From b0d1fbfb197a587770fa230ae64029edeca15b5e Mon Sep 17 00:00:00 2001 From: INeedBots Date: Wed, 10 Mar 2021 15:10:22 -0600 Subject: [PATCH] Better mantling and crouching --- main_shared/maps/mp/bots/_bot_internal.gsc | 42 +++++++++++++++++++--- 1 file changed, 37 insertions(+), 5 deletions(-) diff --git a/main_shared/maps/mp/bots/_bot_internal.gsc b/main_shared/maps/mp/bots/_bot_internal.gsc index 62d4900..bb8d048 100644 --- a/main_shared/maps/mp/bots/_bot_internal.gsc +++ b/main_shared/maps/mp/bots/_bot_internal.gsc @@ -229,19 +229,48 @@ doBotMovement() self endon("disconnect"); self endon("death"); - for (;;) + FORWARDAMOUNT = 25; + + for (i = 0;;i+=0.05) { wait 0.05; angles = self GetPlayerAngles(); - eye = self getEyePos(); + // climb through windows if (self isMantling()) self crouch(); - bt = bulletTrace(eye, eye + anglesToForward(angles) * 25, false, self); - if (bt["surfacetype"] == "glass") - self thread knife(); + + startPos = self.origin + (0, 0, 50); + startPosForward = startPos + anglesToForward((0, angles[1], 0)) * FORWARDAMOUNT; + bt = bulletTrace(startPos, startPosForward, false, self); + if (bt["fraction"] >= 1) + { + // check if need to jump + bt = bulletTrace(startPosForward, startPosForward - (0, 0, 40), false, self); + + if (bt["fraction"] < 1 && bt["normal"][2] > 0.75 && i > 1.5 && !self isOnLadder()) + { + i = 0; + self thread jump(); + } + } + // check if need to knife glass + else if (bt["surfacetype"] == "glass") + { + if (i > 1.5) + { + i = 0; + self thread knife(); + } + } + else + { + // check if need to crouch + if (bulletTracePassed(startPos - (0, 0, 25), startPosForward - (0, 0, 25), false, self)) + self crouch(); + } } } @@ -1635,6 +1664,9 @@ movetowards(goal) time = 0; if(distanceSquared(self.origin, lastOri) < 128) { + self thread knife(); + wait 0.5; + stucks++; randomDir = self getRandomLargestStafe(stucks);