From ca35422d374cde28c1736e85fb16018129172fbd Mon Sep 17 00:00:00 2001 From: INeedGames Date: Sun, 8 Nov 2020 16:29:04 -0600 Subject: [PATCH] Cleanup --- main_shared/maps/mp/bots/_bot_utility.gsc | 244 +++++++++++----------- 1 file changed, 122 insertions(+), 122 deletions(-) diff --git a/main_shared/maps/mp/bots/_bot_utility.gsc b/main_shared/maps/mp/bots/_bot_utility.gsc index 3bb2935..a5abc02 100644 --- a/main_shared/maps/mp/bots/_bot_utility.gsc +++ b/main_shared/maps/mp/bots/_bot_utility.gsc @@ -52,26 +52,7 @@ is_bot() */ BotPressAttack(time) { - self maps\mp\bots\_bot_internal::fire(time); -} - -/* - Returns the bot's random assigned number. -*/ -BotGetRandom() -{ - return self.bot.rand; -} - -/* - Returns a random number thats different everytime it changes target -*/ -BotGetTargetRandom() -{ - if (!isDefined(self.bot.target)) - return undefined; - - return self.bot.target.rand; + self maps\mp\bots\_bot_internal::pressFire(time); } /* @@ -99,51 +80,22 @@ BotPressSmoke(time) } /* - Returns a valid grenade launcher weapon + Returns the bot's random assigned number. */ -getValidTube() +BotGetRandom() { - weaps = self getweaponslist(); - - for (i = 0; i < weaps.size; i++) - { - weap = weaps[i]; - - if(!self getAmmoCount(weap)) - continue; - - if (isSubStr(weap, "gl_") && !isSubStr(weap, "_gl_")) - return weap; - } - - return undefined; + return self.bot.rand; } /* - Returns a random grenade in the bot's inventory. + Returns a random number thats different everytime it changes target */ -getValidGrenade() +BotGetTargetRandom() { - grenadeTypes = []; - grenadeTypes[grenadeTypes.size] = "frag_grenade_mp"; - grenadeTypes[grenadeTypes.size] = "smoke_grenade_mp"; - grenadeTypes[grenadeTypes.size] = "flash_grenade_mp"; - grenadeTypes[grenadeTypes.size] = "concussion_grenade_mp"; - - possibles = []; - - for(i = 0; i < grenadeTypes.size; i++) - { - if ( !self hasWeapon( grenadeTypes[i] ) ) - continue; - - if ( !self getAmmoCount( grenadeTypes[i] ) ) - continue; - - possibles[possibles.size] = grenadeTypes[i]; - } - - return random(possibles); + if (!isDefined(self.bot.target)) + return undefined; + + return self.bot.target.rand; } /* @@ -197,11 +149,14 @@ BotIsFrozen() } /* - Sets the bot's target to be this ent. + Bot will stop moving */ -SetAttacker(att) +BotStopMoving(what) { - self.bot.target_this_frame = att; + self.bot.stop_move = what; + + if(what) + self notify("kill_goal"); } /* @@ -275,6 +230,14 @@ HasScriptAimPos() return isDefined(self GetScriptAimPos()); } +/* + Sets the bot's target to be this ent. +*/ +SetAttacker(att) +{ + self.bot.target_this_frame = att; +} + /* Sets the script enemy for a bot. */ @@ -303,27 +266,6 @@ GetThreat() return self.bot.target.entity; } -/* - Returns if the given weapon is full auto. -*/ -WeaponIsFullAuto(weap) -{ - weaptoks = strtok(weap, "_"); - - return isDefined(weaptoks[0]) && isString(weaptoks[0]) && isdefined(level.bots_fullautoguns[weaptoks[0]]); -} - -/* - Bot will stop moving -*/ -BotStopMoving(what) -{ - self.bot.stop_move = what; - - if(what) - self notify("kill_goal"); -} - /* Returns if the bot has a script enemy. */ @@ -340,6 +282,104 @@ HasThreat() return (isDefined(self GetThreat())); } +/* + If the player is defusing +*/ +IsDefusing() +{ + return (isDefined(self.isDefusing) && self.isDefusing); +} + +/* + If the play is planting +*/ +isPlanting() +{ + return (isDefined(self.isPlanting) && self.isPlanting); +} + +/* + If the player is in laststand +*/ +inLastStand() +{ + return (isDefined(self.lastStand) && self.lastStand); +} + +/* + Returns if we are stunned. +*/ +IsStunned() +{ + return (isdefined(self.concussionEndTime) && self.concussionEndTime > gettime()); +} + +/* + Returns if we are beingArtilleryShellshocked +*/ +isArtShocked() +{ + return (isDefined(self.beingArtilleryShellshocked) && self.beingArtilleryShellshocked); +} + +/* + Returns a valid grenade launcher weapon +*/ +getValidTube() +{ + weaps = self getweaponslist(); + + for (i = 0; i < weaps.size; i++) + { + weap = weaps[i]; + + if(!self getAmmoCount(weap)) + continue; + + if (isSubStr(weap, "gl_") && !isSubStr(weap, "_gl_")) + return weap; + } + + return undefined; +} + +/* + Returns a random grenade in the bot's inventory. +*/ +getValidGrenade() +{ + grenadeTypes = []; + grenadeTypes[grenadeTypes.size] = "frag_grenade_mp"; + grenadeTypes[grenadeTypes.size] = "smoke_grenade_mp"; + grenadeTypes[grenadeTypes.size] = "flash_grenade_mp"; + grenadeTypes[grenadeTypes.size] = "concussion_grenade_mp"; + + possibles = []; + + for(i = 0; i < grenadeTypes.size; i++) + { + if ( !self hasWeapon( grenadeTypes[i] ) ) + continue; + + if ( !self getAmmoCount( grenadeTypes[i] ) ) + continue; + + possibles[possibles.size] = grenadeTypes[i]; + } + + return random(possibles); +} + +/* + Returns if the given weapon is full auto. +*/ +WeaponIsFullAuto(weap) +{ + weaptoks = strtok(weap, "_"); + + return isDefined(weaptoks[0]) && isString(weaptoks[0]) && isdefined(level.bots_fullautoguns[weaptoks[0]]); +} + /* Returns what our eye height is. */ @@ -485,46 +525,6 @@ isWeaponDroppable(weap) return (maps\mp\gametypes\_weapons::mayDropWeapon(weap)); } -/* - If the player is defusing -*/ -IsDefusing() -{ - return (isDefined(self.isDefusing) && self.isDefusing); -} - -/* - If the play is planting -*/ -isPlanting() -{ - return (isDefined(self.isPlanting) && self.isPlanting); -} - -/* - If the player is in laststand -*/ -inLastStand() -{ - return (isDefined(self.lastStand) && self.lastStand); -} - -/* - Returns if we are stunned. -*/ -IsStunned() -{ - return (isdefined(self.concussionEndTime) && self.concussionEndTime > gettime()); -} - -/* - Returns if we are beingArtilleryShellshocked -*/ -isArtShocked() -{ - return (isDefined(self.beingArtilleryShellshocked) && self.beingArtilleryShellshocked); -} - /* Selects a random element from the array. */