mirror of
https://github.com/ineedbots/iw2_bot_warfare.git
synced 2025-04-22 15:25:42 +00:00
614 lines
19 KiB
Plaintext
614 lines
19 KiB
Plaintext
#include maps\mp\_utility;
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#include maps\mp\bots\_bot_utility;
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/*
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When the bot gets added into the game.
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*/
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added()
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{
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self endon( "disconnect" );
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self set_diff();
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}
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/*
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When the bot connects to the game.
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*/
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connected()
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{
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self endon( "disconnect" );
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self.killerlocation = undefined;
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self.lastkiller = undefined;
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self.bot_change_class = true;
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self thread difficulty();
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self thread teamWatch();
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self thread classWatch();
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self thread onBotSpawned();
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self thread onSpawned();
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}
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/*
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The callback for when the bot gets killed.
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*/
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onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
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{
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self.killerlocation = undefined;
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self.lastkiller = undefined;
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if ( !isdefined( self ) || !isdefined( self.team ) )
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return;
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if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
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return;
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if ( iDamage <= 0 )
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return;
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if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
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return;
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if ( eAttacker == self )
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return;
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if ( level.teambased && eAttacker.team == self.team )
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return;
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if ( !isdefined( eInflictor ) || eInflictor.classname != "player" )
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return;
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if ( !isalive( eAttacker ) )
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return;
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self.killerlocation = eAttacker.origin;
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self.lastkiller = eAttacker;
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}
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/*
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The callback for when the bot gets damaged.
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*/
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onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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{
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if ( !isdefined( self ) || !isdefined( self.team ) )
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return;
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if ( !isalive( self ) )
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return;
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if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
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return;
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if ( iDamage <= 0 )
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return;
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if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
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return;
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if ( eAttacker == self )
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return;
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if ( level.teambased && eAttacker.team == self.team )
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return;
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if ( !isdefined( eInflictor ) || eInflictor.classname != "player" )
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return;
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if ( !isalive( eAttacker ) )
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return;
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self bot_cry_for_help( eAttacker );
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self SetAttacker( eAttacker );
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}
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/*
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When the bot gets attacked, have the bot ask for help from teammates.
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*/
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bot_cry_for_help( attacker )
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{
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if ( !level.teambased )
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{
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return;
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}
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theTime = gettime();
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if ( isdefined( self.help_time ) && theTime - self.help_time < 1000 )
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{
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return;
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}
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self.help_time = theTime;
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for ( i = level.players.size - 1; i >= 0; i-- )
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{
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player = level.players[i];
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if ( !player is_bot() )
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{
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continue;
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}
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if ( !isdefined( player.team ) )
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continue;
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if ( !player IsPlayerModelOK() )
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continue;
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if ( !isalive( player ) )
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{
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continue;
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}
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if ( player == self )
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{
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continue;
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}
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if ( player.team != self.team )
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{
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continue;
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}
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dist = player.pers["bots"]["skill"]["help_dist"];
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dist *= dist;
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if ( distancesquared( self.origin, player.origin ) > dist )
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{
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continue;
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}
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if ( randomint( 100 ) < 50 )
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{
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self SetAttacker( attacker );
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if ( randomint( 100 ) > 70 )
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{
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break;
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}
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}
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}
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}
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/*
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Sets the bot difficulty.
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*/
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set_diff()
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{
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rankVar = getcvarint( "bots_skill" );
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switch ( rankVar )
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{
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case 0:
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self.pers["bots"]["skill"]["base"] = RoundNum( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
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break;
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case 8:
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break;
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case 9:
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self.pers["bots"]["skill"]["base"] = randomintrange( 1, 7 );
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self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomintrange( 1, 20 );
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self.pers["bots"]["skill"]["init_react_time"] = 50 * randomint( 100 );
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self.pers["bots"]["skill"]["reaction_time"] = 50 * randomint( 100 );
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomint( 100 );
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self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomint( 100 );
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self.pers["bots"]["skill"]["remember_time"] = 50 * randomint( 100 );
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self.pers["bots"]["skill"]["fov"] = randomfloatrange( -1, 1 );
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randomNum = randomintrange( 500, 25000 );
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self.pers["bots"]["skill"]["dist_start"] = randomNum;
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self.pers["bots"]["skill"]["dist_max"] = randomNum * 2;
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self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomint( 20 );
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self.pers["bots"]["skill"]["help_dist"] = randomintrange( 500, 25000 );
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self.pers["bots"]["skill"]["semi_time"] = randomfloatrange( 0.05, 1 );
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self.pers["bots"]["skill"]["shoot_after_time"] = randomfloatrange( 0.05, 1 );
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self.pers["bots"]["skill"]["aim_offset_time"] = randomfloatrange( 0.05, 1 );
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self.pers["bots"]["skill"]["aim_offset_amount"] = randomfloatrange( 0.05, 1 );
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self.pers["bots"]["skill"]["bone_update_interval"] = randomfloatrange( 0.05, 1 );
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self.pers["bots"]["skill"]["bones"] = "j_head,j_spine4,j_ankle_ri,j_ankle_le";
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self.pers["bots"]["behavior"]["strafe"] = randomint( 100 );
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self.pers["bots"]["behavior"]["nade"] = randomint( 100 );
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self.pers["bots"]["behavior"]["camp"] = randomint( 100 );
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self.pers["bots"]["behavior"]["follow"] = randomint( 100 );
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self.pers["bots"]["behavior"]["crouch"] = randomint( 100 );
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self.pers["bots"]["behavior"]["switch"] = randomint( 100 );
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self.pers["bots"]["behavior"]["class"] = randomint( 100 );
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self.pers["bots"]["behavior"]["jump"] = randomint( 100 );
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break;
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default:
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self.pers["bots"]["skill"]["base"] = rankVar;
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break;
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}
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}
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/*
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Updates the bot's difficulty variables.
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*/
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difficulty()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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if ( getcvarint( "bots_skill" ) != 9 )
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{
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switch ( self.pers["bots"]["skill"]["base"] )
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{
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case 1:
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self.pers["bots"]["skill"]["aim_time"] = 0.6;
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self.pers["bots"]["skill"]["init_react_time"] = 1500;
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self.pers["bots"]["skill"]["reaction_time"] = 1000;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 500;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 600;
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self.pers["bots"]["skill"]["remember_time"] = 750;
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self.pers["bots"]["skill"]["fov"] = 0.7;
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self.pers["bots"]["skill"]["dist_max"] = 2500;
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self.pers["bots"]["skill"]["dist_start"] = 1000;
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self.pers["bots"]["skill"]["spawn_time"] = 0.75;
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self.pers["bots"]["skill"]["help_dist"] = 0;
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self.pers["bots"]["skill"]["semi_time"] = 0.9;
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self.pers["bots"]["skill"]["shoot_after_time"] = 1;
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self.pers["bots"]["skill"]["aim_offset_time"] = 1.5;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 4;
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self.pers["bots"]["skill"]["bone_update_interval"] = 2;
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self.pers["bots"]["skill"]["bones"] = "j_spine4,j_ankle_le,j_ankle_ri";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 0;
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self.pers["bots"]["behavior"]["nade"] = 10;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 20;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 0;
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break;
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case 2:
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self.pers["bots"]["skill"]["aim_time"] = 0.55;
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self.pers["bots"]["skill"]["init_react_time"] = 1000;
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self.pers["bots"]["skill"]["reaction_time"] = 800;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 1250;
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self.pers["bots"]["skill"]["remember_time"] = 1500;
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self.pers["bots"]["skill"]["fov"] = 0.65;
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self.pers["bots"]["skill"]["dist_max"] = 3000;
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self.pers["bots"]["skill"]["dist_start"] = 1500;
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self.pers["bots"]["skill"]["spawn_time"] = 0.65;
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self.pers["bots"]["skill"]["help_dist"] = 500;
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self.pers["bots"]["skill"]["semi_time"] = 0.75;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.75;
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self.pers["bots"]["skill"]["aim_offset_time"] = 1;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 3;
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self.pers["bots"]["skill"]["bone_update_interval"] = 1.5;
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self.pers["bots"]["skill"]["bones"] = "j_spine4,j_ankle_le,j_ankle_ri,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 10;
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self.pers["bots"]["behavior"]["nade"] = 15;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 15;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 10;
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break;
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case 3:
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self.pers["bots"]["skill"]["aim_time"] = 0.4;
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self.pers["bots"]["skill"]["init_react_time"] = 750;
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self.pers["bots"]["skill"]["reaction_time"] = 500;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 1500;
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self.pers["bots"]["skill"]["remember_time"] = 2000;
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self.pers["bots"]["skill"]["fov"] = 0.6;
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self.pers["bots"]["skill"]["dist_max"] = 4000;
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self.pers["bots"]["skill"]["dist_start"] = 2250;
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self.pers["bots"]["skill"]["spawn_time"] = 0.5;
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self.pers["bots"]["skill"]["help_dist"] = 750;
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self.pers["bots"]["skill"]["semi_time"] = 0.65;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.65;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0.75;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 2.5;
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self.pers["bots"]["skill"]["bone_update_interval"] = 1;
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self.pers["bots"]["skill"]["bones"] = "j_spine4,j_spine4,j_ankle_le,j_ankle_ri,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 20;
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self.pers["bots"]["behavior"]["nade"] = 20;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 10;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 25;
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break;
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case 4:
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self.pers["bots"]["skill"]["aim_time"] = 0.3;
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self.pers["bots"]["skill"]["init_react_time"] = 600;
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self.pers["bots"]["skill"]["reaction_time"] = 400;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 1500;
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self.pers["bots"]["skill"]["remember_time"] = 3000;
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self.pers["bots"]["skill"]["fov"] = 0.55;
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self.pers["bots"]["skill"]["dist_max"] = 5000;
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self.pers["bots"]["skill"]["dist_start"] = 3350;
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self.pers["bots"]["skill"]["spawn_time"] = 0.35;
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self.pers["bots"]["skill"]["help_dist"] = 1000;
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self.pers["bots"]["skill"]["semi_time"] = 0.5;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.5;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0.5;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 2;
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.75;
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self.pers["bots"]["skill"]["bones"] = "j_spine4,j_spine4,j_ankle_le,j_ankle_ri,j_head,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 30;
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self.pers["bots"]["behavior"]["nade"] = 25;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 10;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 35;
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break;
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case 5:
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self.pers["bots"]["skill"]["aim_time"] = 0.25;
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self.pers["bots"]["skill"]["init_react_time"] = 500;
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self.pers["bots"]["skill"]["reaction_time"] = 300;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 1500;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 2000;
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self.pers["bots"]["skill"]["remember_time"] = 4000;
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self.pers["bots"]["skill"]["fov"] = 0.5;
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self.pers["bots"]["skill"]["dist_max"] = 7500;
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self.pers["bots"]["skill"]["dist_start"] = 5000;
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self.pers["bots"]["skill"]["spawn_time"] = 0.25;
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self.pers["bots"]["skill"]["help_dist"] = 1500;
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self.pers["bots"]["skill"]["semi_time"] = 0.4;
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self.pers["bots"]["skill"]["shoot_after_time"] = 0.35;
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self.pers["bots"]["skill"]["aim_offset_time"] = 0.35;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 1.5;
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.5;
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self.pers["bots"]["skill"]["bones"] = "j_spine4,j_head";
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
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self.pers["bots"]["behavior"]["strafe"] = 40;
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self.pers["bots"]["behavior"]["nade"] = 35;
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self.pers["bots"]["behavior"]["camp"] = 5;
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self.pers["bots"]["behavior"]["follow"] = 5;
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self.pers["bots"]["behavior"]["crouch"] = 10;
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self.pers["bots"]["behavior"]["switch"] = 2;
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self.pers["bots"]["behavior"]["class"] = 2;
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self.pers["bots"]["behavior"]["jump"] = 50;
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break;
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case 6:
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self.pers["bots"]["skill"]["aim_time"] = 0.2;
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self.pers["bots"]["skill"]["init_react_time"] = 250;
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self.pers["bots"]["skill"]["reaction_time"] = 150;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 2000;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 3000;
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self.pers["bots"]["skill"]["remember_time"] = 5000;
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self.pers["bots"]["skill"]["fov"] = 0.45;
|
|
self.pers["bots"]["skill"]["dist_max"] = 10000;
|
|
self.pers["bots"]["skill"]["dist_start"] = 7500;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.2;
|
|
self.pers["bots"]["skill"]["help_dist"] = 2000;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.25;
|
|
self.pers["bots"]["skill"]["shoot_after_time"] = 0.25;
|
|
self.pers["bots"]["skill"]["aim_offset_time"] = 0.25;
|
|
self.pers["bots"]["skill"]["aim_offset_amount"] = 1;
|
|
self.pers["bots"]["skill"]["bone_update_interval"] = 0.25;
|
|
self.pers["bots"]["skill"]["bones"] = "j_spine4,j_head,j_head";
|
|
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
|
|
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
|
|
|
|
self.pers["bots"]["behavior"]["strafe"] = 50;
|
|
self.pers["bots"]["behavior"]["nade"] = 45;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 10;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 75;
|
|
break;
|
|
|
|
case 7:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.1;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 100;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 50;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 4000;
|
|
self.pers["bots"]["skill"]["remember_time"] = 7500;
|
|
self.pers["bots"]["skill"]["fov"] = 0.4;
|
|
self.pers["bots"]["skill"]["dist_max"] = 15000;
|
|
self.pers["bots"]["skill"]["dist_start"] = 10000;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.05;
|
|
self.pers["bots"]["skill"]["help_dist"] = 3000;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.1;
|
|
self.pers["bots"]["skill"]["shoot_after_time"] = 0;
|
|
self.pers["bots"]["skill"]["aim_offset_time"] = 0;
|
|
self.pers["bots"]["skill"]["aim_offset_amount"] = 0;
|
|
self.pers["bots"]["skill"]["bone_update_interval"] = 0.05;
|
|
self.pers["bots"]["skill"]["bones"] = "j_head";
|
|
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
|
|
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
|
|
|
|
self.pers["bots"]["behavior"]["strafe"] = 65;
|
|
self.pers["bots"]["behavior"]["nade"] = 65;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 5;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 90;
|
|
break;
|
|
}
|
|
}
|
|
|
|
wait 5;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Makes sure the bot is on a team.
|
|
*/
|
|
teamWatch()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
while ( !isdefined( self.pers["team"] ) || !allowTeamChoice() )
|
|
wait .05;
|
|
|
|
wait 0.1;
|
|
|
|
if ( self.team != "axis" && self.team != "allies" )
|
|
self notify( "menuresponse", game["menu_team"], getcvar( "bots_team" ) );
|
|
|
|
while ( isdefined( self.pers["team"] ) )
|
|
wait .05;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Chooses a random class
|
|
*/
|
|
chooseRandomClass()
|
|
{
|
|
weap = "";
|
|
weapons = [];
|
|
|
|
if ( self.team == "axis" )
|
|
{
|
|
weapons[weapons.size] = "mp40_mp";
|
|
weapons[weapons.size] = "mp44_mp";
|
|
weapons[weapons.size] = "kar98k_mp";
|
|
weapons[weapons.size] = "kar98k_sniper_mp";
|
|
weapons[weapons.size] = "shotgun_mp";
|
|
weapons[weapons.size] = "g43_mp";
|
|
}
|
|
else
|
|
{
|
|
if ( game["allies"] == "american" )
|
|
{
|
|
weapons[weapons.size] = "shotgun_mp";
|
|
weapons[weapons.size] = "bar_mp";
|
|
weapons[weapons.size] = "thompson_mp";
|
|
weapons[weapons.size] = "springfield_mp";
|
|
weapons[weapons.size] = "m1garand_mp";
|
|
weapons[weapons.size] = "m1carbine_mp";
|
|
weapons[weapons.size] = "greasegun_mp";
|
|
}
|
|
else if ( game["allies"] == "british" )
|
|
{
|
|
weapons[weapons.size] = "shotgun_mp";
|
|
weapons[weapons.size] = "sten_mp";
|
|
weapons[weapons.size] = "bren_mp";
|
|
weapons[weapons.size] = "enfield_mp";
|
|
weapons[weapons.size] = "enfield_scope_mp";
|
|
weapons[weapons.size] = "m1garand_mp";
|
|
weapons[weapons.size] = "thompson_mp";
|
|
}
|
|
else
|
|
{
|
|
weapons[weapons.size] = "shotgun_mp";
|
|
weapons[weapons.size] = "ppsh_mp";
|
|
weapons[weapons.size] = "mosin_nagant_mp";
|
|
weapons[weapons.size] = "mosin_nagant_sniper_mp";
|
|
weapons[weapons.size] = "SVT40_mp";
|
|
weapons[weapons.size] = "PPS42_mp";
|
|
}
|
|
}
|
|
|
|
weap = weapons[randomint( weapons.size )];
|
|
|
|
return weap;
|
|
}
|
|
|
|
/*
|
|
Selects a class for the bot.
|
|
*/
|
|
classWatch()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
// cod2 has to wait this long or else theres a crash?
|
|
wait 3;
|
|
|
|
for ( ;; )
|
|
{
|
|
while ( !isdefined( self.pers["team"] ) || !allowClassChoice() )
|
|
wait .05;
|
|
|
|
wait 0.5;
|
|
|
|
if ( !isdefined( self.pers["weapon"] ) || self.pers["weapon"] == "" || !isdefined( self.bot_change_class ) )
|
|
self notify( "menuresponse", game["menu_weapon_" + self.team], self chooseRandomClass() );
|
|
|
|
self.bot_change_class = true;
|
|
|
|
while ( isdefined( self.pers["team"] ) && isdefined( self.pers["weapon"] ) && self.pers["weapon"] != "" && isdefined( self.bot_change_class ) )
|
|
wait .05;
|
|
}
|
|
}
|
|
|
|
/*
|
|
When the bot spawns.
|
|
*/
|
|
onSpawned()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "spawned_player" );
|
|
|
|
if ( randomint( 100 ) <= self.pers["bots"]["behavior"]["class"] )
|
|
self.bot_change_class = undefined;
|
|
|
|
self.bot_lock_goal = false;
|
|
self.help_time = undefined;
|
|
self.bot_was_follow_script_update = undefined;
|
|
}
|
|
}
|
|
|
|
/*
|
|
When the bot spawned, after the difficulty wait. Start the logic for the bot.
|
|
*/
|
|
onBotSpawned()
|
|
{
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "bot_spawned" );
|
|
|
|
self thread start_bot_threads();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Starts all the bot thinking
|
|
*/
|
|
start_bot_threads()
|
|
{
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "death" );
|
|
}
|