///////////////////////////////////////////////////
///  	IW4x Server Configuration file	 	 	 //
///////////////////////////////////////////////////
//This config best view with Notepad++ 	OR		 //
//Other non-windows notepad of your choice.   	 //
/////////////////////////////////////////////////// 

//////////////////////////////////////////////////
// SERVER NAME & COLORS	TIPS					//
//////////////////////////////////////////////////
//												//
// ^1 Red	 									//
// ^2 Green	 									//
// ^3 yellow									//
// ^4 Blue 										//
// ^5 Cyan										//
// ^6 Pink										//
// ^7 White										//
// ^8 Depends on the map you playing.			//
//      American maps: Dark Green				//
//		Russian maps: Dark Red					//
//		British maps: Dark Blue					//
// ^9 grey										//
// ^0 Black										//
// ^: Rainbow colors							//
//												//
//////////////////////////////////////////////////


set sv_hostname "^1Bot ^3War^5fare ^4Players vs bots ^7Mapvote 10x"				// Sets the server hostname
set sv_motd "^1Bot ^3War^5fare"									// Sets a custom motd which is shown on the loadscreen when a player joins


//////////////////////////////////////////////////
// ADMIN INFO 									//
//////////////////////////////////////////////////

set _Admin "INeedGames"									// Your username.
set _Email "ineedbots@outlook.com"									// E-mail address. you can leave blank
set _Website "http://www.moddb.com/mods/bot-warfare"									// Website
set _Location "Canada - West"							// Location

set sv_wwwBaseURL "http://rawcdn.githack.com/ineedbots/www_host/main/iw4x/"
set sv_wwwDownload "1"


//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION					//
//////////////////////////////////////////////////

set rcon_password "qazqaz" 							// Access to your server to change stuff remotely or ingame. empty disabled
set sv_securityLevel "23"						// Configures the servers security level.
set sv_customTextColor ""						// custom color for ^;
set g_password "" 								// Password Protected Server. Leave blank if you want players to join
set g_inactivity "180"							// Enable auto kick feature for idle/AFK players
set g_inactivitySpectator "180"					// Time in seconds before a spectator gets kicked
set g_logSync "1" 								// 1 always flush games_mp.log, 0 only flush on game end
set g_log "logs/pvbvote/games_mp.log" 					// Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot.
set sv_allowClientConsole "1"					// Enable or Disable players ability to access server commands
set sv_maxclients "18"							// Max players in your server.
set sv_maxPing "0" 								// (BUGGED) Maximum ping allowed, any higher and players will get kicked.( If you get 'server is for low ping players only', set this to 0)
set sv_timeout "20" 							// Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "3" 						// How many times you can try to reconnect
set com_logFilter "1"							// Removes ~95% of unneeded lines from the log.
set sv_pure "0"									// verifying cilent files
set sv_sayName "^7Console" 						// name server-side 'say' commands show up as
set sv_floodProtect "1"							// Chat Spam Protection
set sv_kickBanTime "300"						// Kick Ban Duration. Time before player can re-join the server after getting kicked.
set party_enable "0"						// Lobby Mode Server. Read the wiki more about this. If you want sv_maprotation & control your gametype settings. Leave this at 0.

//////////////////////////////////////////////////
// BASE GAME CONFIGURATION 						//
//////////////////////////////////////////////////
//												//
// war - Team Deathmatch						//
// dm - Free-for-all							//
// dom - Domination								//
// koth - Headquarters							//
// sab - Sabotage								//
// sd - Search and Destroy						//
// arena - Arena								//
// dd - Demolition								//
// ctf - Capture the Flag						//
// oneflag - One-Flag CTF						//
// gtnw - Global Thermo-Nuclear War				//
//												//
//////////////////////////////////////////////////

set g_gametype "dom" 							// Defualt gametype in case map rotation doesnt have any gametypes. Choose a gametype from the list above.
set scr_player_forcerespawn "1" 				// Players respawn automatically after being fragged
set scr_thirdperson "0" 						// third-person mode
set scr_game_hardpoints "1" 					// Enable/Disable Killstreak rewards
set scr_hardpoint_allowhelicopter "1"			// Allow Attack Helicopters
set scr_hardpoint_allowuav "1"					// Allow UAV
set scr_hardpoint_allowartillery "1"			// Allow Airstrikes
set scr_game_perks "1" 							// Allow players to have perks
set scr_game_allowkillcam "1" 					// Allow Killcam.
set scr_nukeTimer "10"							// Timer when nuke goes off
set scr_diehard "0" 							// die-hard mode. Teammates will have to relieve each other.
set scr_teambalance "0" 						// Enable or Disable auto balance.
set scr_game_spectatetype "2" 					// Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
set scr_player_suicidespawndelay "0" 			// Wait before you respawn if you committed suicide.
set scr_player_sprinttime "4"					// Sprint time, duration a player can run.
set scr_game_killstreakdelay "8"				// Delay your killstreaks
set scr_game_objectiveStreaks "1"				// Enable Chopper, AC130 and Nuke
set scr_classic "0"								// Enable IW3 killstreak system

//////////////////////////////////////////////////
// XP BOOST CONFIGURATION						//
//////////////////////////////////////////////////
// uncomment below commands for XP config	    //
// by removing the // before each set dvar.	    //
// Change "war" gametype to your liking.	    //
//												//
// DO NOT ABUSE!  Some people like to rank.		//
// DON'T BE A DICK! Warn HIGH XP via hostname.	//
// Don't know what you doing? Don't touch it! 	//
//////////////////////////////////////////////////

set scr_xpscale "10"							// IW's way of Double XP.

//set scr_war_score_kill "0"					// Amount of XP by each kill.
//set scr_war_score_headshot "0"				// Amount of XP by each headshot.
//set scr_war_score_death "0"					// Amount of XP by each death.
//set scr_war_score_suicide "0"					// Amount of XP by each suicide.
//set scr_war_score_assist "0"					// Amount of XP by each assist.

//////////////////////////////////////////////////
// HARDCORE CONFIGURATION 						//
//////////////////////////////////////////////////
// uncomment below commands for some hardcore	//
// by removing the // before each set dvar.		//
//////////////////////////////////////////////////

// set g_hardcore "1"							// Enable hardcore mode
// set scr_hardcore "1"							// Enable hardcore mode again...
// set ui_hud_hardcore "1"						// Removes Heads up display in hardcore mode.
// set scr_game_deathpointloss "0"				// Points Loss on death XP.
// set scr_game_onlyheadshots "0" 				// Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
// set scr_player_maxhealth "30"				// Percent of Health players will have on Respawn.
// set scr_team_fftype "1" 						// Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared
// set scr_player_healthregentime "0"			// Time it takes you to recover damage.
// set scr_team_kickteamkillers "5" 			// Anyone who team kills, gets kicked automatically if you enable this feature.
// set scr_team_teamkillspawndelay "20"			// Team Killer gets a respawn penalty of specified seconds (20).


//////////////////////////////////////////////////
// AIRDROP CONFIGURATION 						//
//////////////////////////////////////////////////
// uncomment below commands for airdrop config	//
// by removing the // before each set dvar.		//
//												//
// Weight (1->1000)								//
// Selection is weighted random 				//
// higher weights increase selection chance		//
//////////////////////////////////////////////////

// set scr_airdrop_ac130 "3"			
set scr_airdrop_ammo "15"
// set scr_airdrop_counter_uav "15"
set scr_airdrop_emp "2"
// set scr_airdrop_harrier_airstrike "7"
// set scr_airdrop_helicopter "7"
// set scr_airdrop_helicopter_flares "5"
// set scr_airdrop_helicopter_minigun "3"
set scr_airdrop_nuke "1"
// set scr_airdrop_precision_airstrike "11"
// set scr_airdrop_predator_missile "12"
// set scr_airdrop_sentry "12"
// set scr_airdrop_stealth_airstrike "5"
// set scr_airdrop_uav "17"


//////////////////////////////////////////////////
// EMERGENCY AIRDROP CONFIGURATION				//
//////////////////////////////////////////////////
// uncomment below commands for airdrop config	//
// by removing the // before each set dvar.		//
//												//
// Weight (1->1000)								//
// Selection is weighted random 				//
// higher weights increase selection chance		//
//////////////////////////////////////////////////

// set scr_airdrop_mega_ac130 "2"
set scr_airdrop_mega_ammo "9"
// set scr_airdrop_mega_counter_uav "16"
set scr_airdrop_mega_emp "2"
// set scr_airdrop_mega_harrier_airstrike "5"
// set scr_airdrop_mega_helicopter "5"
// set scr_airdrop_mega_helicopter_flares "3"
// set scr_airdrop_mega_helicopter_minigun "2"
set scr_airdrop_mega_nuke "1"
// set scr_airdrop_mega_precision_airstrike "10"
// set scr_airdrop_mega_predator_missile "14"
// set scr_airdrop_mega_sentry "16"
// set scr_airdrop_mega_stealth_airstrike "3"
// set scr_airdrop_mega_uav "12"


//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS				//
//////////////////////////////////////////////////

set scr_dm_scorelimit "10000"					// Score limit to win the game.
set scr_dm_timelimit "10" 						// Duration in minutes for the game to end if the score limit isn't reached.
set scr_dm_playerrespawndelay "0" 				// How long player will wait until respawn.
set scr_dm_numlives "0" 						// Number of lives per player 0 for unlimited.
set scr_dm_roundlimit "1" 						// Rounds per game.
set scr_dm_winlimit "1" 						// amount of wins needed to win a round-based game
set scr_dm_promode "0" 

//////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_war_scorelimit "25600" 					// Score limit to win the game.
set scr_war_timelimit "10" 						// Duration in minutes for the game to end if the score limit isn't reached.
set scr_war_playerrespawndelay "0" 				// How long player will wait until respawn.
set scr_war_waverespawndelay "0" 				// Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" 						// Number of lives per player 0 for unlimited.			
set scr_war_roundlimit "1" 						// Rounds per game.
set scr_war_winlimit "1" 						// amount of wins needed to win a round-based game
set scr_war_promode "0" 

//////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS					//
//////////////////////////////////////////////////

set scr_dom_scorelimit "300"					// Score limit to win the game.
set scr_dom_timelimit "0" 						// Duration in minutes for the game to end if the score limit isn't reached.
set scr_dom_playerrespawndelay "0" 				// How long player will wait until respawn.
set scr_dom_waverespawndelay "0" 				// Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" 						// Number of lives per player per game. 0 is unlimited.
set scr_dom_roundlimit "1" 						// Rounds per game
set scr_dom_winlimit "1" 						// amount of wins needed to win a round-based game
set scr_dom_promode "0"

//////////////////////////////////////////////////
// DEMOLITION GAMETYPE SETTINGS					//
//////////////////////////////////////////////////

set scr_dd_scorelimit "1"						// Score limit needed to win.
set scr_dd_timelimit "2.5"						// Duration in minutes for the game to end if the score limit isn't reached.
set scr_dd_playerrespawndelay "0"				// How long player will wait until respawn.
set scr_dd_waverespawndelay "0" 				// Duration is seconds before the first respawn in each round.
set scr_dd_numlives "0"							// Number of lives per player per game. 0 is unlimited.
set scr_dd_roundswitch "1" 						// Rounds before the teams switch the sides.
set scr_dd_bombtimer "45"						// Time the bomb takes to detonate.
set scr_dd_defusetime "5" 						// Time taken to defuse the bomb.
set scr_dd_planttime "5" 						// Time it takes to plant a bomb in seconds.
set scr_dd_roundlimit "3"						// Rounds the game is limited to, if there are no winners.
set scr_dd_promode "0"

//////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_sd_scorelimit "1"						// Score limit required to win the game.
set scr_sd_timelimit "2.5"						// Duration in minutes for the game to end if the score limit isn't reached.
set scr_sd_playerrespawndelay "0" 				// How long player will wait until respawn.
set scr_sd_waverespawndelay "0" 				// Duration is seconds before the first respawn in each round.
set scr_sd_numlives "1"							// Number of lives per player per game.
set scr_sd_roundlimit "0" 						// Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "4" 						// amount of wins needed to win a round-based game.
set scr_sd_roundswitch "3"						// after X rounds, switch sides.
set scr_sd_bombtimer "45"						// Time taken for the bomb to detonate.
set scr_sd_defusetime "5"						// Time taken to defuse the bomb.
set scr_sd_multibomb "0" 						// allow multiple people to 'have the bomb'.
set scr_sd_planttime "5"						// How long will it take player to 'plant the bomb'.
set scr_sd_promode "0"


//////////////////////////////////////////////////
// SABOTAGE GAMETYPE SETTINGS					//
//////////////////////////////////////////////////

set scr_sab_scorelimit "0"						// Score limit to win the match.
set scr_sab_timelimit "20"						// Duration in minutes for the game to end if the score limit isn't reached.
set scr_sab_bombtimer "30"						// Duration in seconds the bomb takes to detonate.
set scr_sab_defusetime "5"						// Time taken to defuse the bomb.
set scr_sab_hotpotato "0" 						// One bomb that the teams must fight over. One defending and one have to plant at the site.
set scr_sab_numlives "0" 						// Number of lives per player per game.
set scr_sab_planttime "2.5" 					// Time taken to plant the bomb.
set scr_sab_playerrespawndelay "7.5"			// Time before respawn.
set scr_sab_roundlimit "1" 						// Rounds per game.
set scr_sab_roundswitch "1"						// Rounds needed to be played before the teams switch sides.
set scr_sab_waverespawndelay "0" 				// Time delay for first respawn before the game.
set scr_sab_promode "0"


//////////////////////////////////////////////////
// CAPTURE THE FLAG GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_ctf_scorelimit "0"						// Target score before the round ends.
set scr_ctf_timelimit "10"						// Duration in minutes for the game to end if the score limit isn't reached.
set scr_ctf_numlives "0"						// Number of lives per player 0 for unlimited.
set scr_ctf_halftime "1"						// Half-Time
set scr_ctf_roundlimit "1"						// How many rounds match would last.
set scr_ctf_returntime "30"						// How many seconds before flag returns to base without nobody touching it.
set scr_ctf_playerrespawndelay "0" 				// Respawn wait in seconds.
set scr_ctf_waverespawndelay "10"				// Time delay for first respawn before the game.
set scr_ctf_promode "0"

//////////////////////////////////////////////////
// ONE FLAG GAMETYPE SETTINGS					//
//////////////////////////////////////////////////

set scr_oneflag_scorelimit "1"					// Target score before the round ends.
set scr_oneflag_timelimit "3"					// Duration in minutes for the game to end if the score limit isn't reached.
set scr_oneflag_numlives "0"					// number of lives per player 0 for unlimited.
set scr_oneflag_playerrespawndelay "0" 			// Respawn wait in seconds.
set scr_oneflag_roundlimit "1"					// How many rounds match would last.
set scr_oneflag_roundswitch "1"					// Rounds before the teams switch sides.
set scr_oneflag_waverespawndelay "0"			// First respawn delay for each round.
set scr_oneflag_promode "0"

//////////////////////////////////////////////////
// HEADQUARTERS GAMETYPE SETTINGS				//
//////////////////////////////////////////////////

set scr_koth_scorelimit "250" 					// Score limit to win the game.
set scr_koth_timelimit "15" 					// Duration in minutes the game will continue if the score isn't reached.
set scr_koth_numlives "0"						// Number of lives per game. 0 for unlimited.
set scr_koth_playerrespawndelay "0"				// Players respawn wait.
set scr_koth_roundlimit "1" 					// Rounds to be played.
set scr_koth_roundswitch "1" 					// Rounds to be played before teams switch sides.
set scr_koth_winlimit "1"						// rounds per game
set scr_koth_waverespawndelay "0"				// First respawn delay for each round.
set scr_koth_promode "0"

//////////////////////////////////////////////////
// ARENA GAMETYPE SETTINGS						//
//////////////////////////////////////////////////

set scr_arena_scorelimit "1"					// Score limit to win the game.
set scr_arena_timelimit "2.5"					// Duration in minutes the game will continue if the score isn't reached.
set scr_arena_numlives "1"						// Number of lives per game 0 for unlimited.
set scr_arena_roundlimit "0"					// Rounds to be played.
set scr_arena_roundswitch "3"					// Rounds before the teams switch sides.
set scr_arena_winlimit "4"						// rounds per game
set scr_arena_promode "0"


//////////////////////////////////////////////////
// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS	//
//////////////////////////////////////////////////

set scr_gtnw_scorelimit "101"					// Score limit to win the game.
set scr_gtnw_timelimit "10"						// Duration in minutes the game will continue if the score isn't reached.
set scr_gtnw_numlives "0"						// Number of lives per game 0 for unlimited.
set scr_gtnw_playerrespawndelay "0"				// Players respawn wait.
set scr_gtnw_roundlimit "1"						// Rounds to be played.
set scr_gtnw_roundswitch "0"					// Rounds before the teams switch sides.
set scr_gtnw_winlimit "1"						// rounds per game
set scr_gtnw_waverespawndelay "0"				// First respawn delay for each round.
set scr_gtnw_promode "0"


//////////////////////////////////////////////////
// MAP ROTATION	TIPS							//
//////////////////////////////////////////////////
//												//
//Example: sv_maprotation "map mp_bloc map mp_" //
//												//
// mp_afghan        	- Afghan				//
// mp_derail        	- Derail				//
// mp_estate        	- Estate				//
// mp_favela        	- Favela				//
// mp_highrise      	- Highrise				//
// mp_invasion      	- Invasion				//
// mp_checkpoint    	- Karachi				//
// mp_quarry        	- Quarry				//
// mp_rundown       	- Rundown				//
// mp_rust          	- Rust					//
// mp_boneyard      	- Scrapyard				//
// mp_nightshift    	- Skidrow				//
// mp_subbase       	- Sub Base				//
// mp_terminal      	- Terminal				//
// mp_underpass     	- Underpass				//
// mp_brecourt      	- Wasteland				//
//												//
//// DLC1 STIMULUS ///////////////////////////////
// Make sure you have them all installed on your//
// server.										//
//												//
// mp_complex       	- Bailout				//
// mp_crash         	- Crash					//
// mp_overgrown     	- Overgrown				//
// mp_compact       	- Salvage				//
// mp_storm         	- Storm					//
//												//
//// DLC2 RESURGENCE /////////////////////////////
//												//
// mp_abandon       	- Carnival				//
// mp_fuel2         	- Fuel					//
// mp_strike        	- Strike				//
// mp_trailerpark   	- Trailer Park			//
// mp_vacant        	- Vacant				//
//												//
//// DLC3 NUKETOWN ///////////////////////////////
//												//
// mp_nuked  	    	- Nuketown 		        //
//												//
/// DLC4 CLASSICS 1 //////////////////////////////
//												//
// mp_cross_fire    	- Crossfire             //
// mp_bloc		    	- Bloc                  //
// mp_cargoship     	- Cargoship             //
//												//
/// DLC5 CLASSICS 2 //////////////////////////////
//												//
// mp_killhouse	   		- Killhouse				//
// mp_bog_sh	    	- Bog					//
//												//
/// DLC6 FREIGHTER ///////////////////////////////
//												//
// mp_cargoship_sh  	- Freighter				//
//												//
/// DLC7 RESURRECTION ////////////////////////////
//												//
// mp_shipment_long 	- Long:Shipment			//
// mp_rust_long     	- Long: Rust			//
// mp_firingrange		- Firing Range			//
//												//
/// DLC8 RECYCLED ////////////////////////////////
//												//
// mp_storm_spring 		- Chemical Plant		//
// mp_fav_tropical 		- Tropical: Favela		//
// mp_estate_tropical 	- Tropical: Estate		//
// mp_crash_tropical 	- Tropical: Crash		//
// mp_bloc_sh 			- Forgotten City		//
//												//
/// SP MAPS to MP ////////////////////////////////
//												//
// oilrig	  	   		- Oilrig				//
// iw4_credits     		- Test map				//
// co_hunted	   		- Village				//
//												//
//////////////////////////////////////////////////

///////////////////////////////////////////////////////
// GAMETYPE ROTATION TIPS	  					     //
///////////////////////////////////////////////////////
//						 						     //
// Example: set sv_maprotation 					     //
// "gametype dm map mp_rust gametype war map oilrig" //
//						    						 //
// war - Team Deathmatch			   			     //
// dm - Free-for-all				        		 //
// dom - Domination				     		   		 //
// koth - Headquarters				     			 //
// sab - Sabotage  				     				 //
// sd - Search and Destroy			      			 //
// arena - Arena			            			 //
// dd - Demolition				     				 //
// ctf - Capture the Flag			     			 //
// oneflag - One-Flag CTF			      			 //
// gtnw - Global Thermo-Nuclear War		     		 //
//						    						 //
///////////////////////////////////////////////////////


set sv_maprotation "map mp_terminal map mp_afghan map mp_favela map mp_highrise map mp_boneyard map mp_nightshift map mp_subbase map mp_crash map mp_trailerpark map mp_vacant map mp_nuked map mp_killhouse map mp_shipment map iw4_credits"

// vanilla script
set perk_scavengerMode "0"
set scr_deleteexplosivesonspawn "1"
set scr_maxPerPlayerExplosives "2"
set scr_nukeCancelMode "0"
set scr_spawnpoint_forceindex ""
set scr_spawnpointlospenalty ""
set scr_spawnpointweaponpenalty ""
set scr_spawnsimple ""
set scr_spawn_enemyavoiddist ""

// _spawnlogic
set scr_spawnpointfavorweight ""
set scr_spawnpointdooutsidecheck ""

// iw4x
set scr_player_forceautoassign "1"
set scr_rankedmatch "1"
set sv_enableJavelinBug "1"
set g_playerEjection "0"
set g_playerCollision "0"
set sv_enableBounces "1"
set iw4x_onelog ""


// CUSTOM
set bot_pvb_helper_noPlayersOnTeam "allies"
set bot_pvb_helper_customBotClassTeam "axis"
set scr_showHP "1"
set scr_allowFPSBooster "1"

// _class
// set scr_allow_ "0"
// scr_streakcount_ "15"
set scr_default_primarys "m4,famas"
set scr_default_secondarys "usp"
set scr_default_perks1 "specialty_fastreload,specialty_scavenger"
set scr_default_perks2 "specialty_bulletdamage"
set scr_default_perks3 "specialty_bulletaccuracy,specialty_detectexplosive"
set scr_default_equipment "frag_grenade_mp"
set scr_default_offhand "smoke_grenade"
set scr_default_deathstreak "none"
set scr_restriction_messages 1
set scr_num_flash 2
set scr_num_stun 2

// _menus
set scr_player_startteamselection "autoassign"
set scr_player_forceclassselection ""
set scr_player_allowChangeTeam "1"

// _bot
set bots_main "1"
set bots_main_GUIDs ""
set bots_main_firstIsHost "0"
set bots_main_waitForHostTime "10"
set bots_manage_add "10"
set bots_manage_fill "10"
set bots_manage_fill_spec "0"
set bots_manage_fill_mode "1"
set bots_manage_fill_kick "1"
set bots_team "custom"
set bots_team_amount "1"
set bots_team_force "1"
set bots_team_mode "1"
set bots_skill "8"
set bots_skill_axis_hard "1"
set bots_skill_axis_med "0"
set bots_skill_allies_hard "0"
set bots_skill_allies_med "3"
set bots_loadout_reasonable "0"
set bots_loadout_allow_op "0"
set bots_loadout_rank "-1"
set bots_loadout_prestige "-1"
set bots_play_move "1"
set bots_play_knife "1"
set bots_play_fire "1"
set bots_play_nade "1"
set bots_play_take_carepackages "1"
set bots_play_obj "1"
set bots_play_camp "1"
set bots_play_jumpdrop "1"
set bots_play_target_other "1"
set bots_play_killstreak "1"
set bots_play_ads "1"


// iw4madmin
set sv_printradarupdates "1"


// _killcam
set scr_killcam_doSlowmo "1"


// _gamelogic
set scr_extraDamageFeedback "1"
set scr_printDamage "1"
set scr_disableKnife "0"
set scr_intermissionTime "0"
set scr_forceKillcam "1"
set scr_forceKillcam_winnersKill "0"
set scr_game_allowFinalKillcam "1"
set scr_disableTurret "0"
set scr_failCam "1"
set scr_voting "1"
set scr_voting_maps "mp_afghan,mp_favela,mp_highrise,mp_boneyard,mp_nightshift,mp_subbase,mp_terminal,mp_crash,mp_trailerpark,mp_vacant,mp_nuked,mp_killhouse,mp_shipment,iw4_credits"
set scr_voting_time "26.0"
set scr_voting_winTime "4.0"
set scr_allow_intermission "0"
set scr_voting_bots "0"
set scr_nuke_increases_streak "0"
set headshot_detach_head "1"
set scr_killstreaks_increase_killstreak "1"
set scr_postDeathDelayMod "1.0"

// _weapon
set scr_allowDropWeaponOnCommand "1"
set scr_allowPickUpEquipment "1"
set scr_allowDropWeaponOnDeath "1"
set scr_allowClaymoreBounces "1"
set scr_extraTeamIcons "1"
set scr_deleteNadeOnTeamChange "1"

// _perkfunctions
set combathighIsJuiced "1"
set onemanarmyRefillsTubes "1"

// _killstreaks
set scr_killstreak_rollover "1"
set scr_currentRolloverKillstreaksOnlyIncrease "1"
set scr_killstreakHud "1"
set scr_maxKillstreakRollover "1"
set scr_killstreak_mod "0"
set scr_killstreak_print "1"
set scr_specialist "1"
//set scr_specialist_killCount_ "4"
set scr_specialist_perks1 "specialty_scavenger,specialty_fastreload,specialty_marathon"
set scr_specialist_perks2 "specialty_bulletdamage,specialty_lightweight,specialty_coldblooded,specialty_explosivedamage,specialty_hardline"
set scr_specialist_perks3 "specialty_bulletaccuracy,specialty_heartbreaker,specialty_detectexplosive,specialty_extendedmelee,specialty_localjammer"

// _nuke
set scr_nuke_is_moab "1"
set scr_nuke_kills_all "0"
set scr_nuke_emp_duration "30"
set scr_nuke_perm_vision "1"
set scr_nuke_canCall_whenTimePassed "0"
set scr_nuke_canCall_whenScoreLimitClose "0"
set scr_nuke_canCall_whenScoreLimitClose_selfOnly "0"
set scr_nuke_doSlowmo "1"

// _emp
set scr_emp_doesFriendlyFire "0"
set scr_emp_duration "60"

// _helicopter
set scr_helicopter_allowQueue "0"
set scr_helicopter_cobra_duration "30"
set scr_helicopter_pavelow_duration "30"
set scr_helicopter_apache_duration "30"
set scr_helicopter_apache_health "1500"
set scr_helicopter_apache_num_flares "1"
set scr_helicopter_pavelow_health "3000"
set scr_helicopter_pavelow_num_flares "1"
set scr_helicopter_cobra_health "1500"
set scr_helicopter_cobra_num_flares "0"

// _autosentry
set scr_sentry_duration "360"
set scr_sentry_killsIncreaseStreak "1"

// _airdrop
set scr_airdrop_killstreaksIncreaseStreak "1"
set scr_airdrop_patchDupeGlitch "0"

// _ac130
set scr_ac130_duration "30"
set scr_ac130_flares "1"
set scr_ac130_fast "1"

// _uav
set scr_uav_timeout "30"
set scr_counter_uav_timeout "30"
set scr_uav_forceon "0"
set scr_uav_does_print "1"

// _airstrike
set scr_harrier_duration "30"
set scr_harrier_fast "1"
set scr_airstrike_mutate_fix "1"
