}
self AddMenu( "man_bots", 7, &"Toggle auto bot kicking", ::man_bots, "autokick", _tempcvar );
_tempcvar = getcvarint( "bots_manage_fill_mode" );
switch ( _tempcvar )
{
case 0:
_temp = "everyone";
break;
case 1:
_temp = "just bots";
break;
case 2:
_temp = "everyone, adjust to map";
break;
case 3:
_temp = "just bots, adjust to map";
break;
case 4:
_temp = "bots used as team balance";
break;
case 5:
_temp = "bots used as team balance, adjust to map";
break;
default:
_temp = "out of range";
break;
}
self AddMenu( "man_bots", 8, &"Change bot_fill_mode", ::man_bots, "fillmode", _tempcvar );
_tempcvar = getcvarint( "bots_manage_fill" );
self AddMenu( "man_bots", 9, &"Increase bots to keep in-game", ::man_bots, "fillup", _tempcvar );
self AddMenu( "man_bots", 10, &"Decrease bots to keep in-game", ::man_bots, "filldown", _tempcvar );
_tempcvar = getcvarint( "bots_manage_fill_spec" );
if ( _tempcvar )
{
_temp = "true";
}
else
{
_temp = "false";
}
self AddMenu( "man_bots", 11, &"Toggle count players for fill on spectator", ::man_bots, "fillspec", _tempcvar );
//
self AddMenu( "Main", 1, &"Teams and difficulty", ::OpenSub, "man_team", "" );
self AddBack( "man_team", "Main" );
_tempcvar = getcvar( "bots_team" );
self AddMenu( "man_team", 0, &"Change bot team", ::bot_teams, "team", _tempcvar );
_tempcvar = getcvarint( "bots_team_amount" );
self AddMenu( "man_team", 1, &"Increase bots to be on axis team", ::bot_teams, "teamup", _tempcvar );
self AddMenu( "man_team", 2, &"Decrease bots to be on axis team", ::bot_teams, "teamdown", _tempcvar );
_tempcvar = getcvarint( "bots_team_force" );
if ( _tempcvar )
{
_temp = "true";
}
else
{
_temp = "false";
}
self AddMenu( "man_team", 3, &"Toggle forcing bots on team", ::bot_teams, "teamforce", _tempcvar );
_tempcvar = getcvarint( "bots_team_mode" );
if ( _tempcvar )
{
_temp = "only bots";
}
else
{
_temp = "everyone";
}
self AddMenu( "man_team", 4, &"Toggle bot_team_bot", ::bot_teams, "teammode", _tempcvar );
_tempcvar = getcvarint( "bots_skill" );
switch ( _tempcvar )
{
case 0:
_temp = "random for all";
break;
case 1:
_temp = "too easy";
break;
case 2:
_temp = "easy";
break;
case 3:
_temp = "easy-medium";
break;
case 4:
_temp = "medium";
break;
case 5:
_temp = "hard";
break;
case 6:
_temp = "very hard";
break;
case 7:
_temp = "hardest";
break;
case 8:
_temp = "custom";
break;
case 9:
_temp = "complete random";
break;
default:
_temp = "out of range";
break;
}
self AddMenu( "man_team", 5, &"Change bot difficulty", ::bot_teams, "skill", _tempcvar );
_tempcvar = getcvarint( "bots_skill_axis_hard" );
self AddMenu( "man_team", 6, &"Increase amount of hard bots on axis team", ::bot_teams, "axishardup", _tempcvar );
self AddMenu( "man_team", 7, &"Decrease amount of hard bots on axis team", ::bot_teams, "axisharddown", _tempcvar );
_tempcvar = getcvarint( "bots_skill_axis_med" );
self AddMenu( "man_team", 8, &"Increase amount of med bots on axis team", ::bot_teams, "axismedup", _tempcvar );
self AddMenu( "man_team", 9, &"Decrease amount of med bots on axis team", ::bot_teams, "axismeddown", _tempcvar );
_tempcvar = getcvarint( "bots_skill_allies_hard" );
self AddMenu( "man_team", 10, &"Increase amount of hard bots on allies team", ::bot_teams, "allieshardup", _tempcvar );
self AddMenu( "man_team", 11, &"Decrease amount of hard bots on allies team", ::bot_teams, "alliesharddown", _tempcvar );
_tempcvar = getcvarint( "bots_skill_allies_med" );
self AddMenu( "man_team", 12, &"Increase amount of med bots on allies team", ::bot_teams, "alliesmedup", _tempcvar );
self AddMenu( "man_team", 13, &"Decrease amount of med bots on allies team", ::bot_teams, "alliesmeddown", _tempcvar );
//
self AddMenu( "Main", 2, &"Bot settings", ::OpenSub, "set1", "" );
self AddBack( "set1", "Main" );
_tempcvar = getcvarint( "bots_play_move" );
if ( _tempcvar )
{
_temp = "true";
}
else
{
_temp = "false";
}
self AddMenu( "set1", 0, &"Toggle bots can move", ::bot_func, "move", _tempcvar );
_tempcvar = getcvarint( "bots_play_knife" );
if ( _tempcvar )
{
_temp = "true";
}
else
{
_temp = "false";
}
self AddMenu( "set1", 1, &"Toggle bots can knife", ::bot_func, "knife", _tempcvar );
_tempcvar = getcvarint( "bots_play_fire" );
if ( _tempcvar )
{
_temp = "true";
}
else
{
_temp = "false";
}
self AddMenu( "set1", 2, &"Toggle bots can fire", ::bot_func, "fire", _tempcvar );
_tempcvar = getcvarint( "bots_play_nade" );
if ( _tempcvar )
{
_temp = "true";
}
else
{
_temp = "false";
}
self AddMenu( "set1", 3, &"Toggle bots can nade", ::bot_func, "nade", _tempcvar );
_tempcvar = getcvarint( "bots_play_obj" );
if ( _tempcvar )
{
_temp = "true";
}
else
{
_temp = "false";
}
self AddMenu( "set1", 4, &"Toggle bots play the objective", ::bot_func, "obj", _tempcvar );
_tempcvar = getcvarint( "bots_play_camp" );
if ( _tempcvar )
{
_temp = "true";
}
else
{
_temp = "false";
}
self AddMenu( "set1", 5, &"Toggle bots can camp", ::bot_func, "camp", _tempcvar );
_tempcvar = getcvarint( "bots_play_jumpdrop" );
if ( _tempcvar )
{
_temp = "true";
}
else
{
_temp = "false";
}
self AddMenu( "set1", 6, &"Toggle bots can jump and dropshot", ::bot_func, "jump", _tempcvar );
_tempcvar = getcvarint( "bots_play_ads" );
if ( _tempcvar )
{
_temp = "true";
}
else
{
_temp = "false";
}
self AddMenu( "set1", 7, &"Toggle bots can ads", ::bot_func, "ads", _tempcvar );
}
bot_func( a, b )
{
switch ( a )
{
case "move":
setcvar( "bots_play_move", !b );
self iprintln( "Bots move: " + !b );
break;
case "knife":
setcvar( "bots_play_knife", !b );
self iprintln( "Bots knife: " + !b );
break;
case "fire":
setcvar( "bots_play_fire", !b );
self iprintln( "Bots fire: " + !b );
break;
case "nade":
setcvar( "bots_play_nade", !b );
self iprintln( "Bots nade: " + !b );
break;
case "obj":
setcvar( "bots_play_obj", !b );
self iprintln( "Bots play the obj: " + !b );
break;
case "camp":
setcvar( "bots_play_camp", !b );
self iprintln( "Bots camp: " + !b );
break;
case "jump":
setcvar( "bots_play_jumpdrop", !b );
self iprintln( "Bots jump: " + !b );
break;
case "ads":
setcvar( "bots_play_ads", !b );
self iprintln( "Bots ads: " + !b );
break;
}
}
bot_teams( a, b )
{
switch ( a )
{
case "team":
switch ( b )
{
case "autoassign":
setcvar( "bots_team", "allies" );
self iprintlnbold( "Changed bot team to allies." );
break;
case "allies":
setcvar( "bots_team", "axis" );
self iprintlnbold( "Changed bot team to axis." );
break;
case "axis":
setcvar( "bots_team", "custom" );
self iprintlnbold( "Changed bot team to custom." );
break;
default:
setcvar( "bots_team", "autoassign" );
self iprintlnbold( "Changed bot team to autoassign." );
break;
}
break;
case "teamup":
setcvar( "bots_team_amount", b + 1 );
self iprintln( ( b + 1 ) + " bot(s) will try to be on axis team." );
break;
case "teamdown":
setcvar( "bots_team_amount", b - 1 );
self iprintln( ( b - 1 ) + " bot(s) will try to be on axis team." );
break;
case "teamforce":
setcvar( "bots_team_force", !b );
self iprintln( "Forcing bots to team: " + !b );
break;
case "teammode":
setcvar( "bots_team_mode", !b );
self iprintln( "Only count bots on team: " + !b );
break;
case "skill":
switch ( b )
{
case 0:
self iprintlnbold( "Changed bot skill to easy." );
setcvar( "bots_skill", 1 );
break;
case 1:
self iprintlnbold( "Changed bot skill to easy-med." );
setcvar( "bots_skill", 2 );
break;
case 2:
self iprintlnbold( "Changed bot skill to medium." );
setcvar( "bots_skill", 3 );
break;
case 3:
self iprintlnbold( "Changed bot skill to med-hard." );
setcvar( "bots_skill", 4 );
break;
case 4:
self iprintlnbold( "Changed bot skill to hard." );
setcvar( "bots_skill", 5 );
break;
case 5:
self iprintlnbold( "Changed bot skill to very hard." );
setcvar( "bots_skill", 6 );
break;
case 6:
self iprintlnbold( "Changed bot skill to hardest." );
setcvar( "bots_skill", 7 );
break;
case 7:
self iprintlnbold( "Changed bot skill to custom. Base is easy." );
setcvar( "bots_skill", 8 );
break;
case 8:
self iprintlnbold( "Changed bot skill to complete random. Takes effect at restart." );
setcvar( "bots_skill", 9 );
break;
default:
self iprintlnbold( "Changed bot skill to random. Takes effect at restart." );
setcvar( "bots_skill", 0 );
break;
}
break;
case "axishardup":
setcvar( "bots_skill_axis_hard", ( b + 1 ) );
self iprintln( ( ( b + 1 ) ) + " hard bots will be on axis team." );
break;
case "axisharddown":
setcvar( "bots_skill_axis_hard", ( b - 1 ) );
self iprintln( ( ( b - 1 ) ) + " hard bots will be on axis team." );
break;
case "axismedup":
setcvar( "bots_skill_axis_med", ( b + 1 ) );
self iprintln( ( ( b + 1 ) ) + " med bots will be on axis team." );
break;
case "axismeddown":
setcvar( "bots_skill_axis_med", ( b - 1 ) );
self iprintln( ( ( b - 1 ) ) + " med bots will be on axis team." );
break;
case "allieshardup":
setcvar( "bots_skill_allies_hard", ( b + 1 ) );
self iprintln( ( ( b + 1 ) ) + " hard bots will be on allies team." );
break;
case "alliesharddown":
setcvar( "bots_skill_allies_hard", ( b - 1 ) );
self iprintln( ( ( b - 1 ) ) + " hard bots will be on allies team." );
break;
case "alliesmedup":
setcvar( "bots_skill_allies_med", ( b + 1 ) );
self iprintln( ( ( b + 1 ) ) + " med bots will be on allies team." );
break;
case "alliesmeddown":
setcvar( "bots_skill_allies_med", ( b - 1 ) );
self iprintln( ( ( b - 1 ) ) + " med bots will be on allies team." );
break;
}
}
man_bots( a, b )
{
switch ( a )
{
case "add":
setcvar( "bots_manage_add", b );
if ( b == 1 )
{
self iprintln( "Adding " + b + " bot." );
}
else
{
self iprintln( "Adding " + b + " bots." );
}
break;
case "kick":
result = false;
for ( i = 0; i < b; i++ )
{
tempBot = getBotToKick();
if ( isdefined( tempBot ) )
{
kick( tempBot getentitynumber() );
result = true;
}
wait 0.25;
}
if ( !result )
{
self iprintln( "No bots to kick" );
}
break;
case "autokick":
setcvar( "bots_manage_fill_kick", !b );
self iprintln( "Kicking bots when bots_fill is exceeded: " + !b );
break;
case "fillmode":
switch ( b )
{
case 0:
setcvar( "bots_manage_fill_mode", 1 );
self iprintln( "bot_fill will now count only bots." );
break;
case 1:
setcvar( "bots_manage_fill_mode", 2 );
self iprintln( "bot_fill will now count everyone, adjusting to map." );
break;
case 2:
setcvar( "bots_manage_fill_mode", 3 );
self iprintln( "bot_fill will now count only bots, adjusting to map." );
break;
case 3:
setcvar( "bots_manage_fill_mode", 4 );
self iprintln( "bot_fill will now use bots as team balance." );
break;
case 4:
setcvar( "bots_manage_fill_mode", 5 );
self iprintln( "bot_fill will now use bots as team balance, adjusting to map." );
break;
default:
setcvar( "bots_manage_fill_mode", 0 );
self iprintln( "bot_fill will now count everyone." );
break;
}
break;
case "fillup":
setcvar( "bots_manage_fill", b + 1 );
self iprintln( "Increased to maintain " + ( b + 1 ) + " bot(s)." );
break;
case "filldown":
setcvar( "bots_manage_fill", b - 1 );
self iprintln( "Decreased to maintain " + ( b - 1 ) + " bot(s)." );
break;
case "fillspec":
setcvar( "bots_manage_fill_spec", !b );
self iprintln( "Count players on spectator for bots_fill: " + !b );
break;
}
}