#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\bots\_bot_utility; /* When the bot gets added into the game. */ added() { self endon( "disconnect" ); rankxp = self bot_get_rank(); self setStat( int( tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 ) ), rankxp ); self setStat( int( tableLookup( "mp/playerStatsTable.csv", 1, "plevel", 0 ) ), self bot_get_prestige() ); self set_diff(); self set_class( rankxp ); } /* When the bot connects to the game. */ connected() { self endon( "disconnect" ); self.killerLocation = undefined; self.lastKiller = undefined; self.bot_change_class = true; self thread difficulty(); self thread teamWatch(); self thread classWatch(); self thread onBotSpawned(); self thread onSpawned(); self thread onKillcam(); // cod4x has a force respawn in the exe wait 0.1; self.challengeData = []; } /* watches when the bot enters a killcam */ onKillcam() { level endon( "game_ended" ); self endon( "disconnect" ); for ( ;; ) { self waittill( "begin_killcam" ); self thread doKillcamStuff(); } } /* bots use copy cat and skip killcams */ doKillcamStuff() { self endon( "disconnect" ); self endon( "spawned_player" ); self BotNotifyBotEvent( "killcam", "start" ); wait 0.5 + randomInt( 3 ); wait 0.1; self thread BotPressUse( 0.6 ); self BotNotifyBotEvent( "killcam", "stop" ); } /* The callback for when the bot gets killed. */ onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration ) { self.killerLocation = undefined; self.lastKiller = undefined; if ( !IsDefined( self ) || !isDefined( self.team ) ) return; if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" ) return; if ( iDamage <= 0 ) return; if ( !IsDefined( eAttacker ) || !isDefined( eAttacker.team ) ) return; if ( eAttacker == self ) return; if ( level.teamBased && eAttacker.team == self.team ) return; if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" ) return; if ( !isAlive( eAttacker ) ) return; self.killerLocation = eAttacker.origin; self.lastKiller = eAttacker; } /* The callback for when the bot gets damaged. */ onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset ) { if ( !IsDefined( self ) || !isDefined( self.team ) ) return; if ( !isAlive( self ) ) return; if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" ) return; if ( iDamage <= 0 ) return; if ( !IsDefined( eAttacker ) || !isDefined( eAttacker.team ) ) return; if ( eAttacker == self ) return; if ( level.teamBased && eAttacker.team == self.team ) return; if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" ) return; if ( !isAlive( eAttacker ) ) return; if ( !isSubStr( sWeapon, "_silencer_" ) ) self bot_cry_for_help( eAttacker ); self SetAttacker( eAttacker ); } /* When the bot gets attacked, have the bot ask for help from teammates. */ bot_cry_for_help( attacker ) { if ( !level.teamBased ) { return; } theTime = GetTime(); if ( IsDefined( self.help_time ) && theTime - self.help_time < 1000 ) { return; } self.help_time = theTime; for ( i = level.players.size - 1; i >= 0; i-- ) { player = level.players[i]; if ( !player is_bot() ) { continue; } if ( !isDefined( player.team ) ) continue; if ( !player IsPlayerModelOK() ) continue; if ( !IsAlive( player ) ) { continue; } if ( player == self ) { continue; } if ( player.team != self.team ) { continue; } dist = player.pers["bots"]["skill"]["help_dist"]; dist *= dist; if ( DistanceSquared( self.origin, player.origin ) > dist ) { continue; } if ( RandomInt( 100 ) < 50 ) { self SetAttacker( attacker ); if ( RandomInt( 100 ) > 70 ) { break; } } } } /* Chooses a random class */ chooseRandomClass() { class = ""; rank = self maps\mp\gametypes\_rank::getRankForXp( self getStat( int( tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 ) ) ) ) + 1; if ( rank < 4 || randomInt( 100 ) < 2 ) { while ( class == "" ) { switch ( randomInt( 5 ) ) { case 0: class = "assault_mp"; break; case 1: class = "specops_mp"; break; case 2: class = "heavygunner_mp"; break; case 3: if ( rank >= 2 ) class = "demolitions_mp"; break; case 4: if ( rank >= 3 ) class = "sniper_mp"; break; } } } else { class = "custom" + ( randomInt( 5 ) + 1 ); } return class; } /* Selects a class for the bot. */ classWatch() { self endon( "disconnect" ); for ( ;; ) { while ( !isdefined( self.pers["team"] ) || !allowClassChoice() ) wait .05; wait 0.5; if ( !maps\mp\gametypes\_globallogic::isValidClass( self.class ) || !isDefined( self.bot_change_class ) ) self notify( "menuresponse", game["menu_changeclass"], self chooseRandomClass() ); self.bot_change_class = true; while ( isdefined( self.pers["team"] ) && maps\mp\gametypes\_globallogic::isValidClass( self.class ) && isDefined( self.bot_change_class ) ) wait .05; } } /* Makes sure the bot is on a team. */ teamWatch() { self endon( "disconnect" ); for ( ;; ) { while ( !isdefined( self.pers["team"] ) || !allowTeamChoice() ) wait .05; wait 0.1; if ( self.team != "axis" && self.team != "allies" ) self notify( "menuresponse", game["menu_team"], getDvar( "bots_team" ) ); while ( isdefined( self.pers["team"] ) ) wait .05; } } /* Updates the bot's difficulty variables. */ difficulty() { self endon( "disconnect" ); for ( ;; ) { if ( GetDvarInt( "bots_skill" ) != 9 ) { switch ( self.pers["bots"]["skill"]["base"] ) { case 1: self.pers["bots"]["skill"]["aim_time"] = 0.6; self.pers["bots"]["skill"]["init_react_time"] = 1500; self.pers["bots"]["skill"]["reaction_time"] = 1000; self.pers["bots"]["skill"]["no_trace_ads_time"] = 500; self.pers["bots"]["skill"]["no_trace_look_time"] = 600; self.pers["bots"]["skill"]["remember_time"] = 750; self.pers["bots"]["skill"]["fov"] = 0.7; self.pers["bots"]["skill"]["dist_max"] = 2500; self.pers["bots"]["skill"]["dist_start"] = 1000; self.pers["bots"]["skill"]["spawn_time"] = 0.75; self.pers["bots"]["skill"]["help_dist"] = 0; self.pers["bots"]["skill"]["semi_time"] = 0.9; self.pers["bots"]["skill"]["shoot_after_time"] = 1; self.pers["bots"]["skill"]["aim_offset_time"] = 1.5; self.pers["bots"]["skill"]["aim_offset_amount"] = 4; self.pers["bots"]["skill"]["bone_update_interval"] = 2; self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 0; self.pers["bots"]["behavior"]["nade"] = 10; self.pers["bots"]["behavior"]["sprint"] = 30; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 20; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 0; break; case 2: self.pers["bots"]["skill"]["aim_time"] = 0.55; self.pers["bots"]["skill"]["init_react_time"] = 1000; self.pers["bots"]["skill"]["reaction_time"] = 800; self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000; self.pers["bots"]["skill"]["no_trace_look_time"] = 1250; self.pers["bots"]["skill"]["remember_time"] = 1500; self.pers["bots"]["skill"]["fov"] = 0.65; self.pers["bots"]["skill"]["dist_max"] = 3000; self.pers["bots"]["skill"]["dist_start"] = 1500; self.pers["bots"]["skill"]["spawn_time"] = 0.65; self.pers["bots"]["skill"]["help_dist"] = 500; self.pers["bots"]["skill"]["semi_time"] = 0.75; self.pers["bots"]["skill"]["shoot_after_time"] = 0.75; self.pers["bots"]["skill"]["aim_offset_time"] = 1; self.pers["bots"]["skill"]["aim_offset_amount"] = 3; self.pers["bots"]["skill"]["bone_update_interval"] = 1.5; self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 10; self.pers["bots"]["behavior"]["nade"] = 15; self.pers["bots"]["behavior"]["sprint"] = 45; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 15; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 10; break; case 3: self.pers["bots"]["skill"]["aim_time"] = 0.4; self.pers["bots"]["skill"]["init_react_time"] = 750; self.pers["bots"]["skill"]["reaction_time"] = 500; self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000; self.pers["bots"]["skill"]["no_trace_look_time"] = 1500; self.pers["bots"]["skill"]["remember_time"] = 2000; self.pers["bots"]["skill"]["fov"] = 0.6; self.pers["bots"]["skill"]["dist_max"] = 4000; self.pers["bots"]["skill"]["dist_start"] = 2250; self.pers["bots"]["skill"]["spawn_time"] = 0.5; self.pers["bots"]["skill"]["help_dist"] = 750; self.pers["bots"]["skill"]["semi_time"] = 0.65; self.pers["bots"]["skill"]["shoot_after_time"] = 0.65; self.pers["bots"]["skill"]["aim_offset_time"] = 0.75; self.pers["bots"]["skill"]["aim_offset_amount"] = 2.5; self.pers["bots"]["skill"]["bone_update_interval"] = 1; self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 20; self.pers["bots"]["behavior"]["nade"] = 20; self.pers["bots"]["behavior"]["sprint"] = 50; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 10; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 25; break; case 4: self.pers["bots"]["skill"]["aim_time"] = 0.3; self.pers["bots"]["skill"]["init_react_time"] = 600; self.pers["bots"]["skill"]["reaction_time"] = 400; self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000; self.pers["bots"]["skill"]["no_trace_look_time"] = 1500; self.pers["bots"]["skill"]["remember_time"] = 3000; self.pers["bots"]["skill"]["fov"] = 0.55; self.pers["bots"]["skill"]["dist_max"] = 5000; self.pers["bots"]["skill"]["dist_start"] = 3350; self.pers["bots"]["skill"]["spawn_time"] = 0.35; self.pers["bots"]["skill"]["help_dist"] = 1000; self.pers["bots"]["skill"]["semi_time"] = 0.5; self.pers["bots"]["skill"]["shoot_after_time"] = 0.5; self.pers["bots"]["skill"]["aim_offset_time"] = 0.5; self.pers["bots"]["skill"]["aim_offset_amount"] = 2; self.pers["bots"]["skill"]["bone_update_interval"] = 0.75; self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 30; self.pers["bots"]["behavior"]["nade"] = 25; self.pers["bots"]["behavior"]["sprint"] = 55; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 10; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 35; break; case 5: self.pers["bots"]["skill"]["aim_time"] = 0.25; self.pers["bots"]["skill"]["init_react_time"] = 500; self.pers["bots"]["skill"]["reaction_time"] = 300; self.pers["bots"]["skill"]["no_trace_ads_time"] = 1500; self.pers["bots"]["skill"]["no_trace_look_time"] = 2000; self.pers["bots"]["skill"]["remember_time"] = 4000; self.pers["bots"]["skill"]["fov"] = 0.5; self.pers["bots"]["skill"]["dist_max"] = 7500; self.pers["bots"]["skill"]["dist_start"] = 5000; self.pers["bots"]["skill"]["spawn_time"] = 0.25; self.pers["bots"]["skill"]["help_dist"] = 1500; self.pers["bots"]["skill"]["semi_time"] = 0.4; self.pers["bots"]["skill"]["shoot_after_time"] = 0.35; self.pers["bots"]["skill"]["aim_offset_time"] = 0.35; self.pers["bots"]["skill"]["aim_offset_amount"] = 1.5; self.pers["bots"]["skill"]["bone_update_interval"] = 0.5; self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 40; self.pers["bots"]["behavior"]["nade"] = 35; self.pers["bots"]["behavior"]["sprint"] = 60; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 10; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 50; break; case 6: self.pers["bots"]["skill"]["aim_time"] = 0.2; self.pers["bots"]["skill"]["init_react_time"] = 250; self.pers["bots"]["skill"]["reaction_time"] = 150; self.pers["bots"]["skill"]["no_trace_ads_time"] = 2000; self.pers["bots"]["skill"]["no_trace_look_time"] = 3000; self.pers["bots"]["skill"]["remember_time"] = 5000; self.pers["bots"]["skill"]["fov"] = 0.45; self.pers["bots"]["skill"]["dist_max"] = 10000; self.pers["bots"]["skill"]["dist_start"] = 7500; self.pers["bots"]["skill"]["spawn_time"] = 0.2; self.pers["bots"]["skill"]["help_dist"] = 2000; self.pers["bots"]["skill"]["semi_time"] = 0.25; self.pers["bots"]["skill"]["shoot_after_time"] = 0.25; self.pers["bots"]["skill"]["aim_offset_time"] = 0.25; self.pers["bots"]["skill"]["aim_offset_amount"] = 1; self.pers["bots"]["skill"]["bone_update_interval"] = 0.25; self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head,j_head"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 50; self.pers["bots"]["behavior"]["nade"] = 45; self.pers["bots"]["behavior"]["sprint"] = 65; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 10; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 75; break; case 7: self.pers["bots"]["skill"]["aim_time"] = 0.1; self.pers["bots"]["skill"]["init_react_time"] = 100; self.pers["bots"]["skill"]["reaction_time"] = 50; self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500; self.pers["bots"]["skill"]["no_trace_look_time"] = 4000; self.pers["bots"]["skill"]["remember_time"] = 7500; self.pers["bots"]["skill"]["fov"] = 0.4; self.pers["bots"]["skill"]["dist_max"] = 15000; self.pers["bots"]["skill"]["dist_start"] = 10000; self.pers["bots"]["skill"]["spawn_time"] = 0.05; self.pers["bots"]["skill"]["help_dist"] = 3000; self.pers["bots"]["skill"]["semi_time"] = 0.1; self.pers["bots"]["skill"]["shoot_after_time"] = 0; self.pers["bots"]["skill"]["aim_offset_time"] = 0; self.pers["bots"]["skill"]["aim_offset_amount"] = 0; self.pers["bots"]["skill"]["bone_update_interval"] = 0.05; self.pers["bots"]["skill"]["bones"] = "j_head"; self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; self.pers["bots"]["behavior"]["strafe"] = 65; self.pers["bots"]["behavior"]["nade"] = 65; self.pers["bots"]["behavior"]["sprint"] = 70; self.pers["bots"]["behavior"]["camp"] = 5; self.pers["bots"]["behavior"]["follow"] = 5; self.pers["bots"]["behavior"]["crouch"] = 5; self.pers["bots"]["behavior"]["switch"] = 2; self.pers["bots"]["behavior"]["class"] = 2; self.pers["bots"]["behavior"]["jump"] = 90; break; } } wait 5; } } /* Sets the bot difficulty. */ set_diff() { rankVar = GetDvarInt( "bots_skill" ); switch ( rankVar ) { case 0: self.pers["bots"]["skill"]["base"] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) ); break; case 8: break; case 9: self.pers["bots"]["skill"]["base"] = randomIntRange( 1, 7 ); self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomIntRange( 1, 20 ); self.pers["bots"]["skill"]["init_react_time"] = 50 * randomInt( 100 ); self.pers["bots"]["skill"]["reaction_time"] = 50 * randomInt( 100 ); self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomInt( 100 ); self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomInt( 100 ); self.pers["bots"]["skill"]["remember_time"] = 50 * randomInt( 100 ); self.pers["bots"]["skill"]["fov"] = randomFloatRange( -1, 1 ); randomNum = randomIntRange( 500, 25000 ); self.pers["bots"]["skill"]["dist_start"] = randomNum; self.pers["bots"]["skill"]["dist_max"] = randomNum * 2; self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomInt( 20 ); self.pers["bots"]["skill"]["help_dist"] = randomIntRange( 500, 25000 ); self.pers["bots"]["skill"]["semi_time"] = randomFloatRange( 0.05, 1 ); self.pers["bots"]["skill"]["shoot_after_time"] = randomFloatRange( 0.05, 1 ); self.pers["bots"]["skill"]["aim_offset_time"] = randomFloatRange( 0.05, 1 ); self.pers["bots"]["skill"]["aim_offset_amount"] = randomFloatRange( 0.05, 1 ); self.pers["bots"]["skill"]["bone_update_interval"] = randomFloatRange( 0.05, 1 ); self.pers["bots"]["skill"]["bones"] = "j_head,j_spineupper,j_ankle_ri,j_ankle_le"; self.pers["bots"]["behavior"]["strafe"] = randomInt( 100 ); self.pers["bots"]["behavior"]["nade"] = randomInt( 100 ); self.pers["bots"]["behavior"]["sprint"] = randomInt( 100 ); self.pers["bots"]["behavior"]["camp"] = randomInt( 100 ); self.pers["bots"]["behavior"]["follow"] = randomInt( 100 ); self.pers["bots"]["behavior"]["crouch"] = randomInt( 100 ); self.pers["bots"]["behavior"]["switch"] = randomInt( 100 ); self.pers["bots"]["behavior"]["class"] = randomInt( 100 ); self.pers["bots"]["behavior"]["jump"] = randomInt( 100 ); break; default: self.pers["bots"]["skill"]["base"] = rankVar; break; } } /* Sets the bot's classes. */ set_class( rankxp ) { primaryGroups = []; primaryGroups[0] = "weapon_lmg"; primaryGroups[1] = "weapon_smg"; primaryGroups[2] = "weapon_shotgun"; primaryGroups[3] = "weapon_sniper"; primaryGroups[4] = "weapon_assault"; secondaryGroups = []; secondaryGroups[0] = "weapon_pistol"; rank = self maps\mp\gametypes\_rank::getRankForXp( rankxp ) + 1; if ( RandomFloatRange( 0, 1 ) < ( ( rank / level.maxRank ) + 0.1 ) ) { self.pers["bots"]["behavior"]["quickscope"] = true; } for ( i = 0; i < 5; i++ ) { primary = get_random_weapon( primaryGroups, rank ); att1 = get_random_attachment( primary, rank ); perk2 = get_random_perk( "perk2", rank ); if ( perk2 != "specialty_twoprimaries" ) secondary = get_random_weapon( secondaryGroups, rank ); else { secondary = ""; while ( secondary == "" ) { secondary = get_random_weapon( primaryGroups, rank ); if ( primary == secondary ) secondary = ""; } } att2 = get_random_attachment( secondary, rank ); perk1 = get_random_perk( "perk1", rank, att1, att2 ); perk3 = get_random_perk( "perk3", rank ); gren = get_random_grenade( perk1 ); camo = randomInt( 8 ); self setStat ( 200 + ( i * 10 ) + 1, level.weaponReferenceToIndex[primary] ); self setStat ( 200 + ( i * 10 ) + 2, level.weaponAttachmentReferenceToIndex[att1] ); self setStat ( 200 + ( i * 10 ) + 3, level.weaponReferenceToIndex[secondary] ); self setStat ( 200 + ( i * 10 ) + 4, level.weaponAttachmentReferenceToIndex[att2] ); self setStat ( 200 + ( i * 10 ) + 5, level.perkReferenceToIndex[perk1] ); self setStat ( 200 + ( i * 10 ) + 6, level.perkReferenceToIndex[perk2] ); self setStat ( 200 + ( i * 10 ) + 7, level.perkReferenceToIndex[perk3] ); self setStat ( 200 + ( i * 10 ) + 8, level.weaponReferenceToIndex[gren] ); self setStat ( 200 + ( i * 10 ) + 9, camo ); } } /* Returns a random attachment for the bot. */ get_random_attachment( weapon, rank ) { if ( RandomFloatRange( 0, 1 ) > ( 0.1 + ( rank / level.maxRank ) ) ) return "none"; reasonable = GetDvarInt( "bots_loadout_reasonable" ); op = GetDvarInt( "bots_loadout_allow_op" ); id = level.tbl_weaponIDs[level.weaponReferenceToIndex[weapon]]; atts = strtok( id["attachment"], " " ); atts[atts.size] = "none"; for ( ;; ) { att = atts[randomInt( atts.size )]; if ( reasonable ) { switch ( att ) { case "acog": if ( weapon != "m40a3" ) continue; break; } } if ( !op ) { if ( att == "gl" ) continue; } return att; } } /* Returns a random perk for the bot. */ get_random_perk( perkslot, rank, att1, att2 ) { if ( isDefined( att1 ) && isDefined( att2 ) && ( att1 == "grip" || att1 == "gl" || att2 == "grip" || att2 == "gl" ) ) return "specialty_null"; reasonable = GetDvarInt( "bots_loadout_reasonable" ); op = GetDvarInt( "bots_loadout_allow_op" ); keys = getArrayKeys( level.tbl_PerkData ); for ( ;; ) { id = level.tbl_PerkData[keys[randomInt( keys.size )]]; if ( !isDefined( id ) || !isDefined( id["perk_num"] ) ) continue; if ( perkslot != id["perk_num"] ) continue; ref = id["reference_full"]; if ( ref == "specialty_null" && randomInt( 100 ) < 95 ) continue; if ( reasonable ) { switch ( ref ) { case "specialty_parabolic": case "specialty_holdbreath": case "specialty_explosivedamage": case "specialty_twoprimaries": continue; } } if ( !op ) { switch ( ref ) { case "specialty_armorvest": case "specialty_pistoldeath": case "specialty_grenadepulldeath": case "specialty_weapon_rpg": continue; } } if ( !isItemUnlocked( ref, rank ) ) continue; return ref; } } /* Returns a random grenade for the bot. */ get_random_grenade( perk1 ) { possibles = []; possibles[0] = "flash_grenade"; possibles[1] = "smoke_grenade"; possibles[2] = "concussion_grenade"; reasonable = GetDvarInt( "bots_loadout_reasonable" ); for ( ;; ) { possible = possibles[randomInt( possibles.size )]; if ( reasonable ) { switch ( possible ) { case "smoke_grenade": continue; } } if ( perk1 == "specialty_specialgrenade" && possible == "smoke_grenade" ) continue; return possible; } } /* Returns a random weapon for the bot. */ get_random_weapon( groups, rank ) { reasonable = GetDvarInt( "bots_loadout_reasonable" ); op = GetDvarInt( "bots_loadout_allow_op" ); keys = getArrayKeys( level.tbl_weaponIDs ); for ( ;; ) { id = level.tbl_weaponIDs[keys[randomInt( keys.size )]]; if ( !isDefined( id ) ) continue; group = id["group"]; inGroup = false; for ( i = groups.size - 1; i >= 0; i-- ) { if ( groups[i] == group ) inGroup = true; } if ( !inGroup ) continue; ref = id["reference"]; if ( reasonable ) { switch ( ref ) { case "skorpion": case "uzi": case "m21": case "dragunov": case "saw": case "mp44": case "m14": case "g3": case "m1014": continue; } } if ( !op ) { if ( ref == "rpg" ) continue; } if ( !isItemUnlocked( ref, rank ) ) continue; return ref; } } /* Gets the prestige */ bot_get_prestige() { p_dvar = getDvarInt( "bots_loadout_prestige" ); p = 0; if ( p_dvar == -1 ) { for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; if ( !isDefined( player.team ) ) continue; if ( player is_bot() ) continue; p = player getStat( int( tableLookup( "mp/playerStatsTable.csv", 1, "plevel", 0 ) ) ); break; } } else if ( p_dvar == -2 ) { p = randomInt( 12 ); } else { p = p_dvar; } return p; } /* Gets an exp amount for the bot that is nearish the host's xp. */ bot_get_rank() { rank = 1; rank_dvar = getDvarInt( "bots_loadout_rank" ); if ( rank_dvar == -1 ) { ranks = []; bot_ranks = []; human_ranks = []; for ( i = level.players.size - 1; i >= 0; i-- ) { player = level.players[i]; if ( player == self ) continue; if ( !IsDefined( player.pers[ "rank" ] ) ) continue; if ( player is_bot() ) { bot_ranks[ bot_ranks.size ] = player.pers[ "rank" ]; } else { human_ranks[ human_ranks.size ] = player.pers[ "rank" ]; } } if ( !human_ranks.size ) human_ranks[ human_ranks.size ] = Round( random_normal_distribution( 35, 15, 0, level.maxRank ) ); human_avg = array_average( human_ranks ); while ( bot_ranks.size + human_ranks.size < 5 ) { // add some random ranks for better random number distribution rank = human_avg + RandomIntRange( -10, 10 ); human_ranks[ human_ranks.size ] = rank; } ranks = array_combine( human_ranks, bot_ranks ); avg = array_average( ranks ); s = array_std_deviation( ranks, avg ); rank = Round( random_normal_distribution( avg, s, 0, level.maxRank ) ); } else if ( rank_dvar == 0 ) { rank = Round( random_normal_distribution( 35, 15, 0, level.maxRank ) ); } else { rank = Round( random_normal_distribution( rank_dvar, 5, 0, level.maxRank ) ); } return maps\mp\gametypes\_rank::getRankInfoMinXP( rank ); } /* When the bot spawns. */ onSpawned() { self endon( "disconnect" ); for ( ;; ) { self waittill( "spawned_player" ); if ( randomInt( 100 ) <= self.pers["bots"]["behavior"]["class"] ) self.bot_change_class = undefined; self.bot_lock_goal = false; self.help_time = undefined; self.bot_was_follow_script_update = undefined; if ( getDvarInt( "bots_play_obj" ) ) self thread bot_dom_cap_think(); } } /* When the bot spawned, after the difficulty wait. Start the logic for the bot. */ onBotSpawned() { self endon( "disconnect" ); level endon( "game_ended" ); for ( ;; ) { self waittill( "bot_spawned" ); self thread start_bot_threads(); } } /* Starts all the bot thinking */ start_bot_threads() { self endon( "disconnect" ); level endon( "game_ended" ); self endon( "death" ); while ( level.inPrematchPeriod ) wait 0.05; // inventory usage if ( getDvarInt( "bots_play_killstreak" ) ) self thread bot_killstreak_think(); self thread bot_weapon_think(); self thread doReloadCancel(); // script targeting if ( getDvarInt( "bots_play_target_other" ) ) { self thread bot_target_vehicle(); self thread bot_equipment_kill_think(); } // awareness self thread bot_revenge_think(); self thread bot_uav_think(); self thread bot_listen_to_steps(); self thread follow_target(); // camp and follow if ( getDvarInt( "bots_play_camp" ) ) { self thread bot_think_follow(); self thread bot_think_camp(); } // nades if ( getDvarInt( "bots_play_nade" ) ) { self thread bot_use_tube_think(); self thread bot_use_grenade_think(); self thread bot_use_equipment_think(); self thread bot_watch_think_mw2(); } // obj if ( getDvarInt( "bots_play_obj" ) ) { self thread bot_dom_def_think(); self thread bot_dom_spawn_kill_think(); self thread bot_hq(); self thread bot_sab(); self thread bot_sd_defenders(); self thread bot_sd_attackers(); } } /* Increments the number of bots approching the obj, decrements when needed Used for preventing too many bots going to one obj, or unreachable objs */ bot_inc_bots( obj, unreach ) { level endon( "game_ended" ); self endon( "bot_inc_bots" ); if ( !isDefined( obj ) ) return; if ( !isDefined( obj.bots ) ) obj.bots = 0; obj.bots++; ret = self waittill_any_return( "death", "disconnect", "bad_path", "goal", "new_goal" ); if ( isDefined( obj ) && ( ret != "bad_path" || !isDefined( unreach ) ) ) obj.bots--; } /* Watches when the bot is touching the obj and calls 'goal' */ bots_watch_touch_obj( obj ) { self endon ( "death" ); self endon ( "disconnect" ); self endon ( "bad_path" ); self endon ( "goal" ); self endon ( "new_goal" ); for ( ;; ) { wait 0.5; if ( !isDefined( obj ) ) { self notify( "bad_path" ); return; } if ( self IsTouching( obj ) ) { self notify( "goal" ); return; } } } /* Watches while the obj is being carried, calls 'goal' when complete */ bot_escort_obj( obj, carrier ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( !isDefined( obj ) ) break; if ( !isDefined( obj.carrier ) || carrier == obj.carrier ) break; } self notify( "goal" ); } /* Watches while the obj is not being carried, calls 'goal' when complete */ bot_get_obj( obj ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( !isDefined( obj ) ) break; if ( isDefined( obj.carrier ) ) break; } self notify( "goal" ); } /* bots will defend their site from a planter/defuser */ bot_defend_site( site ) { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( !site isInUse() ) break; } self notify( "bad_path" ); } /* Bots will go plant the bomb */ bot_go_plant( plant ) { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 1; if ( level.bombPlanted ) break; if ( self isTouching( plant.trigger ) ) break; } if ( level.bombPlanted ) self notify( "bad_path" ); else self notify( "goal" ); } /* Bots will go defuse the bomb */ bot_go_defuse( plant ) { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 1; if ( !level.bombPlanted ) break; if ( self isTouching( plant.trigger ) ) break; } if ( !level.bombPlanted ) self notify( "bad_path" ); else self notify( "goal" ); } /* Creates a bomb use thread and waits for an output */ bot_use_bomb_thread( bomb ) { self thread bot_use_bomb( bomb ); self waittill_any( "bot_try_use_fail", "bot_try_use_success" ); } /* Waits for the time to call bot_try_use_success or fail */ bot_bomb_use_time( wait_time ) { level endon( "game_ended" ); self endon( "death" ); self endon( "disconnect" ); self endon( "bot_try_use_fail" ); self endon( "bot_try_use_success" ); self waittill( "bot_try_use_weapon" ); wait 0.05; elapsed = 0; while ( wait_time > elapsed ) { wait 0.05;//wait first so waittill can setup elapsed += 0.05; if ( self InLastStand() ) { self notify( "bot_try_use_fail" ); return;//needed? } } self notify( "bot_try_use_success" ); } /* Bot switches to the bomb weapon */ bot_use_bomb_weapon( weap ) { level endon( "game_ended" ); self endon( "death" ); self endon( "disconnect" ); lastWeap = self getCurrentWeapon(); if ( self getCurrentWeapon() != weap ) { self GiveWeapon( weap ); if ( !self ChangeToWeapon( weap ) ) { self notify( "bot_try_use_fail" ); return; } } else { wait 0.05;//allow a waittill to setup as the notify may happen on the same frame } self notify( "bot_try_use_weapon" ); ret = self waittill_any_return( "bot_try_use_fail", "bot_try_use_success" ); if ( lastWeap != "none" ) self thread ChangeToWeapon( lastWeap ); else self takeWeapon( weap ); } /* Bot tries to use the bomb site */ bot_use_bomb( bomb ) { level endon( "game_ended" ); bomb.inUse = true; myteam = self.team; self BotFreezeControls( true ); bomb [[bomb.onBeginUse]]( self ); self clientClaimTrigger( bomb.trigger ); self.claimTrigger = bomb.trigger; self thread bot_bomb_use_time( bomb.useTime / 1000 ); self thread bot_use_bomb_weapon( bomb.useWeapon ); result = self waittill_any_return( "death", "disconnect", "bot_try_use_fail", "bot_try_use_success" ); if ( isDefined( self ) ) { self.claimTrigger = undefined; self BotFreezeControls( false ); } bomb [[bomb.onEndUse]]( myteam, self, ( result == "bot_try_use_success" ) ); bomb.trigger releaseClaimedTrigger(); if ( result == "bot_try_use_success" ) bomb [[bomb.onUse]]( self ); bomb.inUse = false; } /* Fires the bots weapon until told to stop */ fire_current_weapon() { self endon( "death" ); self endon( "disconnect" ); self endon( "weapon_change" ); self endon( "stop_firing_weapon" ); for ( ;; ) { self thread BotPressAttack( 0.05 ); wait 0.1; } } /* Fires the bots c4 */ fire_c4() { self endon( "death" ); self endon( "disconnect" ); self endon( "weapon_change" ); self endon( "stop_firing_weapon" ); for ( ;; ) { self thread BotPressAds( 0.05 ); wait 0.1; } } /* Changes to the weap */ changeToWeapon( weap ) { self endon( "disconnect" ); self endon( "death" ); level endon( "game_ended" ); if ( !self HasWeapon( weap ) ) return false; self BotChangeToWeapon( weap ); if ( self GetCurrentWeapon() == weap ) return true; self waittill_any_timeout( 5, "weapon_change" ); return ( self GetCurrentWeapon() == weap ); } /* Bots throw the grenade */ botThrowGrenade( nade, time ) { self endon( "disconnect" ); self endon( "death" ); level endon( "game_ended" ); if ( !self GetAmmoCount( nade ) ) return false; if ( nade != "frag_grenade_mp" ) self thread BotPressSmoke( time ); else self thread BotPressFrag( time ); ret = self waittill_any_timeout( 5, "grenade_fire" ); return ( ret == "grenade_fire" ); } /* Gets the object thats the closest in the array */ bot_array_nearest_curorigin( array ) { result = undefined; for ( i = 0; i < array.size; i++ ) if ( !isDefined( result ) || DistanceSquared( self.origin, array[i].curorigin ) < DistanceSquared( self.origin, result.curorigin ) ) result = array[i]; return result; } /* Clears goal when events death */ stop_go_target_on_death( tar ) { self endon( "death" ); self endon( "disconnect" ); self endon( "new_goal" ); self endon( "bad_path" ); self endon( "goal" ); tar waittill_either( "death", "disconnect" ); self ClearScriptGoal(); } /* Bot logic for bot determining to camp. */ bot_think_camp_loop() { campSpot = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "camp" ), 1024 ) ) ); if ( !isDefined( campSpot ) ) return; self SetScriptGoal( campSpot.origin, 16 ); time = randomIntRange( 10, 20 ); self BotNotifyBotEvent( "camp", "go", campSpot, time ); ret = self waittill_any_return( "new_goal", "goal", "bad_path" ); if ( ret != "new_goal" ) self ClearScriptGoal(); if ( ret != "goal" ) return; self BotNotifyBotEvent( "camp", "start", campSpot, time ); self thread killCampAfterTime( time ); self CampAtSpot( campSpot.origin, campSpot.origin + AnglesToForward( campSpot.angles ) * 2048 ); self BotNotifyBotEvent( "camp", "stop", campSpot, time ); } /* Bot logic for bot determining to camp. */ bot_think_camp() { self endon( "death" ); self endon( "disconnect" ); for ( ;; ) { wait randomintrange( 4, 7 ); if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() ) continue; if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["camp"] ) continue; self bot_think_camp_loop(); } } /* Kills the camping thread when time */ killCampAfterTime( time ) { self endon( "death" ); self endon( "disconnect" ); self endon( "kill_camp_bot" ); wait time + 0.05; self ClearScriptGoal(); self ClearScriptAimPos(); self notify( "kill_camp_bot" ); } /* Kills the camping thread when ent gone */ killCampAfterEntGone( ent ) { self endon( "death" ); self endon( "disconnect" ); self endon( "kill_camp_bot" ); for ( ;; ) { wait 0.05; if ( !isDefined( ent ) ) break; } self ClearScriptGoal(); self ClearScriptAimPos(); self notify( "kill_camp_bot" ); } /* Camps at the spot */ CampAtSpot( origin, anglePos ) { self endon( "kill_camp_bot" ); self SetScriptGoal( origin, 64 ); if ( isDefined( anglePos ) ) { self SetScriptAimPos( anglePos ); } self waittill( "new_goal" ); self ClearScriptAimPos(); self notify( "kill_camp_bot" ); } /* Bot logic for bot determining to follow another player. */ bot_think_follow_loop() { follows = []; distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"]; for ( i = level.players.size - 1; i >= 0; i-- ) { player = level.players[i]; if ( !player IsPlayerModelOK() ) continue; if ( player == self ) continue; if ( !isAlive( player ) ) continue; if ( player.team != self.team ) continue; if ( DistanceSquared( player.origin, self.origin ) > distSq ) continue; follows[follows.size] = player; } toFollow = random( follows ); if ( !isDefined( toFollow ) ) return; time = randomIntRange( 10, 20 ); self BotNotifyBotEvent( "follow", "start", toFollow, time ); self thread killFollowAfterTime( time ); self followPlayer( toFollow ); self BotNotifyBotEvent( "follow", "stop", toFollow, time ); } /* Bot logic for bot determining to follow another player. */ bot_think_follow() { self endon( "death" ); self endon( "disconnect" ); for ( ;; ) { wait randomIntRange( 3, 5 ); if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() ) continue; if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["follow"] ) continue; if ( !level.teamBased ) continue; self bot_think_follow_loop(); } } /* Kills follow when new goal */ watchForFollowNewGoal() { self endon( "death" ); self endon( "disconnect" ); self endon( "kill_follow_bot" ); for ( ;; ) { self waittill( "new_goal" ); if ( !isDefined( self.bot_was_follow_script_update ) ) break; } self ClearScriptAimPos(); self notify( "kill_follow_bot" ); } /* Kills follow when time */ killFollowAfterTime( time ) { self endon( "death" ); self endon( "disconnect" ); self endon( "kill_follow_bot" ); wait time; self ClearScriptGoal(); self ClearScriptAimPos(); self notify( "kill_follow_bot" ); } /* Determine bot to follow a player */ followPlayer( who ) { self endon( "kill_follow_bot" ); self thread watchForFollowNewGoal(); for ( ;; ) { wait 0.05; if ( !isDefined( who ) || !isAlive( who ) ) break; self SetScriptAimPos( who.origin + ( 0, 0, 42 ) ); myGoal = self GetScriptGoal(); if ( isDefined( myGoal ) && DistanceSquared( myGoal, who.origin ) < 64 * 64 ) continue; self.bot_was_follow_script_update = true; self SetScriptGoal( who.origin, 32 ); waittillframeend; self.bot_was_follow_script_update = undefined; self waittill_either( "goal", "bad_path" ); } self ClearScriptGoal(); self ClearScriptAimPos(); self notify( "kill_follow_bot" ); } /* Bots thinking of using a noobtube */ bot_use_tube_think_loop( data ) { if ( data.doFastContinue ) data.doFastContinue = false; else { wait randomintRange( 3, 7 ); chance = self.pers["bots"]["behavior"]["nade"] / 2; if ( chance > 20 ) chance = 20; if ( randomInt( 100 ) > chance ) return; } tube = self getValidTube(); if ( !isDefined( tube ) ) return; if ( self HasThreat() || self HasScriptAimPos() ) return; if ( self BotIsFrozen() ) return; if ( self IsBotFragging() || self IsBotSmoking() ) return; if ( self isDefusing() || self isPlanting() ) return; if ( self InLastStand() ) return; loc = undefined; if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "tube" ) ) ) { tubeWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "tube" ), 1024 ) ) ); myEye = self GetEye(); if ( !isDefined( tubeWp ) || self HasScriptGoal() || self.bot_lock_goal ) { traceForward = BulletTrace( myEye, myEye + AnglesToForward( self GetPlayerAngles() ) * 900 * 5, false, self ); loc = traceForward["position"]; dist = DistanceSquared( self.origin, loc ); if ( dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance * 5 ) return; if ( !bulletTracePassed( self.origin + ( 0, 0, 5 ), self.origin + ( 0, 0, 2048 ), false, self ) ) return; if ( !bulletTracePassed( loc + ( 0, 0, 5 ), loc + ( 0, 0, 2048 ), false, self ) ) return; loc += ( 0, 0, dist / 16000 ); } else { self BotNotifyBotEvent( "tube", "go", tubeWp, tube ); self SetScriptGoal( tubeWp.origin, 16 ); ret = self waittill_any_return( "new_goal", "goal", "bad_path" ); if ( ret != "new_goal" ) self ClearScriptGoal(); if ( ret != "goal" ) return; data.doFastContinue = true; return; } } else { tubeWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "tube" ) ) ); loc = tubeWp.origin + AnglesToForward( tubeWp.angles ) * 2048; } if ( !isDefined( loc ) ) return; self BotNotifyBotEvent( "tube", "start", loc, tube ); self SetScriptAimPos( loc ); self BotStopMoving( true ); wait 1; if ( self changeToWeapon( tube ) ) { self thread fire_current_weapon(); self waittill_any_timeout( 5, "missile_fire", "weapon_change" ); self notify( "stop_firing_weapon" ); } self ClearScriptAimPos(); self BotStopMoving( false ); } /* Bots thinking of using a noobtube */ bot_use_tube_think() { self endon( "disconnect" ); self endon( "death" ); level endon( "game_ended" ); data = spawnStruct(); data.doFastContinue = false; for ( ;; ) { self bot_use_tube_think_loop( data ); } } /* Bots thinking of using claymores */ bot_use_equipment_think_loop( data ) { if ( data.doFastContinue ) data.doFastContinue = false; else { wait randomintRange( 2, 4 ); chance = self.pers["bots"]["behavior"]["nade"] / 2; if ( chance > 20 ) chance = 20; if ( randomInt( 100 ) > chance ) return; } nade = undefined; if ( self GetAmmoCount( "claymore_mp" ) ) nade = "claymore_mp"; if ( self GetAmmoCount( "c4_mp" ) ) nade = "c4_mp"; if ( !isDefined( nade ) ) return; if ( self HasThreat() || self HasScriptAimPos() ) return; if ( self BotIsFrozen() ) return; if ( self IsBotFragging() || self IsBotSmoking() ) return; if ( self isDefusing() || self isPlanting() ) return; if ( self inLastStand() ) return; curWeap = self GetCurrentWeapon(); if ( curWeap == "none" || !isWeaponDroppable( curWeap ) ) curWeap = self.lastDroppableWeapon; loc = undefined; if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "claymore" ) ) ) { clayWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "claymore" ), 1024 ) ) ); if ( !isDefined( clayWp ) || self HasScriptGoal() || self.bot_lock_goal ) { myEye = self GetEye(); loc = myEye + AnglesToForward( self GetPlayerAngles() ) * 256; if ( !bulletTracePassed( myEye, loc, false, self ) ) return; } else { self BotNotifyBotEvent( "equ", "go", clayWp, nade ); self SetScriptGoal( clayWp.origin, 16 ); ret = self waittill_any_return( "new_goal", "goal", "bad_path" ); if ( ret != "new_goal" ) self ClearScriptGoal(); if ( ret != "goal" ) return; data.doFastContinue = true; return; } } else { clayWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "claymore" ) ) ); loc = clayWp.origin + AnglesToForward( clayWp.angles ) * 2048; } if ( !isDefined( loc ) ) return; self BotNotifyBotEvent( "equ", "start", loc, nade ); self SetScriptAimPos( loc ); self BotStopMoving( true ); wait 1; if ( self changeToWeapon( nade ) ) { if ( nade != "c4_mp" ) self thread fire_current_weapon(); else self thread fire_c4(); self waittill_any_timeout( 5, "grenade_fire", "weapon_change" ); self notify( "stop_firing_weapon" ); } self thread changeToWeapon( curWeap ); self ClearScriptAimPos(); self BotStopMoving( false ); } /* Bots thinking of using claymores */ bot_use_equipment_think() { self endon( "disconnect" ); self endon( "death" ); level endon( "game_ended" ); data = spawnStruct(); data.doFastContinue = false; for ( ;; ) { self bot_use_equipment_think_loop( data ); } } /* Bots thinking of using grenades */ bot_use_grenade_think_loop( data ) { if ( data.doFastContinue ) data.doFastContinue = false; else { wait randomintRange( 4, 7 ); chance = self.pers["bots"]["behavior"]["nade"] / 2; if ( chance > 20 ) chance = 20; if ( randomInt( 100 ) > chance ) return; } nade = self getValidGrenade(); if ( !isDefined( nade ) ) return; if ( self HasThreat() || self HasScriptAimPos() ) return; if ( self BotIsFrozen() ) return; if ( self IsBotFragging() || self IsBotSmoking() ) return; if ( self isDefusing() || self isPlanting() ) return; if ( self inLastStand() ) return; loc = undefined; if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "grenade" ) ) ) { nadeWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "grenade" ), 1024 ) ) ); myEye = self GetEye(); if ( !isDefined( nadeWp ) || self HasScriptGoal() || self.bot_lock_goal ) { traceForward = BulletTrace( myEye, myEye + AnglesToForward( self GetPlayerAngles() ) * 900, false, self ); loc = traceForward["position"]; dist = DistanceSquared( self.origin, loc ); if ( dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance ) return; if ( !bulletTracePassed( self.origin + ( 0, 0, 5 ), self.origin + ( 0, 0, 2048 ), false, self ) ) return; if ( !bulletTracePassed( loc + ( 0, 0, 5 ), loc + ( 0, 0, 2048 ), false, self ) ) return; loc += ( 0, 0, dist / 3000 ); } else { self BotNotifyBotEvent( "nade", "go", nadeWp, nade ); self SetScriptGoal( nadeWp.origin, 16 ); ret = self waittill_any_return( "new_goal", "goal", "bad_path" ); if ( ret != "new_goal" ) self ClearScriptGoal(); if ( ret != "goal" ) return; data.doFastContinue = true; return; } } else { nadeWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "grenade" ) ) ); loc = nadeWp.origin + AnglesToForward( nadeWp.angles ) * 2048; } if ( !isDefined( loc ) ) return; self BotNotifyBotEvent( "nade", "start", loc, nade ); self SetScriptAimPos( loc ); self BotStopMoving( true ); wait 1; time = 0.5; if ( nade == "frag_grenade_mp" ) time = 2; self botThrowGrenade( nade, time ); self ClearScriptAimPos(); self BotStopMoving( false ); } /* Bots thinking of using grenades */ bot_use_grenade_think() { self endon( "disconnect" ); self endon( "death" ); level endon( "game_ended" ); data = spawnStruct(); data.doFastContinue = false; for ( ;; ) { self bot_use_grenade_think_loop( data ); } } /* Goes to the target's location if it had one */ follow_target_loop() { threat = self GetThreat(); if ( !isPlayer( threat ) ) return; if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["follow"] * 5 ) return; self BotNotifyBotEvent( "follow_threat", "start", threat ); self SetScriptGoal( threat.origin, 64 ); self thread stop_go_target_on_death( threat ); if ( self waittill_any_return( "new_goal", "goal", "bad_path" ) != "new_goal" ) self ClearScriptGoal(); self BotNotifyBotEvent( "follow_threat", "stop", threat ); } /* Goes to the target's location if it had one */ follow_target() { self endon( "death" ); self endon( "disconnect" ); for ( ;; ) { wait 1; if ( self HasScriptGoal() || self.bot_lock_goal ) continue; if ( !self HasThreat() ) continue; self follow_target_loop(); } } /* Bot logic for detecting nearby players. */ bot_listen_to_steps_loop() { dist = level.bots_listenDist; if ( self hasPerk( "specialty_parabolic" ) ) dist *= 1.4; dist *= dist; heard = undefined; for ( i = level.players.size - 1 ; i >= 0; i-- ) { player = level.players[i]; if ( !player IsPlayerModelOK() ) continue; if ( player == self ) continue; if ( level.teamBased && self.team == player.team ) continue; if ( player.sessionstate != "playing" ) continue; if ( !isAlive( player ) ) continue; if ( player hasPerk( "specialty_quieter" ) ) continue; if ( lengthsquared( player getVelocity() ) < 20000 ) continue; if ( distanceSquared( player.origin, self.origin ) > dist ) continue; heard = player; break; } if ( !IsDefined( heard ) ) return; self BotNotifyBotEvent( "heard_target", "start", heard ); if ( bulletTracePassed( self getEyePos(), heard getTagOrigin( "j_spineupper" ), false, heard ) ) { self setAttacker( heard ); return; } if ( self HasScriptGoal() || self.bot_lock_goal ) return; self SetScriptGoal( heard.origin, 64 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self BotNotifyBotEvent( "heard_target", "stop", heard ); } /* Bot logic for detecting nearby players. */ bot_listen_to_steps() { self endon( "disconnect" ); self endon( "death" ); for ( ;; ) { wait 1; if ( self.pers["bots"]["skill"]["base"] < 3 ) continue; self bot_listen_to_steps_loop(); } } /* bots will go to their target's kill location */ bot_revenge_think() { self endon( "death" ); self endon( "disconnect" ); if ( self.pers["bots"]["skill"]["base"] <= 1 ) return; if ( isDefined( self.lastKiller ) && isAlive( self.lastKiller ) ) { if ( bulletTracePassed( self getEyePos(), self.lastKiller getTagOrigin( "j_spineupper" ), false, self.lastKiller ) ) { self setAttacker( self.lastKiller ); } } if ( !isDefined( self.killerLocation ) ) return; loc = self.killerLocation; for ( ;; ) { wait( RandomIntRange( 1, 5 ) ); if ( self HasScriptGoal() || self.bot_lock_goal ) return; if ( randomint( 100 ) < 75 ) return; self BotNotifyBotEvent( "revenge", "start", loc, self.lastKiller ); self SetScriptGoal( loc, 64 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self BotNotifyBotEvent( "revenge", "stop", loc, self.lastKiller ); } } /* Reload cancels */ doReloadCancel_loop() { ret = self waittill_any_return( "reload", "weapon_change" ); if ( self BotIsFrozen() ) return; if ( self isDefusing() || self isPlanting() ) return; if ( self InLastStand() ) return; curWeap = self GetCurrentWeapon(); if ( !maps\mp\gametypes\_weapons::isSideArm( curWeap ) && !maps\mp\gametypes\_weapons::isPrimaryWeapon( curWeap ) ) return; if ( ret == "reload" ) { // check single reloads if ( self GetWeaponAmmoClip( curWeap ) < WeaponClipSize( curWeap ) ) return; } // check difficulty if ( self.pers["bots"]["skill"]["base"] <= 3 ) return; // check if got another weapon weaponslist = self GetWeaponsListPrimaries(); weap = ""; while ( weaponslist.size ) { weapon = weaponslist[randomInt( weaponslist.size )]; weaponslist = array_remove( weaponslist, weapon ); if ( !maps\mp\gametypes\_weapons::isSideArm( weapon ) && !maps\mp\gametypes\_weapons::isPrimaryWeapon( weapon ) ) continue; if ( curWeap == weapon || weapon == "none" || weapon == "" ) continue; weap = weapon; break; } if ( weap == "" ) return; // do the cancel wait 0.1; self thread ChangeToWeapon( weap ); wait 0.25; self thread ChangeToWeapon( curWeap ); wait 2; } /* Reload cancels */ doReloadCancel() { self endon( "disconnect" ); self endon( "death" ); for ( ;; ) { self doReloadCancel_loop(); } } /* Bot logic for switching weapons. */ bot_weapon_think_loop( data ) { self waittill_any_timeout( randomIntRange( 2, 4 ), "bot_force_check_switch" ); if ( self BotIsFrozen() ) return; if ( self isDefusing() || self isPlanting() || self InLastStand() ) return; hasTarget = self hasThreat(); curWeap = self GetCurrentWeapon(); if ( hasTarget ) { threat = self getThreat(); if ( threat.classname == "script_vehicle" && self getAmmoCount( "rpg_mp" ) ) { if ( curWeap != "rpg_mp" ) self thread ChangeToWeapon( "rpg_mp" ); return; } } if ( data.first ) { data.first = false; if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["initswitch"] ) return; } else { if ( curWeap != "none" && self getAmmoCount( curWeap ) ) { if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["switch"] ) return; if ( hasTarget ) return; } } weaponslist = self getweaponslist(); weap = ""; while ( weaponslist.size ) { weapon = weaponslist[randomInt( weaponslist.size )]; weaponslist = array_remove( weaponslist, weapon ); if ( !self getAmmoCount( weapon ) ) continue; if ( maps\mp\gametypes\_weapons::isHackWeapon( weapon ) ) continue; if ( maps\mp\gametypes\_weapons::isGrenade( weapon ) ) continue; if ( curWeap == weapon || weapon == "c4_mp" || weapon == "none" || weapon == "claymore_mp" || weapon == "" ) continue; weap = weapon; break; } if ( weap == "" ) return; self thread ChangeToWeapon( weap ); } /* Bot logic for switching weapons. */ bot_weapon_think() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); data = spawnStruct(); data.first = true; for ( ;; ) { self bot_weapon_think_loop( data ); } } /* Bots play mw2 */ bot_watch_think_mw2_loop() { tube = self getValidTube(); if ( !isDefined( tube ) ) { if ( self GetAmmoCount( "rpg_mp" ) ) tube = "rpg_mp"; else return; } if ( self GetCurrentWeapon() == tube ) return; chance = self.pers["bots"]["behavior"]["nade"]; if ( randomInt( 100 ) > chance ) return; self thread ChangeToWeapon( tube ); } /* Bots play mw2 */ bot_watch_think_mw2() { self endon( "disconnect" ); self endon( "death" ); level endon( "game_ended" ); for ( ;; ) { wait randomIntRange( 1, 4 ); if ( self BotIsFrozen() ) continue; if ( self isDefusing() || self isPlanting() ) continue; if ( self InLastStand() ) continue; if ( self HasThreat() ) continue; self bot_watch_think_mw2_loop(); } } /* Bot logic for killstreaks. */ bot_killstreak_think_loop() { curWeap = self GetCurrentWeapon(); if ( curWeap == "none" || !isWeaponDroppable( curWeap ) ) curWeap = self.lastDroppableWeapon; targetPos = undefined; switch ( self.pers["hardPointItem"] ) { case "radar_mp": if ( self.bot_radar && self.pers["bots"]["skill"]["base"] > 3 ) return; break; case "helicopter_mp": chopper = level.chopper; if ( isDefined( chopper ) && level.teamBased && getDvarInt( "doubleHeli" ) ) chopper = level.chopper[self.team]; if ( isDefined( chopper ) ) return; if ( isDefined( level.mannedchopper ) ) return; break; case "airstrike_mp": if ( isDefined( level.airstrikeInProgress ) ) return; players = []; for ( i = level.players.size - 1; i >= 0; i-- ) { player = level.players[i]; if ( !player IsPlayerModelOK() ) continue; if ( player == self ) continue; if ( !isDefined( player.team ) ) continue; if ( level.teamBased && self.team == player.team ) continue; if ( player.sessionstate != "playing" ) continue; if ( !isAlive( player ) ) continue; if ( player hasPerk( "specialty_gpsjammer" ) ) continue; if ( !bulletTracePassed( player.origin, player.origin + ( 0, 0, 512 ), false, player ) && self.pers["bots"]["skill"]["base"] > 3 ) continue; players[players.size] = player; } target = random( players ); if ( isDefined( target ) ) targetPos = target.origin + ( randomIntRange( ( 8 - self.pers["bots"]["skill"]["base"] ) * -75, ( 8 - self.pers["bots"]["skill"]["base"] ) * 75 ), randomIntRange( ( 8 - self.pers["bots"]["skill"]["base"] ) * -75, ( 8 - self.pers["bots"]["skill"]["base"] ) * 75 ), 0 ); else if ( self.pers["bots"]["skill"]["base"] <= 3 ) targetPos = self.origin + ( randomIntRange( -512, 512 ), randomIntRange( -512, 512 ), 0 ); break; default: return; } isAirstrikePos = isDefined( targetPos ); if ( self.pers["hardPointItem"] == "airstrike_mp" && !isAirstrikePos ) return; self BotNotifyBotEvent( "killstreak", "call", targetPos ); self BotStopMoving( true ); if ( self changeToWeapon( self.pers["hardPointItem"] ) ) { wait 1; if ( isAirstrikePos && !isDefined( level.airstrikeInProgress ) ) { self BotFreezeControls( true ); self notify( "confirm_location", targetPos ); wait 1; self BotFreezeControls( false ); } self thread changeToWeapon( curWeap ); } self BotStopMoving( false ); } /* Bot logic for killstreaks. */ bot_killstreak_think() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); for ( ;; ) { wait randomIntRange( 1, 3 ); if ( self BotIsFrozen() ) continue; if ( !isDefined( self.pers["hardPointItem"] ) ) continue; if ( self HasThreat() ) continue; if ( self isDefusing() || self isPlanting() || self InLastStand() ) continue; self bot_killstreak_think_loop(); } } /* Bot logic for UAV detection here. Checks for UAV and players who are shooting. */ bot_uav_think_loop() { dist = self.pers["bots"]["skill"]["help_dist"]; dist *= dist * 8; for ( i = level.players.size - 1; i >= 0; i-- ) { player = level.players[i]; if ( !player IsPlayerModelOK() ) continue; if ( player == self ) continue; if ( !isDefined( player.team ) ) continue; if ( player.sessionstate != "playing" ) continue; if ( level.teambased && player.team == self.team ) continue; if ( !isAlive( player ) ) continue; distFromPlayer = DistanceSquared( self.origin, player.origin ); if ( distFromPlayer > dist ) continue; if ( ( !isSubStr( player getCurrentWeapon(), "_silencer_" ) && player.bots_firing ) || ( self.bot_radar && !player hasPerk( "specialty_gpsjammer" ) ) ) { self BotNotifyBotEvent( "uav_target", "start", player ); distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"]; if ( distFromPlayer < distSq && bulletTracePassed( self getEyePos(), player getTagOrigin( "j_spineupper" ), false, player ) ) { self SetAttacker( player ); } if ( !self HasScriptGoal() && !self.bot_lock_goal ) { self SetScriptGoal( player.origin, 128 ); self thread stop_go_target_on_death( player ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self BotNotifyBotEvent( "uav_target", "stop", player ); } break; } } } /* Bot logic for UAV detection here. Checks for UAV and players who are shooting. */ bot_uav_think() { self endon( "death" ); self endon( "disconnect" ); for ( ;; ) { wait 0.75; if ( self.pers["bots"]["skill"]["base"] <= 1 ) continue; if ( level.hardcoreMode && !self.bot_radar ) continue; self bot_uav_think_loop(); } } /* Bot logic for detecting the chopper as an enemy. */ bot_target_vehicle_loop() { chopper = level.chopper; if ( isDefined( chopper ) && level.teamBased && getDvarInt( "doubleHeli" ) ) { chopper = level.chopper[ level.otherTeam[self.team] ]; } if ( !isdefined( chopper ) ) return; if ( !isDefined( level.bot_chopper ) || !level.bot_chopper ) //must be crashing or leaving return; if ( isDefined( chopper.owner ) && chopper.owner == self ) return; if ( chopper.team == self.team && level.teamBased ) return; if ( !bulletTracePassed( self getEyePos(), chopper.origin + ( 0, 0, -5 ), false, chopper ) ) return; self BotNotifyBotEvent( "attack_vehicle", "start", chopper ); self SetScriptEnemy( chopper, ( 0, 0, -5 ) ); self bot_attack_vehicle( chopper ); self ClearScriptEnemy(); self notify( "bot_force_check_switch" ); self BotNotifyBotEvent( "attack_vehicle", "stop", chopper ); } /* Bot logic for detecting the chopper as an enemy. */ bot_target_vehicle() { self endon( "death" ); self endon( "disconnect" ); for ( ;; ) { wait( RandomIntRange( 2, 4 ) ); if ( self.pers["bots"]["skill"]["base"] <= 1 ) continue; if ( self HasScriptEnemy() ) continue; if ( !self getAmmoCount( "rpg_mp" ) && self BotGetRandom() < 90 ) continue; self bot_target_vehicle_loop(); } } /* Bot logic for how long to keep targeting chopper. */ bot_attack_vehicle( chopper ) { chopper endon( "death" ); chopper endon( "crashing" ); chopper endon( "leaving" ); wait_time = RandomIntRange( 7, 10 ); for ( i = 0; i < wait_time; i++ ) { self notify( "bot_force_check_switch" ); wait( 1 ); if ( !IsDefined( chopper ) ) { return; } } } /* Bot logic for targeting equipment. */ bot_equipment_kill_think_loop() { grenades = GetEntArray( "grenade", "classname" ); myEye = self getEyePos(); myAngles = self getPlayerAngles(); target = undefined; hasDetectExp = self hasPerk( "specialty_detectexplosive" ); for ( i = grenades.size - 1; i >= 0; i-- ) { item = grenades[i]; if ( !isDefined( item ) ) continue; if ( !IsDefined( item.name ) ) { continue; } if ( IsDefined( item.owner ) && ( ( level.teamBased && item.owner.team == self.team ) || item.owner == self ) ) { continue; } if ( item.name != "c4_mp" && item.name != "claymore_mp" ) continue; if ( !hasDetectExp && !bulletTracePassed( myEye, item.origin + ( 0, 0, 0 ), false, item ) ) continue; if ( getConeDot( item.origin, self.origin, myAngles ) < 0.6 ) continue; if ( DistanceSquared( item.origin, self.origin ) < 512 * 512 ) { target = item; break; } } if ( isDefined( target ) ) { self BotNotifyBotEvent( "attack_equ", "start", target ); self SetScriptEnemy( target, ( 0, 0, 0 ) ); self bot_equipment_attack( target ); self ClearScriptEnemy(); self BotNotifyBotEvent( "attack_equ", "stop", target ); } } /* Bot logic for targeting equipment. */ bot_equipment_kill_think() { self endon( "death" ); self endon( "disconnect" ); for ( ;; ) { wait( RandomIntRange( 1, 3 ) ); if ( self HasScriptEnemy() ) continue; if ( self.pers["bots"]["skill"]["base"] <= 1 ) continue; self bot_equipment_kill_think_loop(); } } /* How long to keep targeting the equipment. */ bot_equipment_attack( equ ) { equ endon( "death" ); wait_time = RandomIntRange( 7, 10 ); for ( i = 0; i < wait_time; i++ ) { wait( 1 ); if ( !IsDefined( equ ) ) { return; } } } /* Bots do random stance */ BotRandomStance() { if ( randomInt( 100 ) < 80 ) self BotSetStance( "prone" ); else if ( randomInt( 100 ) < 60 ) self BotSetStance( "crouch" ); else self BotSetStance( "stand" ); } /* Bots will use a random equipment */ BotUseRandomEquipment() { self endon( "death" ); self endon( "disconnect" ); equ = undefined; if ( self GetAmmoCount( "claymore_mp" ) ) equ = "claymore_mp"; if ( self GetAmmoCount( "c4_mp" ) ) equ = "c4_mp"; if ( !isDefined( equ ) ) return; curWeap = self GetCurrentWeapon(); if ( self changeToWeapon( equ ) ) { if ( equ != "c4_mp" ) self thread fire_current_weapon(); else self thread fire_c4(); self waittill_any_timeout( 5, "grenade_fire", "weapon_change" ); self notify( "stop_firing_weapon" ); } self thread changeToWeapon( curWeap ); } /* Bots will look at a random thing */ BotLookAtRandomThing( obj_target ) { self endon( "death" ); self endon( "disconnect" ); if ( self HasScriptAimPos() ) return; rand = RandomInt( 100 ); nearestEnemy = undefined; for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; if ( !isDefined( player ) || !isDefined( player.team ) ) continue; if ( !isAlive( player ) ) continue; if ( level.teamBased && self.team == player.team ) continue; if ( !isDefined( nearestEnemy ) || DistanceSquared( self.origin, player.origin ) < DistanceSquared( self.origin, nearestEnemy.origin ) ) { nearestEnemy = player; } } origin = ( 0, 0, self GetEyeHeight() ); if ( isDefined( nearestEnemy ) && DistanceSquared( self.origin, nearestEnemy.origin ) < 1024 * 1024 && rand < 40 ) origin += ( nearestEnemy.origin[0], nearestEnemy.origin[1], self.origin[2] ); else if ( isDefined( obj_target ) && rand < 50 ) origin += ( obj_target.origin[0], obj_target.origin[1], self.origin[2] ); else if ( rand < 85 ) origin += self.origin + AnglesToForward( ( 0, self.angles[1] - 180, 0 ) ) * 1024; else origin += self.origin + AnglesToForward( ( 0, RandomInt( 360 ), 0 ) ) * 1024; self SetScriptAimPos( origin ); wait 2; self ClearScriptAimPos(); } /* Bots will do stuff while waiting for objective */ bot_do_random_action_for_objective( obj_target ) { self endon( "death" ); self endon( "disconnect" ); self notify( "bot_do_random_action_for_objective" ); self endon( "bot_do_random_action_for_objective" ); if ( !isDefined( self.bot_random_obj_action ) ) { self.bot_random_obj_action = true; if ( randomInt( 100 ) < 80 ) self thread BotUseRandomEquipment(); if ( randomInt( 100 ) < 75 ) self thread BotLookAtRandomThing( obj_target ); } else { if ( self GetStance() != "prone" && randomInt( 100 ) < 15 ) self BotSetStance( "prone" ); else if ( randomInt( 100 ) < 5 ) self thread BotLookAtRandomThing( obj_target ); } wait 2; self.bot_random_obj_action = undefined; } /* Bots hang around the enemy's flag to spawn kill em */ bot_dom_spawn_kill_think_loop() { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam ); if ( myFlagCount == level.flags.size ) return; otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam ); if ( myFlagCount <= otherFlagCount || otherFlagCount != 1 ) return; flag = undefined; for ( i = 0; i < level.flags.size; i++ ) { if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam ) continue; flag = level.flags[i]; } if ( !isDefined( flag ) ) return; if ( DistanceSquared( self.origin, flag.origin ) < 2048 * 2048 ) return; self BotNotifyBotEvent( "dom", "start", "spawnkill", flag ); self SetScriptGoal( flag.origin, 1024 ); self thread bot_dom_watch_flags( myFlagCount, myTeam ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self BotNotifyBotEvent( "dom", "stop", "spawnkill", flag ); } /* Bots hang around the enemy's flag to spawn kill em */ bot_dom_spawn_kill_think() { self endon( "death" ); self endon( "disconnect" ); if ( level.gametype != "dom" ) return; for ( ;; ) { wait( randomintrange( 10, 20 ) ); if ( randomint( 100 ) < 20 ) continue; if ( self HasScriptGoal() || self.bot_lock_goal ) continue; self bot_dom_spawn_kill_think_loop(); } } /* Calls 'bad_path' when the flag count changes */ bot_dom_watch_flags( count, myTeam ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( maps\mp\gametypes\dom::getTeamFlagCount( myTeam ) != count ) break; } self notify( "bad_path" ); } /* Bots watches their own flags and protects them when they are under capture */ bot_dom_def_think_loop() { myTeam = self.pers[ "team" ]; flag = undefined; for ( i = 0; i < level.flags.size; i++ ) { if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() != myTeam ) continue; if ( !level.flags[i].useObj.objPoints[myTeam].isFlashing ) continue; if ( !isDefined( flag ) || DistanceSquared( self.origin, level.flags[i].origin ) < DistanceSquared( self.origin, flag.origin ) ) flag = level.flags[i]; } if ( !isDefined( flag ) ) return; self BotNotifyBotEvent( "dom", "start", "defend", flag ); self SetScriptGoal( flag.origin, 128 ); self thread bot_dom_watch_for_flashing( flag, myTeam ); self thread bots_watch_touch_obj( flag ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self BotNotifyBotEvent( "dom", "stop", "defend", flag ); } /* Bots watches their own flags and protects them when they are under capture */ bot_dom_def_think() { self endon( "death" ); self endon( "disconnect" ); if ( level.gametype != "dom" ) return; for ( ;; ) { wait( randomintrange( 1, 3 ) ); if ( randomint( 100 ) < 35 ) continue; if ( self HasScriptGoal() || self.bot_lock_goal ) continue; self bot_dom_def_think_loop(); } } /* Watches while the flag is under capture */ bot_dom_watch_for_flashing( flag, myTeam ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait 0.5; if ( !isDefined( flag ) ) break; if ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam || !flag.useObj.objPoints[myTeam].isFlashing ) break; } self notify( "bad_path" ); } /* Bots capture dom flags */ bot_dom_cap_think_loop() { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam ); if ( myFlagCount == level.flags.size ) return; otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam ); if ( game["teamScores"][myteam] >= game["teamScores"][otherTeam] ) { if ( myFlagCount < otherFlagCount ) { if ( randomint( 100 ) < 15 ) return; } else if ( myFlagCount == otherFlagCount ) { if ( randomint( 100 ) < 35 ) return; } else if ( myFlagCount > otherFlagCount ) { if ( randomint( 100 ) < 95 ) return; } } flag = undefined; flags = []; for ( i = 0; i < level.flags.size; i++ ) { if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam ) continue; flags[flags.size] = level.flags[i]; } if ( randomInt( 100 ) > 30 ) { for ( i = 0; i < flags.size; i++ ) { if ( !isDefined( flag ) || DistanceSquared( self.origin, level.flags[i].origin ) < DistanceSquared( self.origin, flag.origin ) ) flag = level.flags[i]; } } else if ( flags.size ) { flag = random( flags ); } if ( !isDefined( flag ) ) return; self BotNotifyBotEvent( "dom", "go", "cap", flag ); self.bot_lock_goal = true; self SetScriptGoal( flag.origin, 64 ); self thread bot_dom_go_cap_flag( flag, myteam ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearScriptGoal(); if ( event != "goal" ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "dom", "start", "cap", flag ); self SetScriptGoal( self.origin, 64 ); while ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam && self isTouching( flag ) ) { cur = flag.useObj.curProgress; wait 0.5; if ( flag.useObj.curProgress == cur ) break;//some enemy is near us, kill him self thread bot_do_random_action_for_objective( flag ); } self BotNotifyBotEvent( "dom", "stop", "cap", flag ); self ClearScriptGoal(); self.bot_lock_goal = false; } /* Bots capture dom flags */ bot_dom_cap_think() { self endon( "death" ); self endon( "disconnect" ); if ( level.gametype != "dom" ) return; for ( ;; ) { wait( randomintrange( 3, 12 ) ); if ( self.bot_lock_goal ) { continue; } if ( !isDefined( level.flags ) || level.flags.size == 0 ) continue; self bot_dom_cap_think_loop(); } } /* Bot goes to the flag, watching while they don't have the flag */ bot_dom_go_cap_flag( flag, myteam ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait randomintrange( 2, 4 ); if ( !isDefined( flag ) ) break; if ( flag maps\mp\gametypes\dom::getFlagTeam() == myTeam ) break; if ( self isTouching( flag ) ) break; } if ( flag maps\mp\gametypes\dom::getFlagTeam() == myTeam ) self notify( "bad_path" ); else self notify( "goal" ); } /* Bots play headquarters */ bot_hq_loop() { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); radio = level.radio; gameobj = radio.gameobject; origin = ( radio.origin[0], radio.origin[1], radio.origin[2] + 5 ); //if neut or enemy if ( gameobj.ownerTeam != myTeam ) { if ( gameobj.interactTeam == "none" ) //wait for it to become active { if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetScriptGoal( origin, 256 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); return; } //capture it self BotNotifyBotEvent( "hq", "go", "cap" ); self.bot_lock_goal = true; self SetScriptGoal( origin, 64 ); self thread bot_hq_go_cap( gameobj, radio ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearScriptGoal(); if ( event != "goal" ) { self.bot_lock_goal = false; return; } if ( !self isTouching( gameobj.trigger ) || level.radio != radio ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "hq", "start", "cap" ); self SetScriptGoal( self.origin, 64 ); while ( self isTouching( gameobj.trigger ) && gameobj.ownerTeam != myTeam && level.radio == radio ) { cur = gameobj.curProgress; wait 0.5; if ( cur == gameobj.curProgress ) break;//no prog made, enemy must be capping self thread bot_do_random_action_for_objective( gameobj.trigger ); } self ClearScriptGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "hq", "stop", "cap" ); } else//we own it { if ( gameobj.objPoints[myteam].isFlashing ) //underattack { self BotNotifyBotEvent( "hq", "start", "defend" ); self.bot_lock_goal = true; self SetScriptGoal( origin, 64 ); self thread bot_hq_watch_flashing( gameobj, radio ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "hq", "stop", "defend" ); return; } if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetScriptGoal( origin, 256 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); } } /* Bots play headquarters */ bot_hq() { self endon( "death" ); self endon( "disconnect" ); if ( level.gametype != "koth" ) return; for ( ;; ) { wait( randomintrange( 3, 5 ) ); if ( self.bot_lock_goal ) { continue; } if ( !isDefined( level.radio ) ) continue; if ( !isDefined( level.radio.gameobject ) ) continue; self bot_hq_loop(); } } /* Waits until not touching the trigger and it is the current radio. */ bot_hq_go_cap( obj, radio ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); for ( ;; ) { wait randomintrange( 2, 4 ); if ( !isDefined( obj ) ) break; if ( self isTouching( obj.trigger ) ) break; if ( level.radio != radio ) break; } if ( level.radio != radio ) self notify( "bad_path" ); else self notify( "goal" ); } /* Waits while the radio is under attack. */ bot_hq_watch_flashing( obj, radio ) { self endon( "death" ); self endon( "disconnect" ); self endon( "goal" ); self endon( "bad_path" ); self endon( "new_goal" ); myteam = self.team; for ( ;; ) { wait 0.5; if ( !isDefined( obj ) ) break; if ( !obj.objPoints[myteam].isFlashing ) break; if ( level.radio != radio ) break; } self notify( "bad_path" ); } /* Bots play sab */ bot_sab_loop() { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); bomb = level.sabBomb; bombteam = bomb.ownerTeam; carrier = bomb.carrier; timeleft = maps\mp\gametypes\_globallogic::getTimeRemaining() / 1000; // the bomb is ours, we are on the offence if ( bombteam == myTeam ) { site = level.bombZones[otherTeam]; origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 5 ); // protect our planted bomb if ( level.bombPlanted ) { // kill defuser if ( site isInUse() ) //somebody is defusing our bomb we planted { self BotNotifyBotEvent( "sab", "start", "defuser" ); self.bot_lock_goal = true; self SetScriptGoal( origin, 64 ); self thread bot_defend_site( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sab", "stop", "defuser" ); return; } //else hang around the site if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self.bot_lock_goal = true; self SetScriptGoal( origin, 256 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self.bot_lock_goal = false; return; } // we are not the carrier if ( !self isBombCarrier() ) { // lets escort the bomb carrier if ( self HasScriptGoal() ) return; origin = carrier.origin; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetScriptGoal( origin, 256 ); self thread bot_escort_obj( bomb, carrier ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); return; } // we are the carrier of the bomb, lets check if we need to plant timepassed = maps\mp\gametypes\_globallogic::getTimePassed() / 1000; if ( timepassed < 120 && timeleft >= 90 && randomInt( 100 ) < 98 ) return; self BotNotifyBotEvent( "sab", "go", "plant" ); self.bot_lock_goal = true; self SetScriptGoal( origin, 1 ); self thread bot_go_plant( site ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearScriptGoal(); if ( event != "goal" || level.bombPlanted || !self isTouching( site.trigger ) || site IsInUse() || self inLastStand() || self HasThreat() ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "sab", "start", "plant" ); self BotRandomStance(); self SetScriptGoal( self.origin, 64 ); self bot_use_bomb_thread( site ); wait 1; self ClearScriptGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sab", "stop", "plant" ); } else if ( bombteam == otherTeam ) // the bomb is theirs, we are on the defense { site = level.bombZones[myteam]; if ( !isDefined( site.bots ) ) site.bots = 0; // protect our site from planters if ( !level.bombPlanted ) { //kill bomb carrier if ( site.bots > 2 || randomInt( 100 ) < 45 ) { if ( self HasScriptGoal() ) return; if ( carrier hasPerk( "specialty_gpsjammer" ) ) return; origin = carrier.origin; self SetScriptGoal( origin, 64 ); self thread bot_escort_obj( bomb, carrier ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); return; } //protect bomb site origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 5 ); self thread bot_inc_bots( site ); if ( site isInUse() ) //somebody is planting { self BotNotifyBotEvent( "sab", "start", "planter" ); self.bot_lock_goal = true; self SetScriptGoal( origin, 64 ); self thread bot_inc_bots( site ); self thread bot_defend_site( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sab", "stop", "planter" ); return; } //else hang around the site if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) { wait 4; self notify( "bot_inc_bots" ); site.bots--; return; } self.bot_lock_goal = true; self SetScriptGoal( origin, 256 ); self thread bot_inc_bots( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self.bot_lock_goal = false; return; } // bomb is planted we need to defuse origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 5 ); // someone else is defusing, lets just hang around if ( site.bots > 1 ) { if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetScriptGoal( origin, 256 ); self thread bot_go_defuse( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); return; } // lets go defuse self BotNotifyBotEvent( "sab", "go", "defuse" ); self.bot_lock_goal = true; self SetScriptGoal( origin, 1 ); self thread bot_inc_bots( site ); self thread bot_go_defuse( site ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearScriptGoal(); if ( event != "goal" || !level.bombPlanted || site IsInUse() || !self isTouching( site.trigger ) || self InLastStand() || self HasThreat() ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "sab", "start", "defuse" ); self BotRandomStance(); self SetScriptGoal( self.origin, 64 ); self bot_use_bomb_thread( site ); wait 1; self ClearScriptGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sab", "stop", "defuse" ); } else // we need to go get the bomb! { origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 5 ); self BotNotifyBotEvent( "sab", "start", "bomb" ); self.bot_lock_goal = true; self SetScriptGoal( origin, 64 ); self thread bot_get_obj( bomb ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sab", "stop", "bomb" ); return; } } /* Bots play sab */ bot_sab() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); if ( level.gametype != "sab" ) return; for ( ;; ) { wait( randomintrange( 3, 5 ) ); if ( self.bot_lock_goal ) { continue; } if ( !isDefined( level.sabBomb ) ) continue; if ( !isDefined( level.bombZones ) || !level.bombZones.size ) continue; if ( self IsPlanting() || self isDefusing() ) continue; self bot_sab_loop(); } } /* Bots play sd defenders */ bot_sd_defenders_loop( data ) { myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); // bomb not planted, lets protect our sites if ( !level.bombPlanted ) { timeleft = maps\mp\gametypes\_globallogic::getTimeRemaining() / 1000; if ( timeleft >= 90 ) return; // check for a bomb carrier, and camp the bomb if ( !level.multiBomb && isDefined( level.sdBomb ) ) { bomb = level.sdBomb; carrier = level.sdBomb.carrier; if ( !isDefined( carrier ) ) { origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 5 ); //hang around the bomb if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetScriptGoal( origin, 256 ); self thread bot_get_obj( bomb ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); return; } } // pick a site to protect if ( !isDefined( level.bombZones ) || !level.bombZones.size ) return; sites = []; for ( i = 0; i < level.bombZones.size; i++ ) { sites[sites.size] = level.bombZones[i]; } if ( !sites.size ) return; if ( data.rand > 50 ) site = self bot_array_nearest_curorigin( sites ); else site = random( sites ); if ( !isDefined( site ) ) return; origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 5 ); if ( site isInUse() ) //somebody is planting { self BotNotifyBotEvent( "sd", "start", "planter", site ); self.bot_lock_goal = true; self SetScriptGoal( origin, 64 ); self thread bot_defend_site( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sd", "stop", "planter", site ); return; } //else hang around the site if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self.bot_lock_goal = true; self SetScriptGoal( origin, 256 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self.bot_lock_goal = false; return; } // bomb is planted, we need to defuse if ( !isDefined( level.defuseObject ) ) return; defuse = level.defuseObject; if ( !isDefined( defuse.bots ) ) defuse.bots = 0; origin = ( defuse.curorigin[0], defuse.curorigin[1], defuse.curorigin[2] + 5 ); // someone is going to go defuse ,lets just hang around if ( defuse.bots > 1 ) { if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetScriptGoal( origin, 256 ); self thread bot_go_defuse( defuse ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); return; } // lets defuse self BotNotifyBotEvent( "sd", "go", "defuse" ); self.bot_lock_goal = true; self SetScriptGoal( origin, 1 ); self thread bot_inc_bots( defuse ); self thread bot_go_defuse( defuse ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearScriptGoal(); if ( event != "goal" || !level.bombPlanted || defuse isInUse() || !self isTouching( defuse.trigger ) || self InLastStand() || self HasThreat() ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "sd", "start", "defuse" ); self BotRandomStance(); self SetScriptGoal( self.origin, 64 ); self bot_use_bomb_thread( defuse ); wait 1; self ClearScriptGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sd", "stop", "defuse" ); } /* Bots play sd defenders */ bot_sd_defenders() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); if ( level.gametype != "sd" ) return; if ( self.team == game["attackers"] ) return; data = spawnStruct(); data.rand = self BotGetRandom(); for ( ;; ) { wait( randomintrange( 3, 5 ) ); if ( self.bot_lock_goal ) { continue; } if ( self IsPlanting() || self isDefusing() ) continue; self bot_sd_defenders_loop( data ); } } /* Bots play sd attackers */ bot_sd_attackers_loop( data ) { if ( data.first ) data.first = false; else wait( randomintrange( 3, 5 ) ); if ( self.bot_lock_goal ) { return; } myTeam = self.pers[ "team" ]; otherTeam = getOtherTeam( myTeam ); //bomb planted if ( level.bombPlanted ) { if ( !isDefined( level.defuseObject ) ) return; site = level.defuseObject; origin = ( site.curorigin[0], site.curorigin[1], site.curorigin[2] + 5 ); if ( site IsInUse() ) //somebody is defusing { self BotNotifyBotEvent( "sd", "start", "defuser" ); self.bot_lock_goal = true; self SetScriptGoal( origin, 64 ); self thread bot_defend_site( site ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sd", "stop", "defuser" ); return; } //else hang around the site if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self.bot_lock_goal = true; self SetScriptGoal( origin, 256 ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self.bot_lock_goal = false; return; } timeleft = maps\mp\gametypes\_globallogic::getTimeRemaining() / 1000; timepassed = maps\mp\gametypes\_globallogic::getTimePassed() / 1000; //dont have a bomb if ( !self IsBombCarrier() && !level.multiBomb ) { if ( !isDefined( level.sdBomb ) ) return; bomb = level.sdBomb; carrier = level.sdBomb.carrier; //bomb is picked up if ( isDefined( carrier ) ) { //escort the bomb carrier if ( self HasScriptGoal() ) return; origin = carrier.origin; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetScriptGoal( origin, 256 ); self thread bot_escort_obj( bomb, carrier ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); return; } if ( !isDefined( bomb.bots ) ) bomb.bots = 0; origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 5 ); //hang around the bomb if other is going to go get it if ( bomb.bots > 1 ) { if ( self HasScriptGoal() ) return; if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 ) return; self SetScriptGoal( origin, 256 ); self thread bot_get_obj( bomb ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); return; } // go get the bomb self BotNotifyBotEvent( "sd", "start", "bomb" ); self.bot_lock_goal = true; self SetScriptGoal( origin, 64 ); self thread bot_inc_bots( bomb ); self thread bot_get_obj( bomb ); if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" ) self ClearScriptGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sd", "stop", "bomb" ); return; } // check if to plant if ( timepassed < 120 && timeleft >= 90 && randomInt( 100 ) < 98 ) return; if ( !isDefined( level.bombZones ) || !level.bombZones.size ) return; sites = []; for ( i = 0; i < level.bombZones.size; i++ ) { sites[sites.size] = level.bombZones[i]; } if ( !sites.size ) return; if ( data.rand > 50 ) plant = self bot_array_nearest_curorigin( sites ); else plant = random( sites ); if ( !isDefined( plant ) ) return; origin = ( plant.curorigin[0] + 50, plant.curorigin[1] + 50, plant.curorigin[2] + 5 ); self BotNotifyBotEvent( "sd", "go", "plant", plant ); self.bot_lock_goal = true; self SetScriptGoal( origin, 1 ); self thread bot_go_plant( plant ); event = self waittill_any_return( "goal", "bad_path", "new_goal" ); if ( event != "new_goal" ) self ClearScriptGoal(); if ( event != "goal" || level.bombPlanted || plant.visibleTeam == "none" || !self isTouching( plant.trigger ) || self InLastStand() || self HasThreat() || plant IsInUse() ) { self.bot_lock_goal = false; return; } self BotNotifyBotEvent( "sd", "start", "plant", plant ); self BotRandomStance(); self SetScriptGoal( self.origin, 64 ); self bot_use_bomb_thread( plant ); wait 1; self ClearScriptGoal(); self.bot_lock_goal = false; self BotNotifyBotEvent( "sd", "stop", "plant", plant ); } /* Bots play sd attackers */ bot_sd_attackers() { self endon( "death" ); self endon( "disconnect" ); level endon( "game_ended" ); if ( level.gametype != "sd" ) return; if ( self.team != game["attackers"] ) return; data = spawnStruct(); data.rand = self BotGetRandom(); data.first = true; for ( ;; ) { self bot_sd_attackers_loop( data ); } }