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	Changes
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		| @@ -142,6 +142,8 @@ onPlayerSpawned() | ||||
|  | ||||
| 		self thread UseRunThink(); | ||||
| 		self thread watchUsingRemote(); | ||||
|  | ||||
| 		// grenades (pick up too), knife (players and ents), walk, stinger, reload | ||||
| 		 | ||||
| 		self thread spawned(); | ||||
| 	} | ||||
| @@ -254,13 +256,14 @@ doRunDelay() | ||||
| { | ||||
| 	self endon("disconnect"); | ||||
| 	self endon("death"); | ||||
| 	self notify("bot_run_delay"); | ||||
| 	self endon("bot_run_delay"); | ||||
|  | ||||
| 	self.bot.run_in_delay = true; | ||||
|  | ||||
| 	wait 1; | ||||
| 	wait 1; // perk? | ||||
|  | ||||
| 	if (!self.bot.running) | ||||
| 		self.bot.run_in_delay = false; | ||||
| 	self.bot.run_in_delay = false; | ||||
| } | ||||
|  | ||||
| bot_lookat(pos, time, vel) | ||||
| @@ -460,7 +463,7 @@ doSwitch() | ||||
|  | ||||
| 	self.bot.isswitching = true; | ||||
|  | ||||
| 	wait 1.5; | ||||
| 	wait 1; | ||||
|  | ||||
| 	self.bot.isswitching = false; | ||||
| } | ||||
|   | ||||
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