mirror of
https://github.com/ineedbots/iw2_bot_warfare.git
synced 2025-04-22 15:25:42 +00:00
1007 lines
22 KiB
C
1007 lines
22 KiB
C
#include maps\mp\_utility;
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#include maps\mp\bots\_bot_utility;
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/*
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Initiates the whole bot scripts.
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*/
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init()
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{
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level.bw_VERSION = "2.0.1";
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if ( getCvar( "bots_main" ) == "" )
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setCvar( "bots_main", true );
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if ( !getCvarInt( "bots_main" ) )
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return;
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thread load_waypoints();
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thread hook_callbacks();
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if ( getCvar( "bots_main_GUIDs" ) == "" )
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setCvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
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if ( getCvar( "bots_main_firstIsHost" ) == "" )
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setCvar( "bots_main_firstIsHost", true ); //first player to connect is a host
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if ( getCvar( "bots_main_waitForHostTime" ) == "" )
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setCvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
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if ( getCvar( "bots_main_kickBotsAtEnd" ) == "" )
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setCvar( "bots_main_kickBotsAtEnd", false ); //kicks the bots at game end
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if ( getCvar( "bots_manage_add" ) == "" )
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setCvar( "bots_manage_add", 0 ); //amount of bots to add to the game
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if ( getCvar( "bots_manage_fill" ) == "" )
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setCvar( "bots_manage_fill", 0 ); //amount of bots to maintain
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if ( getCvar( "bots_manage_fill_spec" ) == "" )
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setCvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
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if ( getCvar( "bots_manage_fill_mode" ) == "" )
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setCvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
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if ( getCvar( "bots_manage_fill_kick" ) == "" )
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setCvar( "bots_manage_fill_kick", false ); //kick bots if too many
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if ( getCvar( "bots_team" ) == "" )
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setCvar( "bots_team", "autoassign" ); //which team for bots to join
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if ( getCvar( "bots_team_amount" ) == "" )
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setCvar( "bots_team_amount", 0 ); //amount of bots on axis team
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if ( getCvar( "bots_team_force" ) == "" )
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setCvar( "bots_team_force", false ); //force bots on team
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if ( getCvar( "bots_team_mode" ) == "" )
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setCvar( "bots_team_mode", 0 ); //counts just bots when 1
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if ( getCvar( "bots_skill" ) == "" )
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setCvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
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if ( getCvar( "bots_skill_axis_hard" ) == "" )
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setCvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
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if ( getCvar( "bots_skill_axis_med" ) == "" )
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setCvar( "bots_skill_axis_med", 0 );
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if ( getCvar( "bots_skill_allies_hard" ) == "" )
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setCvar( "bots_skill_allies_hard", 0 );
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if ( getCvar( "bots_skill_allies_med" ) == "" )
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setCvar( "bots_skill_allies_med", 0 );
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if ( getCvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
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setCvar( "bots_loadout_rank", -1 );
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if ( getCvar( "bots_play_move" ) == "" ) //bots move
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setCvar( "bots_play_move", true );
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if ( getCvar( "bots_play_knife" ) == "" ) //bots knife
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setCvar( "bots_play_knife", true );
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if ( getCvar( "bots_play_fire" ) == "" ) //bots fire
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setCvar( "bots_play_fire", true );
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if ( getCvar( "bots_play_nade" ) == "" ) //bots grenade
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setCvar( "bots_play_nade", true );
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if ( getCvar( "bots_play_obj" ) == "" ) //bots play the obj
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setCvar( "bots_play_obj", true );
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if ( getCvar( "bots_play_camp" ) == "" ) //bots camp and follow
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setCvar( "bots_play_camp", true );
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if ( getCvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
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setCvar( "bots_play_jumpdrop", true );
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if ( getCvar( "bots_play_ads" ) == "" ) //bot ads
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setCvar( "bots_play_ads", true );
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if ( getCvar( "bots_play_aim" ) == "" )
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setCvar( "bots_play_aim", true );
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if ( !isDefined( game["botWarfare"] ) )
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game["botWarfare"] = true;
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level.defuseObject = undefined;
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level.bots_smokeList = List();
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level.bots_minGrenadeDistance = 256;
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level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
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level.bots_maxGrenadeDistance = 1024;
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level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
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level.bots_maxKnifeDistance = 80;
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level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
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level.bots_goalDistance = 27.5;
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level.bots_goalDistance *= level.bots_goalDistance;
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level.bots_noADSDistance = 200;
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level.bots_noADSDistance *= level.bots_noADSDistance;
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level.bots_maxShotgunDistance = 500;
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level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
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level.bots_listenDist = 100;
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level.smokeRadius = 255;
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level.bots = [];
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level.players = [];
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level.bots_fullautoguns = [];
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level.bots_fullautoguns["greasegun"] = true;
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level.bots_fullautoguns["thompson"] = true;
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level.bots_fullautoguns["bar"] = true;
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level.bots_fullautoguns["pps42"] = true;
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level.bots_fullautoguns["sten"] = true;
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level.bots_fullautoguns["bren"] = true;
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level.bots_fullautoguns["mp44"] = true;
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level.bots_fullautoguns["ppsh"] = true;
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level.bots_fullautoguns["mp40"] = true;
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level.bots_weapon_clip_sizes = [];
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level.bots_weapon_clip_sizes["m1carbine_mp"] = 10;
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level.bots_weapon_clip_sizes["m1garand_mp"] = 8;
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level.bots_weapon_clip_sizes["bar_mp"] = 20;
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level.bots_weapon_clip_sizes["shotgun_mp"] = 6;
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level.bots_weapon_clip_sizes["thompson_mp"] = 20;
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level.bots_weapon_clip_sizes["springfield_mp"] = 5;
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level.bots_weapon_clip_sizes["sten_mp"] = 32;
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level.bots_weapon_clip_sizes["enfield_mp"] = 10;
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level.bots_weapon_clip_sizes["bren_mp"] = 30;
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level.bots_weapon_clip_sizes["enfield_scope_mp"] = 10;
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level.bots_weapon_clip_sizes["svt40_mp"] = 10;
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level.bots_weapon_clip_sizes["pps42_mp"] = 35;
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level.bots_weapon_clip_sizes["ppsh_mp"] = 71;
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level.bots_weapon_clip_sizes["g43_mp"] = 10;
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level.bots_weapon_clip_sizes["mosin_nagant_mp"] = 5;
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level.bots_weapon_clip_sizes["mosin_nagant_sniper_mp"] = 5;
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level.bots_weapon_clip_sizes["mp40_mp"] = 32;
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level.bots_weapon_clip_sizes["kar98k_mp"] = 5;
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level.bots_weapon_clip_sizes["kar98k_sniper_mp"] = 5;
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level.bots_weapon_clip_sizes["mp44_mp"] = 30;
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level.bots_weapon_clip_sizes["colt_mp"] = 7;
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level.bots_weapon_clip_sizes["webley_mp"] = 6;
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level.bots_weapon_clip_sizes["luger_mp"] = 7;
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level.bots_weapon_clip_sizes["tt30_mp"] = 8;
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level.bots_weapon_clip_sizes["greasegun_mp"] = 32;
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level.bots_weapon_class_names = [];
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level.bots_weapon_class_names["m1carbine_mp"] = "rifle";
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level.bots_weapon_class_names["m1garand_mp"] = "rifle";
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level.bots_weapon_class_names["bar_mp"] = "lmg";
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level.bots_weapon_class_names["shotgun_mp"] = "spread";
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level.bots_weapon_class_names["thompson_mp"] = "smg";
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level.bots_weapon_class_names["springfield_mp"] = "sniper";
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level.bots_weapon_class_names["sten_mp"] = "smg";
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level.bots_weapon_class_names["enfield_mp"] = "sniper";
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level.bots_weapon_class_names["bren_mp"] = "lmg";
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level.bots_weapon_class_names["enfield_scope_mp"] = "sniper";
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level.bots_weapon_class_names["svt40_mp"] = "rifle";
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level.bots_weapon_class_names["pps42_mp"] = "smg";
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level.bots_weapon_class_names["ppsh_mp"] = "smg";
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level.bots_weapon_class_names["g43_mp"] = "rifle";
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level.bots_weapon_class_names["mosin_nagant_mp"] = "sniper";
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level.bots_weapon_class_names["mosin_nagant_sniper_mp"] = "sniper";
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level.bots_weapon_class_names["mp40_mp"] = "smg";
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level.bots_weapon_class_names["kar98k_mp"] = "sniper";
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level.bots_weapon_class_names["kar98k_sniper_mp"] = "sniper";
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level.bots_weapon_class_names["mp44_mp"] = "rifle";
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level.bots_weapon_class_names["colt_mp"] = "pistol";
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level.bots_weapon_class_names["webley_mp"] = "pistol";
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level.bots_weapon_class_names["luger_mp"] = "pistol";
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level.bots_weapon_class_names["tt30_mp"] = "pistol";
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level.bots_weapon_class_names["greasegun_mp"] = "smg";
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level thread fixGamemodes();
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level thread onPlayerConnect();
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level thread handleBots();
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level thread watchNades();
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level thread watchGameEnded();
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//level thread maps\mp\bots\_bot_http::doVersionCheck();
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level.teamBased = true;
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if ( getcvar( "g_gametype" ) == "dm" )
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level.teamBased = false;
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}
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/*
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Starts the threads for bots.
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*/
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handleBots()
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{
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level thread teamBots();
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level thread diffBots();
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level addBots();
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while ( !level.mapended )
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wait 0.05;
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setCvar( "bots_manage_add", getBotArray().size );
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if ( !getCvarInt( "bots_main_kickBotsAtEnd" ) )
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return;
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bots = getBotArray();
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for ( i = 0; i < bots.size; i++ )
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{
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kick( bots[i] getEntityNumber() );
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}
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}
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/*
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The hook callback for when any player becomes damaged.
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*/
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onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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{
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if ( self is_bot() )
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{
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self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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/*
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The hook callback when any player gets killed.
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*/
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onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
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{
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if ( self is_bot() )
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{
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self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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/*
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Starts the callbacks.
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*/
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hook_callbacks()
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{
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wait 0.05;
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level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
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level.callbackPlayerDamage = ::onPlayerDamage;
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level.prevCallbackPlayerKilled = level.callbackPlayerKilled;
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level.callbackPlayerKilled = ::onPlayerKilled;
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}
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/*
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Fixes gamemodes when level starts.
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*/
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fixGamemodes()
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{
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for ( i = 0; i < 19; i++ )
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{
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wait 0.05;
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}
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}
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/*
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Thread when any player connects. Starts the threads needed.
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*/
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onPlayerConnect()
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{
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for ( ;; )
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{
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level waittill( "connected", player );
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player thread onWeaponFired();
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player thread connected();
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player thread onDeath();
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player thread watchWeapons();
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player thread watchVelocity();
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player thread watchVars();
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player thread doPlayerModelFix();
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}
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}
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/*
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Fixes a weird iw3 bug when for a frame the player doesn't have any bones when they first spawn in.
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*/
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doPlayerModelFix()
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{
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self endon( "disconnect" );
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self waittill( "spawned_player" );
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wait 0.05;
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self.bot_model_fix = true;
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}
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/*
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CoD2
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*/
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watchWeapons()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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weap = self getCurrentWeapon();
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self thread watchAmmoUsage( weap );
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while ( weap == self getCurrentWeapon() )
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wait 0.05;
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self notify( "weapon_change", self getCurrentWeapon() );
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}
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}
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/*
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CoD2
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*/
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watchAmmoUsage( weap )
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{
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self endon( "disconnect" );
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self endon( "weapon_change" );
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slot = self getWeaponSlot( weap );
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for ( ;; )
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{
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aCount = self GetWeaponSlotClipAmmo( slot );
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while ( aCount == self GetWeaponSlotClipAmmo( slot ) )
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wait 0.05;
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if ( self GetWeaponSlotClipAmmo( slot ) < aCount )
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self notify( "weapon_fired" );
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else
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self notify( "reload" );
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}
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}
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/*
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CoD2
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*/
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watchVars()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self.team = self.pers["team"];
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wait 0.05;
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}
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}
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/*
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CoD2
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*/
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watchVelocity()
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{
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self endon( "disconnect" );
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lastOrigin = self.origin;
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for ( ;; )
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{
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wait 0.05;
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self.velocity = vector_scale( self.origin - lastOrigin, 20 );
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lastOrigin = self.origin;
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}
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}
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/*
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Kills the tags for a player
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*/
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killTags()
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{
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if ( isDefined( self.tags ) )
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{
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for ( i = 0; i < self.tags.size; i++ )
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self.tags[i] delete ();
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self.tags = undefined;
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self.tagMap = undefined;
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}
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}
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/*
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death
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*/
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onDeath()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "death" );
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self killTags();
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}
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}
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/*
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When a bot disconnects.
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*/
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onDisconnectPlayer()
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{
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self waittill( "disconnect" );
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self killTags();
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level.players = array_remove( level.players, self );
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}
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/*
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When a bot disconnects.
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*/
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onDisconnect()
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{
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self waittill( "disconnect" );
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level.bots = array_remove( level.bots, self );
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}
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/*
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Called when a player connects.
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*/
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connected()
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{
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self endon( "disconnect" );
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level.players[level.players.size] = self;
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self thread onDisconnectPlayer();
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if ( !isDefined( self.pers["bot_host"] ) )
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self thread doHostCheck();
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if ( !self is_bot() )
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return;
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if ( !isDefined( self.pers["isBot"] ) )
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{
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// fast restart...
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self.pers["isBot"] = true;
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}
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if ( !isDefined( self.pers["isBotWarfare"] ) )
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{
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self.pers["isBotWarfare"] = true;
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self thread added();
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}
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self thread maps\mp\bots\_bot_internal::connected();
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self thread maps\mp\bots\_bot_script::connected();
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level.bots[level.bots.size] = self;
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self thread onDisconnect();
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level notify( "bot_connected", self );
|
|
}
|
|
|
|
/*
|
|
When a bot gets added into the game.
|
|
*/
|
|
added()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
self thread maps\mp\bots\_bot_internal::added();
|
|
self thread maps\mp\bots\_bot_script::added();
|
|
}
|
|
|
|
/*
|
|
Adds a bot to the game.
|
|
*/
|
|
add_bot()
|
|
{
|
|
bot = addtestclient();
|
|
|
|
if ( isdefined( bot ) )
|
|
{
|
|
bot.pers["isBot"] = true;
|
|
bot.pers["isBotWarfare"] = true;
|
|
bot thread added();
|
|
}
|
|
}
|
|
|
|
/*
|
|
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
|
*/
|
|
diffBots_loop()
|
|
{
|
|
var_allies_hard = getCvarInt( "bots_skill_allies_hard" );
|
|
var_allies_med = getCvarInt( "bots_skill_allies_med" );
|
|
var_axis_hard = getCvarInt( "bots_skill_axis_hard" );
|
|
var_axis_med = getCvarInt( "bots_skill_axis_med" );
|
|
var_skill = getCvarInt( "bots_skill" );
|
|
|
|
allies_hard = 0;
|
|
allies_med = 0;
|
|
axis_hard = 0;
|
|
axis_med = 0;
|
|
|
|
if ( var_skill == 8 )
|
|
{
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( !isDefined( player.pers["team"] ) )
|
|
continue;
|
|
|
|
if ( !player is_bot() )
|
|
continue;
|
|
|
|
if ( player.pers["team"] == "axis" )
|
|
{
|
|
if ( axis_hard < var_axis_hard )
|
|
{
|
|
axis_hard++;
|
|
player.pers["bots"]["skill"]["base"] = 7;
|
|
}
|
|
else if ( axis_med < var_axis_med )
|
|
{
|
|
axis_med++;
|
|
player.pers["bots"]["skill"]["base"] = 4;
|
|
}
|
|
else
|
|
player.pers["bots"]["skill"]["base"] = 1;
|
|
}
|
|
else if ( player.pers["team"] == "allies" )
|
|
{
|
|
if ( allies_hard < var_allies_hard )
|
|
{
|
|
allies_hard++;
|
|
player.pers["bots"]["skill"]["base"] = 7;
|
|
}
|
|
else if ( allies_med < var_allies_med )
|
|
{
|
|
allies_med++;
|
|
player.pers["bots"]["skill"]["base"] = 4;
|
|
}
|
|
else
|
|
player.pers["bots"]["skill"]["base"] = 1;
|
|
}
|
|
}
|
|
}
|
|
else if ( var_skill != 0 && var_skill != 9 )
|
|
{
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( !player is_bot() )
|
|
continue;
|
|
|
|
player.pers["bots"]["skill"]["base"] = var_skill;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
|
*/
|
|
diffBots()
|
|
{
|
|
for ( ;; )
|
|
{
|
|
wait 1.5;
|
|
|
|
diffBots_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
A server thread for monitoring all bot's teams for custom server settings.
|
|
*/
|
|
teamBots_loop()
|
|
{
|
|
teamAmount = getCvarInt( "bots_team_amount" );
|
|
toTeam = getCvar( "bots_team" );
|
|
|
|
alliesbots = 0;
|
|
alliesplayers = 0;
|
|
axisbots = 0;
|
|
axisplayers = 0;
|
|
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( !isDefined( player.pers["team"] ) )
|
|
continue;
|
|
|
|
if ( player is_bot() )
|
|
{
|
|
if ( player.pers["team"] == "allies" )
|
|
alliesbots++;
|
|
else if ( player.pers["team"] == "axis" )
|
|
axisbots++;
|
|
}
|
|
else
|
|
{
|
|
if ( player.pers["team"] == "allies" )
|
|
alliesplayers++;
|
|
else if ( player.pers["team"] == "axis" )
|
|
axisplayers++;
|
|
}
|
|
}
|
|
|
|
allies = alliesbots;
|
|
axis = axisbots;
|
|
|
|
if ( !getCvarInt( "bots_team_mode" ) )
|
|
{
|
|
allies += alliesplayers;
|
|
axis += axisplayers;
|
|
}
|
|
|
|
if ( toTeam != "custom" )
|
|
{
|
|
if ( getCvarInt( "bots_team_force" ) )
|
|
{
|
|
if ( toTeam == "autoassign" )
|
|
{
|
|
if ( abs( axis - allies ) > 1 )
|
|
{
|
|
toTeam = "axis";
|
|
|
|
if ( axis > allies )
|
|
toTeam = "allies";
|
|
}
|
|
}
|
|
|
|
if ( toTeam != "autoassign" )
|
|
{
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( !isDefined( player.pers["team"] ) )
|
|
continue;
|
|
|
|
if ( !player is_bot() )
|
|
continue;
|
|
|
|
if ( player.pers["team"] == toTeam )
|
|
continue;
|
|
|
|
if ( toTeam == "allies" )
|
|
player thread [[level.allies]]();
|
|
else if ( toTeam == "axis" )
|
|
player thread [[level.axis]]();
|
|
else
|
|
player thread [[level.spectator]]();
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( !isDefined( player.pers["team"] ) )
|
|
continue;
|
|
|
|
if ( !player is_bot() )
|
|
continue;
|
|
|
|
if ( player.pers["team"] == "axis" )
|
|
{
|
|
if ( axis > teamAmount )
|
|
{
|
|
player thread [[level.allies]]();
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( axis < teamAmount )
|
|
{
|
|
player thread [[level.axis]]();
|
|
break;
|
|
}
|
|
else if ( player.pers["team"] != "allies" )
|
|
{
|
|
player thread [[level.allies]]();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
A server thread for monitoring all bot's teams for custom server settings.
|
|
*/
|
|
teamBots()
|
|
{
|
|
for ( ;; )
|
|
{
|
|
wait 1.5;
|
|
|
|
teamBots_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
|
*/
|
|
addBots_loop()
|
|
{
|
|
botsToAdd = GetCvarInt( "bots_manage_add" );
|
|
|
|
if ( botsToAdd > 0 )
|
|
{
|
|
SetCvar( "bots_manage_add", 0 );
|
|
|
|
if ( botsToAdd > 64 )
|
|
botsToAdd = 64;
|
|
|
|
for ( ; botsToAdd > 0; botsToAdd-- )
|
|
{
|
|
level add_bot();
|
|
wait 0.25;
|
|
}
|
|
}
|
|
|
|
fillMode = getCvarInt( "bots_manage_fill_mode" );
|
|
|
|
if ( fillMode == 2 || fillMode == 3 )
|
|
setCvar( "bots_manage_fill", getGoodMapAmount() );
|
|
|
|
fillAmount = getCvarInt( "bots_manage_fill" );
|
|
|
|
players = 0;
|
|
bots = 0;
|
|
spec = 0;
|
|
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( player is_bot() )
|
|
bots++;
|
|
else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
|
|
spec++;
|
|
else
|
|
players++;
|
|
}
|
|
|
|
if ( !randomInt( 999 ) )
|
|
{
|
|
setCvar( "testclients_doreload", true );
|
|
wait 0.1;
|
|
setCvar( "testclients_doreload", false );
|
|
doExtraCheck();
|
|
}
|
|
|
|
if ( fillMode == 4 )
|
|
{
|
|
axisplayers = 0;
|
|
alliesplayers = 0;
|
|
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( player is_bot() )
|
|
continue;
|
|
|
|
if ( !isDefined( player.pers["team"] ) )
|
|
continue;
|
|
|
|
if ( player.pers["team"] == "axis" )
|
|
axisplayers++;
|
|
else if ( player.pers["team"] == "allies" )
|
|
alliesplayers++;
|
|
}
|
|
|
|
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
|
|
|
|
if ( players == 0 )
|
|
{
|
|
if ( bots < fillAmount )
|
|
result = fillAmount - 1;
|
|
else if ( bots > fillAmount )
|
|
result = fillAmount + 1;
|
|
else
|
|
result = fillAmount;
|
|
}
|
|
|
|
bots = result;
|
|
}
|
|
|
|
amount = bots;
|
|
|
|
if ( fillMode == 0 || fillMode == 2 )
|
|
amount += players;
|
|
|
|
if ( getCvarInt( "bots_manage_fill_spec" ) )
|
|
amount += spec;
|
|
|
|
if ( amount < fillAmount )
|
|
setCvar( "bots_manage_add", 1 );
|
|
else if ( amount > fillAmount && getCvarInt( "bots_manage_fill_kick" ) )
|
|
{
|
|
tempBot = random( getBotArray() );
|
|
|
|
if ( isDefined( tempBot ) )
|
|
kick( tempBot getEntityNumber() );
|
|
}
|
|
}
|
|
|
|
/*
|
|
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
|
*/
|
|
addBots()
|
|
{
|
|
level endon( "game_ended" );
|
|
|
|
bot_wait_for_host();
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 1.5;
|
|
|
|
addBots_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
A thread for ALL players when they fire.
|
|
*/
|
|
onWeaponFired()
|
|
{
|
|
self endon( "disconnect" );
|
|
self.bots_firing = false;
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "weapon_fired" );
|
|
self thread doFiringThread();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Lets bot's know that the player is firing.
|
|
*/
|
|
doFiringThread()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "weapon_fired" );
|
|
self.bots_firing = true;
|
|
wait 1;
|
|
self.bots_firing = false;
|
|
}
|
|
|
|
/*
|
|
Launches the smoke
|
|
*/
|
|
launchSmoke( org )
|
|
{
|
|
nade = spawnStruct();
|
|
nade.origin = org;
|
|
|
|
level.bots_smokeList ListAdd( nade );
|
|
|
|
wait 11.5;
|
|
|
|
level.bots_smokeList ListRemove( nade );
|
|
}
|
|
|
|
/*
|
|
Deletes smoke grenades when they explode
|
|
*/
|
|
watchNade()
|
|
{
|
|
self endon( "death" );
|
|
|
|
lastOrigin = self.origin;
|
|
creationTime = getTime();
|
|
timeSlow = 0;
|
|
|
|
wait 0.05;
|
|
|
|
while ( isDefined( self ) )
|
|
{
|
|
velocity = vector_scale( self.origin - lastOrigin, 20 );
|
|
lastOrigin = self.origin;
|
|
|
|
if ( getTime() - creationTime > 4000 )
|
|
{
|
|
if ( lengthSquared( velocity ) <= 0.05 )
|
|
timeSlow += 0.05;
|
|
else
|
|
timeSlow = 0;
|
|
}
|
|
|
|
if ( timeSlow > 1 )
|
|
{
|
|
thread launchSmoke( lastOrigin );
|
|
self delete ();
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches nades
|
|
*/
|
|
watchNades_loop()
|
|
{
|
|
nades = getentarray ( "grenade", "classname" );
|
|
|
|
for ( i = 0; i < nades.size; i++ )
|
|
{
|
|
nade = nades[i];
|
|
|
|
if ( !isDefined( nade ) )
|
|
continue;
|
|
|
|
if ( isDefined( nade.bot_audit ) )
|
|
continue;
|
|
|
|
nade.bot_audit = true;
|
|
|
|
nade thread watchNade();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches nades
|
|
*/
|
|
watchNades()
|
|
{
|
|
for ( ;; )
|
|
{
|
|
wait 0.05;
|
|
|
|
watchNades_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches the game to end
|
|
*/
|
|
watchGameEnded()
|
|
{
|
|
level.gameEnded = false;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.05;
|
|
|
|
if ( isDefined( level.roundended ) )
|
|
{
|
|
if ( level.roundended )
|
|
break;
|
|
}
|
|
else if ( isDefined( level.mapended ) )
|
|
{
|
|
if ( level.mapended )
|
|
break;
|
|
}
|
|
}
|
|
|
|
level.gameEnded = true;
|
|
level notify( "game_ended" );
|
|
}
|