diff --git a/main_shared/maps/mp/bots/_bot_internal.gsc b/main_shared/maps/mp/bots/_bot_internal.gsc index 7681322..f215640 100644 --- a/main_shared/maps/mp/bots/_bot_internal.gsc +++ b/main_shared/maps/mp/bots/_bot_internal.gsc @@ -921,7 +921,7 @@ aim() { wait 0.05; - if(level.inPrematchPeriod || level.gameEnded || self.bot.isfrozen || self maps\mp\_flashgrenades::isFlashbanged())//because cod4x aim is hacky setPlayerAngles, we gotta check if inPrematchPeriod etc + if(level.inPrematchPeriod || level.gameEnded || self.bot.isfrozen || self maps\mp\_flashgrenades::isFlashbanged()) continue; aimspeed = self.pers["bots"]["skill"]["aim_time"];