mirror of
https://github.com/ineedbots/iw2_bot_warfare.git
synced 2026-09-26 06:57:06 +00:00
180 lines
3.1 KiB
Plaintext
180 lines
3.1 KiB
Plaintext
init()
|
|
{
|
|
level.bot_builtins[ "printconsole" ] = ::do_printconsole;
|
|
level.bot_builtins[ "botaction" ] = ::do_botaction;
|
|
level.bot_builtins[ "botstop" ] = ::do_botstop;
|
|
level.bot_builtins[ "botmovement" ] = ::do_botmovement;
|
|
level.bot_builtins[ "isbot" ] = ::do_isbot;
|
|
level.bot_builtins[ "botangles" ] = ::do_botangles;
|
|
level.bot_builtins[ "botweapon" ] = ::do_botweapon;
|
|
}
|
|
|
|
do_printconsole( s )
|
|
{
|
|
println( s );
|
|
}
|
|
|
|
do_botaction( action )
|
|
{
|
|
switch ( action )
|
|
{
|
|
case "+fire":
|
|
self fireweapon( true );
|
|
break;
|
|
|
|
case "-fire":
|
|
self fireweapon( false );
|
|
break;
|
|
|
|
case "+ads":
|
|
self adsaim( true );
|
|
break;
|
|
|
|
case "-ads":
|
|
self adsaim( false );
|
|
break;
|
|
|
|
case "-reload":
|
|
self reloadweapon( false );
|
|
break;
|
|
|
|
case "+reload":
|
|
self reloadweapon( true );
|
|
break;
|
|
|
|
case "-melee":
|
|
self meleeweapon( false );
|
|
break;
|
|
|
|
case "+melee":
|
|
self meleeweapon( true );
|
|
break;
|
|
|
|
case "+frag":
|
|
self thrownade( true );
|
|
break;
|
|
|
|
case "-frag":
|
|
self thrownade( false );
|
|
break;
|
|
|
|
case "-gocrouch":
|
|
case "-goprone":
|
|
case "-gostand":
|
|
self setbotstance( "stand" );
|
|
break;
|
|
|
|
case "+gocrouch":
|
|
self setbotstance( "crouch" );
|
|
break;
|
|
|
|
case "+goprone":
|
|
self setbotstance( "prone" );
|
|
break;
|
|
|
|
case "+gostand":
|
|
self setbotstance( "jump" );
|
|
break;
|
|
|
|
case "-activate":
|
|
// self activate( false ); // no equal in libcod
|
|
break;
|
|
|
|
case "+activate":
|
|
// self activate( true );
|
|
break;
|
|
|
|
case "+smoke":
|
|
// self throwsmoke( true );
|
|
break;
|
|
|
|
case "-smoke":
|
|
// self throwsmoke( false );
|
|
break;
|
|
|
|
case "+holdbreath":
|
|
// self holdbreath( true );
|
|
break;
|
|
|
|
case "-holdbreath":
|
|
// self holdbreath( false );
|
|
break;
|
|
}
|
|
|
|
// self botaction( action );
|
|
}
|
|
|
|
do_botstop()
|
|
{
|
|
self adsaim( false );
|
|
self reloadweapon( false );
|
|
self meleeweapon( false );
|
|
self fireweapon( false );
|
|
self thrownade( false );
|
|
self setbotstance( "stand" );
|
|
self setlean( "none" );
|
|
self setwalkdir( "none" );
|
|
self do_botweapon( self getcurrentweapon() );
|
|
|
|
// self botstop();
|
|
}
|
|
|
|
do_botmovement( forward, right )
|
|
{
|
|
// best i can do for libcod...
|
|
self setwalkdir( "none" );
|
|
|
|
if ( forward > 63 )
|
|
{
|
|
self setwalkdir( "forward" );
|
|
}
|
|
|
|
if ( forward < -63 )
|
|
{
|
|
self setwalkdir( "back" );
|
|
}
|
|
|
|
if ( right > 63 )
|
|
{
|
|
self setwalkdir( "right" );
|
|
}
|
|
|
|
if ( right < -63 )
|
|
{
|
|
self setwalkdir( "left" );
|
|
}
|
|
|
|
// self botmovement( forward, right );
|
|
}
|
|
|
|
do_isbot()
|
|
{
|
|
return self isbot();
|
|
}
|
|
|
|
do_botangles( angles )
|
|
{
|
|
self setplayerangles( angles );
|
|
|
|
// self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
|
|
}
|
|
|
|
do_botweapon( weapon )
|
|
{
|
|
if ( !isdefined( level.bot_weaponids ) )
|
|
{
|
|
level.bot_weaponids = [];
|
|
|
|
weaps = getloadedweapons();
|
|
|
|
for ( i = 0; i < weaps.size; i++ )
|
|
{
|
|
level.bot_weaponids[ weaps[ i ] ] = i;
|
|
}
|
|
}
|
|
|
|
self switchtoweaponid( level.bot_weaponids[ weapon ] );
|
|
|
|
// self switchtoweapon( weapon );
|
|
}
|