This commit is contained in:
Your Name 2020-08-27 10:15:38 -06:00
parent d19928e485
commit 027c808e4c
3 changed files with 17 additions and 14 deletions

View File

@ -2109,6 +2109,8 @@ watchOnGoal(goal, dis)
while(DistanceSquared(self.origin, goal) > dis)
wait 0.05;
if (isDefined(self.bot.script_goal) && self.bot.script_goal == goal)
self notify("script_goal");
self notify("goal");
}

View File

@ -1067,6 +1067,7 @@ bots_watch_touch_obj(obj)
if (self IsTouching(obj))
{
self notify("script_goal");
self notify("goal");
return;
}
@ -1108,7 +1109,7 @@ bot_perk_think()
for (;;)
{
wait randomIntRange(3,5);
wait randomIntRange(5,7);
if (self IsUsingRemote())
continue;
@ -1123,15 +1124,15 @@ bot_perk_think()
{
if (!self _hasPerk("_specialty_blastshield"))
{
if (randomInt(100) < 50)
continue;
if (randomInt(100) < 65)
break;
self _setPerk("_specialty_blastshield");
}
else
{
if (randomInt(100) < 90)
continue;
break;
self _unsetPerk("_specialty_blastshield");
}
@ -1160,17 +1161,14 @@ bot_perk_think()
{
weap = weaponsList[i];
if (self getAmmoCount(weap))
continue;
if (!isWeaponPrimary(weap))
if (self getAmmoCount(weap) || weap == "onemanarmy_mp")
continue;
anyWeapout = true;
}
if (!anyWeapout && randomInt(100) < 90)
continue;
if ((!anyWeapout && randomInt(100) < 90) || randomInt(100) < 10)
break;
self BotFreezeControls(true);
self setSpawnWeapon("onemanarmy_mp");
@ -1382,11 +1380,11 @@ bot_equipment_kill_think()
self SetScriptGoal(target.origin, 16);
self thread bots_watch_touch_obj( target );
path = self waittill_any_return("bad_path", "goal");
path = self waittill_any_return("bad_path", "goal", "script_goal");
self ClearScriptGoal();
if (path != "goal")
if (path != "script_goal")
continue;
target.enemyTrigger notify("trigger", self);
@ -1823,12 +1821,12 @@ bot_crate_think()
self SetScriptGoal(crate.origin, 16);
self thread bots_watch_touch_obj(crate);
path = self waittill_any_return("bad_path", "goal");
path = self waittill_any_return("bad_path", "goal", "script_goal");
self.bot_lock_goal = false;
self ClearScriptGoal();
if (path == "bad_path")
if (path != "script_goal")
continue;
self _DisableWeapon();

View File

@ -598,6 +598,7 @@ load_waypoints()
level.waypointsTube = [];
level.waypointsGren = [];
level.waypointsClay = [];
level.waypointsJav = [];
for(i = 0; i < level.waypointCount; i++)
if(level.waypoints[i].type == "crouch" && level.waypoints[i].childCount == 1)
@ -608,6 +609,8 @@ load_waypoints()
level.waypointsGren[level.waypointsGren.size] = level.waypoints[i];
else if(level.waypoints[i].type == "claymore")
level.waypointsClay[level.waypointsClay.size] = level.waypoints[i];
else if(level.waypoints[i].type == "javelin")
level.waypointsJav[level.waypointsJav.size] = level.waypoints[i];
}
/*