From a6d663b67ca68f504dfdc9f645b8a45a66abe580 Mon Sep 17 00:00:00 2001 From: ineedbots Date: Sat, 15 May 2021 22:54:01 -0600 Subject: [PATCH] formatting --- main_shared/bw-assets/wpedit.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/main_shared/bw-assets/wpedit.md b/main_shared/bw-assets/wpedit.md index d9426cc..90d10e7 100644 --- a/main_shared/bw-assets/wpedit.md +++ b/main_shared/bw-assets/wpedit.md @@ -14,10 +14,10 @@ The Bot Warfare mod comes with the Waypoint Editor out of the box, so its just a Start your server with the Bot Warfare mod. -In the server console, type in ```set bots_main_debug 1```. +In the server console, type in ```set bots_main_debug 1```.
![Setting the dvar](/main_shared/bw-assets/console.png) -Now start a match with the map you want to edit with the `devmap ` command. +Now start a match with the map you want to edit with the `devmap ` command.
![Starting a map](/main_shared/bw-assets/console-map.png) It should be noted that waypoints load in this following order; @@ -30,7 +30,7 @@ If all fail to load waypoints, there will be no waypoints and the bots will not Connect to the server with the CoD4x client, you'll be introduced to the Waypoint Editor. ## The Editor -![The editor](/main_shared/bw-assets/editor.png) +![The editor](/main_shared/bw-assets/editor.png)
This is the Waypoint Editor. You can view, edit and create the waypoint graph. - Each red number you see in the world is a waypoint. - The green string you see is the type of that waypoint. @@ -67,10 +67,10 @@ Each button has a secondary modifier button, and can be pressed shortly after pr Okay, now that you know how to control the Editor, lets now go ahead and create some waypoints. -Here I added a waypoint. +Here I added a waypoint.
![Adding a waypoint](/main_shared/bw-assets/editor-addwp.png) -And I added a second waypoint. +And I added a second waypoint.
![Adding another waypoint](/main_shared/bw-assets/editor-addwp2.png) There are several types of waypoints, holding a modifier button before pressing the add waypoint button will create a special type of waypoint. @@ -82,7 +82,7 @@ There are several types of waypoints, holding a modifier button before pressing - camp ('crouch' waypoint with only one linked waypoint) - bots will look at the angles you were looking at when you made the waypoint and camp - climb - bots will look at the angles you were looking at when you made the waypoint and climb (use this for ladders and mantles) -Here I linked the two waypoints together. +Here I linked the two waypoints together.
![Linking waypoints](/main_shared/bw-assets/editor-link.png) Linking waypoints are very important, it tells the bots that they can reach waypoint 1 from waypoint 0, and vice versa. @@ -93,7 +93,7 @@ Once you feel like you are done, press the Save buttons. This will generate a [C That is it! The waypoints should load next time you start your game! -Your waypoints CSV file will be located at ```/waypoints/_wp.csv```. (main folder if fs_game is blank) +Your waypoints CSV file will be located at ```/waypoints/_wp.csv```. (main folder if fs_game is blank)
![Location](/main_shared/bw-assets/saved.png) You can share your waypoints publicly (and can be loaded by other users of Bot Warfare remotely) by making a Pull Request to the [CoD4x_Waypoints repo](https://github.com/ineedbots/cod4x_waypoints).