diff --git a/README.md b/README.md index 8425364..b1d7a5c 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,13 @@ It aims to add playable AI to the multiplayer games of CoD4. You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfare/downloads/cod4x-bot-warfare-latest) and the CoD4x.me post [here](https://cod4x.me/index.php?/forums/topic/3116-release-bot-warfare/). +## Important to public dedicated servers +The ```bots_main_firstIsHost``` DVAR is enabled by default! + +This is so inexperienced users of the mod can access with menu without any configuration. + +Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in your server config! + ## Contents - [Features](#Features) - [Installation](#Installation) @@ -65,11 +72,11 @@ You can easily setup a local LAN dedicated server for you to join and play on. H ## Documentation ### Menu Usage -You can open the menu by pressing the primary grenade and secondary grenade buttons together. +- You can open the menu by pressing the primary grenade and secondary grenade buttons together. -You can navigate the options by the pressing the ADS and fire keys, and you can select options by pressing your melee key. +- You can navigate the options by the pressing the ADS and fire keys, and you can select options by pressing your melee key. -Pressing the menu button again closes menus. +- Pressing the menu button again closes menus. ### DVARs - bots_manage_add - an integer amount of bots to add to the game, resets to 0 once the bots have been added. diff --git a/main_shared/maps/mp/bots/_bot.gsc b/main_shared/maps/mp/bots/_bot.gsc index fbe71e7..66f670c 100644 --- a/main_shared/maps/mp/bots/_bot.gsc +++ b/main_shared/maps/mp/bots/_bot.gsc @@ -23,7 +23,7 @@ init() if(getDvar("bots_main_GUIDs") == "") setDvar("bots_main_GUIDs", "");//guids of players who will be given host powers, comma seperated if(getDvar("bots_main_firstIsHost") == "") - setDvar("bots_main_firstIsHost", false);//first player to connect is a host + setDvar("bots_main_firstIsHost", true);//first player to connect is a host if(getDvar("bots_manage_add") == "") setDvar("bots_manage_add", 0);//amount of bots to add to the game diff --git a/main_shared/maps/mp/bots/_bot_utility.gsc b/main_shared/maps/mp/bots/_bot_utility.gsc index 44a076d..5e5a7d0 100644 --- a/main_shared/maps/mp/bots/_bot_utility.gsc +++ b/main_shared/maps/mp/bots/_bot_utility.gsc @@ -23,6 +23,8 @@ doHostCheck() result = false; if (getDvar("bots_main_firstIsHost") != "0") { + printToConsole("WARNING: bots_main_firstIsHost is enabled"); + if (getDvar("bots_main_firstIsHost") == "1") { setDvar("bots_main_firstIsHost", self getguid());