diff --git a/main/server.cfg b/main/server.cfg index 7eea6a1..25af8b0 100644 --- a/main/server.cfg +++ b/main/server.cfg @@ -28,7 +28,6 @@ set sv_privateClients "" //Private Clients, number of slots that can only be cha set sv_privatePassword "" // the password to join private slots set sv_authorizemode "-1" // cdkey validation set sv_showasranked "1" // 0 = show modded server as not ranked, 1 = shows server as ranked altough it is modded -set sv_maxclients "64" // Log File set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append diff --git a/z_server.bat b/z_server.bat index fdabd3f..39c4360 100644 --- a/z_server.bat +++ b/z_server.bat @@ -15,6 +15,8 @@ set ip=0.0.0.0 set mod= ::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS! set gamepath=%cd% +::Max clients in your server +set maxclients=64 title CoD4x MP - %name% - Server restarter echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates! @@ -24,6 +26,6 @@ echo (%date%) - (%time%) %name% server start. cd /D %LOCALAPPDATA%\Plutonium :server -start /wait /abovenormal "%name%" "%~dp0cod4x18_dedrun.exe" +set dedicated "2" +set sv_authtoken "%key%" +set net_ip "%ip%" +set net_port "%port%" +set rcon_password "%rcon_password%" +set fs_game "%mod%" +exec "%cfg%" +map_rotate +start /wait /abovenormal "%name%" "%~dp0cod4x18_dedrun.exe" +set dedicated "2" +set sv_authtoken "%key%" +set net_ip "%ip%" +set net_port "%port%" +set rcon_password "%rcon_password%" +set fs_game "%mod%" +set sv_maxclients "%maxclients%" +exec "%cfg%" +map_rotate echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. goto Server