diff --git a/README.md b/README.md
index 169c2f8..df20a49 100644
--- a/README.md
+++ b/README.md
@@ -1,193 +1,192 @@
-
-
-# IW4 Bot Warfare
-Bot Warfare is a GSC mod for [IW4x](https://alterware.dev/).
-
-It aims to add playable AI to the multiplayer games of Modern Warfare 2.
-
-You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfare/downloads/iw4-bot-warfare-latest).
-
-## Contents
-- [Features](#Features)
-- [Installation](#Installation)
-- [Documentation](#Documentation)
-- [Changelog](#Changelog)
-- [Credits](#Credits)
-
-## Features
-- A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at [Using the Waypoint editor](/bw-assets/wpedit.md).
-
-- A clean and nice menu, you can edit every bot DVAR within in-game.
-
-- Everything can be customized, ideal for both personal use and dedicated servers. Have a look at [Documentation](#Documentation) to see whats possible!
-
-- This mod does not edit ANY stock .gsc files, meaning EVERY other mod is compatible with this mod. Mod doesn't add anything unnecessary, what you see is what you get.
-
-- Loading waypoints from CSV files.
-
-- Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for MW2)
- - Bots move around the maps with native engine input. (all normal maps, most to all custom maps)
- - Bots press all the buttons with native engine input (ads, sprint, jump, etc)
- - Bots play all gamemodes/objectives, they capture flags, plant, defuse bombs, etc. ( all normal modes, most custom modes)
- - Bots use all killstreaks. Including AC130 and chopper gunner.
- - Bots target killstreaks, use stingers and other weapons to take out all killstreaks. ( even sentry guns)
- - Bots can capture and steal care packages.
- - Bots target equipment, and can even camp TIs.
- - Bots can camp randomly or when about to use the laptop.
- - Bots can follow others on own will.
- - Bots have smooth and realistic aim.
- - Bots respond smartly to their surroundings, they will go to you if you shoot, uav, etc.
- - Bots use all deathstreaks, perks and weapons. (including javelin)
- - Bots difficulty level can be customized and are accurate. (hard is hard, easy is easy, etc.)
- - Bots each all have different classes, traits, and difficulty and remember it all.
- - Bots switch from between primaries and secondaries.
- - Bots can grenade, place claymores and TIs, they even use grenades and tubes in preset map locations.
- - Bots use grenade launchers and shotgun attachments.
- - Bots can melee people and sentry guns.
- - Bots can run!
- - Bots can climb ladders!
- - Bots jump shot and drop shot.
- - Bots detect smoke grenades, stun grenades, flashed and airstrike slows.
- - Bots will remember their class, killstreak, skill and traits, even on multiround based gametypes.
- - Bots can throwback grenades.
- - ... And pretty much everything you expect a Combat Training bot to have
-
-## Installation
-0. Make sure that [IW4x](https://alterware.dev/) is installed, updated and working properly.
- - Download the [latest release](https://github.com/ineedbots/iw4_bot_warfare/releases) of Bot Warfare.
-1. Locate your MW2 install folder.
-2. Move the files/folders found in `Move files to root of MW2 folder` from the Bot Warfare release archive you downloaded into the root of your MW2 install folder.
- - The folder/file structure should follow as `.MW2 game folder\mods\mp_bots\z_svr_bots.iwd`.
-3. The mod is now installed, now run your game.
- - If you are a dedicated server, you will need to set the DVAR `fs_game` to `mods/mp_bots`
- - If you are not a dedicated server, open the `Mods` option from the main menu of the game and select `mp_bots` and then `Launch`.
-4. The mod should be loaded! Now go start a map and play!
-
-## Documentation
-
-### Menu Usage
-- You can open the menu by pressing the Action Slot 2 key (default '5').
-
-- You can navigate the options by pressing your movement keys (default WASD), and you can select options by pressing your jump key (default SPACE).
-
-- Pressing the menu button again closes menus.
-
-### DVARs
-| Dvar | Description | Default Value |
-|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
-| bots_main | Enable this mod. | 1 |
-| bots_main_firstIsHost | The first player to connect will be given host. | 0 |
-| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
-| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
-| bots_main_menu | Enable the in-game menu for hosts. | 1 |
-| bots_main_debug | Enable the in-game waypoint editor at start of the game, or enable bot event prints.
- `0` - disable
- `1` - for just debug events
- `2` - for every event
| 0 |
-| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
-| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
-| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
-| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
-| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.- `0` - counts both players and bots.
- `1` - only counts bots.
- `2` - exactly `0` but auto adjusts `bots_manage_fill` to map.
- `3` - exactly `1` but auto adjusts `bots_manage_fill` to map.
- `4` - bots are used for balancing teams.
- `5` - exactly `4` but auto adjusts `bots_manage_fill` to map.
| 0 |
-| bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
-| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
-| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
-| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
-| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
-| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
-| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. - `0` - counts both players and bots.
- `1` - only counts bots
| 0 |
-| bots_skill | Bots' difficulty.- `0` - Random difficulty for each bot.
- `1` - Easiest difficulty for all bots.
- `2` to `6` - Between easy and hard difficulty for all bots.
- `7` - The hardest difficulty for all bots.
- `8` - custom (look at the `bots_skill__` dvars)
- `9` - Every difficulty parameter is randomized
| 0 |
-| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
-| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
-| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
-| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
-| bots_skill_min | The minimum difficulty level for the bots. | 1 |
-| bots_skill_max | The maximum difficulty level for the bots. | 7 |
-| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | 0 |
-| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | 1 |
-| bots_loadout_rank | What rank to set the bots.- `-1` - Average of all players in the match.
- `0` - All random.
- `1` or higher - Sets the bots' rank to this.
| -1 |
-| bots_loadout_prestige | What prestige to set the bots.- `-1` - Same as host player in the match.
- `-2` - All random.
- `0` or higher - Sets the bots' prestige to this.
| -1 |
-| bots_play_move | If the bots can move. | 1 |
-| bots_play_knife | If the bots can knife. | 1 |
-| bots_play_fire | If the bots can fire. | 1 |
-| bots_play_nade | If the bots can grenade. | 1 |
-| bots_play_take_carepackages | If the bots can take carepackages. | 1 |
-| bots_play_obj | If the bots can play the objective. | 1 |
-| bots_play_camp | If the bots can camp. | 1 |
-| bots_play_jumpdrop | If the bots can jump/drop shot. | 1 |
-| bots_play_target_other | If the bots can target other entities other than players. | 1 |
-| bots_play_killstreak | If the bots can call in killstreaks. | 1 |
-| bots_play_ads | If the bots can aim down sights. | 1 |
-| bots_play_aim | If the bots can aim. | 1 |
-
-## Changelog
-- v2.3.0
- - Fixed bots aiming in ac130/chopper being broken at times
- - Bots properly use pred missiles
- - Smoothed bot aim at range
- - Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
- - Added bots_manage_fill_watchplayers dvar
- - Bots hop off turrets if they get stuck on one
- - Fixed script variable leak with opening and closing the in-game menu
-
-- v2.2.0
- - Bots can now melee lunge
- - Fixed some chat related script runtime errors
- - Works with latest IW4x
- - Waypoints only load from csv now
- - Fix bots possibly being stuck in sab
- - Major cleanup
-
-- v2.1.0
- - Bot chatter system, bots_main_chat
- - Greatly reduce script variable usage
- - Fix bots slowly reacting in remote streaks
- - Improved bots mantling and stuck
- - Improved bots aim
- - Fix some runtime errors
- - Fixed bots aim in third person
- - Bots sprint more
- - Improved bots sight on enemies
- - Bots play hidden gamemodes like one-flag and arena
- - Bots do random actions while waiting at an objective
- - Improved bots from getting stuck
- - Better bot difficulty management, bots_skill_min and bots_skill_max
-
-- v2.0.1
- - Reduced bots crouching
- - Increased bots sprinting
- - Improved bots mantling, crouching and knifing glass when needed
- - Fixed possible script runtime errors
- - Fixed demolition spawn killing
- - Improved domination
- - Bots use explosives more if they have it
- - Fixed bots moving their player when using remote
- - Bots aim slower when ads'ing
- - Fixed bots holding breath
- - Bots are more smart when waiting for carepackages
- - Improved and fixed various waypoints for maps
- - Fixed bots rubberbanding movement when their goal changes
- - Added bots quickscoping with snipers
- - Added bots reload canceling and fast swaps
- - Bots use C4
- - Improved revenge
- - Bots can swap weapons on spawn more likely
-
-- v2.0.0
- - Initial reboot release
-
-
-- TODOs
- - Recoil for bots (engine, maybe script)
- - Use static turrets in maps
-
-## Credits
-- IW4x Team - https://github.com/iw4x/iw4x-client
-- CoD4x Team - https://github.com/callofduty4x/CoD4x_Server
-- INeedGames - http://www.moddb.com/mods/bot-warfare
-- tinkie101 - https://web.archive.org/web/20120326060712/http://alteriw.net/viewtopic.php?f=72&t=4869
-- PeZBot team - http://www.moddb.com/mods/pezbot
-- apdonato - https://web.archive.org/web/20240516065610/http://rsebots.blogspot.com/
-- Ability
-- Salvation
-- VicRattlehead - https://www.moddb.com/members/vicrattlehead
-
-Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due!
- -INeedGames/INeedBot(s) @ ineedbots@outlook.com
+
+
+# IW4 Bot Warfare
+Bot Warfare is a GSC mod for [IW4x](https://alterware.dev/).
+
+It aims to add playable AI to the multiplayer games of Modern Warfare 2.
+
+You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfare/downloads/iw4-bot-warfare-latest).
+
+## Contents
+- [Features](#Features)
+- [Installation](#Installation)
+- [Documentation](#Documentation)
+- [Changelog](#Changelog)
+- [Credits](#Credits)
+
+## Features
+- A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at [Using the Waypoint editor](/bw-assets/wpedit.md).
+
+- A clean and nice menu, you can edit every bot DVAR within in-game.
+
+- Everything can be customized, ideal for both personal use and dedicated servers. Have a look at [Documentation](#Documentation) to see whats possible!
+
+- This mod does not edit ANY stock .gsc files, meaning EVERY other mod is compatible with this mod. Mod doesn't add anything unnecessary, what you see is what you get.
+
+- Loading waypoints from CSV files.
+
+- Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for MW2)
+ - Bots move around the maps with native engine input. (all normal maps, most to all custom maps)
+ - Bots press all the buttons with native engine input (ads, sprint, jump, etc)
+ - Bots play all gamemodes/objectives, they capture flags, plant, defuse bombs, etc. ( all normal modes, most custom modes)
+ - Bots use all killstreaks. Including AC130 and chopper gunner.
+ - Bots target killstreaks, use stingers and other weapons to take out all killstreaks. ( even sentry guns)
+ - Bots can capture and steal care packages.
+ - Bots target equipment, and can even camp TIs.
+ - Bots can camp randomly or when about to use the laptop.
+ - Bots can follow others on own will.
+ - Bots have smooth and realistic aim.
+ - Bots respond smartly to their surroundings, they will go to you if you shoot, uav, etc.
+ - Bots use all deathstreaks, perks and weapons. (including javelin)
+ - Bots difficulty level can be customized and are accurate. (hard is hard, easy is easy, etc.)
+ - Bots each all have different classes, traits, and difficulty and remember it all.
+ - Bots switch from between primaries and secondaries.
+ - Bots can grenade, place claymores and TIs, they even use grenades and tubes in preset map locations.
+ - Bots use grenade launchers and shotgun attachments.
+ - Bots can melee people and sentry guns.
+ - Bots can run!
+ - Bots can climb ladders!
+ - Bots jump shot and drop shot.
+ - Bots detect smoke grenades, stun grenades, flashed and airstrike slows.
+ - Bots will remember their class, killstreak, skill and traits, even on multiround based gametypes.
+ - Bots can throwback grenades.
+ - ... And pretty much everything you expect a Combat Training bot to have
+
+## Installation
+0. Make sure that [IW4x](https://alterware.dev/) is installed, updated and working properly.
+ - Download the [latest release](https://github.com/ineedbots/iw4_bot_warfare/releases) of Bot Warfare.
+1. Locate your MW2 install folder.
+2. Move the files/folders found in `Move files to root of MW2 folder` from the Bot Warfare release archive you downloaded into the root of your MW2 install folder.
+ - The folder/file structure should follow as `.MW2 game folder\mods\mp_bots\z_svr_bots.iwd`.
+3. The mod is now installed, now run your game.
+ - If you are a dedicated server, you will need to set the DVAR `fs_game` to `mods/mp_bots`
+ - If you are not a dedicated server, open the `Mods` option from the main menu of the game and select `mp_bots` and then `Launch`.
+4. The mod should be loaded! Now go start a map and play!
+
+## Documentation
+
+### Menu Usage
+- You can open the menu by pressing the Action Slot 2 key (default '5').
+
+- You can navigate the options by pressing your movement keys (default WASD), and you can select options by pressing your jump key (default SPACE).
+
+- Pressing the menu button again closes menus.
+
+### DVARs
+| Dvar | Description | Default Value |
+|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
+| bots_main | Enable this mod. | 1 |
+| bots_main_firstIsHost | The first player to connect will be given host. | 0 |
+| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
+| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
+| bots_main_menu | Enable the in-game menu for hosts. | 1 |
+| bots_main_debug | Enable the in-game waypoint editor at start of the game, or enable bot event prints. - `0` - disable
- `1` - for just debug events
- `2` - for every event
| 0 |
+| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
+| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
+| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
+| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.- `0` - counts both players and bots.
- `1` - only counts bots.
- `2` - exactly `0` but auto adjusts `bots_manage_fill` to map.
- `3` - exactly `1` but auto adjusts `bots_manage_fill` to map.
- `4` - bots are used for balancing teams.
- `5` - exactly `4` but auto adjusts `bots_manage_fill` to map.
| 0 |
+| bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
+| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
+| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
+| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
+| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
+| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
+| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. - `0` - counts both players and bots.
- `1` - only counts bots
| 0 |
+| bots_skill | Bots' difficulty.- `0` - Random difficulty for each bot.
- `1` - Easiest difficulty for all bots.
- `2` to `6` - Between easy and hard difficulty for all bots.
- `7` - The hardest difficulty for all bots.
- `8` - custom (look at the `bots_skill__` dvars)
- `9` - Every difficulty parameter is randomized
| 0 |
+| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
+| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
+| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
+| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
+| bots_skill_min | The minimum difficulty level for the bots. | 1 |
+| bots_skill_max | The maximum difficulty level for the bots. | 7 |
+| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | 0 |
+| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | 1 |
+| bots_loadout_rank | What rank to set the bots.- `-1` - Average of all players in the match.
- `0` - All random.
- `1` or higher - Sets the bots' rank to this.
| -1 |
+| bots_loadout_prestige | What prestige to set the bots.- `-1` - Same as host player in the match.
- `-2` - All random.
- `0` or higher - Sets the bots' prestige to this.
| -1 |
+| bots_play_move | If the bots can move. | 1 |
+| bots_play_knife | If the bots can knife. | 1 |
+| bots_play_fire | If the bots can fire. | 1 |
+| bots_play_nade | If the bots can grenade. | 1 |
+| bots_play_take_carepackages | If the bots can take carepackages. | 1 |
+| bots_play_obj | If the bots can play the objective. | 1 |
+| bots_play_camp | If the bots can camp. | 1 |
+| bots_play_jumpdrop | If the bots can jump/drop shot. | 1 |
+| bots_play_target_other | If the bots can target other entities other than players. | 1 |
+| bots_play_killstreak | If the bots can call in killstreaks. | 1 |
+| bots_play_ads | If the bots can aim down sights. | 1 |
+| bots_play_aim | If the bots can aim. | 1 |
+
+## Changelog
+- v2.3.0
+ - Fixed bots aiming in ac130/chopper being broken at times
+ - Bots properly use pred missiles
+ - Smoothed bot aim at range
+ - Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
+ - Added bots_manage_fill_watchplayers dvar
+ - Bots hop off turrets if they get stuck on one
+ - Fixed script variable leak with opening and closing the in-game menu
+
+- v2.2.0
+ - Bots can now melee lunge
+ - Fixed some chat related script runtime errors
+ - Works with latest IW4x
+ - Waypoints only load from csv now
+ - Fix bots possibly being stuck in sab
+ - Major cleanup
+
+- v2.1.0
+ - Bot chatter system, bots_main_chat
+ - Greatly reduce script variable usage
+ - Fix bots slowly reacting in remote streaks
+ - Improved bots mantling and stuck
+ - Improved bots aim
+ - Fix some runtime errors
+ - Fixed bots aim in third person
+ - Bots sprint more
+ - Improved bots sight on enemies
+ - Bots play hidden gamemodes like one-flag and arena
+ - Bots do random actions while waiting at an objective
+ - Improved bots from getting stuck
+ - Better bot difficulty management, bots_skill_min and bots_skill_max
+
+- v2.0.1
+ - Reduced bots crouching
+ - Increased bots sprinting
+ - Improved bots mantling, crouching and knifing glass when needed
+ - Fixed possible script runtime errors
+ - Fixed demolition spawn killing
+ - Improved domination
+ - Bots use explosives more if they have it
+ - Fixed bots moving their player when using remote
+ - Bots aim slower when ads'ing
+ - Fixed bots holding breath
+ - Bots are more smart when waiting for carepackages
+ - Improved and fixed various waypoints for maps
+ - Fixed bots rubberbanding movement when their goal changes
+ - Added bots quickscoping with snipers
+ - Added bots reload canceling and fast swaps
+ - Bots use C4
+ - Improved revenge
+ - Bots can swap weapons on spawn more likely
+
+- v2.0.0
+ - Initial reboot release
+
+
+- TODOs
+ - Recoil for bots (engine, maybe script)
+ - Use static turrets in maps
+
+## Credits
+- IW4x Team - https://github.com/iw4x/iw4x-client
+- CoD4x Team - https://github.com/callofduty4x/CoD4x_Server
+- INeedGames - http://www.moddb.com/mods/bot-warfare
+- tinkie101 - https://web.archive.org/web/20120326060712/http://alteriw.net/viewtopic.php?f=72&t=4869
+- PeZBot team - http://www.moddb.com/mods/pezbot
+- apdonato - https://web.archive.org/web/20240516065610/http://rsebots.blogspot.com/
+- Ability
+- Salvation
+- VicRattlehead - https://www.moddb.com/members/vicrattlehead
+
+Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due!
+ -INeedGames/INeedBot(s) @ ineedbots@outlook.com