lock on buff

This commit is contained in:
INeedBots 2020-09-23 23:34:18 -06:00
parent b11c85ac8a
commit 044d6e954e

View File

@ -284,11 +284,10 @@ watchJavLock()
self thread watchJavLockHas();
self thread maps\mp\_javelin::LoopLocalSeekSound( "javelin_clu_aquiring_lock", 0.6 );
wait 2;
wait 1.5;
self notify( "stop_lockon_sound" );
self PlayLocalSound( "javelin_clu_lock" );
wait 1;
while (isDefined(self.bot.jav_loc))
{
@ -308,9 +307,15 @@ watchJavLockHas()
self endon("disconnect");
self endon("death");
while (isDefined(self.bot.jav_loc))
for (;;)
{
wait 0.05;
if (!isDefined(self.bot.jav_loc))
break;
if (getConeDot(self.bot.jav_loc, self GetEye(), self GetPlayerAngles()) < 0.8)
break;
}
self notify( "stop_lockon_sound" );
@ -377,14 +382,22 @@ doLockon()
self endon("bot_kill_lockon");
self thread watchBotLockonEvents();
self thread watchBotLockonTrace();
isJav = (self GetCurrentWeapon() == "javelin_mp");
wait 1.5;
if (isJav)
self thread maps\mp\_javelin::LoopLocalSeekSound( "javelin_clu_aquiring_lock", 0.6 );
self thread doRocketLockingSound();
wait 3;
wait 1.5;
self notify( "stop_lockon_sound" );
self notify("bot_kill_lockon_sound");
self thread doRocketLockedSound();
wait 1;
self notify("bot_kill_lockon_sound");
if (isJav)
self PlayLocalSound( "javelin_clu_lock" );
// fire!
weap = self getCurrentWeapon();
@ -410,6 +423,7 @@ doLockon()
}
self notify("bot_kill_lockon");
self notify( "stop_lockon_sound" );
}
/*
@ -421,10 +435,22 @@ watchBotLockonTrace()
self endon("disconnect");
self endon("bot_kill_lockon");
while (isDefined(self.bot.target) && isDefined(self.bot.target.entity) && self.bot.target.no_trace_time < 500)
for (;;)
{
wait 0.05;
if(!isDefined(self.bot.target) || !isDefined(self.bot.target.entity))
break;
if (self.bot.target.no_trace_time > 500)
break;
if (getConeDot(self.bot.target.entity.origin, self GetEye(), self GetPlayerAngles()) < 0.8)
break;
}
self notify("bot_kill_lockon");
self notify( "stop_lockon_sound" );
}
/*
@ -439,6 +465,7 @@ watchBotLockonEvents()
self waittill_any("flash_rumble_loop", "new_enemy", "weapon_change", "missile_fire");
self notify("bot_kill_lockon");
self notify( "stop_lockon_sound" );
}
/*
@ -450,6 +477,7 @@ doRocketLockingSound()
self endon("death");
self endon("bot_kill_lockon_sound");
self endon("bot_kill_lockon");
isJav = (self GetCurrentWeapon() == "javelin_mp");
for(;;)
{
@ -457,14 +485,17 @@ doRocketLockingSound()
if(isDefined(self.bot.target) && isDefined(self.bot.target.entity))
{
if ( isDefined( level.chopper ) && isDefined( level.chopper.gunner ) && self.bot.target.entity == level.chopper )
if ( isDefined( level.chopper ) && isDefined( level.chopper.gunner ) && self.bot.target.entity == level.chopper/*.gunner*/ ) // original iw4 script has this bug...
level.chopper.gunner playLocalSound( "missile_locking" );
if ( isDefined( level.ac130player ) && self.bot.target.entity == level.ac130.planeModel )
level.ac130player playLocalSound( "missile_locking" );
self playLocalSound( "stinger_locking" );
self PlayRumbleOnEntity( "ac130_25mm_fire" );
if (!isJav)
{
self playLocalSound( "stinger_locking" );
self PlayRumbleOnEntity( "ac130_25mm_fire" );
}
}
}
}
@ -478,6 +509,7 @@ doRocketLockedSound()
self endon("death");
self endon("bot_kill_lockon_sound");
self endon("bot_kill_lockon");
isJav = (self GetCurrentWeapon() == "javelin_mp");
for(;;)
{
@ -489,8 +521,11 @@ doRocketLockedSound()
if ( isDefined( level.ac130player ) && self.bot.target.entity == level.ac130.planeModel )
level.ac130player playLocalSound( "missile_locking" );
self playLocalSound( "stinger_locked" );
self PlayRumbleOnEntity( "ac130_25mm_fire" );
if (!isJav)
{
self playLocalSound( "stinger_locked" );
self PlayRumbleOnEntity( "ac130_25mm_fire" );
}
}
wait 0.25;
}