mirror of
https://github.com/ineedbots/iw2_bot_warfare.git
synced 2025-04-19 06:12:54 +00:00
244 lines
5.0 KiB
Plaintext
244 lines
5.0 KiB
Plaintext
init()
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{
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level.bot_builtins[ "printconsole" ] = ::do_printconsole;
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level.bot_builtins[ "botaction" ] = ::do_botaction;
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level.bot_builtins[ "botstop" ] = ::do_botstop;
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level.bot_builtins[ "botmovement" ] = ::do_botmovement;
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level.bot_builtins[ "isbot" ] = ::do_isbot;
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level.bot_builtins[ "botangles" ] = ::do_botangles;
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level.bot_builtins[ "botweapon" ] = ::do_botweapon;
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thread setup_weaponid_map();
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}
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register_weaponid( weap )
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{
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if ( !isdefined( level.bot_weaponids[ weap ] ) )
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{
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level.bot_weaponids[ weap ] = level.bot_weaponids.size;
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}
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}
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setup_weaponid_map()
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{
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waittillframeend;
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level.bot_weaponids = [];
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register_weaponid( "none" );
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register_weaponid( "defaultweapon_mp" );
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turrets = getentarray( "misc_turret", "classname" );
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for ( i = 0; i < turrets.size; i++ )
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{
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if ( !isdefined( turrets[i].weaponinfo ) )
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{
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continue;
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}
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register_weaponid( turrets[i].weaponinfo );
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}
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// in the order of precache
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switch ( game[ "allies" ] )
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{
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case "american":
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register_weaponid( "frag_grenade_american_mp" );
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register_weaponid( "smoke_grenade_american_mp" );
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register_weaponid( "colt_mp" );
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register_weaponid( "m1carbine_mp" );
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register_weaponid( "m1garand_mp" );
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register_weaponid( "thompson_mp" );
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register_weaponid( "bar_mp" );
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register_weaponid( "springfield_mp" );
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register_weaponid( "greasegun_mp" );
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register_weaponid( "shotgun_mp" );
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break;
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case "british":
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register_weaponid( "frag_grenade_british_mp" );
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register_weaponid( "smoke_grenade_british_mp" );
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register_weaponid( "webley_mp" );
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register_weaponid( "enfield_mp" );
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register_weaponid( "sten_mp" );
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register_weaponid( "bren_mp" );
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register_weaponid( "enfield_scope_mp" );
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register_weaponid( "m1garand_mp" );
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register_weaponid( "thompson_mp" );
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register_weaponid( "shotgun_mp" );
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break;
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case "russian":
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register_weaponid( "frag_grenade_russian_mp" );
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register_weaponid( "smoke_grenade_russian_mp" );
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register_weaponid( "TT30_mp" );
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register_weaponid( "mosin_nagant_mp" );
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register_weaponid( "SVT40_mp" );
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register_weaponid( "PPS42_mp" );
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register_weaponid( "ppsh_mp" );
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register_weaponid( "mosin_nagant_sniper_mp" );
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register_weaponid( "shotgun_mp" );
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break;
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}
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register_weaponid( "frag_grenade_german_mp" );
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register_weaponid( "smoke_grenade_german_mp" );
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register_weaponid( "luger_mp" );
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register_weaponid( "kar98k_mp" );
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register_weaponid( "g43_mp" );
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register_weaponid( "mp40_mp" );
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register_weaponid( "mp44_mp" );
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register_weaponid( "kar98k_sniper_mp" );
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register_weaponid( "shotgun_mp" );
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register_weaponid( "binoculars_mp" );
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}
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get_weaponid_for_string( weap )
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{
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ans = level.bot_weaponids[ weap ];
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if ( !isdefined( ans ) )
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{
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return 1;
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}
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return ans;
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}
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do_printconsole( s )
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{
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println( s );
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}
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do_botaction( action )
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{
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switch ( action )
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{
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case "+fire":
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self fireweapon( true );
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break;
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case "-fire":
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self fireweapon( false );
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break;
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case "+ads":
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self adsaim( true );
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break;
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case "-ads":
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self adsaim( false );
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break;
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case "-reload":
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self reloadweapon( false );
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break;
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case "+reload":
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self reloadweapon( true );
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break;
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case "-melee":
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self meleeweapon( false );
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break;
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case "+melee":
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self meleeweapon( true );
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break;
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case "+frag":
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self thrownade( true );
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break;
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case "-frag":
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self thrownade( false );
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break;
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case "-gocrouch":
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case "-goprone":
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case "-gostand":
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self setbotstance( "stand" );
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break;
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case "+gocrouch":
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self setbotstance( "crouch" );
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break;
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case "+goprone":
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self setbotstance( "prone" );
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break;
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case "+gostand":
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self setbotstance( "jump" );
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break;
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case "-smoke": // no equal in libcod
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case "-activate":
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case "-holdbreath":
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break;
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}
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// self botaction( action );
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}
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do_botstop()
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{
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self adsaim( false );
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self reloadweapon( false );
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self meleeweapon( false );
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self fireweapon( false );
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self thrownade( false );
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self setbotstance( "stand" );
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self setlean( "none" );
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self setwalkdir( "none" );
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self switchtoweaponid( get_weaponid_for_string( self getcurrentweapon() ) );
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// self botstop();
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}
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do_botmovement( forward, right )
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{
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// best i can do for libcod...
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self setwalkdir( "none" );
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if ( forward > 63 )
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{
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self setwalkdir( "forward" );
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}
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if ( forward < -63 )
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{
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self setwalkdir( "back" );
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}
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if ( right > 63 )
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{
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self setwalkdir( "right" );
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}
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if ( right < -63 )
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{
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self setwalkdir( "left" );
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}
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// self botmovement( forward, right );
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}
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do_isbot()
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{
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return false; // no equal in libcod
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// self isbot();
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}
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do_botangles( angles )
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{
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self setplayerangles( angles );
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// self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
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}
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do_botweapon( weapon )
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{
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self switchtoweaponid( get_weaponid_for_string( weapon ) );
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// self switchtoweapon( weapon );
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}
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