2021-09-09 14:11:35 -06:00

1007 lines
22 KiB
C

#include maps\mp\_utility;
#include maps\mp\bots\_bot_utility;
/*
Initiates the whole bot scripts.
*/
init()
{
level.bw_VERSION = "2.0.1";
if ( getCvar( "bots_main" ) == "" )
setCvar( "bots_main", true );
if ( !getCvarInt( "bots_main" ) )
return;
thread load_waypoints();
thread hook_callbacks();
if ( getCvar( "bots_main_GUIDs" ) == "" )
setCvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
if ( getCvar( "bots_main_firstIsHost" ) == "" )
setCvar( "bots_main_firstIsHost", true ); //first player to connect is a host
if ( getCvar( "bots_main_waitForHostTime" ) == "" )
setCvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
if ( getCvar( "bots_main_kickBotsAtEnd" ) == "" )
setCvar( "bots_main_kickBotsAtEnd", false ); //kicks the bots at game end
if ( getCvar( "bots_manage_add" ) == "" )
setCvar( "bots_manage_add", 0 ); //amount of bots to add to the game
if ( getCvar( "bots_manage_fill" ) == "" )
setCvar( "bots_manage_fill", 0 ); //amount of bots to maintain
if ( getCvar( "bots_manage_fill_spec" ) == "" )
setCvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
if ( getCvar( "bots_manage_fill_mode" ) == "" )
setCvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if ( getCvar( "bots_manage_fill_kick" ) == "" )
setCvar( "bots_manage_fill_kick", false ); //kick bots if too many
if ( getCvar( "bots_team" ) == "" )
setCvar( "bots_team", "autoassign" ); //which team for bots to join
if ( getCvar( "bots_team_amount" ) == "" )
setCvar( "bots_team_amount", 0 ); //amount of bots on axis team
if ( getCvar( "bots_team_force" ) == "" )
setCvar( "bots_team_force", false ); //force bots on team
if ( getCvar( "bots_team_mode" ) == "" )
setCvar( "bots_team_mode", 0 ); //counts just bots when 1
if ( getCvar( "bots_skill" ) == "" )
setCvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
if ( getCvar( "bots_skill_axis_hard" ) == "" )
setCvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
if ( getCvar( "bots_skill_axis_med" ) == "" )
setCvar( "bots_skill_axis_med", 0 );
if ( getCvar( "bots_skill_allies_hard" ) == "" )
setCvar( "bots_skill_allies_hard", 0 );
if ( getCvar( "bots_skill_allies_med" ) == "" )
setCvar( "bots_skill_allies_med", 0 );
if ( getCvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
setCvar( "bots_loadout_rank", -1 );
if ( getCvar( "bots_play_move" ) == "" ) //bots move
setCvar( "bots_play_move", true );
if ( getCvar( "bots_play_knife" ) == "" ) //bots knife
setCvar( "bots_play_knife", true );
if ( getCvar( "bots_play_fire" ) == "" ) //bots fire
setCvar( "bots_play_fire", true );
if ( getCvar( "bots_play_nade" ) == "" ) //bots grenade
setCvar( "bots_play_nade", true );
if ( getCvar( "bots_play_obj" ) == "" ) //bots play the obj
setCvar( "bots_play_obj", true );
if ( getCvar( "bots_play_camp" ) == "" ) //bots camp and follow
setCvar( "bots_play_camp", true );
if ( getCvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
setCvar( "bots_play_jumpdrop", true );
if ( getCvar( "bots_play_ads" ) == "" ) //bot ads
setCvar( "bots_play_ads", true );
if ( getCvar( "bots_play_aim" ) == "" )
setCvar( "bots_play_aim", true );
if ( !isDefined( game["botWarfare"] ) )
game["botWarfare"] = true;
level.defuseObject = undefined;
level.bots_smokeList = List();
level.bots_minGrenadeDistance = 256;
level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
level.bots_maxGrenadeDistance = 1024;
level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
level.bots_maxKnifeDistance = 80;
level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
level.bots_goalDistance = 27.5;
level.bots_goalDistance *= level.bots_goalDistance;
level.bots_noADSDistance = 200;
level.bots_noADSDistance *= level.bots_noADSDistance;
level.bots_maxShotgunDistance = 500;
level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
level.bots_listenDist = 100;
level.smokeRadius = 255;
level.bots = [];
level.players = [];
level.bots_fullautoguns = [];
level.bots_fullautoguns["greasegun"] = true;
level.bots_fullautoguns["thompson"] = true;
level.bots_fullautoguns["bar"] = true;
level.bots_fullautoguns["pps42"] = true;
level.bots_fullautoguns["sten"] = true;
level.bots_fullautoguns["bren"] = true;
level.bots_fullautoguns["mp44"] = true;
level.bots_fullautoguns["ppsh"] = true;
level.bots_fullautoguns["mp40"] = true;
level.bots_weapon_clip_sizes = [];
level.bots_weapon_clip_sizes["m1carbine_mp"] = 10;
level.bots_weapon_clip_sizes["m1garand_mp"] = 8;
level.bots_weapon_clip_sizes["bar_mp"] = 20;
level.bots_weapon_clip_sizes["shotgun_mp"] = 6;
level.bots_weapon_clip_sizes["thompson_mp"] = 20;
level.bots_weapon_clip_sizes["springfield_mp"] = 5;
level.bots_weapon_clip_sizes["sten_mp"] = 32;
level.bots_weapon_clip_sizes["enfield_mp"] = 10;
level.bots_weapon_clip_sizes["bren_mp"] = 30;
level.bots_weapon_clip_sizes["enfield_scope_mp"] = 10;
level.bots_weapon_clip_sizes["svt40_mp"] = 10;
level.bots_weapon_clip_sizes["pps42_mp"] = 35;
level.bots_weapon_clip_sizes["ppsh_mp"] = 71;
level.bots_weapon_clip_sizes["g43_mp"] = 10;
level.bots_weapon_clip_sizes["mosin_nagant_mp"] = 5;
level.bots_weapon_clip_sizes["mosin_nagant_sniper_mp"] = 5;
level.bots_weapon_clip_sizes["mp40_mp"] = 32;
level.bots_weapon_clip_sizes["kar98k_mp"] = 5;
level.bots_weapon_clip_sizes["kar98k_sniper_mp"] = 5;
level.bots_weapon_clip_sizes["mp44_mp"] = 30;
level.bots_weapon_clip_sizes["colt_mp"] = 7;
level.bots_weapon_clip_sizes["webley_mp"] = 6;
level.bots_weapon_clip_sizes["luger_mp"] = 7;
level.bots_weapon_clip_sizes["tt30_mp"] = 8;
level.bots_weapon_clip_sizes["greasegun_mp"] = 32;
level.bots_weapon_class_names = [];
level.bots_weapon_class_names["m1carbine_mp"] = "rifle";
level.bots_weapon_class_names["m1garand_mp"] = "rifle";
level.bots_weapon_class_names["bar_mp"] = "lmg";
level.bots_weapon_class_names["shotgun_mp"] = "spread";
level.bots_weapon_class_names["thompson_mp"] = "smg";
level.bots_weapon_class_names["springfield_mp"] = "sniper";
level.bots_weapon_class_names["sten_mp"] = "smg";
level.bots_weapon_class_names["enfield_mp"] = "sniper";
level.bots_weapon_class_names["bren_mp"] = "lmg";
level.bots_weapon_class_names["enfield_scope_mp"] = "sniper";
level.bots_weapon_class_names["svt40_mp"] = "rifle";
level.bots_weapon_class_names["pps42_mp"] = "smg";
level.bots_weapon_class_names["ppsh_mp"] = "smg";
level.bots_weapon_class_names["g43_mp"] = "rifle";
level.bots_weapon_class_names["mosin_nagant_mp"] = "sniper";
level.bots_weapon_class_names["mosin_nagant_sniper_mp"] = "sniper";
level.bots_weapon_class_names["mp40_mp"] = "smg";
level.bots_weapon_class_names["kar98k_mp"] = "sniper";
level.bots_weapon_class_names["kar98k_sniper_mp"] = "sniper";
level.bots_weapon_class_names["mp44_mp"] = "rifle";
level.bots_weapon_class_names["colt_mp"] = "pistol";
level.bots_weapon_class_names["webley_mp"] = "pistol";
level.bots_weapon_class_names["luger_mp"] = "pistol";
level.bots_weapon_class_names["tt30_mp"] = "pistol";
level.bots_weapon_class_names["greasegun_mp"] = "smg";
level thread fixGamemodes();
level thread onPlayerConnect();
level thread handleBots();
level thread watchNades();
level thread watchGameEnded();
//level thread maps\mp\bots\_bot_http::doVersionCheck();
level.teamBased = true;
if ( getcvar( "g_gametype" ) == "dm" )
level.teamBased = false;
}
/*
Starts the threads for bots.
*/
handleBots()
{
level thread teamBots();
level thread diffBots();
level addBots();
while ( !level.mapended )
wait 0.05;
setCvar( "bots_manage_add", getBotArray().size );
if ( !getCvarInt( "bots_main_kickBotsAtEnd" ) )
return;
bots = getBotArray();
for ( i = 0; i < bots.size; i++ )
{
kick( bots[i] getEntityNumber() );
}
}
/*
The hook callback for when any player becomes damaged.
*/
onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
{
if ( self is_bot() )
{
self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
/*
The hook callback when any player gets killed.
*/
onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
{
if ( self is_bot() )
{
self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
/*
Starts the callbacks.
*/
hook_callbacks()
{
wait 0.05;
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
level.callbackPlayerDamage = ::onPlayerDamage;
level.prevCallbackPlayerKilled = level.callbackPlayerKilled;
level.callbackPlayerKilled = ::onPlayerKilled;
}
/*
Fixes gamemodes when level starts.
*/
fixGamemodes()
{
for ( i = 0; i < 19; i++ )
{
wait 0.05;
}
}
/*
Thread when any player connects. Starts the threads needed.
*/
onPlayerConnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread onWeaponFired();
player thread connected();
player thread onDeath();
player thread watchWeapons();
player thread watchVelocity();
player thread watchVars();
player thread doPlayerModelFix();
}
}
/*
Fixes a weird iw3 bug when for a frame the player doesn't have any bones when they first spawn in.
*/
doPlayerModelFix()
{
self endon( "disconnect" );
self waittill( "spawned_player" );
wait 0.05;
self.bot_model_fix = true;
}
/*
CoD2
*/
watchWeapons()
{
self endon( "disconnect" );
for ( ;; )
{
weap = self getCurrentWeapon();
self thread watchAmmoUsage( weap );
while ( weap == self getCurrentWeapon() )
wait 0.05;
self notify( "weapon_change", self getCurrentWeapon() );
}
}
/*
CoD2
*/
watchAmmoUsage( weap )
{
self endon( "disconnect" );
self endon( "weapon_change" );
slot = self getWeaponSlot( weap );
for ( ;; )
{
aCount = self GetWeaponSlotClipAmmo( slot );
while ( aCount == self GetWeaponSlotClipAmmo( slot ) )
wait 0.05;
if ( self GetWeaponSlotClipAmmo( slot ) < aCount )
self notify( "weapon_fired" );
else
self notify( "reload" );
}
}
/*
CoD2
*/
watchVars()
{
self endon( "disconnect" );
for ( ;; )
{
self.team = self.pers["team"];
wait 0.05;
}
}
/*
CoD2
*/
watchVelocity()
{
self endon( "disconnect" );
lastOrigin = self.origin;
for ( ;; )
{
wait 0.05;
self.velocity = vector_scale( self.origin - lastOrigin, 20 );
lastOrigin = self.origin;
}
}
/*
Kills the tags for a player
*/
killTags()
{
if ( isDefined( self.tags ) )
{
for ( i = 0; i < self.tags.size; i++ )
self.tags[i] delete ();
self.tags = undefined;
self.tagMap = undefined;
}
}
/*
death
*/
onDeath()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "death" );
self killTags();
}
}
/*
When a bot disconnects.
*/
onDisconnectPlayer()
{
self waittill( "disconnect" );
self killTags();
level.players = array_remove( level.players, self );
}
/*
When a bot disconnects.
*/
onDisconnect()
{
self waittill( "disconnect" );
level.bots = array_remove( level.bots, self );
}
/*
Called when a player connects.
*/
connected()
{
self endon( "disconnect" );
level.players[level.players.size] = self;
self thread onDisconnectPlayer();
if ( !isDefined( self.pers["bot_host"] ) )
self thread doHostCheck();
if ( !self is_bot() )
return;
if ( !isDefined( self.pers["isBot"] ) )
{
// fast restart...
self.pers["isBot"] = true;
}
if ( !isDefined( self.pers["isBotWarfare"] ) )
{
self.pers["isBotWarfare"] = true;
self thread added();
}
self thread maps\mp\bots\_bot_internal::connected();
self thread maps\mp\bots\_bot_script::connected();
level.bots[level.bots.size] = self;
self thread onDisconnect();
level notify( "bot_connected", self );
}
/*
When a bot gets added into the game.
*/
added()
{
self endon( "disconnect" );
self thread maps\mp\bots\_bot_internal::added();
self thread maps\mp\bots\_bot_script::added();
}
/*
Adds a bot to the game.
*/
add_bot()
{
bot = addtestclient();
if ( isdefined( bot ) )
{
bot.pers["isBot"] = true;
bot.pers["isBotWarfare"] = true;
bot thread added();
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots_loop()
{
var_allies_hard = getCvarInt( "bots_skill_allies_hard" );
var_allies_med = getCvarInt( "bots_skill_allies_med" );
var_axis_hard = getCvarInt( "bots_skill_axis_hard" );
var_axis_med = getCvarInt( "bots_skill_axis_med" );
var_skill = getCvarInt( "bots_skill" );
allies_hard = 0;
allies_med = 0;
axis_hard = 0;
axis_med = 0;
if ( var_skill == 8 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( !player is_bot() )
continue;
if ( player.pers["team"] == "axis" )
{
if ( axis_hard < var_axis_hard )
{
axis_hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if ( axis_med < var_axis_med )
{
axis_med++;
player.pers["bots"]["skill"]["base"] = 4;
}
else
player.pers["bots"]["skill"]["base"] = 1;
}
else if ( player.pers["team"] == "allies" )
{
if ( allies_hard < var_allies_hard )
{
allies_hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if ( allies_med < var_allies_med )
{
allies_med++;
player.pers["bots"]["skill"]["base"] = 4;
}
else
player.pers["bots"]["skill"]["base"] = 1;
}
}
}
else if ( var_skill != 0 && var_skill != 9 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !player is_bot() )
continue;
player.pers["bots"]["skill"]["base"] = var_skill;
}
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots()
{
for ( ;; )
{
wait 1.5;
diffBots_loop();
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots_loop()
{
teamAmount = getCvarInt( "bots_team_amount" );
toTeam = getCvar( "bots_team" );
alliesbots = 0;
alliesplayers = 0;
axisbots = 0;
axisplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( player is_bot() )
{
if ( player.pers["team"] == "allies" )
alliesbots++;
else if ( player.pers["team"] == "axis" )
axisbots++;
}
else
{
if ( player.pers["team"] == "allies" )
alliesplayers++;
else if ( player.pers["team"] == "axis" )
axisplayers++;
}
}
allies = alliesbots;
axis = axisbots;
if ( !getCvarInt( "bots_team_mode" ) )
{
allies += alliesplayers;
axis += axisplayers;
}
if ( toTeam != "custom" )
{
if ( getCvarInt( "bots_team_force" ) )
{
if ( toTeam == "autoassign" )
{
if ( abs( axis - allies ) > 1 )
{
toTeam = "axis";
if ( axis > allies )
toTeam = "allies";
}
}
if ( toTeam != "autoassign" )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( !player is_bot() )
continue;
if ( player.pers["team"] == toTeam )
continue;
if ( toTeam == "allies" )
player thread [[level.allies]]();
else if ( toTeam == "axis" )
player thread [[level.axis]]();
else
player thread [[level.spectator]]();
break;
}
}
}
}
else
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( !player is_bot() )
continue;
if ( player.pers["team"] == "axis" )
{
if ( axis > teamAmount )
{
player thread [[level.allies]]();
break;
}
}
else
{
if ( axis < teamAmount )
{
player thread [[level.axis]]();
break;
}
else if ( player.pers["team"] != "allies" )
{
player thread [[level.allies]]();
break;
}
}
}
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots()
{
for ( ;; )
{
wait 1.5;
teamBots_loop();
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots_loop()
{
botsToAdd = GetCvarInt( "bots_manage_add" );
if ( botsToAdd > 0 )
{
SetCvar( "bots_manage_add", 0 );
if ( botsToAdd > 64 )
botsToAdd = 64;
for ( ; botsToAdd > 0; botsToAdd-- )
{
level add_bot();
wait 0.25;
}
}
fillMode = getCvarInt( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 )
setCvar( "bots_manage_fill", getGoodMapAmount() );
fillAmount = getCvarInt( "bots_manage_fill" );
players = 0;
bots = 0;
spec = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( player is_bot() )
bots++;
else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
spec++;
else
players++;
}
if ( !randomInt( 999 ) )
{
setCvar( "testclients_doreload", true );
wait 0.1;
setCvar( "testclients_doreload", false );
doExtraCheck();
}
if ( fillMode == 4 )
{
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( player is_bot() )
continue;
if ( !isDefined( player.pers["team"] ) )
continue;
if ( player.pers["team"] == "axis" )
axisplayers++;
else if ( player.pers["team"] == "allies" )
alliesplayers++;
}
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
if ( players == 0 )
{
if ( bots < fillAmount )
result = fillAmount - 1;
else if ( bots > fillAmount )
result = fillAmount + 1;
else
result = fillAmount;
}
bots = result;
}
amount = bots;
if ( fillMode == 0 || fillMode == 2 )
amount += players;
if ( getCvarInt( "bots_manage_fill_spec" ) )
amount += spec;
if ( amount < fillAmount )
setCvar( "bots_manage_add", 1 );
else if ( amount > fillAmount && getCvarInt( "bots_manage_fill_kick" ) )
{
tempBot = random( getBotArray() );
if ( isDefined( tempBot ) )
kick( tempBot getEntityNumber() );
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots()
{
level endon( "game_ended" );
bot_wait_for_host();
for ( ;; )
{
wait 1.5;
addBots_loop();
}
}
/*
A thread for ALL players when they fire.
*/
onWeaponFired()
{
self endon( "disconnect" );
self.bots_firing = false;
for ( ;; )
{
self waittill( "weapon_fired" );
self thread doFiringThread();
}
}
/*
Lets bot's know that the player is firing.
*/
doFiringThread()
{
self endon( "disconnect" );
self endon( "weapon_fired" );
self.bots_firing = true;
wait 1;
self.bots_firing = false;
}
/*
Launches the smoke
*/
launchSmoke( org )
{
nade = spawnStruct();
nade.origin = org;
level.bots_smokeList ListAdd( nade );
wait 11.5;
level.bots_smokeList ListRemove( nade );
}
/*
Deletes smoke grenades when they explode
*/
watchNade()
{
self endon( "death" );
lastOrigin = self.origin;
creationTime = getTime();
timeSlow = 0;
wait 0.05;
while ( isDefined( self ) )
{
velocity = vector_scale( self.origin - lastOrigin, 20 );
lastOrigin = self.origin;
if ( getTime() - creationTime > 4000 )
{
if ( lengthSquared( velocity ) <= 0.05 )
timeSlow += 0.05;
else
timeSlow = 0;
}
if ( timeSlow > 1 )
{
thread launchSmoke( lastOrigin );
self delete ();
}
wait 0.05;
}
}
/*
Watches nades
*/
watchNades_loop()
{
nades = getentarray ( "grenade", "classname" );
for ( i = 0; i < nades.size; i++ )
{
nade = nades[i];
if ( !isDefined( nade ) )
continue;
if ( isDefined( nade.bot_audit ) )
continue;
nade.bot_audit = true;
nade thread watchNade();
}
}
/*
Watches nades
*/
watchNades()
{
for ( ;; )
{
wait 0.05;
watchNades_loop();
}
}
/*
Watches the game to end
*/
watchGameEnded()
{
level.gameEnded = false;
for ( ;; )
{
wait 0.05;
if ( isDefined( level.roundended ) )
{
if ( level.roundended )
break;
}
else if ( isDefined( level.mapended ) )
{
if ( level.mapended )
break;
}
}
level.gameEnded = true;
level notify( "game_ended" );
}