mirror of
https://github.com/ineedbots/iw2_bot_warfare.git
synced 2025-04-22 15:25:42 +00:00
1276 lines
25 KiB
Plaintext
1276 lines
25 KiB
Plaintext
#include maps\mp\_utility;
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#include maps\mp\bots\_bot_utility;
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/*
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Initiates the whole bot scripts.
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*/
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init()
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{
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level.bw_version = "2.2.0 PR 1";
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if ( getcvar( "bots_main" ) == "" )
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{
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setcvar( "bots_main", true );
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}
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if ( !getcvarint( "bots_main" ) )
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{
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return;
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}
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if ( !wait_for_builtins() )
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{
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println( "FATAL: NO BUILT-INS FOR BOTS" );
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}
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thread load_waypoints();
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thread hook_callbacks();
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if ( getcvar( "bots_main_GUIDs" ) == "" )
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{
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setcvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
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}
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if ( getcvar( "bots_main_firstIsHost" ) == "" )
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{
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setcvar( "bots_main_firstIsHost", true ); // first player to connect is a host
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}
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if ( getcvar( "bots_main_waitForHostTime" ) == "" )
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{
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setcvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
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}
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if ( getcvar( "bots_main_kickBotsAtEnd" ) == "" )
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{
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setcvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
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}
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if ( getcvar( "bots_manage_add" ) == "" )
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{
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setcvar( "bots_manage_add", 0 ); // amount of bots to add to the game
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}
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if ( getcvar( "bots_manage_fill" ) == "" )
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{
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setcvar( "bots_manage_fill", 0 ); // amount of bots to maintain
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}
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if ( getcvar( "bots_manage_fill_spec" ) == "" )
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{
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setcvar( "bots_manage_fill_spec", true ); // to count for fill if player is on spec team
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}
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if ( getcvar( "bots_manage_fill_mode" ) == "" )
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{
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setcvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
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}
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if ( getcvar( "bots_manage_fill_kick" ) == "" )
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{
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setcvar( "bots_manage_fill_kick", false ); // kick bots if too many
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}
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if ( getcvar( "bots_team" ) == "" )
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{
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setcvar( "bots_team", "autoassign" ); // which team for bots to join
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}
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if ( getcvar( "bots_team_amount" ) == "" )
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{
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setcvar( "bots_team_amount", 0 ); // amount of bots on axis team
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}
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if ( getcvar( "bots_team_force" ) == "" )
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{
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setcvar( "bots_team_force", false ); // force bots on team
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}
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if ( getcvar( "bots_team_mode" ) == "" )
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{
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setcvar( "bots_team_mode", 0 ); // counts just bots when 1
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}
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if ( getcvar( "bots_skill" ) == "" )
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{
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setcvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
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}
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if ( getcvar( "bots_skill_axis_hard" ) == "" )
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{
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setcvar( "bots_skill_axis_hard", 0 ); // amount of hard bots on axis team
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}
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if ( getcvar( "bots_skill_axis_med" ) == "" )
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{
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setcvar( "bots_skill_axis_med", 0 );
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}
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if ( getcvar( "bots_skill_allies_hard" ) == "" )
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{
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setcvar( "bots_skill_allies_hard", 0 );
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}
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if ( getcvar( "bots_skill_allies_med" ) == "" )
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{
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setcvar( "bots_skill_allies_med", 0 );
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}
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if ( getcvar( "bots_skill_min" ) == "" )
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{
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setcvar( "bots_skill_min", 1 );
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}
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if ( getcvar( "bots_skill_max" ) == "" )
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{
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setcvar( "bots_skill_max", 7 );
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}
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if ( getcvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
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{
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setcvar( "bots_loadout_rank", -1 );
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}
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if ( getcvar( "bots_play_move" ) == "" ) // bots move
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{
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setcvar( "bots_play_move", true );
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}
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if ( getcvar( "bots_play_knife" ) == "" ) // bots knife
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{
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setcvar( "bots_play_knife", true );
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}
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if ( getcvar( "bots_play_fire" ) == "" ) // bots fire
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{
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setcvar( "bots_play_fire", true );
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}
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if ( getcvar( "bots_play_nade" ) == "" ) // bots grenade
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{
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setcvar( "bots_play_nade", true );
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}
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if ( getcvar( "bots_play_obj" ) == "" ) // bots play the obj
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{
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setcvar( "bots_play_obj", true );
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}
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if ( getcvar( "bots_play_camp" ) == "" ) // bots camp and follow
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{
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setcvar( "bots_play_camp", true );
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}
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if ( getcvar( "bots_play_jumpdrop" ) == "" ) // bots jump and dropshot
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{
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setcvar( "bots_play_jumpdrop", true );
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}
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if ( getcvar( "bots_play_ads" ) == "" ) // bot ads
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{
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setcvar( "bots_play_ads", true );
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}
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if ( getcvar( "bots_play_aim" ) == "" )
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{
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setcvar( "bots_play_aim", true );
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}
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if ( !isdefined( game[ "botWarfare" ] ) )
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{
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game[ "botWarfare" ] = true;
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}
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level.defuseobject = undefined;
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level.bots_smokelist = List();
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level.bots_mingrenadedistance = 256;
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level.bots_mingrenadedistance *= level.bots_mingrenadedistance;
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level.bots_maxgrenadedistance = 1024;
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level.bots_maxgrenadedistance *= level.bots_maxgrenadedistance;
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level.bots_maxknifedistance = 80;
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level.bots_maxknifedistance *= level.bots_maxknifedistance;
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level.bots_goaldistance = 27.5;
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level.bots_goaldistance *= level.bots_goaldistance;
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level.bots_noadsdistance = 200;
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level.bots_noadsdistance *= level.bots_noadsdistance;
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level.bots_maxshotgundistance = 500;
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level.bots_maxshotgundistance *= level.bots_maxshotgundistance;
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level.bots_listendist = 100;
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level.smokeradius = 255;
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level.bots = [];
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level.players = [];
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level.bots_fullautoguns = [];
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level.bots_fullautoguns[ "greasegun" ] = true;
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level.bots_fullautoguns[ "thompson" ] = true;
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level.bots_fullautoguns[ "bar" ] = true;
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level.bots_fullautoguns[ "pps42" ] = true;
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level.bots_fullautoguns[ "sten" ] = true;
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level.bots_fullautoguns[ "bren" ] = true;
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level.bots_fullautoguns[ "mp44" ] = true;
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level.bots_fullautoguns[ "ppsh" ] = true;
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level.bots_fullautoguns[ "mp40" ] = true;
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level.bots_weapon_clip_sizes = [];
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level.bots_weapon_clip_sizes[ "m1carbine_mp" ] = 15;
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level.bots_weapon_clip_sizes[ "m1garand_mp" ] = 8;
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level.bots_weapon_clip_sizes[ "bar_mp" ] = 20;
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level.bots_weapon_clip_sizes[ "shotgun_mp" ] = 6;
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level.bots_weapon_clip_sizes[ "thompson_mp" ] = 20;
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level.bots_weapon_clip_sizes[ "springfield_mp" ] = 5;
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level.bots_weapon_clip_sizes[ "sten_mp" ] = 32;
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level.bots_weapon_clip_sizes[ "enfield_mp" ] = 10;
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level.bots_weapon_clip_sizes[ "bren_mp" ] = 30;
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level.bots_weapon_clip_sizes[ "enfield_scope_mp" ] = 10;
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level.bots_weapon_clip_sizes[ "svt40_mp" ] = 10;
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level.bots_weapon_clip_sizes[ "pps42_mp" ] = 35;
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level.bots_weapon_clip_sizes[ "ppsh_mp" ] = 71;
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level.bots_weapon_clip_sizes[ "g43_mp" ] = 10;
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level.bots_weapon_clip_sizes[ "mosin_nagant_mp" ] = 5;
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level.bots_weapon_clip_sizes[ "mosin_nagant_sniper_mp" ] = 5;
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level.bots_weapon_clip_sizes[ "mp40_mp" ] = 32;
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level.bots_weapon_clip_sizes[ "kar98k_mp" ] = 5;
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level.bots_weapon_clip_sizes[ "kar98k_sniper_mp" ] = 5;
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level.bots_weapon_clip_sizes[ "mp44_mp" ] = 30;
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level.bots_weapon_clip_sizes[ "colt_mp" ] = 7;
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level.bots_weapon_clip_sizes[ "webley_mp" ] = 6;
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level.bots_weapon_clip_sizes[ "luger_mp" ] = 8;
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level.bots_weapon_clip_sizes[ "tt30_mp" ] = 8;
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level.bots_weapon_clip_sizes[ "greasegun_mp" ] = 32;
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level.bots_weapon_class_names = [];
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level.bots_weapon_class_names[ "m1carbine_mp" ] = "rifle";
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level.bots_weapon_class_names[ "m1garand_mp" ] = "rifle";
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level.bots_weapon_class_names[ "bar_mp" ] = "lmg";
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level.bots_weapon_class_names[ "shotgun_mp" ] = "spread";
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level.bots_weapon_class_names[ "thompson_mp" ] = "smg";
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level.bots_weapon_class_names[ "springfield_mp" ] = "sniper";
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level.bots_weapon_class_names[ "sten_mp" ] = "smg";
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level.bots_weapon_class_names[ "enfield_mp" ] = "sniper";
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level.bots_weapon_class_names[ "bren_mp" ] = "lmg";
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level.bots_weapon_class_names[ "enfield_scope_mp" ] = "sniper";
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level.bots_weapon_class_names[ "svt40_mp" ] = "rifle";
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level.bots_weapon_class_names[ "pps42_mp" ] = "smg";
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level.bots_weapon_class_names[ "ppsh_mp" ] = "smg";
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level.bots_weapon_class_names[ "g43_mp" ] = "rifle";
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level.bots_weapon_class_names[ "mosin_nagant_mp" ] = "sniper";
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level.bots_weapon_class_names[ "mosin_nagant_sniper_mp" ] = "sniper";
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level.bots_weapon_class_names[ "mp40_mp" ] = "smg";
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level.bots_weapon_class_names[ "kar98k_mp" ] = "sniper";
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level.bots_weapon_class_names[ "kar98k_sniper_mp" ] = "sniper";
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level.bots_weapon_class_names[ "mp44_mp" ] = "rifle";
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level.bots_weapon_class_names[ "colt_mp" ] = "pistol";
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level.bots_weapon_class_names[ "webley_mp" ] = "pistol";
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level.bots_weapon_class_names[ "luger_mp" ] = "pistol";
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level.bots_weapon_class_names[ "tt30_mp" ] = "pistol";
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level.bots_weapon_class_names[ "greasegun_mp" ] = "smg";
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level thread fixGamemodes();
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level thread onPlayerConnect();
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level thread handleBots();
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level thread watchNades();
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level thread watchGameEnded();
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level.teambased = true;
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if ( getcvar( "g_gametype" ) == "dm" )
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{
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level.teambased = false;
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}
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}
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/*
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Starts the threads for bots.
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*/
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handleBots()
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{
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level thread teamBots();
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level thread diffBots();
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level addBots();
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while ( !level.mapended )
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{
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wait 0.05;
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}
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setcvar( "bots_manage_add", getBotArray().size );
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if ( !getcvarint( "bots_main_kickBotsAtEnd" ) )
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{
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return;
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}
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bots = getBotArray();
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for ( i = 0; i < bots.size; i++ )
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{
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kick( bots[ i ] getentitynumber() );
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}
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}
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/*
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The hook callback for when any player becomes damaged.
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*/
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onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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{
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if ( self is_bot() )
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{
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self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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self [[ level.prevcallbackplayerdamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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/*
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The hook callback when any player gets killed.
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*/
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onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
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{
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if ( self is_bot() )
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{
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self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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self [[ level.prevcallbackplayerkilled ]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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/*
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Starts the callbacks.
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*/
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hook_callbacks()
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{
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wait 0.05;
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level.prevcallbackplayerdamage = level.callbackplayerdamage;
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level.callbackplayerdamage = ::onPlayerDamage;
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level.prevcallbackplayerkilled = level.callbackplayerkilled;
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level.callbackplayerkilled = ::onPlayerKilled;
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}
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/*
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Fixes gamemodes when level starts.
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*/
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fixGamemodes()
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{
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for ( i = 0; i < 19; i++ )
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{
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wait 0.05;
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}
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}
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/*
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Thread when any player connects. Starts the threads needed.
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*/
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onPlayerConnect()
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{
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for ( ;; )
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{
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level waittill( "connected", player );
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player thread onWeaponFired();
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player thread connected();
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player thread onDeath();
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player thread watchWeapons();
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player thread watchVelocity();
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player thread watchVars();
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player thread doPlayerModelFix();
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}
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}
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/*
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Fixes a weird iw3 bug when for a frame the player doesn't have any bones when they first spawn in.
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*/
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doPlayerModelFix()
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{
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self endon( "disconnect" );
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self waittill( "spawned_player" );
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wait 0.05;
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self.bot_model_fix = true;
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}
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/*
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CoD2
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*/
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watchWeapons()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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weap = self getcurrentweapon();
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self thread watchAmmoUsage( weap );
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while ( weap == self getcurrentweapon() )
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{
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wait 0.05;
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}
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self notify( "weapon_change", self getcurrentweapon() );
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}
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}
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/*
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CoD2
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*/
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watchAmmoUsage( weap )
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{
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self endon( "disconnect" );
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self endon( "weapon_change" );
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slot = self getWeaponSlot( weap );
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for ( ;; )
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{
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aCount = self getweaponslotclipammo( slot );
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while ( aCount == self getweaponslotclipammo( slot ) )
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{
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wait 0.05;
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}
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if ( self getweaponslotclipammo( slot ) < aCount )
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{
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self notify( "weapon_fired" );
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}
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else
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{
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self notify( "reload" );
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}
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}
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}
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/*
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CoD2
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*/
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watchVars()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self.team = self.pers[ "team" ];
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wait 0.05;
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}
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}
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/*
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CoD2
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*/
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watchVelocity()
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{
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self endon( "disconnect" );
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lastOrigin = self.origin;
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for ( ;; )
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{
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wait 0.05;
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self.velocity = vector_scale( self.origin - lastOrigin, 20 );
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lastOrigin = self.origin;
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}
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}
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/*
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Kills the tags for a player
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*/
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|
killTags()
|
|
{
|
|
if ( isdefined( self.tags ) )
|
|
{
|
|
for ( i = 0; i < self.tags.size; i++ )
|
|
{
|
|
self.tags[ i ] delete ();
|
|
}
|
|
|
|
self.tags = undefined;
|
|
self.tagmap = undefined;
|
|
}
|
|
}
|
|
|
|
/*
|
|
death
|
|
*/
|
|
onDeath()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "death" );
|
|
|
|
self killTags();
|
|
}
|
|
}
|
|
|
|
/*
|
|
When a bot disconnects.
|
|
*/
|
|
onDisconnectPlayer()
|
|
{
|
|
self waittill( "disconnect" );
|
|
self killTags();
|
|
|
|
level.players = array_remove( level.players, self );
|
|
|
|
waittillframeend;
|
|
|
|
for ( i = 0; i < level.bots.size; i++ )
|
|
{
|
|
bot = level.bots[ i ];
|
|
bot BotNotifyBotEvent( "connection", "disconnected", self, self.name );
|
|
}
|
|
}
|
|
|
|
/*
|
|
When a bot disconnects.
|
|
*/
|
|
onDisconnect()
|
|
{
|
|
self waittill( "disconnect" );
|
|
|
|
level.bots = array_remove( level.bots, self );
|
|
}
|
|
|
|
/*
|
|
Called when a player connects.
|
|
*/
|
|
connected()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
level.players[ level.players.size ] = self;
|
|
|
|
for ( i = 0; i < level.bots.size; i++ )
|
|
{
|
|
bot = level.bots[ i ];
|
|
bot BotNotifyBotEvent( "connection", "connected", self, self.name );
|
|
}
|
|
|
|
self thread onDisconnectPlayer();
|
|
|
|
if ( !isdefined( self.pers[ "bot_host" ] ) )
|
|
{
|
|
self thread doHostCheck();
|
|
}
|
|
|
|
if ( !self is_bot() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !isdefined( self.pers[ "isBot" ] ) )
|
|
{
|
|
// fast restart...
|
|
self.pers[ "isBot" ] = true;
|
|
}
|
|
|
|
if ( !isdefined( self.pers[ "isBotWarfare" ] ) )
|
|
{
|
|
self.pers[ "isBotWarfare" ] = true;
|
|
self thread added();
|
|
}
|
|
|
|
self thread maps\mp\bots\_bot_internal::connected();
|
|
self thread maps\mp\bots\_bot_script::connected();
|
|
|
|
level.bots[ level.bots.size ] = self;
|
|
self thread onDisconnect();
|
|
|
|
level notify( "bot_connected", self );
|
|
|
|
self thread watchBotDebugEvent();
|
|
}
|
|
|
|
/*
|
|
DEBUG
|
|
*/
|
|
watchBotDebugEvent()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "bot_event", msg, str, b, c, d, e, f, g );
|
|
|
|
if ( getcvarint( "bots_main_debug" ) >= 2 )
|
|
{
|
|
big_str = "Bot Warfare debug: " + self.name + ": " + msg;
|
|
|
|
if ( isdefined( str ) && isstring( str ) )
|
|
{
|
|
big_str += ", " + str;
|
|
}
|
|
|
|
if ( isdefined( b ) && isstring( b ) )
|
|
{
|
|
big_str += ", " + b;
|
|
}
|
|
|
|
if ( isdefined( c ) && isstring( c ) )
|
|
{
|
|
big_str += ", " + c;
|
|
}
|
|
|
|
if ( isdefined( d ) && isstring( d ) )
|
|
{
|
|
big_str += ", " + d;
|
|
}
|
|
|
|
if ( isdefined( e ) && isstring( e ) )
|
|
{
|
|
big_str += ", " + e;
|
|
}
|
|
|
|
if ( isdefined( f ) && isstring( f ) )
|
|
{
|
|
big_str += ", " + f;
|
|
}
|
|
|
|
if ( isdefined( g ) && isstring( g ) )
|
|
{
|
|
big_str += ", " + g;
|
|
}
|
|
|
|
BotBuiltinPrintConsole( big_str );
|
|
}
|
|
else if ( msg == "debug" && getcvarint( "bots_main_debug" ) )
|
|
{
|
|
BotBuiltinPrintConsole( "Bot Warfare debug: " + self.name + ": " + str );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
When a bot gets added into the game.
|
|
*/
|
|
added()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
self thread maps\mp\bots\_bot_internal::added();
|
|
self thread maps\mp\bots\_bot_script::added();
|
|
}
|
|
|
|
/*
|
|
Adds a bot to the game.
|
|
*/
|
|
add_bot()
|
|
{
|
|
bot = addtestclient();
|
|
|
|
if ( isdefined( bot ) )
|
|
{
|
|
bot.pers[ "isBot" ] = true;
|
|
bot.pers[ "isBotWarfare" ] = true;
|
|
bot thread added();
|
|
}
|
|
}
|
|
|
|
/*
|
|
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
|
*/
|
|
diffBots_loop()
|
|
{
|
|
var_allies_hard = getcvarint( "bots_skill_allies_hard" );
|
|
var_allies_med = getcvarint( "bots_skill_allies_med" );
|
|
var_axis_hard = getcvarint( "bots_skill_axis_hard" );
|
|
var_axis_med = getcvarint( "bots_skill_axis_med" );
|
|
var_skill = getcvarint( "bots_skill" );
|
|
|
|
allies_hard = 0;
|
|
allies_med = 0;
|
|
axis_hard = 0;
|
|
axis_med = 0;
|
|
|
|
if ( var_skill == 8 )
|
|
{
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( !isdefined( player.pers[ "team" ] ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !player is_bot() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player.pers[ "team" ] == "axis" )
|
|
{
|
|
if ( axis_hard < var_axis_hard )
|
|
{
|
|
axis_hard++;
|
|
player.pers[ "bots" ] [ "skill" ][ "base" ] = 7;
|
|
}
|
|
else if ( axis_med < var_axis_med )
|
|
{
|
|
axis_med++;
|
|
player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
|
|
}
|
|
else
|
|
{
|
|
player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
|
|
}
|
|
}
|
|
else if ( player.pers[ "team" ] == "allies" )
|
|
{
|
|
if ( allies_hard < var_allies_hard )
|
|
{
|
|
allies_hard++;
|
|
player.pers[ "bots" ][ "skill" ][ "base" ] = 7;
|
|
}
|
|
else if ( allies_med < var_allies_med )
|
|
{
|
|
allies_med++;
|
|
player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
|
|
}
|
|
else
|
|
{
|
|
player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ( var_skill != 0 && var_skill != 9 )
|
|
{
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( !player is_bot() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
player.pers[ "bots" ][ "skill" ][ "base" ] = var_skill;
|
|
}
|
|
}
|
|
|
|
playercount = level.players.size;
|
|
min_diff = getcvarint( "bots_skill_min" );
|
|
max_diff = getcvarint( "bots_skill_max" );
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( !player is_bot() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
player.pers[ "bots" ][ "skill" ][ "base" ] = int( clamp( player.pers[ "bots" ][ "skill" ][ "base" ], min_diff, max_diff ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
|
*/
|
|
diffBots()
|
|
{
|
|
for ( ;; )
|
|
{
|
|
wait 1.5;
|
|
|
|
diffBots_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
A server thread for monitoring all bot's teams for custom server settings.
|
|
*/
|
|
teamBots_loop()
|
|
{
|
|
teamAmount = getcvarint( "bots_team_amount" );
|
|
toTeam = getcvar( "bots_team" );
|
|
|
|
alliesbots = 0;
|
|
alliesplayers = 0;
|
|
axisbots = 0;
|
|
axisplayers = 0;
|
|
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( !isdefined( player.pers[ "team" ] ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player is_bot() )
|
|
{
|
|
if ( player.pers[ "team" ] == "allies" )
|
|
{
|
|
alliesbots++;
|
|
}
|
|
else if ( player.pers[ "team" ] == "axis" )
|
|
{
|
|
axisbots++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( player.pers[ "team" ] == "allies" )
|
|
{
|
|
alliesplayers++;
|
|
}
|
|
else if ( player.pers[ "team" ] == "axis" )
|
|
{
|
|
axisplayers++;
|
|
}
|
|
}
|
|
}
|
|
|
|
allies = alliesbots;
|
|
axis = axisbots;
|
|
|
|
if ( !getcvarint( "bots_team_mode" ) )
|
|
{
|
|
allies += alliesplayers;
|
|
axis += axisplayers;
|
|
}
|
|
|
|
if ( toTeam != "custom" )
|
|
{
|
|
if ( getcvarint( "bots_team_force" ) )
|
|
{
|
|
if ( toTeam == "autoassign" )
|
|
{
|
|
if ( abs( axis - allies ) > 1 )
|
|
{
|
|
toTeam = "axis";
|
|
|
|
if ( axis > allies )
|
|
{
|
|
toTeam = "allies";
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( toTeam != "autoassign" )
|
|
{
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( !isdefined( player.pers[ "team" ] ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !player is_bot() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player.pers[ "team" ] == toTeam )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( toTeam == "allies" )
|
|
{
|
|
player thread [[ level.allies ]]();
|
|
}
|
|
else if ( toTeam == "axis" )
|
|
{
|
|
player thread [[ level.axis ]]();
|
|
}
|
|
else
|
|
{
|
|
player thread [[ level.spectator ]]();
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( !isdefined( player.pers[ "team" ] ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !player is_bot() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player.pers[ "team" ] == "axis" )
|
|
{
|
|
if ( axis > teamAmount )
|
|
{
|
|
player thread [[ level.allies ]]();
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( axis < teamAmount )
|
|
{
|
|
player thread [[ level.axis ]]();
|
|
break;
|
|
}
|
|
else if ( player.pers[ "team" ] != "allies" )
|
|
{
|
|
player thread [[ level.allies ]]();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
A server thread for monitoring all bot's teams for custom server settings.
|
|
*/
|
|
teamBots()
|
|
{
|
|
for ( ;; )
|
|
{
|
|
wait 1.5;
|
|
|
|
teamBots_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
|
*/
|
|
addBots_loop()
|
|
{
|
|
botsToAdd = getcvarint( "bots_manage_add" );
|
|
|
|
if ( botsToAdd > 0 )
|
|
{
|
|
setcvar( "bots_manage_add", 0 );
|
|
|
|
if ( botsToAdd > 64 )
|
|
{
|
|
botsToAdd = 64;
|
|
}
|
|
|
|
for ( ; botsToAdd > 0; botsToAdd-- )
|
|
{
|
|
level add_bot();
|
|
wait 0.25;
|
|
}
|
|
}
|
|
|
|
fillMode = getcvarint( "bots_manage_fill_mode" );
|
|
|
|
if ( fillMode == 2 || fillMode == 3 )
|
|
{
|
|
setcvar( "bots_manage_fill", getGoodMapAmount() );
|
|
}
|
|
|
|
fillAmount = getcvarint( "bots_manage_fill" );
|
|
|
|
players = 0;
|
|
bots = 0;
|
|
spec = 0;
|
|
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( player is_bot() )
|
|
{
|
|
bots++;
|
|
}
|
|
else if ( !isdefined( player.pers[ "team" ] ) || ( player.pers[ "team" ] != "axis" && player.pers[ "team" ] != "allies" ) )
|
|
{
|
|
spec++;
|
|
}
|
|
else
|
|
{
|
|
players++;
|
|
}
|
|
}
|
|
|
|
if ( !randomint( 999 ) )
|
|
{
|
|
setcvar( "testclients_doreload", true );
|
|
wait 0.1;
|
|
setcvar( "testclients_doreload", false );
|
|
doExtraCheck();
|
|
}
|
|
|
|
if ( fillMode == 4 )
|
|
{
|
|
axisplayers = 0;
|
|
alliesplayers = 0;
|
|
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( player is_bot() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( player.pers[ "team" ] ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player.pers[ "team" ] == "axis" )
|
|
{
|
|
axisplayers++;
|
|
}
|
|
else if ( player.pers[ "team" ] == "allies" )
|
|
{
|
|
alliesplayers++;
|
|
}
|
|
}
|
|
|
|
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
|
|
|
|
if ( players == 0 )
|
|
{
|
|
if ( bots < fillAmount )
|
|
{
|
|
result = fillAmount - 1;
|
|
}
|
|
else if ( bots > fillAmount )
|
|
{
|
|
result = fillAmount + 1;
|
|
}
|
|
else
|
|
{
|
|
result = fillAmount;
|
|
}
|
|
}
|
|
|
|
bots = result;
|
|
}
|
|
|
|
amount = bots;
|
|
|
|
if ( fillMode == 0 || fillMode == 2 )
|
|
{
|
|
amount += players;
|
|
}
|
|
|
|
if ( getcvarint( "bots_manage_fill_spec" ) )
|
|
{
|
|
amount += spec;
|
|
}
|
|
|
|
if ( amount < fillAmount )
|
|
{
|
|
setcvar( "bots_manage_add", 1 );
|
|
}
|
|
else if ( amount > fillAmount && getcvarint( "bots_manage_fill_kick" ) )
|
|
{
|
|
tempBot = getBotToKick();
|
|
|
|
if ( isdefined( tempBot ) )
|
|
{
|
|
kick( tempBot getentitynumber() );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
|
*/
|
|
addBots()
|
|
{
|
|
level endon( "game_ended" );
|
|
|
|
bot_wait_for_host();
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 1.5;
|
|
|
|
addBots_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
A thread for ALL players when they fire.
|
|
*/
|
|
onWeaponFired()
|
|
{
|
|
self endon( "disconnect" );
|
|
self.bots_firing = false;
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "weapon_fired" );
|
|
self thread doFiringThread();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Lets bot's know that the player is firing.
|
|
*/
|
|
doFiringThread()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "weapon_fired" );
|
|
self.bots_firing = true;
|
|
wait 1;
|
|
self.bots_firing = false;
|
|
}
|
|
|
|
/*
|
|
Launches the smoke
|
|
*/
|
|
launchSmoke( org )
|
|
{
|
|
nade = spawnstruct();
|
|
nade.origin = org;
|
|
|
|
level.bots_smokelist ListAdd( nade );
|
|
|
|
wait 11.5;
|
|
|
|
level.bots_smokelist ListRemove( nade );
|
|
}
|
|
|
|
/*
|
|
Deletes smoke grenades when they explode
|
|
*/
|
|
watchNade()
|
|
{
|
|
self endon( "death" );
|
|
|
|
lastOrigin = self.origin;
|
|
creationTime = gettime();
|
|
timeSlow = 0;
|
|
|
|
wait 0.05;
|
|
|
|
while ( isdefined( self ) )
|
|
{
|
|
velocity = vector_scale( self.origin - lastOrigin, 20 );
|
|
lastOrigin = self.origin;
|
|
|
|
if ( gettime() - creationTime > 4000 )
|
|
{
|
|
if ( lengthsquared( velocity ) <= 0.05 )
|
|
{
|
|
timeSlow += 0.05;
|
|
}
|
|
else
|
|
{
|
|
timeSlow = 0;
|
|
}
|
|
}
|
|
|
|
if ( timeSlow > 1 )
|
|
{
|
|
thread launchSmoke( lastOrigin );
|
|
self delete ();
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches nades
|
|
*/
|
|
watchNades_loop()
|
|
{
|
|
nades = getentarray( "grenade", "classname" );
|
|
|
|
for ( i = 0; i < nades.size; i++ )
|
|
{
|
|
nade = nades[ i ];
|
|
|
|
if ( !isdefined( nade ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( isdefined( nade.bot_audit ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
nade.bot_audit = true;
|
|
|
|
nade thread watchNade();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches nades
|
|
*/
|
|
watchNades()
|
|
{
|
|
for ( ;; )
|
|
{
|
|
wait 0.05;
|
|
|
|
watchNades_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches the game to end
|
|
*/
|
|
watchGameEnded()
|
|
{
|
|
level.gameended = false;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.05;
|
|
|
|
if ( isdefined( level.roundended ) )
|
|
{
|
|
if ( level.roundended )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else if ( isdefined( level.mapended ) )
|
|
{
|
|
if ( level.mapended )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
level.gameended = true;
|
|
level notify( "game_ended" );
|
|
}
|