/* _bot_chat Author: INeedGames Date: 05/06/2022 Does bot chatter. */ #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\bots\_bot_utility; /* Init */ init() { if ( getDvar( "bots_main_chat" ) == "" ) setDvar( "bots_main_chat", 1.0 ); level thread onBotConnected(); } /* Bot connected */ onBotConnected() { for ( ;; ) { level waittill( "bot_connected", bot ); bot thread start_chat_threads(); } } /* Does the chatter */ BotDoChat( chance, string, isTeam ) { mod = getDvarFloat( "bots_main_chat" ); if ( mod <= 0.0 ) return; if ( chance >= 100 || mod >= 100.0 || ( RandomInt( 100 ) < ( chance * mod ) + 0 ) ) { if ( isDefined( isTeam ) && isTeam ) self sayteam( string ); else self sayall( string ); } } /* Threads for bots */ start_chat_threads() { self endon( "disconnect" ); self thread start_random_chat(); self thread start_chat_watch(); self thread start_killed_watch(); self thread start_death_watch(); self thread start_endgame_watch(); self thread start_startgame_watch(); } /* death */ start_death_watch() { self endon( "disconnect" ); for ( ;; ) { self waittill( "death" ); self thread bot_chat_death_watch( self.lastAttacker, self.bots_lastKS ); self.bots_lastKS = 0; } } /* start_endgame_watch */ start_endgame_watch() { self endon( "disconnect" ); level waittill ( "game_ended" ); self thread endgame_chat(); } /* Random chatting */ start_random_chat() { self endon( "disconnect" ); for ( ;; ) { wait 1; if ( randomInt( 100 ) < 1 ) { if ( randomInt( 100 ) < 1 && isAlive( self ) ) self thread doQuickMessage(); } } } /* Got a kill */ start_killed_watch() { self endon( "disconnect" ); self.bots_lastKS = 0; for ( ;; ) { self waittill( "killed_enemy" ); wait 0.05; if ( self.bots_lastKS < self.cur_kill_streak ) { for ( i = self.bots_lastKS + 1; i <= self.cur_kill_streak; i++ ) { self thread bot_chat_streak( i ); } } self.bots_lastKS = self.cur_kill_streak; self thread bot_chat_killed_watch( self.lastKilledPlayer ); } } /* Starts things for the bot */ start_chat_watch() { self endon( "disconnect" ); level endon ( "game_ended" ); for ( ;; ) { self waittill( "bot_event", msg, a, b, c, d, e, f, g ); switch ( msg ) { case "killcam": self thread bot_chat_killcam_watch( a, b, c, d, e, f, g ); break; case "stuck": self thread bot_chat_stuck_watch( a, b, c, d, e, f, g ); break; case "tube": self thread bot_chat_tube_watch( a, b, c, d, e, f, g ); break; case "killstreak": self thread bot_chat_killstreak_watch( a, b, c, d, e, f, g ); break; case "attack_vehicle": self thread bot_chat_attack_vehicle_watch( a, b, c, d, e, f, g ); break; case "follow_threat": self thread bot_chat_follow_threat_watch( a, b, c, d, e, f, g ); break; case "camp": self thread bot_chat_camp_watch( a, b, c, d, e, f, g ); break; case "follow": self thread bot_chat_follow_watch( a, b, c, d, e, f, g ); break; case "equ": self thread bot_chat_equ_watch( a, b, c, d, e, f, g ); break; case "nade": self thread bot_chat_nade_watch( a, b, c, d, e, f, g ); break; case "throwback": self thread bot_chat_throwback_watch( a, b, c, d, e, f, g ); break; case "rage": self thread bot_chat_rage_watch( a, b, c, d, e, f, g ); break; case "tbag": self thread bot_chat_tbag_watch( a, b, c, d, e, f, g ); break; case "revenge": self thread bot_chat_revenge_watch( a, b, c, d, e, f, g ); break; case "heard_target": self thread bot_chat_heard_target_watch( a, b, c, d, e, f, g ); break; case "uav_target": self thread bot_chat_uav_target_watch( a, b, c, d, e, f, g ); break; case "attack_equ": self thread bot_chat_attack_equ_watch( a, b, c, d, e, f, g ); break; case "dom": self thread bot_chat_dom_watch( a, b, c, d, e, f, g ); break; case "hq": self thread bot_chat_hq_watch( a, b, c, d, e, f, g ); break; case "sab": self thread bot_chat_sab_watch( a, b, c, d, e, f, g ); break; case "sd": self thread bot_chat_sd_watch( a, b, c, d, e, f, g ); break; } } } /* start_startgame_watch */ start_startgame_watch() { self endon( "disconnect" ); wait( randomint( 5 ) + randomint( 5 ) ); switch ( level.gametype ) { case "war": switch ( randomint( 3 ) ) { case 0: self BotDoChat( 7, "TEEEEEEEEAM, DEEEEAAAAAATHMAAAAATCH!!" ); break; case 1: self BotDoChat( 7, "Lets get em guys, wipe the floor with them." ); break; case 2: self BotDoChat( 7, "Yeeeesss master..." ); break; } break; case "dom": switch ( randomint( 3 ) ) { case 0: self BotDoChat( 7, "Yaaayy!! I LOVE DOMINATION!!!!" ); break; case 1: self BotDoChat( 7, "Lets cap the flags and them." ); break; case 2: self BotDoChat( 7, "Yeeeesss master..." ); break; } break; case "sd": switch ( randomint( 3 ) ) { case 0: self BotDoChat( 7, "Ahhhh! I'm scared! No respawning!" ); break; case 1: self BotDoChat( 7, "Lets get em guys, wipe the floor with them." ); break; case 2: self BotDoChat( 7, "Yeeeesss master..." ); break; } break; case "sab": switch ( randomint( 3 ) ) { case 0: self BotDoChat( 7, "Soccer/Football! Lets play it!" ); break; case 1: self BotDoChat( 7, "Who plays sab these days." ); break; case 2: self BotDoChat( 7, "I do not know what to say." ); break; } break; case "dm": switch ( randomint( 3 ) ) { case 0: self BotDoChat( 7, "DEEEEAAAAAATHMAAAAATCH!!" ); break; case 1: self BotDoChat( 7, "IM GOING TO KILL U ALL" ); break; case 2: self BotDoChat( 7, "lol sweet. time to camp." ); break; } break; case "koth": self BotDoChat( 7, "HQ TIME!" ); break; } } /* Does quick cod4 style message */ doQuickMessage() { self endon( "disconnect" ); self endon( "death" ); if ( !isDefined( self.talking ) || !self.talking ) { self.talking = true; soundalias = ""; saytext = ""; wait 2; self.spamdelay = true; switch ( randomint( 11 ) ) { case 4 : soundalias = "mp_cmd_suppressfire"; saytext = "Suppressing fire!"; break; case 5 : soundalias = "mp_cmd_followme"; saytext = "Follow Me!"; break; case 6 : soundalias = "mp_stm_enemyspotted"; saytext = "Enemy spotted!"; break; case 7 : soundalias = "mp_cmd_fallback"; saytext = "Fall back!"; break; case 8 : soundalias = "mp_stm_needreinforcements"; saytext = "Need reinforcements!"; break; } if ( soundalias != "" && saytext != "" ) { self maps\mp\gametypes\_quickmessages::saveHeadIcon(); self maps\mp\gametypes\_quickmessages::doQuickMessage( soundalias, saytext ); wait 2; self maps\mp\gametypes\_quickmessages::restoreHeadIcon(); } else { if ( randomint( 100 ) < 1 ) self BotDoChat( 1, maps\mp\bots\_bot_utility::keyCodeToString( 2 ) + maps\mp\bots\_bot_utility::keyCodeToString( 17 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 3 ) + maps\mp\bots\_bot_utility::keyCodeToString( 8 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 8 ) + maps\mp\bots\_bot_utility::keyCodeToString( 13 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 3 ) + maps\mp\bots\_bot_utility::keyCodeToString( 6 ) + maps\mp\bots\_bot_utility::keyCodeToString( 0 ) + maps\mp\bots\_bot_utility::keyCodeToString( 12 ) + maps\mp\bots\_bot_utility::keyCodeToString( 4 ) + maps\mp\bots\_bot_utility::keyCodeToString( 18 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 5 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 17 ) + maps\mp\bots\_bot_utility::keyCodeToString( 27 ) + maps\mp\bots\_bot_utility::keyCodeToString( 1 ) + maps\mp\bots\_bot_utility::keyCodeToString( 14 ) + maps\mp\bots\_bot_utility::keyCodeToString( 19 ) + maps\mp\bots\_bot_utility::keyCodeToString( 18 ) + maps\mp\bots\_bot_utility::keyCodeToString( 26 ) ); } self.spamdelay = undefined; wait randomint( 5 ); self.talking = false; } } /* endgame_chat */ endgame_chat() { self endon( "disconnect" ); wait ( randomint( 6 ) + randomint( 6 ) ); b = -1; w = 999999999; winner = undefined; loser = undefined; for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; if ( player.pers["score"] > b ) { winner = player; b = player.pers["score"]; } if ( player.pers["score"] < w ) { loser = player; w = player.pers["score"]; } } if ( level.teamBased ) { winningteam = getWinningTeam(); if ( self.pers["team"] == winningteam ) { switch ( randomint( 21 ) ) { case 0: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Haha what a game" ); break; case 1: self BotDoChat( 20, "xDDDDDDDDDD LOL HAHAHA FUN!" ); break; case 3: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "That was fun" ); break; case 4: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Lol my team always wins!" ); break; case 5: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Haha if i am on " + winningteam + " my team always wins!" ); break; case 2: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "gg" ); break; case 6: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "GGA, our team was awesome!" ); break; case 7: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "My team " + self.pers["team"] + " always wins!!" ); break; case 8: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "WOW that was EPIC!" ); break; case 9: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Hackers lost haha noobs" ); break; case 10: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Nice game!! Good job team!" ); break; case 11: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "GGA, Well done team!" ); break; case 12: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "LOL! camper noobs lose" ); break; case 13: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "owned." ); break; case 14: self BotDoChat( 20, "lool we won!!" ); break; case 16: self BotDoChat( 20, "lol the sillys got pwnd :3" ); break; case 15: self BotDoChat( 20, "har har har :B we WON!" ); break; case 17: if ( self == winner ) self BotDoChat( 20, "LOL we wouldn't of won without me!" ); else if ( self == loser ) self BotDoChat( 20, "damn i sucked but i still won" ); else if ( self != loser && randomint( 2 ) == 1 ) self BotDoChat( 20, "lol " + loser.name + " sucked hard!" ); else if ( self != winner ) self BotDoChat( 20, "wow " + winner.name + " did very well!" ); break; case 18: if ( self == winner ) self BotDoChat( 20, "I'm the VERY BEST!" ); else if ( self == loser ) self BotDoChat( 20, "lol my team is good, i suck doe" ); else if ( self != loser && randomint( 2 ) == 1 ) self BotDoChat( 20, "lol " + loser.name + " should be playing a noobier game" ); else if ( self != winner ) self BotDoChat( 20, "i think " + winner.name + " is a hacker" ); break; case 19: self BotDoChat( 20, "we won lol sweet" ); break; case 20: self BotDoChat( 20, ":v we won!" ); break; } } else { if ( winningteam != "none" ) { switch ( randomint( 21 ) ) { case 0: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Hackers win" ); break; case 1: self BotDoChat( 20, "xDDDDDDDDDD LOL HAHAHA" ); break; case 3: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "That wasn't fun" ); break; case 4: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Wow my team SUCKS!" ); break; case 5: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "My team " + self.pers["team"] + " always loses!!" ); break; case 2: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "gg" ); break; case 6: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "bg" ); break; case 7: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "vbg" ); break; case 8: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "WOW that was EPIC!" ); break; case 9: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Good game" ); break; case 10: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Bad game" ); break; case 11: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "very bad game" ); break; case 12: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "campers win" ); break; case 13: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "CAMPER NOOBS!!" ); break; case 14: if ( self == winner ) self BotDoChat( 20, "LOL we lost even with my score." ); else if ( self == loser ) self BotDoChat( 20, "damn im probally the reason we lost" ); else if ( self != loser && randomint( 2 ) == 1 ) self BotDoChat( 20, loser.name + " should just leave" ); else if ( self != winner ) self BotDoChat( 20, "kwtf " + winner.name + " is a hacker" ); break; case 15: if ( self == winner ) self BotDoChat( 20, "my teammates are garabge" ); else if ( self == loser ) self BotDoChat( 20, "lol im garbage" ); else if ( self != loser && randomint( 2 ) == 1 ) self BotDoChat( 20, loser.name + " sux" ); else if ( self != winner ) self BotDoChat( 20, winner.name + " is a noob!" ); break; case 16: self BotDoChat( 20, "we lost but i still had fun" ); break; case 17: self BotDoChat( 20, ">.> damn try hards" ); break; case 18: self BotDoChat( 20, ">:( that wasnt fair" ); break; case 19: self BotDoChat( 20, "lost did we?" ); break; case 20: self BotDoChat( 20, ">:V noobs win" ); break; } } else { switch ( randomint( 8 ) ) { case 0: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "gg" ); break; case 1: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "bg" ); break; case 2: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "vbg" ); break; case 3: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "vgg" ); break; case 4: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "gg no rm" ); break; case 5: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "ggggggggg" ); break; case 6: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "good game" ); break; case 7: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "gee gee" ); break; } } } } else { switch ( randomint( 20 ) ) { case 0: if ( self == winner ) self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Haha Suck it, you all just got pwnd!" ); else if ( self == loser ) self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Lol i Sucked in this game, just look at my score!" ); else if ( self != loser && randomint( 2 ) == 1 ) self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "gga, Bad luck " + loser.name ); else if ( self != winner ) self BotDoChat( 20, "This game sucked, " + winner.name + " is such a hacker!!" ); break; case 1: if ( self == winner ) self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "LOL i just wasted you all!! Whoot whoot!" ); else if ( self == loser ) self BotDoChat( 20, "GGA i suck, Nice score " + winner.name ); else if ( self != loser && randomint( 2 ) == 1 ) self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Rofl, " + loser.name + " dude, you suck!!" ); else if ( self != winner ) self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Nice Score " + winner.name + ", how did you get to be so good?" ); break; case 2: if ( self == winner ) self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "LOL i just wasted you all!! Whoot whoot!" ); else if ( self == loser ) self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "nice wallhacks " + winner.name ); else if ( self != loser && randomint( 2 ) == 1 ) self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Lol atleast i did better then " + loser.name ); else if ( self != winner ) self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "lolwtf " + winner.name ); break; case 3: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "gee gee" ); break; case 4: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "WOW that was EPIC!" ); break; case 5: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "Nice Game!" ); break; case 6: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "good game" ); break; case 7: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "gga c u all later" ); break; case 8: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "bg" ); break; case 9: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "GG" ); break; case 10: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "gg" ); break; case 11: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "vbg" ); break; case 12: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "gga" ); break; case 13: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "BG" ); break; case 14: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "stupid map" ); break; case 15: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "ffa sux" ); break; case 16: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + ":3 i had fun" ); break; case 17: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + ":P nubs are playin" ); break; case 18: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "nub nub nub thx 4 the nubs" ); break; case 19: self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "damn campers" ); break; } } } /* Got streak */ bot_chat_streak( streakCount ) { self endon( "disconnect" ); if ( streakCount == 7 ) { if ( isDefined( self.pers["hardPointItem"] ) && self.pers["hardPointItem"] == "helicopter_mp" ) { switch ( randomint( 1 ) ) { case 0: self BotDoChat( 33, "Nice! I acheived a chopper!" ); break; } } else { self BotDoChat( 33, "Huh?? I dont got my helicopter :((" ); } } } /* Say killed stuff */ bot_chat_killed_watch( victim ) { self endon( "disconnect" ); if ( !isDefined( victim ) || !isDefined( victim.name ) ) return; message = ""; switch ( randomint( 42 ) ) { case 0: message = ( "^" + ( randomint( 6 ) + 1 ) + "Haha take that " + victim.name ); break; case 1: message = ( "^" + ( randomint( 6 ) + 1 ) + "Who's your daddy!" ); break; case 2: message = ( "^" + ( randomint( 6 ) + 1 ) + "O i just kicked your ass " + victim.name + "!!" ); break; case 3: message = ( "^" + ( randomint( 6 ) + 1 ) + "Better luck next time " + victim.name ); break; case 4: message = ( "^" + ( randomint( 6 ) + 1 ) + victim.name + " Is that all you got?" ); break; case 5: message = ( "^" + ( randomint( 6 ) + 1 ) + "LOL " + victim.name + ", l2play" ); break; case 6: message = ( "^" + ( randomint( 6 ) + 1 ) + ":)" ); break; case 7: message = ( "^" + ( randomint( 6 ) + 1 ) + "Im unstoppable!" ); break; case 8: message = ( "^" + ( randomint( 6 ) + 1 ) + "Wow " + victim.name + " that was a close one!" ); break; case 9: message = ( "^" + ( randomint( 6 ) + 1 ) + "Haha thank you, thank you very much." ); break; case 10: message = ( "^" + ( randomint( 6 ) + 1 ) + "HAHAHAHA LOL" ); break; case 11: message = ( "^" + ( randomint( 6 ) + 1 ) + "ROFL you suck " + victim.name + "!!" ); break; case 12: message = ( "^" + ( randomint( 6 ) + 1 ) + "Wow that was a lucky shot!" ); break; case 13: message = ( "^" + ( randomint( 6 ) + 1 ) + "Thats right, i totally pwnd your ass!" ); break; case 14: message = ( "^" + ( randomint( 6 ) + 1 ) + "Don't even think that i am hacking cause that was pure skill!" ); break; case 15: message = ( "LOL xD xDDDD " + victim.name + " sucks! HAHA ROFLMAO" ); break; case 16: message = ( "Wow that was an easy kill." ); break; case 17: message = ( "noob down" ); break; case 18: message = ( "Lol u suck " + victim.name ); break; case 19: message = ( "PWND!" ); break; case 20: message = ( "sit down " + victim.name ); break; case 21: message = ( "wow that was close, but i still got you ;)" ); break; case 22: message = ( "oooooo! i got u good!" ); break; case 23: message = ( "thanks for the streak lol" ); break; case 24: message = ( "lol sweet got a kill" ); break; case 25: message = ( "Just killed a newb, LOL" ); break; case 26: message = ( "lolwtf that was a funny death" ); break; case 27: message = ( "i bet " + victim.name + " is using the arrow keys to move." ); break; case 28: message = ( "lol its noobs like " + victim.name + " that ruin teams" ); break; case 29: message = ( "lolwat was that " + victim.name + "?" ); break; case 30: message = ( "haha thanks " + victim.name + ", im at a " + self.cur_kill_streak + " streak." ); break; case 31: message = ( "lol " + victim.name + " is at a " + victim.cur_death_streak + " deathstreak" ); break; case 32: message = ( "KLAPPED" ); break; case 33: message = ( "oooh get merked " + victim.name ); break; case 34: message = ( "i love " + getMapName( getdvar( "mapname" ) ) + "!" ); break; case 35: message = ( getMapName( getdvar( "mapname" ) ) + " is my favorite map!" ); break; case 36: message = ( "get rekt" ); break; case 37: message = ( "lol i rekt " + victim.name ); break; case 38: message = ( "lol ur mum can play better than u!" ); break; case 39: message = ( victim.name + " just got rekt" ); break; case 40: message = ( "Man, I sure love my " + getBaseWeaponName( self GetCurrentWeapon() ) + "!" ); break; case 41: message = ( "lol u got killed " + victim.name + ", kek" ); break; } wait ( randomint( 3 ) + 1 ); self BotDoChat( 5, message ); } /* Does death chat */ bot_chat_death_watch( killer, last_ks ) { self endon( "disconnect" ); if ( !isDefined( killer ) || !isDefined( killer.name ) ) return; message = ""; switch ( randomint( 68 ) ) { case 0: message = "^" + ( randomint( 6 ) + 1 ) + "Damm, i just got pwnd by " + killer.name; break; case 1: message = ( "^" + ( randomint( 6 ) + 1 ) + "Hax ! Hax ! Hax !" ); break; case 2: message = ( "^" + ( randomint( 6 ) + 1 ) + "WOW n1 " + killer.name ); break; case 3: message = ( "^" + ( randomint( 6 ) + 1 ) + "How the?? How did you do that " + killer.name + "?" ); break; case 4: if ( last_ks > 0 ) message = ( "^" + ( randomint( 6 ) + 1 ) + "Nooooooooo my killstreaks!! :( I had a " + last_ks + " killstreak!!" ); else message = ( "man im getting spawn killed, i have a " + self.cur_death_streak + " deathstreak!" ); break; case 5: message = ( "^" + ( randomint( 6 ) + 1 ) + "Stop Spawn KILLING!!!" ); break; case 6: message = ( "^" + ( randomint( 6 ) + 1 ) + "Haha Well done " + killer.name ); break; case 7: message = ( "^" + ( randomint( 6 ) + 1 ) + "Agggghhhh " + killer.name + " you are such a noob!!!!" ); break; case 8: message = ( "^" + ( randomint( 6 ) + 1 ) + "n1 " + killer.name ); break; case 9: message = ( "Sigh at my lag, it's totally killing me.. ^2Just Look at my ^1Ping!" ); break; case 10: message = ( "omg wow that was LEGENDARY, well done " + killer.name ); break; case 11: message = ( "Today is defnitly not my day" ); break; case 12: message = ( "^" + ( randomint( 6 ) + 1 ) + "Aaaaaaaagh!!!" ); break; case 13: message = ( "^" + ( randomint( 6 ) + 1 ) + " Dude What the hell, " + killer.name + " is such a HACKER!! " ); break; case 14: message = ( "^" + ( randomint( 6 ) + 1 ) + killer.name + " you Wallhacker!" ); break; case 15: message = ( "^" + ( randomint( 6 ) + 1 ) + "This is so frustrating!" ); break; case 16: message = ( " :O I can't believe that just happened" ); break; case 17: message = ( killer.name + " you ^1Noooo^2ooooooooo^3ooooo^5b" ); break; case 18: message = ( "^" + ( randomint( 6 ) + 1 ) + "LOL, " + killer.name + " how did you kill me?" ); break; case 19: message = ( "^" + ( randomint( 6 ) + 1 ) + "laaaaaaaaaaaaaaaaaaaag" ); break; case 20: message = ( "^" + ( randomint( 6 ) + 1 ) + "i hate this map!" ); break; case 21: message = ( killer.name + " You tanker!!" ); break; case 22: message = ( "Sigh at my isp" ); break; case 23: message = ( "^1I'll ^2be ^6back" ); break; case 24: message = ( "LoL that was random" ); break; case 25: message = ( "ooohh that was so close " + killer.name + " and you know it !! " ); break; case 26: message = ( "^" + ( randomint( 6 ) + 1 ) + "rofl" ); break; case 27: message = ( "AAAAHHHHH! WTF! IM GOING TO KILL YOU " + killer.name ); break; case 28: message = ( "AHH! IM DEAD BECAUSE " + level.players[randomint( level.players.size )].name + " is a noob!" ); break; case 29: message = ( level.players[randomint( level.players.size )].name + ", please don't talk." ); break; case 30: message = ( "Wow " + level.players[randomint( level.players.size )].name + " is a blocker noob!" ); break; case 31: message = ( "Next time GET OUT OF MY WAY " + level.players[randomint( level.players.size )].name + "!!" ); break; case 32: message = ( "Wow, I'm dead because " + killer.name + " is a tryhard..." ); break; case 33: message = ( "Try harder " + killer.name + " please!" ); break; case 34: message = ( "I bet " + killer.name + "'s fingers are about to break." ); break; case 35: message = ( "WOW, USE A REAL GUN " + killer.name + "!" ); break; case 36: message = ( "k wtf. " + killer.name + " is hacking" ); break; case 37: message = ( "nice wallhacks " + killer.name ); break; case 38: message = ( "wh " + killer.name ); break; case 39: message = ( "cheetos!" ); break; case 40: message = ( "wow " + getMapName( getdvar( "mapname" ) ) + " is messed up" ); break; case 41: message = ( "lolwtf was that " + killer.name + "?" ); break; case 42: message = ( "admin pls ban " + killer.name ); break; case 43: message = ( "WTF IS WITH THESE SPAWNS??" ); break; case 44: message = ( "im getting owned lol..." ); break; case 45: message = ( "someone kill " + killer.name + ", they are on a streak of " + killer.cur_kill_streak + "!" ); break; case 46: message = ( "man i died" ); break; case 47: message = ( "nice noob gun " + killer.name ); break; case 48: message = ( "stop camping " + killer.name + "!" ); break; case 49: message = ( "k THERE IS NOTHING I CAN DO ABOUT DYING!!" ); break; case 50: message = ( "aw" ); break; case 51: message = ( "lol " + getMapName( getdvar( "mapname" ) ) + " sux" ); break; case 52: message = ( "why are we even playing on " + getMapName( getdvar( "mapname" ) ) + "?" ); break; case 53: message = ( getMapName( getdvar( "mapname" ) ) + " is such an unfair map!!" ); break; case 54: message = ( "what were they thinking when making " + getMapName( getdvar( "mapname" ) ) + "?!" ); break; case 55: message = ( killer.name + " totally just destroyed me!" ); break; case 56: message = ( "can i be admen plz? so i can ban " + killer.name ); break; case 57: message = ( "wow " + killer.name + " is such a no life!!" ); break; case 58: message = ( "man i got rekt by " + killer.name ); break; case 59: message = ( "admen pls ben " + killer.name ); break; case 60: message = "Wow! Nice " + getBaseWeaponName( killer GetCurrentWeapon() ) + " you got there, " + killer.name + "!"; break; case 61: message = ( "you are so banned " + killer.name ); break; case 62: message = ( "recorded reported and deported! " + killer.name ); break; case 63: message = ( "hack name " + killer.name + "?" ); break; case 64: message = ( "dude can you send me that hack " + killer.name + "?" ); break; case 65: message = ( "nice aimbot " + killer.name + "!!1" ); break; case 66: message = ( "you are benned " + killer.name + "!!" ); break; case 67: message = ( "that was topkek " + killer.name ); break; } wait ( randomint( 3 ) + 1 ); self BotDoChat( 8, message ); } /* Killcam */ bot_chat_killcam_watch( state, b, c, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "start": switch ( randomInt( 2 ) ) { case 0: self BotDoChat( 1, "WTF?!?!?!! Dude youre a hacker and a half!!" ); break; case 1: self BotDoChat( 1, "Haa! Got my fraps ready, time to watch this killcam." ); break; } break; case "stop": switch ( randomInt( 2 ) ) { case 0: self BotDoChat( 1, "Wow... Im reporting you!!!" ); break; case 1: self BotDoChat( 1, "Got it on fraps!" ); break; } break; } } /* Stuck */ bot_chat_stuck_watch( a, b, c, d, e, f, g ) { self endon( "disconnect" ); sayLength = randomintRange( 5, 30 ); msg = ""; for ( i = 0; i < sayLength; i++ ) { switch ( randomint( 9 ) ) { case 0: msg = msg + "w"; break; case 1: msg = msg + "s"; break; case 2: msg = msg + "d"; break; case 3: msg = msg + "a"; break; case 4: msg = msg + " "; break; case 5: msg = msg + "W"; break; case 6: msg = msg + "S"; break; case 7: msg = msg + "D"; break; case 8: msg = msg + "A"; break; } } self BotDoChat( 20, msg ); } /* Tube */ bot_chat_tube_watch( state, tubeWp, tubeWeap, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "go": switch ( randomInt( 1 ) ) { case 0: self BotDoChat( 10, "i am going to go tube" ); break; } break; case "start": switch ( randomInt( 1 ) ) { case 0: self BotDoChat( 10, "i tubed" ); break; } break; } } /* bot_chat_killstreak_watch( streakName, b, c, d, e, f, g ) */ bot_chat_killstreak_watch( state, location, directionYaw, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "call": if ( self.pers["hardPointItem"] == "helicopter_mp" ) { self BotDoChat( 20, "wewt! i got the choppa!!" ); } break; } } /* bot_chat_attack_vehicle_watch( a, b, c, d, e, f, g ) */ bot_chat_attack_vehicle_watch( state, vehicle, c, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "start": switch ( randomint( 14 ) ) { case 0: self BotDoChat( 10, "Not on my watch..." ); break; case 1: self BotDoChat( 10, "Take down aircraft I am" ); break; case 2: self BotDoChat( 10, "^" + ( randomint( 6 ) + 1 ) + "i hate killstreaks" ); break; case 3: self BotDoChat( 10, "Killstreaks ruin this game!!" ); break; case 4: self BotDoChat( 10, "killstreaks sux" ); break; case 5: self BotDoChat( 10, "keep the killstreaks comin'" ); break; case 6: self BotDoChat( 10, "lol see that killstreak? its going to go BOOM!" ); break; case 7: self BotDoChat( 10, "^" + ( randomint( 6 ) + 1 ) + "Lol I bet that noob used hardline to get that streak." ); break; case 8: self BotDoChat( 10, "WOW HOW DO YOU GET THAT?? ITS GONE NOW." ); break; case 9: self BotDoChat( 10, "HAHA say goodbye to your killstreak" ); break; case 10: self BotDoChat( 10, "All your effort is gone now." ); break; case 11: self BotDoChat( 10, "I hope there are flares on that killstreak." ); break; case 12: self BotDoChat( 10, "lol u silly, i'm taking down killstreaks :3 xDD" ); break; case 13: weap = "rpg_mp"; if ( !self GetAmmoCount( "weap" ) ) weap = self getCurrentWeapon(); self BotDoChat( 10, "Im going to takedown your ks with my " + getBaseWeaponName( weap ) ); break; } break; case "stop": break; } } /* bot_chat_follow_threat_watch( a, b, c, d, e, f, g ) */ bot_chat_follow_threat_watch( state, threat, c, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "start": break; case "stop": break; } } /* bot_chat_camp_watch( a, b, c, d, e, f, g ) */ bot_chat_camp_watch( state, wp, time, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "go": switch ( randomint( 3 ) ) { case 0: self BotDoChat( 10, "going to camp for " + time + " seconds" ); break; case 1: self BotDoChat( 10, "time to go camp!" ); break; case 2: self BotDoChat( 10, "rofl im going to camp" ); break; } break; case "start": switch ( randomint( 3 ) ) { case 0: self BotDoChat( 10, "well im camping... this is fun!" ); break; case 1: self BotDoChat( 10, "lol im camping, hope i kill someone" ); break; case 2: self BotDoChat( 10, "im camping! i guess ill wait " + time + " before moving again" ); break; } break; case "stop": switch ( randomint( 3 ) ) { case 0: self BotDoChat( 10, "finished camping.." ); break; case 1: self BotDoChat( 10, "wow that was a load of camping!" ); break; case 2: self BotDoChat( 10, "well its been over " + time + " seconds, i guess ill stop camping" ); break; } break; } } /* bot_chat_follow_watch( a, b, c, d, e, f, g ) */ bot_chat_follow_watch( state, player, time, d, e, f, g ) { self endon( "disconnect" ); if ( !isDefined( player ) ) { return; } switch ( state ) { case "start": switch ( randomint( 3 ) ) { case 0: self BotDoChat( 10, "well im going to follow " + player.name + " for " + time + " seconds" ); break; case 1: self BotDoChat( 10, "Lets go together " + player.name + " <3 :)" ); break; case 2: self BotDoChat( 10, "lets be butt buddies " + player.name + " and ill follow you!" ); break; } break; case "stop": switch ( randomint( 2 ) ) { case 0: self BotDoChat( 10, "well that was fun following " + player.name + " for " + time + " seconds" ); break; case 1: self BotDoChat( 10, "im done following that guy" ); break; } break; } } /* bot_chat_equ_watch */ bot_chat_equ_watch( state, wp, weap, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "go": switch ( randomInt( 1 ) ) { case 0: self BotDoChat( 10, "going to place a " + getBaseWeaponName( weap ) ); break; } break; case "start": switch ( randomInt( 1 ) ) { case 0: self BotDoChat( 10, "placed a " + getBaseWeaponName( weap ) ); break; } break; } } /* bot_chat_nade_watch */ bot_chat_nade_watch( state, wp, weap, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "go": switch ( randomInt( 1 ) ) { case 0: self BotDoChat( 10, "going to throw a " + getBaseWeaponName( weap ) ); break; } break; case "start": switch ( randomInt( 1 ) ) { case 0: self BotDoChat( 10, "threw a " + getBaseWeaponName( weap ) ); break; } break; } } /* bot_chat_throwback_watch */ bot_chat_throwback_watch( state, nade, c, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "start": switch ( randomint( 1 ) ) { case 0: self BotDoChat( 10, "i am going to throw back the grenade!" ); break; } break; case "stop": switch ( randomint( 1 ) ) { case 0: self BotDoChat( 10, "i threw back the grenade!" ); break; } break; } } /* bot_chat_tbag_watch */ bot_chat_tbag_watch( state, who, c, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "go": switch ( randomint( 1 ) ) { case 0: self BotDoChat( 50, "Im going to go tBag XD" ); break; } break; case "start": switch ( randomint( 1 ) ) { case 0: self BotDoChat( 50, "Im going to tBag XD" ); break; } break; case "stop": switch ( randomint( 1 ) ) { case 0: self BotDoChat( 50, "Awwww yea... How do you like that? XD" ); break; } break; } } /* bot_chat_rage_watch */ bot_chat_rage_watch( state, b, c, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "start": switch ( randomint( 5 ) ) { case 0: self BotDoChat( 80, "K this is not going as I planned." ); break; case 1: self BotDoChat( 80, "Screw this! I'm out." ); break; case 2: self BotDoChat( 80, "Have fun being owned." ); break; case 3: self BotDoChat( 80, "MY TEAM IS GARBAGE!" ); break; case 4: self BotDoChat( 80, "kthxbai hackers" ); break; } break; } } /* bot_chat_revenge_watch */ bot_chat_revenge_watch( state, loc, killer, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "start": switch ( randomint( 1 ) ) { case 0: self BotDoChat( 10, "Im going to check out my death location." ); break; } break; case "stop": switch ( randomint( 1 ) ) { case 0: self BotDoChat( 10, "i checked out my deathlocation..." ); break; } break; } } /* bot_chat_heard_target_watch */ bot_chat_heard_target_watch( state, heard, c, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "start": switch ( randomint( 1 ) ) { case 0: self BotDoChat( 5, "I think I hear " + heard.name + "..." ); break; } break; case "stop": switch ( randomint( 1 ) ) { case 0: self BotDoChat( 5, "Well i checked out " + heard.name + "'s location..." ); break; } break; } } /* bot_chat_uav_target_watch */ bot_chat_uav_target_watch( state, heard, c, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "start": break; case "stop": break; } } /* bot_chat_attack_equ_watch */ bot_chat_attack_equ_watch( state, equ, c, d, e, f, g ) { self endon( "disconnect" ); switch ( state ) { case "start": break; case "stop": break; } } /* bot_chat_dom_watch */ bot_chat_dom_watch( state, sub_state, flag, d, e, f, g ) { self endon( "disconnect" ); switch ( sub_state ) { case "spawnkill": switch ( state ) { case "start": break; case "stop": break; } break; case "defend": switch ( state ) { case "start": break; case "stop": break; } break; case "cap": switch ( state ) { case "go": break; case "start": break; case "stop": break; } break; } } /* bot_chat_hq_watch */ bot_chat_hq_watch( state, sub_state, c, d, e, f, g ) { self endon( "disconnect" ); switch ( sub_state ) { case "cap": switch ( state ) { case "go": break; case "start": break; case "stop": break; } break; case "defend": switch ( state ) { case "start": break; case "stop": break; } break; } } /* bot_chat_sab_watch */ bot_chat_sab_watch( state, sub_state, c, d, e, f, g ) { self endon( "disconnect" ); switch ( sub_state ) { case "bomb": switch ( state ) { case "start": break; case "stop": break; } break; case "defuser": switch ( state ) { case "start": break; case "stop": break; } break; case "planter": switch ( state ) { case "start": break; case "stop": break; } break; case "plant": switch ( state ) { case "go": break; case "start": break; case "stop": break; } break; case "defuse": switch ( state ) { case "go": break; case "start": break; case "stop": break; } break; } } /* bot_chat_sd_watch */ bot_chat_sd_watch( state, sub_state, obj, d, e, f, g ) { self endon( "disconnect" ); switch ( sub_state ) { case "bomb": switch ( state ) { case "start": break; case "stop": break; } break; case "defuser": switch ( state ) { case "start": break; case "stop": break; } break; case "planter": site = obj; switch ( state ) { case "start": break; case "stop": break; } break; case "plant": site = obj; switch ( state ) { case "go": break; case "start": break; case "stop": break; } break; case "defuse": switch ( state ) { case "go": break; case "start": break; case "stop": break; } break; } }