This commit is contained in:
ineed bots 2023-11-27 14:18:15 -06:00
parent af4d44c3a4
commit 13a6417a9d
5 changed files with 137 additions and 467 deletions

View File

@ -3,17 +3,6 @@
Author: INeedGames
Date: 09/26/2020
The entry point and manager of the bots.
Non-canon bootstrapped from <searchpath>/scripts/*.gsc::init
Non-canon bot behavior; controlled through gsc built-ins
Non-canon built-ins:
PrintConsole(<string>)
FS_FileTest(<file name>) -> bool, base path is <searchpath>/scriptdata
FS_FileRead(<file name>) -> string, base path is <searchpath>/scriptdata
FS_FileWrite(<file name>, <contents>, <mode ("append", "write")>), base path is <searchpath>/scriptdata
<client> botStop()
<client> botAction(<action string (+ or - then action like frag or smoke)>)
<client> botMovement(<int left>, <int forward>)
*/
#include common_scripts\utility;
@ -555,7 +544,7 @@ watchBotDebugEvent()
if ( msg == "debug" && GetDvarInt( "bots_main_debug" ) )
{
PrintConsole( "Bot Warfare debug: " + self.name + ": " + str );
BotBuiltinPrintConsole( "Bot Warfare debug: " + self.name + ": " + str + "\n" );
}
}
}

View File

@ -142,7 +142,7 @@ resetBotVars()
self.bot.rand = randomInt( 100 );
self botStop();
self BotBuiltinBotStop();
}
/*
@ -360,7 +360,7 @@ watchUsingMinigun()
{
if ( self getCurrentWeapon() != "heli_remote_mp" )
{
self changeToWeap( "heli_remote_mp" );
self switchToWeapon( "heli_remote_mp" );
}
if ( isDefined( self.bot.target ) )
@ -384,7 +384,7 @@ watchAc130Weapon()
curWeap = self GetCurrentWeapon();
if ( curWeap != "ac130_105mm_mp" && curWeap != "ac130_40mm_mp" && curWeap != "ac130_25mm_mp" )
self changeToWeap( "ac130_105mm_mp" );
self switchToWeapon( "ac130_105mm_mp" );
if ( isDefined( self.bot.target ) )
self thread pressFire();
@ -402,11 +402,11 @@ watchUsingAc130()
while ( isDefined( level.ac130Player ) && level.ac130player == self )
{
self changeToWeap( "ac130_105mm_mp" );
self switchToWeapon( "ac130_105mm_mp" );
wait 1 + randomInt( 2 );
self changeToWeap( "ac130_40mm_mp" );
self switchToWeapon( "ac130_40mm_mp" );
wait 2 + randomInt( 2 );
self changeToWeap( "ac130_25mm_mp" );
self switchToWeapon( "ac130_25mm_mp" );
wait 3 + randomInt( 2 );
}
}
@ -603,7 +603,7 @@ doBotMovement_loop( data )
if ( self.bot.wantsprint && self.bot.issprinting )
dir = ( 127, dir[1], 0 );
self botMovement( int( dir[0] ), int( dir[1] ) );
self BotBuiltinBotMovement( int( dir[0] ), int( dir[1] ) );
}
/*
@ -2268,9 +2268,9 @@ getRandomLargestStafe( dist )
holdbreath( what )
{
if ( what )
self botAction( "+holdbreath" );
self BotBuiltinBotAction( "+holdbreath" );
else
self botAction( "-holdbreath" );
self BotBuiltinBotAction( "-holdbreath" );
}
/*
@ -2283,9 +2283,9 @@ sprint()
self notify( "bot_sprint" );
self endon( "bot_sprint" );
self botAction( "+sprint" );
self BotBuiltinBotAction( "+sprint" );
wait 0.05;
self botAction( "-sprint" );
self BotBuiltinBotAction( "-sprint" );
}
/*
@ -2301,9 +2301,9 @@ knife()
self.bot.isknifing = true;
self.bot.isknifingafter = true;
self botAction( "+melee" );
self BotBuiltinBotAction( "+melee" );
wait 0.05;
self botAction( "-melee" );
self BotBuiltinBotAction( "-melee" );
self.bot.isknifing = false;
@ -2322,9 +2322,9 @@ reload()
self notify( "bot_reload" );
self endon( "bot_reload" );
self botAction( "+reload" );
self BotBuiltinBotAction( "+reload" );
wait 0.05;
self botAction( "-reload" );
self BotBuiltinBotAction( "-reload" );
}
/*
@ -2340,14 +2340,14 @@ frag( time )
if ( !isDefined( time ) )
time = 0.05;
self botAction( "+frag" );
self BotBuiltinBotAction( "+frag" );
self.bot.isfragging = true;
self.bot.isfraggingafter = true;
if ( time )
wait time;
self botAction( "-frag" );
self BotBuiltinBotAction( "-frag" );
self.bot.isfragging = false;
wait 1.25;
@ -2367,14 +2367,14 @@ smoke( time )
if ( !isDefined( time ) )
time = 0.05;
self botAction( "+smoke" );
self BotBuiltinBotAction( "+smoke" );
self.bot.issmoking = true;
self.bot.issmokingafter = true;
if ( time )
wait time;
self botAction( "-smoke" );
self BotBuiltinBotAction( "-smoke" );
self.bot.issmoking = false;
wait 1.25;
@ -2394,12 +2394,12 @@ use( time )
if ( !isDefined( time ) )
time = 0.05;
self botAction( "+activate" );
self BotBuiltinBotAction( "+activate" );
if ( time )
wait time;
self botAction( "-activate" );
self BotBuiltinBotAction( "-activate" );
}
/*
@ -2410,9 +2410,9 @@ fire( what )
self notify( "bot_fire" );
if ( what )
self botAction( "+fire" );
self BotBuiltinBotAction( "+fire" );
else
self botAction( "-fire" );
self BotBuiltinBotAction( "-fire" );
}
/*
@ -2428,12 +2428,12 @@ pressFire( time )
if ( !isDefined( time ) )
time = 0.05;
self botAction( "+fire" );
self BotBuiltinBotAction( "+fire" );
if ( time )
wait time;
self botAction( "-fire" );
self BotBuiltinBotAction( "-fire" );
}
/*
@ -2444,9 +2444,9 @@ ads( what )
self notify( "bot_ads" );
if ( what )
self botAction( "+ads" );
self BotBuiltinBotAction( "+ads" );
else
self botAction( "-ads" );
self BotBuiltinBotAction( "-ads" );
}
/*
@ -2462,12 +2462,12 @@ pressADS( time )
if ( !isDefined( time ) )
time = 0.05;
self botAction( "+ads" );
self BotBuiltinBotAction( "+ads" );
if ( time )
wait time;
self botAction( "-ads" );
self BotBuiltinBotAction( "-ads" );
}
/*
@ -2489,9 +2489,9 @@ jump()
wait 1;
}
self botAction( "+gostand" );
self BotBuiltinBotAction( "+gostand" );
wait 0.05;
self botAction( "-gostand" );
self BotBuiltinBotAction( "-gostand" );
}
/*
@ -2502,8 +2502,8 @@ stand()
if ( self IsUsingRemote() )
return;
self botAction( "-gocrouch" );
self botAction( "-goprone" );
self BotBuiltinBotAction( "-gocrouch" );
self BotBuiltinBotAction( "-goprone" );
}
/*
@ -2514,8 +2514,8 @@ crouch()
if ( self IsUsingRemote() )
return;
self botAction( "+gocrouch" );
self botAction( "-goprone" );
self BotBuiltinBotAction( "+gocrouch" );
self BotBuiltinBotAction( "-goprone" );
}
/*
@ -2526,16 +2526,8 @@ prone()
if ( self IsUsingRemote() || self.hasRiotShieldEquipped )
return;
self botAction( "-gocrouch" );
self botAction( "+goprone" );
}
/*
Changes to the weap
*/
changeToWeap( weap )
{
self botWeapon( weap );
self BotBuiltinBotAction( "-gocrouch" );
self BotBuiltinBotAction( "+goprone" );
}
/*
@ -2655,11 +2647,3 @@ bot_lookat( pos, time, vel, doAimPredict )
wait 0.05;
}
}
/*
Bot change weap
*/
botWeapon( weap )
{
self switchToWeapon( weap );
}

View File

@ -52,7 +52,6 @@ connected()
self thread onSpawned();
self thread onDeath();
self thread onGiveLoadout();
self thread onKillcam();
@ -1473,35 +1472,6 @@ onDeath()
}
}
/*
Watches when the bot is given a loadout
*/
onGiveLoadout_loop()
{
class = self.class;
if ( isDefined( self.bot_oma_class ) )
class = self.bot_oma_class;
self botGiveLoadout( self.team, class, !isDefined( self.bot_oma_class ) );
self.bot_oma_class = undefined;
}
/*
Watches when the bot is given a loadout
*/
onGiveLoadout()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "giveLoadout" );
self onGiveLoadout_loop();
}
}
/*
When the bot spawns.
*/
@ -1849,7 +1819,7 @@ changeToWeapon( weap )
if ( !self HasWeapon( weap ) )
return false;
self BotChangeToWeapon( weap );
self switchToWeapon( weap );
if ( self GetCurrentWeapon() == weap )
return true;

View File

@ -3,12 +3,101 @@
Author: INeedGames
Date: 09/26/2020
The shared functions for bots
Notes for engine
obv the old bot behavior should be changed to use gsc built-ins to control bots
isItemUnlocked should only check for levels for testclients, everything else should return true
setSpawnWeapon and switchToWeapon should be modified to work for testclients
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
/*
Prints to console without dev script on
*/
BotBuiltinPrintConsole( s )
{
if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["printconsole"] ) )
{
[[ level.bot_builtins["printconsole" ]]]( s );
}
}
/*
Writes to the file, mode can be "append" or "write"
*/
BotBuiltinFileWrite( file, contents, mode )
{
if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["filewrite"] ) )
{
[[ level.bot_builtins["filewrite" ]]]( file, contents, mode );
}
}
/*
Returns the whole file as a string
*/
BotBuiltinFileRead( file )
{
if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["fileread"] ) )
{
return [[ level.bot_builtins["fileread" ]]]( file );
}
return undefined;
}
/*
Test if a file exists
*/
BotBuiltinFileExists( file )
{
if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["fileexists"] ) )
{
return [[ level.bot_builtins["fileexists" ]]]( file );
}
return false;
}
/*
Bot action, does a bot action
<client> botAction(<action string (+ or - then action like frag or smoke)>)
*/
BotBuiltinBotAction( action )
{
if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["botaction"] ) )
{
self [[ level.bot_builtins["botaction" ]]]( action );
}
}
/*
Clears the bot from movement and actions
<client> botStop()
*/
BotBuiltinBotStop()
{
if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["botstop"] ) )
{
self [[ level.bot_builtins["botstop" ]]]();
}
}
/*
Sets the bot's movement
<client> botMovement(<int left>, <int forward>)
*/
BotBuiltinBotMovement( left, forward )
{
if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["botmovement"] ) )
{
self [[ level.bot_builtins["botmovement" ]]]( left, forward );
}
}
/*
Returns if player is the host
*/
@ -31,7 +120,7 @@ doHostCheck()
if ( getDvar( "bots_main_firstIsHost" ) != "0" )
{
PrintConsole( "WARNING: bots_main_firstIsHost is enabled\n" );
BotBuiltinPrintConsole( "WARNING: bots_main_firstIsHost is enabled\n" );
if ( getDvar( "bots_main_firstIsHost" ) == "1" )
{
@ -93,14 +182,6 @@ BotSetStance( stance )
}
}
/*
Bot changes to the weap
*/
BotChangeToWeapon( weap )
{
self maps\mp\bots\_bot_internal::changeToWeap( weap );
}
/*
Bot presses the frag button for time.
*/
@ -884,7 +965,7 @@ getWaypointLinesFromFile( filename )
result.lines = [];
// todo read line by line
waypointStr = fs_fileread( filename );
waypointStr = BotBuiltinFileRead( filename );
if ( !isDefined( waypointStr ) )
return result;
@ -919,7 +1000,7 @@ readWpsFromFile( mapname )
waypoints = [];
filename = "waypoints/" + mapname + "_wp.csv";
if ( !fs_testfile( filename ) )
if ( !BotBuiltinFileExists( filename ) )
return waypoints;
res = getWaypointLinesFromFile( filename );
@ -927,7 +1008,7 @@ readWpsFromFile( mapname )
if ( !res.lines.size )
return waypoints;
PrintConsole( "Attempting to read waypoints from " + filename + "\n" );
BotBuiltinPrintConsole( "Attempting to read waypoints from " + filename + "\n" );
waypointCount = int( res.lines[0] );
@ -961,7 +1042,7 @@ load_waypoints()
if ( wps.size )
{
level.waypoints = wps;
PrintConsole( "Loaded " + wps.size + " waypoints from csv.\n" );
BotBuiltinPrintConsole( "Loaded " + wps.size + " waypoints from csv.\n" );
}
else
{
@ -973,12 +1054,12 @@ load_waypoints()
}
if ( level.waypoints.size )
PrintConsole( "Loaded " + level.waypoints.size + " waypoints from script.\n" );
BotBuiltinPrintConsole( "Loaded " + level.waypoints.size + " waypoints from script.\n" );
}
if ( !level.waypoints.size )
{
PrintConsole( "No waypoints loaded!" );
BotBuiltinPrintConsole( "No waypoints loaded!" );
}
level.waypointCount = level.waypoints.size;
@ -2446,357 +2527,3 @@ bombPlantedFix( destroyedObj, player )
maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
botGiveLoadout( team, class, allowCopycat )
{
self endon( "death" );
self takeAllWeapons();
primaryIndex = 0;
// initialize specialty array
self.specialty = [];
if ( !isDefined( allowCopycat ) )
allowCopycat = true;
primaryWeapon = undefined;
if ( isDefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat )
{
self maps\mp\gametypes\_class::setClass( "copycat" );
self.class_num = maps\mp\gametypes\_class::getClassIndex( "copycat" );
clonedLoadout = self.pers["copyCatLoadout"];
loadoutPrimary = clonedLoadout["loadoutPrimary"];
loadoutPrimaryAttachment = clonedLoadout["loadoutPrimaryAttachment"];
loadoutPrimaryAttachment2 = clonedLoadout["loadoutPrimaryAttachment2"] ;
loadoutPrimaryCamo = clonedLoadout["loadoutPrimaryCamo"];
loadoutSecondary = clonedLoadout["loadoutSecondary"];
loadoutSecondaryAttachment = clonedLoadout["loadoutSecondaryAttachment"];
loadoutSecondaryAttachment2 = clonedLoadout["loadoutSecondaryAttachment2"];
loadoutSecondaryCamo = clonedLoadout["loadoutSecondaryCamo"];
loadoutEquipment = clonedLoadout["loadoutEquipment"];
loadoutPerk1 = clonedLoadout["loadoutPerk1"];
loadoutPerk2 = clonedLoadout["loadoutPerk2"];
loadoutPerk3 = clonedLoadout["loadoutPerk3"];
loadoutOffhand = clonedLoadout["loadoutOffhand"];
loadoutDeathStreak = "specialty_copycat";
}
else if ( isSubstr( class, "custom" ) )
{
class_num = maps\mp\gametypes\_class::getClassIndex( class );
self.class_num = class_num;
loadoutPrimary = maps\mp\gametypes\_class::cac_getWeapon( class_num, 0 );
loadoutPrimaryAttachment = maps\mp\gametypes\_class::cac_getWeaponAttachment( class_num, 0 );
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::cac_getWeaponAttachmentTwo( class_num, 0 );
loadoutPrimaryCamo = maps\mp\gametypes\_class::cac_getWeaponCamo( class_num, 0 );
loadoutSecondaryCamo = maps\mp\gametypes\_class::cac_getWeaponCamo( class_num, 1 );
loadoutSecondary = maps\mp\gametypes\_class::cac_getWeapon( class_num, 1 );
loadoutSecondaryAttachment = maps\mp\gametypes\_class::cac_getWeaponAttachment( class_num, 1 );
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::cac_getWeaponAttachmentTwo( class_num, 1 );
loadoutSecondaryCamo = maps\mp\gametypes\_class::cac_getWeaponCamo( class_num, 1 );
loadoutEquipment = maps\mp\gametypes\_class::cac_getPerk( class_num, 0 );
loadoutPerk1 = maps\mp\gametypes\_class::cac_getPerk( class_num, 1 );
loadoutPerk2 = maps\mp\gametypes\_class::cac_getPerk( class_num, 2 );
loadoutPerk3 = maps\mp\gametypes\_class::cac_getPerk( class_num, 3 );
loadoutOffhand = maps\mp\gametypes\_class::cac_getOffhand( class_num );
loadoutDeathStreak = maps\mp\gametypes\_class::cac_getDeathstreak( class_num );
}
else
{
class_num = maps\mp\gametypes\_class::getClassIndex( class );
self.class_num = class_num;
loadoutPrimary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, class_num, 0 );
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 0, 0 );
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 0, 1 );
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 0 );
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 1 );
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, class_num, 1 );
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 1, 0 );
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 1, 1 );;
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 1 );
loadoutEquipment = maps\mp\gametypes\_class::table_getEquipment( level.classTableName, class_num, 0 );
loadoutPerk1 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 1 );
loadoutPerk2 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 2 );
loadoutPerk3 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 3 );
loadoutOffhand = maps\mp\gametypes\_class::table_getOffhand( level.classTableName, class_num );
loadoutDeathstreak = maps\mp\gametypes\_class::table_getDeathstreak( level.classTableName, class_num );
}
if ( loadoutPerk1 != "specialty_bling" )
{
loadoutPrimaryAttachment2 = "none";
loadoutSecondaryAttachment2 = "none";
}
if ( loadoutPerk1 != "specialty_onemanarmy" && loadoutSecondary == "onemanarmy" )
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
//loadoutSecondaryCamo = "none";
// stop default class op'ness
allowOp = ( getDvarInt( "bots_loadout_allow_op" ) >= 1 );
if ( !allowOp )
{
loadoutDeathstreak = "specialty_null";
if ( loadoutPrimary == "riotshield" )
loadoutPrimary = "m4";
if ( loadoutSecondary == "at4" )
loadoutSecondary = "usp";
if ( loadoutPrimaryAttachment == "gl" )
loadoutPrimaryAttachment = "none";
if ( loadoutPerk2 == "specialty_coldblooded" )
loadoutPerk2 = "specialty_null";
if ( loadoutPerk3 == "specialty_localjammer" )
loadoutPerk3 = "specialty_null";
}
if ( level.killstreakRewards )
{
if ( getDvarInt( "scr_classic" ) == 1 )
{
loadoutKillstreak1 = "uav";
loadoutKillstreak2 = "precision_airstrike";
loadoutKillstreak3 = "helicopter";
}
else
{
loadoutKillstreak1 = self getPlayerData( "killstreaks", 0 );
loadoutKillstreak2 = self getPlayerData( "killstreaks", 1 );
loadoutKillstreak3 = self getPlayerData( "killstreaks", 2 );
}
}
else
{
loadoutKillstreak1 = "none";
loadoutKillstreak2 = "none";
loadoutKillstreak3 = "none";
}
secondaryName = maps\mp\gametypes\_class::buildWeaponName( loadoutSecondary, loadoutSecondaryAttachment, loadoutSecondaryAttachment2 );
self _giveWeapon( secondaryName, int( tableLookup( "mp/camoTable.csv", 1, loadoutSecondaryCamo, 0 ) ) );
self.loadoutPrimaryCamo = int( tableLookup( "mp/camoTable.csv", 1, loadoutPrimaryCamo, 0 ) );
self.loadoutPrimary = loadoutPrimary;
self.loadoutSecondary = loadoutSecondary;
self.loadoutSecondaryCamo = int( tableLookup( "mp/camoTable.csv", 1, loadoutSecondaryCamo, 0 ) );
self SetOffhandPrimaryClass( "other" );
// Action Slots
//self _SetActionSlot( 1, "" );
self _SetActionSlot( 1, "nightvision" );
self _SetActionSlot( 3, "altMode" );
self _SetActionSlot( 4, "" );
// Perks
self _clearPerks();
self maps\mp\gametypes\_class::_detachAll();
// these special case giving pistol death have to come before
// perk loadout to ensure player perk icons arent overwritten
if ( level.dieHardMode )
self maps\mp\perks\_perks::givePerk( "specialty_pistoldeath" );
// only give the deathstreak for the initial spawn for this life.
if ( loadoutDeathStreak != "specialty_null" && ( getTime() - self.spawnTime ) < 0.1 )
{
deathVal = int( tableLookup( "mp/perkTable.csv", 1, loadoutDeathStreak, 6 ) );
if ( self botGetPerkUpgrade( loadoutPerk1 ) == "specialty_rollover" || self botGetPerkUpgrade( loadoutPerk2 ) == "specialty_rollover" || self botGetPerkUpgrade( loadoutPerk3 ) == "specialty_rollover" )
deathVal -= 1;
if ( self.pers["cur_death_streak"] == deathVal )
{
self thread maps\mp\perks\_perks::givePerk( loadoutDeathStreak );
self thread maps\mp\gametypes\_hud_message::splashNotify( loadoutDeathStreak );
}
else if ( self.pers["cur_death_streak"] > deathVal )
{
self thread maps\mp\perks\_perks::givePerk( loadoutDeathStreak );
}
}
self botLoadoutAllPerks( loadoutEquipment, loadoutPerk1, loadoutPerk2, loadoutPerk3 );
self maps\mp\gametypes\_class::setKillstreaks( loadoutKillstreak1, loadoutKillstreak2, loadoutKillstreak3 );
if ( self hasPerk( "specialty_extraammo", true ) && getWeaponClass( secondaryName ) != "weapon_projectile" )
self giveMaxAmmo( secondaryName );
// Primary Weapon
primaryName = maps\mp\gametypes\_class::buildWeaponName( loadoutPrimary, loadoutPrimaryAttachment, loadoutPrimaryAttachment2 );
self _giveWeapon( primaryName, self.loadoutPrimaryCamo );
// fix changing from a riotshield class to a riotshield class during grace period not giving a shield
if ( primaryName == "riotshield_mp" && level.inGracePeriod )
self notify ( "weapon_change", "riotshield_mp" );
if ( self hasPerk( "specialty_extraammo", true ) )
self giveMaxAmmo( primaryName );
self setSpawnWeapon( primaryName );
primaryTokens = strtok( primaryName, "_" );
self.pers["primaryWeapon"] = primaryTokens[0];
// Primary Offhand was given by givePerk (it's your perk1)
// Secondary Offhand
offhandSecondaryWeapon = loadoutOffhand + "_mp";
if ( loadoutOffhand == "flash_grenade" )
self SetOffhandSecondaryClass( "flash" );
else
self SetOffhandSecondaryClass( "smoke" );
self giveWeapon( offhandSecondaryWeapon );
if ( loadOutOffhand == "smoke_grenade" )
self setWeaponAmmoClip( offhandSecondaryWeapon, 1 );
else if ( loadOutOffhand == "flash_grenade" )
self setWeaponAmmoClip( offhandSecondaryWeapon, 2 );
else if ( loadOutOffhand == "concussion_grenade" )
self setWeaponAmmoClip( offhandSecondaryWeapon, 2 );
else
self setWeaponAmmoClip( offhandSecondaryWeapon, 1 );
primaryWeapon = primaryName;
self.primaryWeapon = primaryWeapon;
self.secondaryWeapon = secondaryName;
self botPlayerModelForWeapon( self.pers["primaryWeapon"], getBaseWeaponName( secondaryName ) );
self.isSniper = ( weaponClass( self.primaryWeapon ) == "sniper" );
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
// cac specialties that require loop threads
self maps\mp\perks\_perks::cac_selector();
self notify ( "changed_kit" );
self notify( "bot_giveLoadout", allowCopycat );
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
botGetPerkUpgrade( perkName )
{
perkUpgrade = tablelookup( "mp/perktable.csv", 1, perkName, 8 );
if ( perkUpgrade == "" || perkUpgrade == "specialty_null" )
return "specialty_null";
if ( !isDefined( self.pers["bots"]["unlocks"]["upgraded_" + perkName] ) || !self.pers["bots"]["unlocks"]["upgraded_" + perkName] )
return "specialty_null";
return ( perkUpgrade );
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
botLoadoutAllPerks( loadoutEquipment, loadoutPerk1, loadoutPerk2, loadoutPerk3 )
{
loadoutEquipment = maps\mp\perks\_perks::validatePerk( 1, loadoutEquipment );
loadoutPerk1 = maps\mp\perks\_perks::validatePerk( 1, loadoutPerk1 );
loadoutPerk2 = maps\mp\perks\_perks::validatePerk( 2, loadoutPerk2 );
loadoutPerk3 = maps\mp\perks\_perks::validatePerk( 3, loadoutPerk3 );
self maps\mp\perks\_perks::givePerk( loadoutEquipment );
self maps\mp\perks\_perks::givePerk( loadoutPerk1 );
self maps\mp\perks\_perks::givePerk( loadoutPerk2 );
self maps\mp\perks\_perks::givePerk( loadoutPerk3 );
perks[0] = loadoutPerk1;
perks[1] = loadoutPerk2;
perks[2] = loadoutPerk3;
perkUpgrd[0] = tablelookup( "mp/perktable.csv", 1, loadoutPerk1, 8 );
perkUpgrd[1] = tablelookup( "mp/perktable.csv", 1, loadoutPerk2, 8 );
perkUpgrd[2] = tablelookup( "mp/perktable.csv", 1, loadoutPerk3, 8 );
for ( i = 0; i < perkUpgrd.size; i++ )
{
upgrade = perkUpgrd[i];
perk = perks[i];
if ( upgrade == "" || upgrade == "specialty_null" )
continue;
if ( isDefined( self.pers["bots"]["unlocks"]["upgraded_" + perk] ) && self.pers["bots"]["unlocks"]["upgraded_" + perk] )
self maps\mp\perks\_perks::givePerk( upgrade );
}
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
botPlayerModelForWeapon( weapon, secondary )
{
team = self.team;
if ( isDefined( game[team + "_model"][weapon] ) )
{
[[game[team + "_model"][weapon]]]();
return;
}
weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
switch ( weaponClass )
{
case "weapon_smg":
[[game[team + "_model"]["SMG"]]]();
break;
case "weapon_assault":
weaponClass = tablelookup( "mp/statstable.csv", 4, secondary, 2 );
if ( weaponClass == "weapon_shotgun" )
[[game[team + "_model"]["SHOTGUN"]]]();
else
[[game[team + "_model"]["ASSAULT"]]]();
break;
case "weapon_sniper":
if ( level.environment != "" && isDefined( self.pers["bots"]["unlocks"]["ghillie"] ) && self.pers["bots"]["unlocks"]["ghillie"] )
[[game[team + "_model"]["GHILLIE"]]]();
else
[[game[team + "_model"]["SNIPER"]]]();
break;
case "weapon_lmg":
[[game[team + "_model"]["LMG"]]]();
break;
case "weapon_riot":
[[game[team + "_model"]["RIOT"]]]();
break;
default:
[[game[team + "_model"]["ASSAULT"]]]();
break;
}
}

View File

@ -399,7 +399,7 @@ watchSaveWaypointsCommand()
PrintLn( "********* Start Bot Warfare WPDump *********" );
PrintLn( level.waypointCount );
fs_filewrite( filename, level.waypointCount + "\n", "write" );
BotBuiltinFileWrite( filename, level.waypointCount + "\n", "write" );
for ( i = 0; i < level.waypointCount; i++ )
{
@ -429,7 +429,7 @@ watchSaveWaypointsCommand()
str += ",";
PrintLn( str );
fs_filewrite( filename, str + "\n", "append" );
BotBuiltinFileWrite( filename, str + "\n", "append" );
}
PrintLn( "\n\n\n\n\n\n" );