diff --git a/README.md b/README.md index 0b75957..29984b8 100644 --- a/README.md +++ b/README.md @@ -23,6 +23,8 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar - This mod does not edit ANY stock .gsc files, meaning EVERY other mod is compatible with this mod. Mod doesn't add anything unnecessary, what you see is what you get. +- Loading waypoints from CSV files, and if the CSV file is missing, will download the CSV from [this repo](https://github.com/ineedbots/iw4x_waypoints) automatically. + - Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for MW2) - Bots move around the maps with native engine input. (all normal maps, most to all custom maps) - Bots press all the buttons with native engine input (ads, sprint, jump, etc) diff --git a/userraw/bw-assets/wpedit.md b/userraw/bw-assets/wpedit.md index 3884b18..749212a 100644 --- a/userraw/bw-assets/wpedit.md +++ b/userraw/bw-assets/wpedit.md @@ -24,7 +24,7 @@ Now start a match with the map you want to edit. It should be noted that waypoints load in this following order; 1. check the 'waypoints' folder (FS_Game\waypoints) for a csv file 2. load the waypoints from GSC (maps\mp\bots\waypoints) -3. check online at [this repo](https://github.com/ineedbots/iw4x_waypoints) for the waypoints (if you have the HTTP module for Bot Warfare) +3. check online at [this repo](https://github.com/ineedbots/iw4x_waypoints) for the waypoints (if dedicated server, or -scriptablehttp flag) If all fail to load waypoints, then the bots will not know how to navigate the map.