diff --git a/README.md b/README.md
index f363f2b..a0a6111 100644
--- a/README.md
+++ b/README.md
@@ -97,7 +97,7 @@ You can easily setup a local LAN dedicated server for you to join and play on. H
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method.
- `0` - counts both players and bots.
- `1` - only counts bots
| 0 |
-| bots_skill | Bots' difficulty.- `0` - Random difficulty for each bot.
- `1` - Easiest difficulty for all bots.
- `2` to `6` - Between easy and hard difficulty for all bots.
- `7` - The hardest difficulty for all bots.
- `8` - custom (look at the `bots_skill__` dvars)
- `9` - Every difficulty parameter is randomized
| 0 |
+| bots_skill | Bots' difficulty.- `0` - Random difficulty for each bot.
- `1` - Easiest difficulty for all bots.
- `2` to `6` - Between easy and hard difficulty for all bots.
- `7` - The hardest difficulty for all bots.
- `8` - custom (look at the `bots_skill__` dvars)
- `9` - Every difficulty parameter is randomized
| 0 |
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
diff --git a/maps/mp/bots/_bot.gsc b/maps/mp/bots/_bot.gsc
index 81b327d..33c7161 100644
--- a/maps/mp/bots/_bot.gsc
+++ b/maps/mp/bots/_bot.gsc
@@ -1036,7 +1036,7 @@ addBots_loop()
if ( isdefined( tempBot ) )
{
- kick( tempBot getentitynumber() );
+ kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
wait 0.25;
}