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iw4x gsc
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@ -530,9 +530,6 @@ updateTieStats( loser )
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updateWinLossStats( winner )
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{
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if ( privateMatch() )
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return;
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if ( !wasLastRound() )
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return;
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@ -610,9 +607,6 @@ updateMatchBonusScores( winner )
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if ( !game["timePassed"] )
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return;
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if ( !matchMakingGame() )
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return;
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if ( !getTimeLimit() || level.forcedEnd )
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{
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gameLength = getTimePassed() / 1000;
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@ -1296,6 +1290,7 @@ Callback_StartGameType()
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precacheShader( "white" );
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precacheShader( "black" );
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//precacheMenu("popup_summary");
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game["strings"]["press_to_spawn"] = &"PLATFORM_PRESS_TO_SPAWN";
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if ( level.teamBased )
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@ -1847,19 +1842,9 @@ getBetterTeam()
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rankedMatchUpdates( winner )
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{
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if ( matchMakingGame() )
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{
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setXenonRanks();
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setXenonRanks();
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if ( hostIdledOut() )
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{
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level.hostForcedEnd = true;
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logString( "host idled out" );
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endLobby();
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}
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updateMatchBonusScores( winner );
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}
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updateMatchBonusScores( winner );
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updateWinLossStats( winner );
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}
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@ -2211,6 +2196,23 @@ endGame( winner, endReasonText, nukeDetonated )
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{
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wait ( min( 10.0, 4.0 + level.postGameNotifies ) );
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}
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if (!matchmakingGame())
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{
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foreach (player in level.players)
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{
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//player openPopupMenu("popup_summary");
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}
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intermissionTime = 30.0;
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if(getDvarInt( "party_host" ))
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{
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intermissionTime = 10.0;
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}
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thread timeLimitClock_Intermission( intermissionTime );
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wait intermissionTime;
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}
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level notify( "exitLevel_called" );
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exitLevel( false );
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@ -12,6 +12,8 @@
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#include maps\mp\perks\_perks;
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blastshieldUseTracker( perkName, useFunc )
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{
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self endon ( "death" );
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@ -119,6 +121,8 @@ setCombatHigh()
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level endon( "end_game" );
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self.damageBlockedTotal = 0;
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self.moveSpeedScaler = 1.25;
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self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
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//self visionSetNakedForPlayer( "end_game", 1 );
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if ( level.splitscreen )
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@ -145,7 +149,7 @@ setCombatHigh()
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self.combatHighTimer = createTimer( "hudsmall", 1.0 );
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self.combatHighTimer setPoint( "CENTER", "CENTER", 0, yOffset );
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self.combatHighTimer setTimer( 10.0 );
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self.combatHighTimer setTimer( 7.0 );
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self.combatHighTimer.color = (.8,.8,0);
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self.combatHighTimer.archived = false;
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self.combatHighTimer.foreground = true;
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@ -166,7 +170,7 @@ setCombatHigh()
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self thread unsetCombatHighOnDeath();
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wait( 8 );
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wait( 5 );
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self.combatHighIcon fadeOverTime( 2.0 );
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self.combatHighIcon.alpha = 0.0;
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@ -180,6 +184,15 @@ setCombatHigh()
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wait( 2 );
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self.damageBlockedTotal = undefined;
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self.moveSpeedScaler = 1;
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if (self _hasperk( "specialty_lightweight" ))
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{
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self.moveSpeedScaler = 1.07;
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}
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self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
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self _unsetPerk( "specialty_combathigh" );
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}
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@ -190,6 +203,13 @@ unsetCombatHighOnDeath()
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self waittill ( "death" );
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self.moveSpeedScaler = 1;
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if (self _hasperk( "specialty_lightweight" ))
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{
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self.moveSpeedScaler = 1.07;
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}
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self thread _unsetPerk( "specialty_combathigh" );
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}
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@ -199,6 +219,13 @@ unsetCombatHigh()
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self.combatHighOverlay destroy();
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self.combatHighIcon destroy();
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self.combatHighTimer destroy();
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self.moveSpeedScaler = 1;
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if (self _hasperk( "specialty_lightweight" ))
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{
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self.moveSpeedScaler = 1.07;
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}
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}
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setSiege()
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@ -338,6 +365,12 @@ unsetSaboteur()
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setLightWeight()
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{
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self.moveSpeedScaler = 1.07;
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if (self _hasperk( "specialty_combathigh" ))
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{
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self.moveSpeedScaler = 1.4;
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}
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self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
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}
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@ -587,6 +620,7 @@ selectOneManArmyClass()
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self _disableWeaponSwitch();
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self _disableOffhandWeapons();
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self _disableUsability();
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self switchToWeapon( self getLastWeapon() );
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self waittill ( "weapon_change" );
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self _enableWeaponSwitch();
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@ -658,6 +692,15 @@ giveOneManArmyClass( className )
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self notify ( "changed_kit" );
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level notify ( "changed_kit" );
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weaponNameSize = self getCurrentWeapon().size;
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if( getSubStr( self getCurrentWeapon(), weaponNameSize - 6, weaponNameSize ) == "_gl_mp" )
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{
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weaponName = "gl_" + getSubStr( self getCurrentWeapon(), 0, weaponNameSize - 6 ) + "_mp";
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self setWeaponAmmoClip( weaponName, 0 );
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self setWeaponAmmoStock( weaponName, 0 );
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}
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}
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@ -323,7 +323,7 @@ cac_modified_damage( victim, attacker, damage, meansofdeath, weapon, impactPoint
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if ( ( victim.xpScaler == 2 && isDefined( attacker ) ) && ( isPlayer( attacker ) || attacker.classname == "scrip_vehicle" ) )
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damageAdd += 200;
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if ( victim _hasperk( "specialty_combathigh" ) )
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/*if ( victim _hasperk( "specialty_combathigh" ) )
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{
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if ( IsDefined( self.damageBlockedTotal ) && (!level.teamBased || (isDefined( attacker ) && isDefined( attacker.team ) && victim.team != attacker.team)) )
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{
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@ -351,7 +351,7 @@ cac_modified_damage( victim, attacker, damage, meansofdeath, weapon, impactPoint
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break;
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}
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}
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}
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}*/
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return int( damage + damageAdd );
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}
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